* SugarWiki/AwesomeMusic: A unique case regarding that unlike most racing games (and pretty much any 90s game in general) is that instead of the standard techno or metal/rock soundtrack, the game has an orchestral/rock soundtrack. It really comes to head in Venice Canals, with the intense, operatic score to go with the pace of racing at high-speeds through the old CityOfCanals.
** The original's main theme. The ScareChord intro combined with the quiet synth-guitar in the background crying out is just the best thing you will hear in arcades.
* SugarWiki/FunnyMoments: [[spoiler: You can race a freakin' rowboat or a model of the Titanic]]!
** Also, smashing into various obstacles (like civilian boats, penguins, monkeys, the police chasing you, etc...) will send them flying and playing some kind of goofy sound effect.
** The Tarzan scream, Yee-haws, and the "Buckle up Reggie, This one's gonna hurt!" when you fall from a really high slope, waterfall, or structure?
** "If you look carefully, you will see that the graphics are made up of thousands ot little triangles." (ooohhh)
** ''[[VideoGame/HydroThunderHurricane Hurricane]]'' has plenty, including the announcer using the "ICanSeeMyHouseFromHere" line, some random AnnouncerChatter in the Area 51 level [[spoiler: once the alien overlords have taken over]], and [[spoiler: being able to race as a rubber ducky, complete with a windup key for the boost animation.]]
* GameBreaker: The Banshee, with it's ridiculous speed and handling as well as being the most stable in its boost. It made the rest of the boats a moot point save for the Cutthroat.
* HarsherInHindsight: The New York Disaster stage, in a game that was released two years before the 9/11 attacks. One could argue that Hurricane Sandy made it worse.
* SugarWiki/MomentOfAwesome: Lake Powell is all about this. There's a huge ramp in near the start that allows you to fly over a few rock formations, and then there's the part where you can use the back of the dam towards the end to fly over ''a helicopter'' and ''passing train''...
** P.S.: For added fun, hit the helicopter... AND the train.
** You and everyone else manage to inadvertently rescue a stranded ship by leading rescuers to it.
** "Hey! You found a secret!"
** "Finish line dead ahead!"
** Nile Adventure, [[spoiler: about through mid-leg of the trip, has you go through a tunnel that looks like a giant snake, and then somewhat before the finish line, you encounter a weird serpent like beast that acts as an obstacle]].
** One of the shortcuts in Lake Powell takes you through a waterfall and into a canal full of abandoned boats that presumably lost their way.
** New York Disaster. See HarsherInHindsight above.
* PolishedPort: The home console versions. Not only is it easier to unlock the bonus boats, but there are extra modes depending on the console. [=PS1=] had a career mode, Nintendo 64 had four-person multiplayer, and the Dreamcast had graphics equal to that of the arcade original.
** The often overlooked PC port lacked any kind of multiplayer support and for some reason had slightly lower sound quality on par with the N64 port, but also had support for Force Feedback steering wheels and graphics that were every bit as close to the arcade original as the Dreamcast port!
* ScrappyLevel: Ship Graveyard and Venice Canals, mostly because of all the sharp turns and most boost powerups are hidden.