* AccidentalInnuendo: And Rare already crammed their usual heaping helping of ''deliberate'' adult humor into the game! There are quite a few things that are innocent enough in the normal game, but become very risqué due to the player character being of the opposite gender during Challenge 21. To elaborate: when playing through the normal game, you play as Cooper, a male who appears to attract the sexual attention of multiple female foes in the game. When you play through a second time in Challenge 21, you play as Amber, a female, who '''still attracts the same female baddies.''' The female vampires that pull you into their coffins and shut the door while hearts rise out of the casket and you slowly lose health suddenly take on a [[HoYay whole new meaning.]]
** Amber's pre-boss Ghoulie self still wants a kiss from her non-Ghoulie self...
** Perhaps worse is the second mummy you meet in the game, who startles you by jumping out of a large vase, triggering a Super Scary Shock. The camera shows him, then cuts to the player, then cuts to ''him doing menacing pelvic thrusts.'' Poor, poor Amber...
*** The fact that the next shot is of the player character leaping into the air with an exponentially more shocked expression than before doesn't help.
* FreudWasRight: Play this game long enough, and pretty soon you begin to believe that EVERYTHING Fiddlesworth says is innuendo ... although it's possible that Rare did this intentionally - ''almost'' everything he says ''does'' actually have a potential double-meaning. Knowing Rare, this isn't AccidentalInnuendo either...
* FridgeLogic: Babs Buffbrass, the janitor, gives you a gun that [[AbnormalAmmo fires soda-pop cans,]] making a horrible mess that she detests cleaning up, and orders you to place it in the trash. ''She then immediately gives you detailed instructions on how to use it to make the very mess she hates,'' even though all she wants you to do is to throw it away. She is then confused as to why you used it to defend yourself when she reclaims it from you...
** There's also the Baron, who literally hands you the means to defeat him with full knowledge that that is what he is doing.
--->'''Baron Von Ghoul:''' I'm a sporting gentleman, so take this weapon. It'll give you a fighting chance!
** The Baron also [[spoiler:gives you the tools to soundly defeat his Ghoulie minions, if it is true that he was disguised as Crivens the butler through the whole game]].
*** If the Baron [[spoiler:wasn't actually Crivens until the final scene, and the real butler was there helping you in all scenes prior]], then [[spoiler:[[FridgeHorror what happened to the REAL Crivens is never explained...]]]]
* FridgeHorror: There's a [[http://www.youtube.com/user/peteypiranha128#grid/user/AEA9C9F75F31B27A Let's Play of this game]] on Website/YouTube in which the creator repeatedly refers to Baron Von Ghoul as "pedophile." At first this seems like unnecessary vulgarity, but when you consider that he is an airplane-obsessed, highly aggressive and 100-percent off-his-rocker shut-in who sends his monsters to abduct teenagers that pass his front gate and then ties them up in bizarre positions and locations in his house (which could be interpreted as being part of HeadTiltinglyKinky situations), [[UnfortunateImplications that statement begins to appear disturbingly close to the potential truth.]]
* GoddamnedBats: Imps of any sort, mostly the basic and [[InstantAwesomeJustAddNinja ninja]] varieties. While normal Imps go down with only two swift attacks (or one swing of any weapon), many challenges instruct you '''not to kill any Imps''' while whaling on other enemies. Since Imps only have 5 HP each and will easily disappear in a crowd of taller baddies, it's incredibly easy to accidentally dispatch one and summon the Reaper in the middle of plowing through a mob of enemies.
** Skeletons get this way during fights involving larger, tougher enemies than them. They will attack in swarms, frequently holding (or quickly acquiring) weapons that can take off a significant chunk of your HitPoints, and it's often a choice between whether to stave off the bigger baddies' probably-lethal attacks or the equally dangerous onslaught of Skeletons - there isn't necessarily enough time to avoid both.
* [[MisaimedFandom Misaimed Hatedom]] / PoesLaw: The game was actually ''parodying'' many tropes reviews trashed it of playing. IGN even put it as one of the worst Survival Horror games of all time - yes you read that right. IGN put a ''parody'' of the HauntedHouse genre as one of the worst SurvivalHorror games of all time. (Granted; though...[[CaptainObvious It IS IGN]].
* {{Narm}}: Many parts of the game that might have been scarier in a different, less cartoonish context. But it's entirely acceptable seeing as the whole game is intended to be one big {{Parody}} of the HauntedHouse genre anyway (and thus not meant to be serious or scary).
* NightmareFuel: Some of the enemies, particularly Jessie & Clyde (two separate beings ''sewn together into one enemy'' ... * shudder* ).
** Looking at some scenes in the house leads to some pretty disturbing mental images of what might have happened shortly before Cooper got there. Of note is a side hallway in the Infirmary area, which is mostly obstructed by a cabinet and is filled with overturned hospital beds and ultimately dead-ends at a hastily boarded-up door ...
** Those poor other kids trapped by the Baron! If you don't rescue them from their BoundAndGagged situations (which are already pretty gruesome, with them being stuffed in freezers, strung up by their ankles, ''set on top of a bed of hot coals,'' and '''[[LetsMeetTheMeat served for dinner,]]''' among other things) before the 13-minute timer in the final challenge is up, they'll be trapped in the house FOREVER!
** Close examination of Zombie Pirates reveals that they are missing large chunks of flesh and muscle, as well as the right half of their mouths, permanently exposing their rotting teeth and gums. The holes in their skin appear to be dark and rotting around the edges... Granted they're obviously ''supposed'' to be decomposing since they're dead, but still, for an E-rated game, they're pretty darn hideous.
* ThatOneBoss: Ghoulie Amber is pretty dang tough without use of the Turbo Cooper power-up. Even then, it still requires near-pinpoint accuracy as to when you attack, or else you'll swing too early and won't be able to dodge her attack that immediately follows, or you'll swing too late and your attack won't connect before she whomps you.
** Challenge 21 removes power-ups and only gives you 10 health, which [[OneHitKill just so happens to be the exact amount of health Ghoulie Amber takes off with each attack ...]]