* EightPointEight: There's quite a bit of backlash from [=GameSpot=]'s 9/10 review, though the backlash comes more from the review's accusations of misogyny rather than the score itself. And even more so from the Escapist's 7/10 review, which gave the game a lower score because the reviewer didn't find the main characters sympathetic and because he barely spent any time talking about the actual gameplay.
* AcceptableTargets: It should be noted this game is pretty much [[CrossesTheLineTwice intentionally offensive to everyone]], and purposefully uses {{Stereotype}}s for both humor and social commentary, so none of these examples should probably be taken seriously.
** At the main docks, you'll find a drugged out guy who looks suspiciously like Jesus reciting parables and talking about God as his 'father'. Michael, Franklin, and Trevor each call bullshit on him and say they want to go back to reality. He's even said to have shagged Michael's wife according to Tracy and Jimmy.
*** Of course, [[VillainProtagonist considering Michael, Franklin, and Trevor would probably be the kind of people who would go straight to hell for the things they do in their everyday lives]], they themselves may be AcceptableTargets with a good dose of HypocriticalHumor.
** In this game, Millennials (the generation born between the years 1980 and 2000) are portrayed as being spoiled and lazy, with an overblown sense of entitlement.
** The Baby Boomer generation are shown to be past-their-prime losers who are desperate to even pretend to have a shred of their GloryDays, and on top of ''that'' are depicted to be the reason the Millennials got fat, selfish, lazy, and over-entitled in the first place. [[AuthorTract Really gets summed up]] in this exchange between Franklin and a random encounter he saved from being killed and eaten by Altruists.
--->'''Lacy:''' They kept saying that youth is wasted on me. Like I ruined society.\\
'''Franklin:''' Shit, which is rich for the generation that screwed everything for everyone but ''them.''\\
'''Lacy:''' I know right; the generation before them survived the great depression, fought the second World War, and built America to greatness. Then they stepped in and squandered it all. And it's ''our'' generation taking all the flak. [[SarcasmMode Blame the millennials.]] Even if we are self-absorbed narcissists who expect 3-hour work days, who do you think we learned it from?
** {{Hipster}}s get the short end of the stick this time: even [[AxCrazy Trevor]] [[EvenEvilHasStandards doesn't want to associate with them]] [[spoiler: and goes on an Unstoppable Rage against them when he sees just one wearing a "Yes, you ARE a motherfucker" T-shirt (and even though it's more directly Trevor's Mommy Issues (and later when the hipster in question tries to pick a fight by telling him to go back to Canada), he also growls that "If there's one thing I cannot stand, it's Post. Ironic. Hipsters!]")]].
*** Its probably hilariously intentional how the progression of Trevor's rampages gets increasingly dangerous going from rednecks to street thugs to organised gangs to the military...and then hipsters.
** Transgender people get a lot doled out on them, including [[http://badtransjokes.tumblr.com/post/62914762704/badtransjokes-before-i-even-started-playing-the rude dialogue directed at them by the main characters, narcissistic and superficial dialogue delivered by the transgender characters themselves,]] [[http://badtransjokes.tumblr.com/post/62858085755/lavenderpanda-just-bought-a-bar-as-michael-in a reference to them as "trannies,"]] [[http://badtransjokes.tumblr.com/post/62792164589/gta-v-presents-she-male-bop and an in-game Internet ad for a Fame or Shame segment where, by the sound of it, they are essentially presented as carnival attractions.]]
** Third Wave Feminism also finds itself the butt of jokes due to be represented by [[StrawFeminist Aunt Denise and Mary-Ann.]]
** Celebrities in general. It's not just not all the "NoCelebritiesWereHarmed" characters, either: The very ''concept'' of celebrity is scathingly mocked.
*** Along with that, paparazzi who leech off of said celebrity culture are mocked just as badly, if not moreso.
** Although no one is safe in GTA Online, new or low-level players are often targets for griefing and trolling, notably "squeakers" (children).
* AccidentalAesop: Trevor, serving as a kind of AntiRoleModel, inadvertently makes a case for legalization during his "Grass Roots" mission, complaining it would put him out of business.
* AlternateCharacterInterpretation
** Trevor is a big one. Some think he's an absolute {{Jerkass}}, whose occasional PetTheDog moments do nothing to redeem his unrepentant, brutally psychotic behaviour, while others consider him a deeply disturbed individual whose actions are down to the myriad of mental problems the game alludes to him having. More still simply consider him an incredibly [[{{Badass}} badass]] VillainProtagonist who's NotSoDifferent from some of the other main characters in the franchise, who are perhaps undeservedly held up to a higher moral standard than him. The game actually has Michael posit an in-universe alternate interpretation of Trevor, theorizing that much of his behavior is a front; a persona he puts on to intentionally frighten, disturb and offend the people around him.
*** As a possible example of this: During the heist set-up that takes place at Trevor's meth lab, he microwaves some clearly rotten food that he implies may or may not contain human flesh. When his crewmates blanch at his offer to share it, he happily chows down. As soon as the meeting is finished and the others leave, he immediately vomits it all back up.
*** Also, ever notice how Trevor's spelling is very good in his texts and emails to Ron, while it's absolutely atrocious in his texts to Michael, Franklin and Jimmy?
** Jimmy too. Is he a smug manchild layabout happy to blame his father for his own laziness and refusal to do anything other than do drugs and play videogames, or is he a friendless, socially awkward young man with some legitimate Freudian gripes, who sorts himself out through a little CharacterDevelopment?
** Then there's Michael himself who has several in-game interpretations. Supposedly the OnlySaneMan with an AwfulWeddedLife who sees himself as a JadedWashout disappointed with a lifestyle of shallow materialism, he's also described by both Trevor and his wife as a self-deluding hypocrite who in Amanda's words, 'kills people and then lounges in the sun and feels bad about it" while Trevor regards him, with some justice, as a [[spoiler: self-centered hypocrite who sold his friends for his own filthy rich lifestyle.]] Notably in the two alternate endings, [[spoiler:Michael is far more willing to betray Trevor than Franklin is, and he immediately justifies killing Trevor on grounds that he had it coming.]]
** Tanisha is apparently the [[OnlySaneMan Only Sane Woman]] in Franklin's circle of friends. She's not stupid, she's not a crook, she's the only one who sought and ultimately escaped the criminal lifestyle, she tries to let Franklin know that money isn't going to win her favor or make him happy, and disparages him for always looking for the easy solution. However, many see her as a high-and-mighty {{Hypocrite}} who's guilty of everything she accuses Franklin of being (see TheScrappy for details).
* AntiClimaxBoss: [[spoiler:As tough and well armed as Terry and Clay could have been in ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned The Lost and Damned]]'' they're barely tougher and well armed as the rest of the mooks they're with and usually go down in 3-4 shots. Justified in that, much like Johnny, the meth addiction has made them far less tough than they were in [=TLaD=].]]
** [[spoiler: Pretty much all of the game's BigBadEnsemble goes down fairly easy, no more difficult than any other mook. Wei Chung and Stretch get offed by (from their perspective) complete strangers. Steve Haines gets sniped by Trevor, having never seen it coming. The real challenge with these kills is getting away clean. Devin Weston, last on the list, puts up no fight at all, but at least he gets some face time with the protagonist so he knows exactly who is killing him and exactly why, giving it more emotional context than the others.]]
** In the first two endings respectively, [[spoiler: Trevor and Michael don't put up much of a fight. The former is a chase scene which ends in a single bullet being fired, while the latter has a shorter chase scene which ends in a red herring moral choice.]]
** Basically, [[spoiler:the game doesn't have bosses in a ''gameplay'' sense, only a narrative one.]]
** Trevor's Rampage side missions. You go from fighting Rednecks, to two gangs in Los Santos, to the freakin U.S. Military. Who's the target of the fifth and final rampage? [[spoiler: Hipsters.]] In this case, it's balanced out with [[RuleOfFunny being funny as hell]].
* {{Anvilicious}}:
** Like GTA IV before it, while it does take potshots at both the American right and the American left, the right gets the brunt of it. There's the return of the Republican Space Rangers, the Kung Fu Rainbow Lazer Force, Weazel News: Confirming Your Prejudices! again, Jock Cranley's Patriot Test, one of Trevor's Contacts (Joe and his sidekick Josef, who salutes by [[ThoseWackyNazis sticking his arm straight out]]),and others.
** The left wing criticisms (particularly on the Liberal Superhero show "Impotent Rage") are just as heavy-handed: basically, if the right-wing are the [[ANaziByAnyOtherName neo-Fascists]] [[NoDelaysForTheWicked who at least get their blatantly evil agenda done in a timely and efficient manner]], the left-wing can be summarized as GoodIsDumb. ''[[WhatAnIdiot Really, Really, REALLY dumb.]]'' [[TheHypocrite Their]] efforts to better society end up being sidelined by an unwillingness to confront the conservatives, and sometimes [[NiceJobBreakingItHero their efforts make society even WORSE]]. In particular, their message of environmentalism is undercut by flying private jumbo jets to accept the awards, they want to legalize weed, heroin and crack for the mass market, and their needs to have workers unionize and demand outrageous wage hikes and personal benefits are becoming so expensive that corporations are outsourcing to the third world and China (note that the developers just acknowledge the left-wing is causing this; they also criticize outsourcing at several points, most notably in ending C [[spoiler:as part of the TheReasonYouSuckSpeech against Devin Weston]]) and the sense of self-entitlement the middle class has means workers are too lazy to work anyways. And considering AudienceSurrogate [[LazyBum Jimmy]] is depicted as an EntitledBastard from this depiction of the middle class, this message is probably more likely to dig under the skin of GTA fans than the right-wing criticisms.
** SomeAnvilsNeedToBeDropped: [[spoiler: Arguably the mission where you torture Mr. K. Some may say that it's gratuitous and unnecessarily graphic and disturbing. Nevertheless, it shows that torture is an ugly method that is pretty much useless for gathering information and is usually done for the interrogator's own enjoyment more than anything else.]]
*** The themes also get involved with issues of money and power are also heavily tied into the current Recession and TheWarOnTerror, to the point that the main enemies end up being: [[spoiler: [[CorruptCop Corrupt FIB Agent]] [[GloryHound Steve Haines]], [[TheSociopath a sociopath]] who isn't above ColdBloodedTorture and egging on InterServiceRivalry with the IAA for the sake of his career, and CorruptCorporateExecutive [[SmugSnake Devin Weston]], who scams and screws over his business partners and employees for maximum profit, and practically ''owns'' his own private army in [[PrivateMilitaryContractors Merryweather]], a near NGOSuperpower of mercenaries who are notorious for committing war crimes, but are given free license to operate at will by the American government - a clear TakeThat to Blackwater's messy attempts of "security consulting" in the Iraq War.]]
* ArcFatigue: The sidestory of Michael and Trevor's strained relationship starts about a quarter of the way through the game... and then continues on toward the very endpoint. Almost all their interactions throughout the game are the two bitching back and forth with no resolution being made between them until a post-game drinking session. It gets so bad that even Franklin starts repeatedly mocking the two for it.
* BadassDecay: [[spoiler:Johnny Klebitz. In ''The Lost and Damned'' he was the very epitome of a BadassBiker. But by the time of ''Grand Theft Auto V'' he has become a pathetic meth addict who doesn't even have the balls to stand up to the guy who is screwing his girlfriend]].
* BaseBreaker: Trevor has become one to the fanbase due to his AxCrazy behavior in general, but more specifically the way [[spoiler:he brutally murdered Johnny Klebitz and The Lost in his introduction]]. [[ThisLoserIsYou Considering who Rockstar games claimed he's supposed to represent, this may have been the point.]]
* BigLippedAlligatorMoment:
** When Michael [[spoiler:gets drugged and robbed by his own son, he undergoes a MushroomSamba that involves spaceships, aliens and flying through a city of rainbows in his underwear that just has to be seen to be believed.]] And all that while [[MoodWhiplash sound bites of Michael's family yelling at and disparaging him play in the background.]]
** The two side-missions involving Michael and Trevor smoking some very potent weed and being forced to battle aliens and clowns, respectively.
** Trevor's final rampage missions where he is attacked by hordes of gun-wielding [[{{Hipster}} hipsters]] who drive to the battle in electric cars and scooters, and die while saying things like "I was trying to finish my screenplay."
** The opening cutscene of "Blitz Play" has a less obvious example. In the middle of this almost completely serious dialogue, when Dave mentions that "some parts of the government ''might'' be corrupt," all three PlayerCharacters, in perfect unison, make comical "[[MonkeyMoralityPose see no evil, hear no evil, speak no evil]]" gestures.
* BestLevelEver:
** The mission "I Fought the Law..." is often regarded as this by players. The reason? You get to do a street race against two of the fastest cars in the game (the Overflod Entity XF and the Grotti Cheetah) in the motorway which connects East Los Santos to Blaine County.
** "Hood Safari", where Trevor accompanies Lamar and Franklin to buy dope. First of all, this is your [[NostalgiaLevel first mandatory return]] to [[Videogame/GrandTheftAutoSanAndreas Grove Street]]. Second, not only do you get to watch [[IdiotHero Lamar]] and [[AxCrazy Trevor]] interact, but Trevor [[TakeThatScrappy tells off Franklin's annoying aunt]], and [[SpannerInTheWorks stops Lamar from being ripped off]]. Third, when the drug deal goes bad, the trio fight off wave after wave of gangbangers (and then cops), and this mission is the earliest that you can purchase a grenade launcher, making [[StuffBlowingUp Grove Street a literal war zone]]. There's also a very brief cameo appearance by CJ, Big Smoke and Rider, who were three characters from Grand Theft Auto: San Andreas. And last, but certainly not least, you must escape from the cops by jet skiing [[DownLADrain through the Los Santos River]].
** Another fan favorite is "Bury the Hatchet," on top of the AwesomeMusic, [[spoiler: TheReveal for Trevor about what ''actually'' happened to Brad, and when playing it as Michael getting a voice over flashback to him breaking the news to Amanda, which is implied to be the start of their marriage going downhill. It's emotional, to say the least.]]
** The [[TheCaper Heist]] missions, naturally, but special mention to the last 3:
*** "The Paleto Score": When the gang needs to knock over a small-town bank, the bank gets surrounded by the CorruptHick [[CorruptCop Cops]]. Seeing it's too late for flight, the gang decides to fight: [[spoiler: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Light Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Barracks hummers, and [[[TankGoodness Rhino tanks]]. [[CrowningMomentOfAwesome The gang kills all of them, too.]]]]
*** "The Bureau Raid": To clean the records on CorruptCop [[spoiler: Steve Haines]], the gang has to break into the FIB building. There are two options. First Option: [[spoiler: Pull the largest BavarianFireDrill in history: first by having Michael plant firebombs posing as a janitor, then the crew charges into the building as firefighters to grab the data drive, having to eventually [[BattleAmongstTheFlames have a shootout with FIB agents in the flames]], and rappelling down an elevator shaft while dodging falling blocks of concrete]]. Second Option: [[spoiler: [[DynamicEntry Skydive onto the roof of the FIB building]], [[HoldTheLine hold off FIB goons]] while doing HollywoodHacking on the computer, before rappelling down the side of the building, and having your BadassDriver get you out of there in an ambulance to slip past the police]].
*** "[[ImpossibleThief The Big Score]]": "[[BavarianFireDrill Subtle]]" or "[[DynamicEntry Obvious]]." Either way: you get to steal [[spoiler: four tons of gold]], and you do it in a badass way.
** ''Online'' has the [[{{Pun}} Top Fun]][[note]]A play on ''Film/TopGun'' as well as a MythologyGag from [-GTA3-].[[/note]] [[http://gta.wikia.com/wiki/Top_Fun_(GTA_V) trilogy]] of versus missions. One team of runners have to run off with some valuable stuff in their hands without the whole team dying on either Sanchez dirt bikes, Voltic and Coquette sports cars, or even Mallard planes. What are they running from? Oh, nothing but some hunters flying '''freakin' [[CoolPlane P-996 LAZER fighter jets]] that can blow the runners' asses off.'''
* BrokenBase:
** Whether you like any of the protagonists other than Franklin will typically set off a multipage debate on whatever game forum you are on. With Michael, it's the MoodWhiplash of his portrayal which either is playing on his self-delusion or just crummy writing. With Trevor...playing as a sadistic SerialKiller who butchers random innocent or at least irrelevant hapless people repeatedly has gotten (surprisngly for this series) mixed reviews. And that's excluding the big BaseBreaker [[spoiler:of being introduced by killing off all the protagonists of The Lost and the Damned easily and for no real reason.]]
** RegeneratingHealth. Only up to 50% though.
** The addition of "special abilities" which allows Michael enter a [[VideoGame/MaxPayne Max Payne]]-esque BulletTime to allow him to make precise shots, Trevor to enter a LimitBreak mode where he deals double-damage and takes half himself, and Franklin to slow down time around him while driving. Some people find these features to be too "gimmicky" or "arcadey" for the series while others accept them as worthy additions that will add variety to the game.
** There is disagreement between fans who want GTA to have a story with biting social commentary, and fans who want GTA to be about just driving around and causing mayhem.
** The lack of major female characters has also caused some contention.
** Also the mission where [[spoiler:you torture an Azerbaijani informant]] has people arguing over whether it's unnecessary, gratitious and disturbing or whether it's an effective case of SomeAnvilsNeedToBeDropped regarding the general ineffectiveness of torture as a means of gathering information.
** [[FlameBait Frogger versus Maverick]]. People would still argue that Maverick is better out of nostalgia.
** The stock market along with missions rarely ever giving you any money is either praised for making the player be smart about managing money (and maybe a subtle message about how criminals like bank robbers are nothing compared to investment sharks) or derided for being a tacked on and unnecessary ScrappyMechanic.
** ''GTA Online'' allows players to purchase in-game money from the store, which caused a huge division amongst the fans. Rockstar mentioned, however, the economy will be balanced for the "overwhelming majority" of players who won't purchase money, and that it will be far easier to make money in ''Online'' than the single-player.\\
\\
However, Rockstar then seemingly went back on their word when they severely nerfed the payouts for most Jobs; after the nerf, the only practical ways to earn cash that remained were either grinding the same handful of missions over and over again or - you guessed it - buying Shark Cards. This has since worsened to the point that, whenever a bug comes along that negatively impacts players' finances and doesn't get fixed for awhile, it's become MemeticMutation for players to say that it will never be fixed "because Shark Cards". Some have even gone as far as to accuse Rockstar of deliberately withholding [[{{Vaporware}} online Heists]] in order to keep the Shark Card cash rolling in.\\
\\
It doesn't help that said nerfing occurred almost immediately after they patched [[GoodBadBug a glitch that allowed players to]] [[GameBreaker rack up billions of dollars with almost zero effort]]; the divisiveness here results from the fact that most players who used the glitch had the ill-gotten money taken away but were allowed to keep anything they'd purchased. This essentially split the fanbase into two camps: "glitchers who now rule Online with their glitch-money tanks and attack choppers" and "people who played fair and are now getting victimized by the other camp because they can't afford to fight back", with many of the latter camp actually [[RageQuit quitting Online altogether]].\\
\\
In one update, Rockstar rectified this to an extent by re-balancing the payouts for missions/jobs which makes it so the vast majority of jobs are no longer nigh-worthless to do, and alongside giving jobs a large boost in pay, longer/more difficult missions give much more money than average, with some missions giving over twice as much as "Rooftop Rumble" ever did.
** Another complaint about Online is the Bad Sport mechanic. Basically, if a player is deemed to be a "bad sport" by blowing up other players' cars or griefing in general, they're given a dunce cap and forced to play on a "bad sport" server. Some see this as a fitting punishment for people who like to ruin the game for others by griefing, others think it goes against what GrandTheftAuto is about in the first place, and still others (mainly the victims of griefing) feel that it's not punishment ''enough'', postulating that putting griefers onto servers composed entirely of fellow griefers is pretty much [[BriarPatching giving them exactly what they want]] and that they should have their weapons and/or vehicles taken away as additional punishment.
*** Another complaint about the Bad Sport mechanic is the way it labels people. Some people say it's unfair how [[{{Griefer}} griefers]] who shoot others dead, repeatedly, for no reason whatsoever aren't punished, and yet when the victims retaliate by blowing up a personal vehicle, THEY'RE labeled "Bad Sports", despite acting in self-defense. A common retaliation against this argument is the existence of Passive Mode, and the counterarguments sometimes end up insulting those complaining about the labelling.
** The driving mechanics have received a lot of backlash from devoted fans of ''IV'' due to the physics being tweaked to make cars easier to drive, though they have received praise from those who hated the boatlike driving controls in ''IV'' saying that they strike just the right balance.
** There are many fans who dislike the game's wanted system, as it's much more difficult to get away with murder, (even if you're on top of a mountain with no witnesses) and the police are much more effective in a fight (the trade off is it's now feasible to escape on higher wanted levels).
** The game costing ''seventy dollars'' and being over ''sixteen gigabytes large'' on Xbox's Games On Demand service. Some people use the reasoning that the game is worth that much, and that many stores, even a month later, are still frequently sold out, whereas other players are just annoyed because it's both ten dollars more expensive than other big games this year (''Bioshock Infinite, Saints Row 4, Metal Gear Rising,'' etc, which is in itself a BrokenBase for Microsoft's financial department) and that, well, ''it's seventy frickin' dollars for a single game''.
*** In a similar vein is the PC version costing sixty dollars at launch. Many feel that the game should have a reduced price since it's over a year old, in addition to the numerous delays. Thankfully, several distributors had sales on preorders.
** Go on any Online server and ask what the fastest car in the game is, and half will say the Adder and the other half will say the Entity XF. Thanks to the High Life update, we can now add the Zentorno to the mix.
* ComplacentGamingSyndrome:
** For races in ''Grand Theft Auto Online'' nearly every vehicle category has one particular vehicle model that clearly stands out as the best, meaning that almost everybody will choose it. The Sports Car class has the Grotti Carbonizzare, the Muscle Car class has the Bravado Gauntlet, the Off-Road class has the Sanchez dirt bike, and the Super Car class has the Pegassi Zentorno.
*** On a similar note, most of the races you join will be using either the Super or Sport class. Trying to find a race for the other classes available is a tall order, especially if you're looking for the SUV, Van and Utility classes.
** Criminal Records and Down The Drain are the two tracks occupying 90% of Quick Job -> Join Race results.
** Boneyard is the most popular survival map in ''Online'' because it can easily be beaten with as little as two people. Just go behind the trailer near the player spawn point, put a player on each side, and mow down wave after wave of enemies who are unable to outflank you because they can only approach your fortified position by crossing large areas of open ground.
** 90% of the job invites you'll get from other players will likely be for Rooftop Rumble, a ridiculously easy mission given how late in Online it gets unlocked that [[PeninsulaOfPowerLeveling pays out more RP and money than any other mission in Online]].
*** With the rebalancing of the RP from jobs, that percentage is now more like 40%. Which, given the number of other jobs available, is still pretty high.
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* CrazyAwesome: As morally reprehensible as he can be, Trevor arguably crosses over into this with the sheer level of insanity he gets up to. The best example is probably the mission "Minor Turbulence", where Trevor [[spoiler:crashes a crop duster into the back of a cargo plane with an open hatch, hijacks it, and bails out of it after being attacked by the Air Force, potentially by driving a jeep out the back, simply because it's there]].
* CrowningMomentOfFunny: More like Crowning ''Front Porch'' Of Funny. Virtually every cutscene that takes place in or around Franklin's front yard in Chamberlain is hilarious, mostly because they involve Lamar and/or Trevor doing and saying ridiculous things.
* DarknessInducedAudienceApathy: This was the main complaint of the game in ''[[http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-V-Review-People-Suck The Escapist]]'''s review of GTA V, where it was given a 3.5/5. According to the review, Niko Bellic and even ''Tommy Vercetti'' were more sympathetic.
--->"The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags. [...] It's certainly fun to be the [[VillainProtagonist bad guy]] sometimes, but only buy Grand Theft Auto V if you're prepared to play as characters with no justifiable motivation for doing awful things to people."
** It also swings the other way. While the three protagonists ''are'' self-centered assholes, the people of Los Santos and Blaine County are ''so'' awful that [[AssholeVictim it makes being a mass murderer even more fun than it was in previous games.]]
* DemonicSpiders
** Some of the tougher enemies (such as NOOSE troopers), mainly because [[MadeOfIron they can take multiple machine gun bullets to the chest and not only survive, but also get up and continue fighting as if nothing happened.]]
** The SUV's that NOOSE troops ride on to get you also qualify. Unlike regular cops (Who only occasionally ram you), they try to ram you off the road from the moment they see you. At worst they actually ''will'' ram you, at best they'll get in your way. Regardless, this will allow the two guys hanging off the sides to take potshots at you, and no matter what you do, [[ImprobableAimingSkills their bullets]] ''[[ImprobableAimingSkills will]]'' [[ImprobableAimingSkills hit you.]]
*** The worst part is how easy it is for them to get called in. Killing a cop instantly gets you three stars, and killing at least ''three or four more'' after that gets you four, which is when the NOOSE troopers start appearing. And when you get five stars, they spawn ''far more frequently,'' sometimes two or ''even three at a time.''
** Players in a [[TankGoodness Rhino]] are also a pain in the ass if you happen to run into one. They take at least 5 rockets to destroy, whereas a player can only carry 20 at once. Do the math.
** The Heist Update brings us the Armored Kuruma and the Insurgent, two powerful cars that start with [[MadeOfIron bulletproof tires and 100% armor]]. The Kuruma is a fast sports car with bulletproof windows and the durability of the single player car the Duke o' Death. The Insurgent is an outright LAPV with enough armor to survive ''multiple rockets and sustained minigun fire'', and enough mass to smash through anything smaller than the Rhino or Dump, even causing smaller cars to explode on impact with a wall. The Insurgent is so powerful that it even has its own minimap blip, and there's an armed version deliverable by Pegasus that carries a [[MoreDakka 50-caliber heavy machine gun]].
* DracoInLeatherPants: Three words; Trevor. Has. Fangirls.
** Played With - while there are an inordinate amount of OCs shipping with Trevor, most of those stories don't change Trevor's LaughablyEvil persona much - in fact, [[AllGirlsWantBadBoys that might be part of the appeal]].
* EarWorm: The Epsilon theme.
* EnsembleDarkhorse:
** Lamar. While [[VitriolicBestBuds he and Franklin can be jerkasses to one another]], Lamar has been one of the better received side characters in the game. The fact he [[spoiler: serves as the SixthRanger during the GoldenEnding]] probably doesn't hurt. Lamar is also the one who picks the [[PlayerCharacter Online Protagonist]] up from the airport and gives him/her a pistol as a starter weapon and slowly introduces him/her to the world of ''GTA Online''.
** [[TheDitz Wade Hebert,]] the juggalo of Trevor Philips Enterprises, has gained a lot of love from the fanbase for his humorous lines and endearing innocence.
** Agent Dave Norton, the ReasonableAuthorityFigure who fully acknowledges that Steve's GloryHound schemes and insistence of perpetuating InterServiceRivalry are more destructive than all three of the protagonists combined, and tries his best to keep Michael and his crew safe as much as he can, [[spoiler: as well as being a legitimate {{Badass}} when push comes to shove, such as breaking into an IAA black-site to prevent a bioweapon from devastating the west coast, and fighting alongside Michael through a MexicanStandoff with Steve, an FIB team, the IAA, and a Merryweather Buzzard]].
** Chef, the {{badass}} meth cook for Trevor Philips Industries. He only appears a few times in the game (once during the mission "Trevor Philips Industries" and he can also be used as a gunman during heists), but every time he shows up he proves himself to be such a tough and competent gunman that he's become quite a popular character.
** Brad, considering that he [[spoiler: only shows up alive for five minutes during the prologue]], there is a lot of WildMassGuessing that centre around him and his past with Michael in particular. Many fans even want to see the DLC focus on Brad, Michael and Trevor in their bank robbing days.
* EvenBetterSequel[=/=]SurprisinglyImprovedSequel: When compared to ''Grand Theft Auto IV''. Rockstar seemed to have addressed a lot of player concerns such as many features that were taken away (character customization, the ability to fly airplanes, buy property, etc.) in ''GTA IV'' and made several improvements to the ''GTA'' formula (i.e. better driving, shooting, and crapton of side activities to do).
** In addition, heist missions like '[[VideoGame/GrandTheftAutoViceCity The Job]]', '[[VideoGame/GrandTheftAutoSanAndreas Breaking the Bank at Caligula's]]' and '[[VideoGame/GrandTheftAutoIV Three Leaf Clover]]' are widely considered the BestLevelEver in each game by the fanbase. Rockstar responded to this by giving the heist theme a much greater focus in ''GTA V''.
** The PC version. ''GTA IV''[='=]s PC port was not that great when it first came out, with three pieces of DRM tied-in ([=SecuROM=], Games for Windows -- Live, and the Rockstar Games Social Club) and some pretty high requirements for the time, yet it was not a stable game. Its only redeeming parts were the video editor, support for custom music through Independence FM, high-resolution and 60fps gameplay, and having a ''huge'' modding community. Come the much-delayed ''GTA V'' PC version in 2015, and we have a much better-looking and (mostly) more stable game. It comes with a large palate of custom settings, an even better video editor, less DRM (just the Rockstar Games Social Club, plus UsefulNotes/{{Steam}} if purchased from there), great graphics with 4K resolution and 60fps support, and support for custom music through Self Radio (with [[MundaneMadeAwesome the newly-added ability to show artist and song title metadata]]).
* EvilIsCool: Michael, Franklin and Trevor, as usual in ''GTA''.
* GameBreaker: Being a Rockstar game, it should be no surprise the multiplayer has... questionable balance.
** The Assault Shotgun. [[MoreDakka It has an extremely fast fire rate, and with the extended clips upgrade an absurd amount of rounds.]] It also has decent range, fires full auto from blind fire and all factors combined makes it an incredibly overpowered weapon in general.
** The Advanced Rifle. High firing rate, great accuracy, and decent damage make this weapon ridiculously powerful against other players, especially since the Carbine Rifle and Assault Rifle just can't hold a candle to it.
** The Combat MG. Has slightly lower damage than the Advanced Rifle but has more range and a massive 200 round magazine with extended clip making this extremely effective for fighting large amounts of opponents, especially cops and gangs.
** [[TankGoodness The Rhino.]] Any player able to afford or successfully steal one can quickly find themselves become the scourge of the multiplayer session.
** AP Pistol. Perfect for players seeking more accurate drive-bys, and with a few quickly spent clips, a highly effective killer of any cars players are chasing/chased by.[[note]]Although, the AP Pistol is powerful against mainly non-armored cars than armored cars. Previously, a lot of vehicles were weak to weapon damage in general, even with armor, but a later patch made cars more resistant to damage. The AP Pistol can still be enough to blow up a car, but extra armor makes explosives more viable.[[/note]]
** In Story Mode, properly investing using the Lester Assassination missions with the money gained from The Big Score can easily max out the amount of money you can have in the game. This makes all other money making opportunities moot in the process.
** Also in Story Mode, returning players can grab a Railgun from Ammu-Nation. It takes a bit to unlock and costs an arm and a leg, but players who do get it are effectively set, since all they have to do is point and click and an explosion will appear. No surprise, then, that this weapon is nowhere to be seen in Online.
** Both the Armored Kuruma and the Insurgent are basically more durable than the Rhino, and are virtually invincible against entire groups of [=NPCs=]. In Online, you can get the Kuruma fairly early after the introductory heist if you save up enough cash, and is fantastic for certain jobs where you need to wipe out a large group of [=NPCs=], as the armored windows makes it ''extremely difficult'' for enemies to hit players, meaning an entire group in a Kuruma can come out entirely unscathed from a fight that can normally give groups of players a lot of trouble. The Insurgent doesn't offer quite as much protection due to the more exposed windows (in fact, you are considerably more vulnerable to gunfire than in the armored Kuruma, which by comparison makes you virtually invincible against NPC gunfire unless you're unlucky (other players are another story, but the small windows still makes proper aiming much harder)), but it is still extremely durable, and the variant with the gun turret can easily destroy most unarmored vehicles extremely quickly, which offsets the vulnerability.
* GoddamnedBats
** Police helicopters. They have a nasty tendency to spawn right when you think you're in the clear.
* GoddamnedBoss: The blue helicopter in the final Epsilon mission if you choose to escape with the money. Unlike other enemy helicopters in the game, this one will try to hover right above you, messing with your aim. Either hide under cover and let it run until the pilot gives up and goes away, confuse it under cover and shoot it down as quickly as possible, or just blow it up before it even leaves the ground. The last two options are part of a Gold Metal requirement.
* GoodBadBugs
** [[http://www.youtube.com/watch?v=1FBObaFUUqA The gate glitch]], which is the successor to the "Swingset of Doom" glitch of ''IV''. Like the swingset glitch, ramming a vehicle up against the house gates at Rockford Hills can cause it to be swung very high into the air, [[http://www.youtube.com/watch?v=u8aKsR_gXv8 much higher and faster]] than the old glitch in ''IV'' ever could. The sliding gates are hard to do the glitch at but are the only ones that can be done in single player. The swinging gates [[http://www.youtube.com/watch?v=ITMLknk0JIc are much easier]] to ram up against and can even fling people that walk into them as well.
** During version 1.07 of the game, players could actually fly to and roam around North Yankton in ''Grand Theft Auto Online'' via a glitch. Rockstar supposedly patched this out in version 1.08, but [[http://www.youtube.com/results?search_query=gta+online+north+yankton+glitch+1.08&sm=3 several YouTubers]] have managed to get back into North Yankton after the 1.08 patch.
** You can also duplicate your cars via another glitch, meaning that all three characters could possibly have a fully-modded [[CoolCars Z-Type]] while only buying one.
** Since cutscenes are rendered in real time, you can have odd things happen during them like [[http://www.youtube.com/watch?v=exhMLCeP9Pc having the police plug multiple shotgun shells in Trevor and Michael while they are arguing]].
** By staying inside a building with windows like a barber shop, blocking the entrance with a car, and killing everybody inside, [[http://www.youtube.com/watch?feature=player_detailpage&v=SOe3btfdHxM#t=194 you can attract the cops but they will not shoot you]]. However, you can since bullets can go through the seemingly bulletproof glass. This can make it very easy to attain five stars and still stay safe.
** [[https://www.youtube.com/watch?v=kTAGtQJ1Dp0 This.]] Just...this. Words can't describe how hilarious it is, so just watch.
** Redditors discovered a bug in the Taxi AI which they [[http://kotaku.com/gta-players-try-to-survive-the-worst-taxi-drivers-ever-1700041744 turned into a hilarious minigame.]] Calling a taxi to hurry between two specific points in Blaine County causes the driver to attempt to navigate a twisting, cliffside road at speeds it is ''not'' equipped to handle. So far players have found that it has about a 10% survival rate.
** In the original version of the game, Franklin's special ability gave vehicles a brief speed boost during its activation, and this could be applied ''above'' a vehicle's normal top speed. By repeatedly using his special ability it is possible to go faster than otherwise possible. This was removed in the enhanced version however.
* HarsherInHindsight: The gameplay trailer released on July 9, 2013 had Michael and Jimmy returning from a father-son bike ride and the latter exclaiming "Jeez, pop, too much more of that and maybe I won't be dead by 35!". On the previous day, it was announced that gaming journalist [[GiantBomb Ryan Davis]] had suddenly passed away at the age of 34.
* HilariousInHindsight: Trevor's insistence that he's not a hipster, when you realise that one of the DLC packs was called "I'm Not A Hipster." Even better, it has numerous additions to single player- including very [[BuffySpeak Hipster-ey]] clothing and car choices.
** In December of 2013, a man was arrested for [[http://metro.co.uk/2013/12/31/andrew-frey-oregon-man-high-on-meth-fights-15-police-officers-while-masturbating-in-bar-4245713/ fighting off 15 police officers while high on meth and masturbating]]. Not only does this sound like something Trevor would do, [[https://metrouk2.files.wordpress.com/2013/12/sd21.jpg the perpetrator]] looks like he could be Steven Ogg's twin brother.
** Now that the next-gen versions of the game are out, [[http://i.imgur.com/7fJaaU7.jpg this bit with Ricky]], especially when you factor in how the current-gen versions just barely fit on the discs and all the new features added in next-gen. It's enough to make you wonder if it wasn't cheeky {{Foreshadowing}} on Rockstar's part.
* HintSystem: A hidden and positive example. [[spoiler:When Devin offered Franklin three choices, Franklin secretly alludes [[TakeAThirdOption the third option]] by insulting Devin. This hint also helps in getting GoldenEnding in which Franklin, Michael, and Trevor take out Steve, Devin, Wei Cheng who have been harassing them, and Stretch, the guy that has been getting Franklin's friend Lamar into trouble, [[GottaKillThemAll for good measure]].]]
-->'''Franklin''': Man, you know what? *opens door* Man, fuck you.
-->'''Devin''': [[spoiler:Genius answer, pal. Total genius, but time is running.]] You think about it. Me? I got a triathlon coming up, and I am in deep training. Buh-bye! *leaves*
-->'''Franklin''': Man, fuck you!
* HoYay: Michael and Trevor, which is brought up more than a few times in the game. Most of it comes from Trevor, which, considering [[ExtremeOmnisexual who he is]], isn't all that surprising.
** Though it's not ''all'' one-sided; Michael lists "selling out everyone you love" as a consequence of achieving the life he has.
** The fact that some Chinese gangsters mistake Michael as Trevor's boyfriend doesn't help.
* HollywoodPudgy: Michael is regularly mocked because of his weight. While he has a bit of pudge around his midsection, he's actually in good shape for a middle-aged retiree, and he even starts with the most stamina of the three characters.
* HypeBacklash: Considering the fact ''GTA V'' was arguably the most anticipated game of all time, this was inevitable. Many complaints have been lobbed at the story (particularly the smaller than expected number of heist missions, the fact the characters spend most of the game working for the FIB and [[spoiler:the GoldenEnding, in which all of the characters solve almost all of their remaining problems in about ten minutes]]), but the main suspect for this trope was the multiplayer component, due to... well many reasons:
** Poor matchmaking.
** {{Microtransactions}}.
** Balance issues.
** Empty free roam environments with not much to do but get shot at constantly by other players.
** Monetary payouts for missions being frequently reduced.
** Initial lack of multi-property ownership in ''Online'', considering that part of ''V'' and ''Online''[='=]s focus was to own as much real estate as possible, as even ''Online''[='=]s ten-car garages can fill up fast. The "High Life Update" added a new apartment design and allows for two properties, but no more than that.
** Hackers and exploiters, especially during version 1.08 of ''Online'', when loads of hackers gave themselves and several other legitimate players billions of GTA$. Many innocent players who received the illicit money were placed in the cheaters' pool because of the hackers. Rockstar would eventually patch out the hacks and return everyone's funds back to normal weeks later, while making sure that only hackers were punished. Any innocent players who nonetheless used their given hacked-in money to pay for various items got to the keep their purchases despite losing their billions of in-game cash.
** Initial lack of information regarding heists, which until the release of the game, had zero mention of not being included from day one. When Rockstar revealed that heists would ''finally'' be added in ''Online'' later in Spring 2014, a heavy response of "too little, too late" cropped up.
*** Even then, heists '''''still''''' haven't been released yet. Spring 2014 has come and gone without any heists; rather another content update took its place.
*** Finally, as of 10 March 2015, heists were added to the game.
** As for the game in general, no initial [[UsefulNotes/IBMPersonalComputer PC]], PlayStation4, or XboxOne release. Rockstar has announced at {{E3}} 2014 that those platforms will get the game in Fall 2014, a full year after initial release.
*** As of 25 February 2015, the PC version has been delayed ''three'' times, each time Rockstar claiming they need more time for optimization and polish. Many {{Steam}} preorders have been cancelled, and the PC community is rife with cynical predictions that Rockstar is delaying because they're literally incapable of properly making a PC port (an announcement on the Social Club asking for patience in dealing with PC Online "cutting its teeth" at launch did ''not'' help), and will likely delay again. People who've done the research have accused parent company [[Creator/TakeTwoInteractive Take-Two]] of [[ExecutiveMeddling ordering the delays]] in order to boost [[MoneyDearBoy their new fiscal year]] (which begins in April, the current release window). And a very VocalMinority is outright calling for the game to be pirated en masse in protest.
* IAmNotShazam: Quite a few people are calling [[http://www.epsilonprogram.com the Epsilon Program]] KIFFLOM due to their overuse of the word.
* InternetBackdraft: ''GTA Online''[='=]s predictably buggy launch has annoyed many many people.
** Target Australia banning the game over a petition that condemned the game as misogynistic (which in itself is a can of worms) has caused both uproar and derision of Australia's treatment of games, especially since the claims wade in the petition were exaggerated at best (focusing solely on the optional violence against female pedestrians) and outright false at worst (claiming that killing women is encouraged via power-ups and other rewards).
** The Heist update keeping new weapons and vehicles to online only when every other update put new weapons and vehicles into single-player has also become a sore spot for people who prefer to play single-player over online or like to use the single player to test out these vehicles before purchasing them online.
** Rockstar has officially announced that mods for Online on the PC version will not be tolerated, which is fair enough. But soon, some people have reported being banned from Online, even if they've only used mods in single player. The modders of the PC community almost IMMEDIATELY exploded with anger towards Rockstar, with many saying that they'v screwed up big time with the PC port of GTA V (see Hype Backlash, above), that many have pledged to never buy a Rockstar game again.
* LoveToHate:
** Trevor, for some fans. He is probably one of the most popular protagonist villains in the series.
** Steve Haines, who basically has a VillainousBreakdown every other mission he shows up in, [[AmusingInjuries gets shot in the leg]] ([[RunningGag twice!]]) [[spoiler: and [[KarmicDeath dies by getting sniped while filming his TV show]] in the GoldenEnding.]]
** Likewise, the LaughablyEvil CorruptCorporateExecutive Devin Weston, who has some of the funniest interactions with the player characters during his missions, [[spoiler: and [[UndignifiedDeath dies a fittingly humiliating death]] in the GoldenEnding.]]
* MagnumOpus: Some fans and critics have proclaimed ''Grand Theft Auto V'' to be the best ''GTA'' game yet (beating even the previous favorite: ''Grand Theft Auto: San Andreas'').
* MemeticBadass: [[http://vghumor.com/gta-v-vs-avengers/ Trevor.]]
* MisaimedFandom: Trevor Philips. He's the most popular of the three protagonists but he's also the most morally depraved character and was made to intentionally be a {{deconstruction}} of your standard ''GTA'' protagonist.
* {{Moe}}: Wade, according to some.
* MoralEventHorizon:
** If Trevor didn't cross it by [[spoiler:viciously killing Johnny, and then wiping out ALL of the Lost's former Alderney chapter]], he has several other good contenders, most notably the deplorable ways he abuses Floyd.
** Devin crosses it when he sends [[spoiler:Merryweather after Michael's family.]]
** Steve Haines crosses it with the infamous, long, drawn-out torture of [[spoiler:Mr. K]]. There are a number of factors which contribute to make this scene a particularly brutal crossing. [[spoiler:For one, it's obvious that Mr. K is innocent of completely any wrong-doing whatsoever, he just happened to briefly work for someone who the [=FIB=] was suspicious of. The other factor is that, even though Mr. K knows next to nothing useful, he's still one hundred percent willing to share everything he does know with Haines. It's just that Haines has Trevor torture Mr. K before interrogating him, avoids asking Mr. K direct questions, and when he does ask direct questions he rarely gives Mr. K enough time to respond before opting to have Trevor torture him more. Because of his sadism and impatience, Mr. K gets knee-capped, electrocuted, has a tooth ripped out with pliers, and is water boarded with gasoline]]. He then caps it all off by [[spoiler:ordering Trevor to kill Mr. K]] before skipping off merrily to go play racquetball. [[spoiler: Fortunately, Trevor goes behind his back by waiting for him to leave, releasing Mr. K, and driving him to the airport instead.]]
** The Minute Men cross this when [[spoiler:they draw real guns on an innocent family of legal immigrants and get ready to execute them. Or at least, they would have if Trevor hadn't come along and [[VillainousRescue killed the two of them]].]]
* MostAnnoyingSound: The GameOver "whiplash" (i.e. the [[http://www.youtube.com/watch?v=R69UCiSOpZc mission failed/wasted/busted]] sound effect). The "gong" sound after said whiplash doesn't help either.
** The screaming of Merryweather enemies are also really irritating, especially if one remains because he will ''still keep screaming at you.''
** Hell, generic enemies that scream at you are no better. There are only so many times you can stand profane testosterone-addled insults being hurled at you before it gets old. Similarly to the Merryweather enemies, they won't shut up even if you're well out of sight.
* MostWonderfulSound: The [[http://www.youtube.com/watch?v=IFGxEBOnZTs mission passed]] sound effect.
* NightmareRetardant: You know the ghost at Mount Gordo? It's not that scary when you get a good look at it, and it's revealed to be just a still image bobbing up and down.
* OlderThanTheyThink: All three special abilities. Michael obviously has [[MaxPayne Bullet Time]], while Trevor and Franklin's abilities (being able to deal more damage and take less/slowing down time in vehicles) are derived from the Aggro and Zone abilities from MidnightClub.
* {{Padding}}: The game claims to have 69 missions, but a number of these are extremely short or simple. The absolute worst examples are during the preparations for Blitz Play, where buying three boiler suits and buying three masks each count as a mission.
* PlayerPunch
** [[spoiler:Johnny Klebitz getting killed by Trevor.]]
** [[spoiler:When Franklin gets the choice as to whether kill Michael or Trevor (or TakeAThirdOption), killing either character is a huge punch, if the player have grown attached to them. Even worse with Michael, as he has finally gotten his life turned around.]]
* PoesLaw:
** Is the game [[http://badtransjokes.tumblr.com/post/62914762704/badtransjokes-before-i-even-started-playing-the unabashedly transphobic]], or does it simply mock the [[http://badtransjokes.tumblr.com/post/62792164589/gta-v-presents-she-male-bop objectification]] of the transgender?
** Many of the other topical issues in the game count as well. Does the game mock consumerist, materialistic, hedonistic, sexist, and homophobic US culture - and we as the players for participating in it - or revel in it? Just who is the joke on, exactly?
* PolishedPort: While it's not perfect, the PC port is generally considered to be miles better than what it's predecessor received. In addition to consistent 60 FPS, faster loading times, and modding functionality, it also includes the surprisingly powerful Rockstar Video Editor which makes it far easier to record and edit game clips. GTA V, alongside [[VideoGame/MaxPayne Max Payne 3]], is believed to set a new standard for Rockstar PC ports after a string of either sub-par or non-existent ones.
* RatedMForMoney: The game pushes the M rating to its very limit, and it made '''$800,000,000''' in just one day. It went on to make just over a $1 billion within three days, faster than ''VideoGame/CallOfDutyBlackOps2''.
* [[RewatchBonus Replay Bonus]]: Watching the prologue knowing [[spoiler:Michael had planned for the heist to go bad makes several things such as the small amount of money stolen and him staying out in the open after Brad gets shot]] make more sense in hindsight.
* TheScrappy
** Jimmy. He's a jerk who brings nothing but trouble to Michael, at one point drugging him. Quite literally, the ''only'' thing Jimmy does that is good is get robbed by Franklin, so he and Michael meet. '''That's it'''. [[spoiler:He does rescue himself from the Scrappy heap later in the game [[BigDamnHeroes when he saves Mike, Amanda, and Tracey from a Merryweather Mercenary]] [[CrouchingMoronHiddenBadass by turning off the lights, sneaking up on him with night vision goggles, and bashing him over the head with his bong]]]]. The rest of Michael's family aren't exactly lovable either, though they get better later on.
** Franklin's aunt Denise doesn't do much to endear herself. Considering she spends most of her time complaining, being lazy, and insulting Franklin ([[SpeakIllOfTheDead and her deceased sister]], [[EvenBadMenLoveTheirMamas who is Franklin's mother]]) every chance she gets (Even when Franklin is doing far better in life than she is.)
** Steve Haines. His most notable action when you first meet him is that he almost throttles Michael because he stood up to him. He becomes more and more of a dick as the game goes on. [[spoiler: The only way to get revenge is if you TakeTheThirdOption in the finale.]]
** Devin Weston, an incredibly irritating and pathetic SmugSnake who never comes off as the least bit intimidating or BadAss, [[spoiler: and he happens to be the last guy you kill in the game if you pick the C ending, and he barely even puts up a fight.]]
** Dr. Friedlander, the DrJerk who keeps scamming money out of Michael for his therapy sessions, and not even trying to hide the fact he wants to milk Michael's mental issues for all they're worth. [[spoiler: Thank God you have the option to kill him]].
** Though she doesn't get much screentime, Tanisha has gotten on the wrong side of some people. On one hand, her concerns with Franklin and reasons for not staying in a relationship with him are well founded, and she's one of the few characters with a greater sense of morality and a desire for a legitimate, law abiding lifestyle. On the other hand, her fiancee (i.e. the man she ditched Franklin for) just happens to be a doctor, giving one the impression that Tanisha's method toward gaining said legitimate lifestyle is to marry out to someone legitimate, law abiding (supposedly at least - this is GTA after all) ''and'' in the higher income bracket. Say what you will about Franklin, but at least he had to work and work hard in order to get out of the hood[[note]]and not just through criminal acts, as Franklin confesses to Jimmy during "Father/Son" that he has attempted to gain lawful employment several times[[/note]], whereas Tanisha (of what little we see of her) gives the impression that she only got out by proxy and only holds the moral high ground because she can literally afford to. And yet she's the one claiming Franklin's taking all the easy ways out, and later on preaches on the subject of friendship and loyalty?
*** She also comes across as a massive {{Hypocrite}} on multiple angles. When Franklin expresses frustration with Lamar and seems unwilling to go and save him from trouble he got himself into ''again'', Tanisha [[WhatTheHellHero calls him out on it]] by giving him the previously stated lecture on how he will never change and he thus has to remain loyal to his friends in the hood, when she herself has largely stopped communicating with them as well. Furthermore, she calls Franklin a murderer to his face, criticizes him for being a criminal gangbanger...and immediately tells him to go save Lamar in a mission that will inevitably involve committing more acts of violence. Further searching proves that Tanisha's husband to be is less that moral as she'd like Franklin to believe, and hints at marrying Tanisha for the token trophy status that she would bring.
** Fabien [=LaRouche=], the rude, perverted yoga instructor, has not endeared himself to fans at all. It's rather satisfying to see Michael [[TakeThatScrappy whack him with a laptop for being just simply an awful person in general.]]
* ScrappyMechanic:
** Properties do not give you a very good return-on-investment. Spend millions for something that gets you thousands, maybe hundreds, an in-game week. Missions do not give you very much money at all. Freaks and Strangers missions typically don't give you anything whatsoever other than a short mission working for a weirdo. Where are you expected to get money from, then? The stock market! Which is, [[TruthInTelevision if you're not careful, a complete and total money sink that gives nothing back]]. Income management is very difficult in this game, and there's not a lot to get excited about for what to spend it on either.
*** There are stable ways for players to make money, at least for Franklin and Trevor. Franklin is able to take part in street races, and with the ease of which you can steal a high performing car and Franklin's special ability, winning these should be no problem. Trevor meanwhile can buy an airfield, which gives him access to gun-running missions. The plane ones in particular are quite easy, generally boiling down to "Fly plane to this location, drop weapons package/bomb, repeat a few times, land." Both these examples net the player several thousand dollars each go. However, these won't help much towards actually buying other properties, which is where most of your money is probably going to go.
** There's also the game's tendency to force characters into roles they aren't optimized for, i.e. forcing Trevor or Michael to drive while Franklin shoots.
** Flying, especially with choppers. Due to very sensitive camera mechanics, flying can be incredibly difficult to get use to. It doesn't help that flight school, which teaches players how to fly, isn't made available until '''after''' the first flying mission.
** Some content in the single player game isn't unlocked unless you do specific things IRL, like signing up to the Rockstar social club, downloading a smartphone app or connecting your account to Facebook. It's bad enough that this is the sort of thing GTA usually lampoons in its media, but to make it worse, ''there's never any indication given on how to unlock this content''. Wondering why you can't watch the finals of Fame or Shame? Figure it out yourself. Chop still crapping all over your yard even though you walk him every day? Figure it out yourself. Want some newer hairstyles for the protaganists? Figure it out yourself.
** The heritage system used to create your online character has it's fair share of detractors. Rather than craft your criminals from scratch their features are based on choosing who their parents and grandparents were. Fans looking forward to a deep character creator or making a digital likeness of themselves were left disappointed.
** There has also been criticism of online play getting things that single player didn't, like the expanded property buying system, a personal mechanic that delivers cars, the ability to take showers, increased customization, vehicle tracker, and just an overwhelming feeling like they packed it with more options than single player mode. The interaction menu has since been patched into the main game.
** Losing the cops in online play... doesn't actually lose the cops. At least not if you're in a stolen vehicle. Even if you've completely gotten rid of that wanted level, the next patrol car you pass will light up and chase you down. This can be fixed by going to a shop and having the car resprayed. Thankfully, patrol cars are very rarely seen unless you happen to run into another player being chased by cops.
*** Losing the cops even in single player mode is much more irritating than in past games. Once you get out of their view, you must wait for roughly a minute or two before the manhunt is finally called off. During this entire time, cops will still be searching for the player character and often appear instantaneously on the map right in front of the player, and often you can't turn around to go the other way because other cops will be behind you, which leaves you stuck in a dead end and forced be caught and repeat the process all over again. This can often unintentionally extend some missions by 10-20 minutes.
*** And speaking of cops, it's really irritating how easily the cops can be sent after you. You can't even punch one pedestrian without another nearby calling the police on you. Even if there isn't another pedestrian or police officer in sight, there's still an insanely high chance that you'll get a star on your wanted level. Contrast with earlier games, where you could kill half a dozen pedestrians with a melee weapon and the cops would be none the wiser.
** One of the features in GTA Online is the ability to set bounties on other players for a minimal fee. Whoever kills the target gets $1000-$9000 for themselves. Doesn't sound like a bad idea... until you realize that ''random [=NPCs=] in the game world can set bounties on you without warning'' if you do so much as steal a car or accidentally front-end someone during a police chase. Have fun trying to deliver that high-value Import/Export vehicle to Simeon in perfect condition while being shot at by every player you see! Oh, and bounties don't go away when joining a new session, either, so you're never safe.[[note]]On the other hand, if you manage to avoid the bounty hunters for an in-game day(48 minutes), which if nothing else is easily doable by simply hanging out in your apartment, then ''you'' collect the bounty yourself. Also, there's an award and tattoo for collecting enough bounties; it's likely this feature was put in so that players after said award didn't have to wait on the whims of other players to work towards it.[[/note]]
** The ATM system. When detailed in previews, players were presented with the ever present fear of being robbed of their hard earned income, and to rush to ATM's to deposit this cash, while facing the risk of catching two to the back of the head, leaving a constant vulnerable state. This mechanic was quickly proven to be pointless, as players were able to deposit their cash straight from their cell phones, which nullifies the risk of being robbed since the general player immediately deposits after any mission/activity.
** Passive mode was promised as a means for players to safely explore and interact within ''GTA Online'' without the fear of endlessly being killed, at the cost of being unable to shoot at players and NPC so long as they are in this mode. While a safe idea, in practice the mode is easily circumvented as players within this mode are still vulnerable, removing only ONE form of possible death. Players within vehicles are still able to be shot to death by players, or become the target of hostile NPC's, while players that are on foot can be instead killed by automobiles or environment manipulations. Rockstar eventually rectified this by forcing non-passive players who somehow kill a passive player to pay for their kill's medical fees, much like how players who destroy an insured personal vehicle must pay for the damages. Likewise, passive players who somehow kill another player will also be forced to pay.
*** This was finally fixed entirely in the next-gen version. Passive Mode is basically ghost mode where non-passive players can't touch people in passive mode and vice versa, which is basically what people wanted from day one.
** The unarmed combat system is glitchy as all hell. In single player mode it's just annoying - it's way too easy to let your character get beaten to death by a frail old woman (for example) and your character won't always get a weapon out if you try to select it mid-fight to scare off your opponent. However, at least there, npc's follow a fairly predictable pattern. In online mode, against live opponents, it's purely based on luck. The targeting is faulty, the relationship between when an attack connects and when it's animation connects is non-existent, and it's horribly unresponsive, with your character often refusing to attack for no apparent reason. There's also no ability to control what sort of attack your character makes, so you'll often go for a powerful haymaker when you want to jab, leaving yourself open, or a short attack when you want reach. It works ''marginally'' better with melee weapons, but not much. Never the less, unarmed and melee weapon only death matches are extremely popular, as they don't involve any costs as regards to ammo.
** The heists in Online have proved agitating with how you absolutely need to have all of your crew members alive in order to complete a mission. To compound this, you only have one life to share between you. And if one of your team members drops out at ANY point, it's an instant game over regardless of how far along you are in the job.
* SoCoolItsAwesome: The game is generally considered to be Rockstar's MagnumOpus, which alone says a lot.
* SpecialEffectsFailure: In the mission "The Paleto Score", Trevor shoots a security camera with a SawedOffShotgun at point blank range. Said camera is completely undamaged.
* {{Squick}}: [[spoiler: The deaths of Debra, Floyd and Molly for some.]]
** Trevor jerking off in his bathroom and ''smearing it on the wall''.
** Most of the stuff involving [[ThePigPen Trevor]] actually. Aside from taking ADateWithRosiePalms, he also [[ToiletHumor takes loud and noisy shits on the toilet]] (or in one cutscene, ''just behind a dumpster''), [[VomitIndiscretionShot vomits violently]] ([[FridgeHorror with the implication]] [[IAmAHumanitarian part of the upchuck used to be a living person he made unliving]]), to occasionally wearing [[VillainousCrossdresser women's clothing]], or [[ComedicUnderwearExposure his underpants]]. [[spoiler: Oh, and brutally killing Johnny, Terry, Clay, the Lost MC, Debra and Floyd, etc., etc., etc.]]
** [[spoiler:Steve Haines shooting Andreas Sanchez; you can see his brain and everything!]]
* SpotlightStealingSquad: GTA Online is this for the Singleplayer. Every update so far has been primarily geared towards expanding the online experience only adding a few weapons and vehicles to singleplayer which are also available online anyway. The highly anticipated heist update is exclusive to online adding nothing to singleplayer despite every other update at least giving the new vehicles.
* StrawmanHasAPoint:
** Trevor's constant carping about how the crew doesn't need Lester and they should just save the 20% by planning the heists themselves is meant to be just more evidence of what a dick he is. Except...both he and Michael demonstrate, in "The Merryweather Heist" and "Blitz Play," that they are perfectly capable of planning their own scores without Lester's help. Sure, they don't get paid for either job, but not because they were poorly planned. In fairness, when the crew does make a score that isn't money Lester's the only one who can fence the stolen goods without drawing attention. This is mentioned as pretty much the only reason Trevor [[spoiler: can't make off with the portion of gold he carries in the big score even though he wants to.]]
** After "Caida Libre", Michael tries for a while to make peace with Madrazo so that Madrazo doesn't get him and Trevor killed, but Trevor isn't willing to do so. Although Michael is portrayed as the sensible one and Trevor the crazy one, it just doesn't make sense to see Michael so scared of Madrazo after putting on successfully the Paleto Score (with involved a fight against the army, including ''tanks'') without doubts or fears. After getting out of that alive, it's pretty reasonable for Trevor to be confident on their abilities and think they can fight back Madrazo with success. This is reinforced when [[spoiler:Trevor brings back Patricia to Madrazo and it's obvious Madrazo is terrified of Trevor.]]
** At the end of "Lamar Down," one of Lamar's litany of (otherwise completely spurious) complaints is that Franklin never cuts him in on any of the big jobs he does with Michael and Trevor. He's right, and he's easily as qualified to do those job as the lower-quality drivers and gunmen available are. Furthermore, in order to mollify him, Franklin promises that he'll cut Lamar in on the next big job he does. He never keeps that promise and, to add insult to injury, the next job is the biggest heist of the game! In fairness, Franklin openly considers Lamar to be uncivilized and delusional of his skills, telling him he'd get work if he were to stop living the fantasy of a "gangbanging mad dogging asshole." In Franklin's eyes, bringing Lamar along on organized, high-stakes gigs is far too risky (and Lester doesn't work with amateurs). That said, Lamar ''could'' have helped in stealing the Gauntlets for the heist, considering he does have experience in car stealing and it's much less risky than the actual heist.
* ThatOneLevel:
** Consensus seems to indicate "Driller" falls into this category, at least for those looking for "gold" standing. Made more frustrating by the fact video walkthroughs no longer seem to work as the AI guards appear to have been reprogrammed so the timing no longer works out.
** "Legal Trouble", where Molly takes away Michael's film, and it is your job to chase her down into the airport, getting a high wanted level and see [[spoiler: [[{{Gorn}} Molly killed in a plane turbine]]]] in the process just to reclaim it. The chase is a bit crazy, but losing the cops afterwards in the airport is what really makes this one a hair yanker. It is made even more frustrating once you find out [[spoiler: [[AllForNothing the whole mission was pointless]], as a digital copy of the film was in the studio the whole time]].
** Some of Lamar's missions in Online require you to (optionally) join someone else (emphasis on one) and steal a tanker of fuel while evading the cops. Sounds simple, right? Well, the tanker goes about 30 miles per hour at best, is prone to detaching, and you have helicopters after you. And that's not going into the tanker's [[MadeOfExplodium properties]], and the fact that the police have a tendency of shooting and [[TooDumbToLive ramming into it]].
* ThatOneSidequest:
** The Epsilon chain as a whole. It's notoriously buggy, with some missions not appearing on the map when they're supposed to.
*** There's also one mission which requires you to deliver five specific vehicles. Sometimes the vehicles will rarely spawn while you're looking for them, and there's a possible glitch where if you save anywhere in the middle of it, then the mission will no longer register and the entire chain will be impossible to finish.
*** One of the Epsilon missions requires Michael to run a total five miles in the desert while wearing the robes. It can take at least 20 minutes and is very tedious, and your thumb will quickly grow sore from mashing the Sprint button repeatedly, most players deal with this mission by strapping a rubber band over the Analog stock and sprint button and hoping they don't get eaten by a mountain lion. Rockstar themselves must have realized how much players would hate it, as it's one of the only missions in the game which has no gold medal requirements.
** The Coyote Cross Country Triathlon has a similar problem. It is a thirty minute long button mash through swimming, cycling and running with no reward.
** Some of the item collecting can be this as well, the nuclear barrels are the worst, even with the sonar app it can be tough to find all 30 as some can be miles apart, if you try to get them all in one run, good luck doing it in less than two hours, as the submarine is painfully slow and awkward to control.
*** The nuclear barrels at least give you a good amount of money. The mission to search for submarine parts only gives you $5.
** One of Franklin's Freaks and Strangers missions requires him to collect 50 spaceship parts, most are fairly easy to get, but a few are tough. One is high on the cliffs and can be tough to get to it due to the slippery slopes you have to climb up to get to it. The most annoying one is on top of a girder that's directly underneath a bridge, you can't climb to it at all, the only way to get it is to somehow land a helicopter directly on the girder without it falling off and carefully walk over to it(or try and bail out of the helicopter and parachute on top of the girder), easier said then done as the space you have to land on is very narrow even for the smallest chopper and it's way too easy to accidentally smack the blades into the girder and damage the helicopter to the point where it's unusable, suffice to say you'll be using quick save a lot just to get that one part.
** The gunrunning missions where Trevor has to fly a plane. [[CheckpointStarvation No checkpoints, at all, ever.]] If you screw up in any way, you have to do the entire mission over again. Miss with one drop too many? Do the mission over again. Get shot too many times by the guys you're trying to bomb? Do the mission over again. Smack the wing of the plane into something on the airstrip as you are taxiing in for a landing, with literally 15 seconds to go before you're done? Do the ''entire mission'' over again. And again. And again!
** Some of the more difficult and time-consuming multiplayer missions can generate a lot of frustration there are no mid-mission checkpoints in online. Failure will result in having to start the mission completely over.
** Formation Flying from ''Online'' Flight School. Imagine [[VideoGame/GrandTheftAutoSanAndreas Freefall]], but it a jet that loves to fall out of formation thanks to the jetwash from the other three jets. And the final portion. Which requires you to stay in formation, pull a half-loop, and fly upside down. Which basically requires knowing how to reverse the controls in a split second or be sent flying away from the formation and failing.
** The first setup for Humane Labs in ''Online'' is basically [[LuckBasedMission "good luck not dying"]]. While the lookouts have good to decent cover and an elevated position, the buyer and the bodyguard are immediately surrounded on all sides with very little cover and only a garage to take cover in, which even then has questionable protection at best. And ''then'' you have to grab the briefcase, exposing the group to enemy fire, and get away in whatever crappy vehicles happen to be in the parking lot - oh, yeah, and all the group's personal vehicles will literally disappear when the shootout starts, which means absolutely no improvised cover or blockades, and no armored cars (particularly the Kuruma and Insurgent, which would make this setup far easier) to use as protection.
** The fifth setup for Humane Labs is delivering an Insurgent containing an [=EMP=] to the eponymous location in the middle of the night. This is a stealth-enforced mission in a game where you go in guns blazing 90% of the time. To begin with, there are no checkpoints and being spotted by any of the twenty or so guards instantly fails the mission. Upon reaching the Labs, a time limit starts which will fail the mission if it runs out. A good number of guards and/or personnel are within sight of each other, requiring synchronized shooting to avoid raising the alarm. Using guns that are too high caliber to kill the guards will let them hear the murders. And just to round it all off, unlocking the garage where the Insurgent is supposed to go has a harder than usual hacking game locking the door. By this point the time is likely to be running out, which makes calmly doing the hacking even worse. All of this is relying on random people online working together and understanding that silencers are important.
* VisualEffectsOfAwesome: ''Grand Theft Auto V'' is a good looking game, period. However, when you also take into consideration the sheer scale and scope of that detail in such a massive game world, it's an astounding display of graphical prowess.
** Then there is the rerelease that came out on [=PlayStation=] 4 and Xbox One, and the PC version of the rerelease [[http://www.rockstargames.com/videos/video/11267 will turn out to be the utmost superior version.]]
* {{Wangst}}: Some players get sick of Michael and/or Trevor angsting about their various problems, especially near the end, when just about ''everything'' they say to each other is argumentative. Even within the game Franklin gets pretty tired of it, and delivers a few monologues calling them out on their behavior
* WhatAnIdiot:
** Jimmy. Trying to sell your father's BOAT?! Really...? Even if the guys "buying" weren't just thieves, you think your dad would just let the loss of that boat slide?
** Most of Franklin's friends, but particularly Lamar. He attempts to kidnap a rival gang member for ransom, using a paper-thin disguise, when the guy clearly knows him from the neighbourhood well enough to recognise him instantly. He then phones through the ransom demand on his own cell phone without disguising his voice. After Franklin smashes the phone and makes Lamar release the hostage, Lamar lets Stretch set up a drug deal in an abandoned warehouse ''with the same rival gang member''. When Franklin saves him again, Lamar lets Stretch set up a drug deal for him with members of the same rival gang, in the heart of their territory (A cul-de-sac which is pretty much the definition of a kill corridor). When this goes to hell and Franklin saves him again, Lamar lets Stretch set up a drug deal with - yes - the ''same rival gang'', this time at an abandoned sawmill in the middle of nowhere. It's only after Franklin saves him yet again that he finally concedes that all the previous "deals" were actually ambushes that he was too stupid to see coming.
** Michael in a variation of the ending [[spoiler: in which he dies]]. No matter what you do, [[spoiler:whether you choose to kill him or save him - pull him up, and he'll just headbutt you on your forehead and cause you to drop him anyway; his pride caused his own undoing.]]
** In an earlier mission, Michael has a more traditional case of this when he chases after the "tennis coach" [[{{Cuckold}} having sex with Amanda]] [[BerserkButton on top of charging thousands for his "tennis lessons"]]. Chasing after the guy is understandable, but when he sees that he's hiding in [[spoiler: a multi-million dream mansion on the side of Rockford Hills]], he doesn't exactly question ''how'' a "tennis coach" could have all the money to buy and maintain one of these houses. Rather than question if ''somebody else'' owned [[spoiler: the hill-side mansion]], or at least go up and sort out his problems with the tennis coach "personally" [[spoiler: [[DisproportionateRetribution he destroys the whole mansion by tearing out a support beam]]]]. And, sure enough, it didn't belong to the tennis coach, and now Michael owes a $2.5 million tab to [[spoiler: Martin Madrazzo, the ruthless head of one of the most powerful drug cartels in San Andreas]].
* WhatDoYouMeanItsNotPolitical: The game has had a boatload of controversy, like most GTA games, but this time over accusations of promoting torture and misogyny. The former is an especially ludicrous charge as the game immediately talks about worthless torture is thereafter. The misogyny accusations [[http://unitedfederationofcharles.blogspot.com/2014/01/grand-theft-auto-v-women-sexism-and.html have been deconstructed elsewhere too]].
* TheWoobie
** Wade's clearly not...all there in the head. Having him spend his time hanging around an abusive psychopath like Trevor really makes you feel sorry for the guy. [[spoiler:At least until Trevor takes over the Vanilla Unicorn and he appears to [[PetTheDog reward Wade's loyalty]] by getting two strippers to lavish attention on the guy.]]
** Floyd (See ButtMonkey, Main Page). While all the other characters are either criminals, corrupt law enforcement officials or just general sleazebags who deserve whatever fate befalls them, Floyd is a meek, hen-pecked, blue-collar guy with no criminal connections and no desire to be part of the criminal underworld. Trevor shows up, invites himself to stay and then systematically destroys his apartment, his job and his personal life. He leaves Floyd to get beaten to a pulp as a distraction during one heist set-up mission, and it's heavily implied that Trevor repeatedly rapes Floyd during his stay at the apartment. Floyd, meanwhile, has done '''nothing''' to deserve any of this, apart from having the bad luck to be related to Wade and to be living in a city Trevor wanted to relocate to...[[spoiler:Making the fact that he was brutally murdered by Trevor for standing up for himself even more tragic]].
** Mr. K., the poor bastard [[spoiler: you have to torture to get information from.]] He seemed like a normal guy with a family, and he receives one of the most visceral beatings in the franchises history. He also has little to no hope of seeing his family again; he's left at an airport without a passport or identification, not that either would do much other than get him taken into custody again. And that's assuming he didn't die of his wounds or when he fell down the stairs.
** JerkassWoobie: Michael is seen as this by some fans when he actually trying to be a good father despite his [[VillainProtagonist questionable actions and criminal activity]]. Especially later parts of the game and his missions. The fact that his family (especially Jimmy) responds to all of his early attempts to be a good father by flinging insults at him and rubbing his face in his criminal past doesn't help.
*** Michael's family as well, sure they may act like jerks a lot of the time, but he isn't exactly nice to them either and considering that he's a career criminal, you can't help but feel somewhat sorry for them for having put up with Michael's issues for so many years.
*** Heck, even Trevor gets a bit of this mostly due to implications that he suffers through abandonment issues and just having Michael's fake death making this even worse for him.