* CrowningMomentOfFunny: [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]
* DamageSpongeBoss: Hardcore of the North Single Expert has over 800 steps. By no means easy, but the arrangement and consistency makes it easier than some charts that have fewer steps.
* FanonDisContinuity: Every fanmade "game" =/= In The Groove.
* ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
** Thus this leads to more and more expert only Nintendo Hard custom songs and packs.
* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing. The design of the Novice mode is probably slightly better than [=DDR's=] was at the time, but the Easy and Medium charts were oftentimes bland, at least in the first game.
* GoodBadBugs: In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; [[LoopholeAbuse the implementation of the feature read from the music file's metadata to determine length.]] In the updated r23 patch, songs now automatically cut off at 2 minutes and 15 seconds, regardless.
* HarsherInHindsight: The "We're just getting started!" Splash in the original game. Only one more would be released.
* [[AmericansHateTingle Japanese Players Hate ITG]]: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
** KONAMI WILL SUE
** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both players get the same score on "Liquid Moon" in a tournament's final round, but one player accidentally hits a mine right at the end of the song. The "$800" refers to the difference in prize money.)
* NonIndicativeDifficulty: Overall, the Driven course may be harder on Hard than on Normal. However, there is one part near the end of Monolith where, on Hard, there is a steady stream of arrows, and on Normal, there are only off-beat (blue) arrows. Combined with the mods in the course, these arrows are difficult to hit at all, while the stream on Hard is easier to read.
* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs. The ''ITG'' community, infamous for its elitism, is why many newbies are too scared to have any discussion about the game.
* SuspiciouslySimilarSong: Plenty based on ''DDR'' songs.
** The first game has "Disconnected" for "[=PARANOiA=]", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple" and "Legend of MAX".
** The second has "Energizer" for "MAX 300", which even nicks the slow part of "neoMAX", a ''fan remix'' of "MAX 300". "Energizer" piles on the references to the MAX series especially thick. It's very likely named as it is due to "Energizer Max" batteries, it has a big jump followed by slow section in the middle (though it's longer and brighter than the slowdown in "The Legend of MAX" - the background video shows a ''[[RelaxOVision freaking field of flowers]]''), and the first sixteen steps of both the Medium and Hard charts are the same as the Medium chart from "The legend of MAX".
** Not every SuspiciouslySimilarSong in ''ITG'' is taken from ''DDR'' though. The second game has "Determinator" for "[[Music/FrankZappa You Are What You Is]]".
* ThatOneAttack: Determinator Single Expert 12. ''Seventeen arrows per second''.
** The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.
* ThatOneBoss: Where to begin? Of course, any [=ZiGZaG=] song is definitely one.
** There's also "Disconnected Disco" on Expert Double.
** Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.
* TheyCopiedItSoItSucks: Opinions are divided on this issue.