* CompleteMonster: Captain Cavik Toth and Lieutenant Bella drop bioweapons on a town filled with civillians, and when the test is successful Bella still tries to level the city purely because she enjoys it, failing only because Reti and Adi intervene. She also violently threatens her subordinates. Toth, meanwhile, kills his aids with the THX weapon simply because production is behind schedule, and develops weapons to use against the clones, testing them against innocents. Nym's aid describes him as a ruthless monster.
* DemonicSpiders: Anything with "hex" in its name. Not because they can kill you, but because they can end your EscortMission in a hurry.
** ''Mother Fucking Geonosian Starfighters!!'' They get downright unfair in Mission 11, when they spam rather strong missiles and spawn on both sides of the Republic cruiser, making them very hard to intercept. And unlike "hex" units, they're just as dangerous to you as they are your escort mission charge.
* GameBreaker: The X-Wing can turn into this, same with the Advanced Havoc.
** The Republic Gunship also qualifies, what with its incredibly powerful HitScan beam cannons, and turrets that shoot other targets.
** Once you get [[TimeStandsStill Force Reflex]], the Jedi Starfighter (and by extension, the Advanced Jedi Starfighter, which starts with all four powers) becomes this. It slows down time for 15 seconds and recharges in 20... and the recharge time is counted by your own perspective, basically letting you slow time to a crawl indefinitely. Need to dodge attacks, take out a swarm of hex missiles, focus firepower on a hard target, or lock down a fast enemy like [[spoiler: [[FinalBoss Captain Toth]]]]? Force Reflex can do it all.