* BrokenBase: The reveal at the end that [[spoiler:Davis's daughter was dead all along, and Leo kept it a secret to give his friend a reason to keep going]]. Audience reactions are split between disappointment at the game turning out to have been a pointless ShaggyDogStory, or applauding it for being a tragically flawed human thing to do.
* CompleteMonster: [[BigBad Kiltehr]] is the [[DarkMessiah Prophet leader]] of the Lutadores who seeks control over the Inversion spaceship. Ordering a raid on Vanguard City, the Lutadores kill thousands of humans, capturing the adults for slave labor (who are driven insane by torture to turn them into battle thralls), while transporting the children back to Kiltehr's homeworld. Later capturing Davis Russell and Leo Delgado to be offered as sacrifices to the gods, Kiltehr [[DirtyCoward leaves his men to die as soon as his base is invaded]], and when cornered by Davis and Leo, activates the Inversion's self-destruct switch, [[TakingYouWithMe planning to take billions of lives]], including his own people, to the grave out of spite.
* DemonicSpiders: Slave Owners
* MemeticMutation: Thanks to a classic [[{{WebVideo/STAR}} Ster]][[WebVideo/Jerma985 ma]] [[https://youtu.be/4YjvoL6GMeg video]].
* PortingDisaster: The PC version of ''Inversion'' has an incredibly basic problem: it doesn't let you bind the arrow keys for movement, because they're reserved for the "tightrope walking" minigame. It's a complete mystery why the minigame needs dedicated keys and can't just use the WASD directional keys (or whatever you decide to set movement to). A patch was promised by Namco, but never delivered. This is actually a problem with Saber Interactive's in-house game engine, and manifests in all their other games (for some reason, they fixed it in ''TimeShift'' and ''only'' in ''Timeshift''.)