%%As with the main page, items for the sequel go on their own YMMV subpage.
* AnticlimaxBoss: [[spoiler:Fighting Jacket as the Biker; he runs right at you, so all you have to do is whack him with your cleaver.]]
** Justified, maybe even FridgeBrilliance, [[spoiler: since Jacket is a OneHitPointWonder like any other character and that you, as Jacket, would die from any attack Biker hits you with.]]
** [[spoiler: Not to mention Jacket simply charges the Biker, much like many a player would on their first round fighting him. Remember how well that went?]]
* AwesomeMusic: The whole soundtrack.
* BreatherLevel: The third segment of Chapter 11. Compared to the fairly challenging segment before it, this area is very simple with you only having to focus on one or two enemies at a time. This segment also comes just before [[spoiler:an ambush by the third boss and the game's WhamEpisode]].
* EarWorm: [[http://soundcloud.com/devolverdigital/sets/hotline-miami-official "Hydrogen"; "Crystals"; "Flatline"... Really, any song on the soundtrack.]]
* FashionVictimVillain: Biker and Ninja Girl both arguably qualify.
* GameBreaker: Big Balls, that is, throwing a dart at an enemy holding a gun. Kill everyone on the screen except one guy, get him to hold a gun with depleted ammo, get a dart, throw it at him repeatedly, and watch the points go up.
** The ''Carl the Cricket'' mask gives you a drill as a starting weapon. It's a melee weapon that can't kill anyone directly, but finishing a stunned enemy off with it (by drilling into their skull) grants you a ''ton'' of bonus points. Completing the level using only the drill will guarantee a perfect rank.
* HellIsThatNoise: Any time the soundtrack hits a dissonant chord, which is often, but special mention goes out to the synthesizers on the tune that occurs at the intro to each mission.
* NauseaFuel: The sheer brutality of the violence, and the executions in particular, can have this effect. The game manages to avoid [[CrossesTheLineTwice Crossing The Line Twice]], making even the most desensitized gamer slightly disturbed at what they're doing to enemies (which fits in very well with the tone of the game).
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s); a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an [[IconicOutfit instantly recognizable jacket]]; and graphic depictions of shockingly brutal violence (one of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive'').
* ThatOneLevel: The hospital. Not only is it a sudden unarmed stealth mission in the middle of a game as frantic as ''Hotline Miami'', but it's also a massive InterfaceScrew too.
** The following level, Assault, can qualify too. Loads of enemies, most of which have guns, very little opportunity to stealth through, and multiple big enemies.
* ThisIsYourPremiseOnDrugs: Often compared to being on a terrifying crack cocaine trip (which, seeing as the game is set during the big crack epidemic in the 80's, is pretty appropriate). Not helping is that the majority of the game is [[spoiler:the main character's coma dream. He got shot in the head and the police are waiting for him to wake up at the hospital, you see]].
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