* AnticlimaxBoss: In the sequel, the final boss fight is decidedly less then epic.
* AwesomeMusic: Seven Force's theme in [[http://www.youtube.com/watch?v=-0sddG3eS3Y both]] [[http://www.youtube.com/watch?v=StbpQaZPK0A games.]]
** [[http://www.youtube.com/watch?v=C14Q65evkc8 Defeat Them All]]
** [[http://www.youtube.com/watch?v=xVI63gTCwfg Smash Daisaku's theme]]
* BestBossEver: The fight with Seven Force is widely regarded as one of the most memorable moments of both games.
* BreatherLevel: Level five of Gunstar Super Heroes. A ride down a shaft, a run across a flat level plain (with possibly dangerous gas vents that are harmless as long as you bother to shoot them before going past), a none too difficult miniboss, a space shoot 'em up with two more easy minibosses, and a quick section shooting bad guys while standing on the top of your ship. Even on Hard you've got no one to blame but yourself if you dip below 50 health....
* GameBreaker: Chaser + Lightning, which will allow you to zap mooks and bosses without having to aim...[[{{Nerf}} unless you're playing on Hard or Expert, where the damage output renders it useless, especially against bosses]].
* HoYay: Depending on what you think Red's gender is (since she's [[ShesAManInJapan androgynous in the Japanese version]],) Blue declaring his love for Red in one storyline of Super Heroes.
* ScrappyLevel: Moon 2 in ''Super Heroes''. Your helicopter takes 1/8 of the screen and flinches in place when hit by a bullet, with no MercyInvincibility. Doesn't sound too bad, but [[BulletHell try that level on Hard]] and see what happens.
* VisualEffectsOfAwesome: While dated by today's standards, the 3D polygon-like effects on some of the bosses was advanced for the time (especially since it arguably looked better than Star Fox on a system that's weaker than the SNES).
** All the sprite rotation and scaling may not seem like much until you remember the Genesis lacked Mode 7.