!!Problematic tropes from the game itself:

* {{Applicability}}: Tons.
** The Foundations each represent one cool thing mad scientists do, and one reason sane people fear mad scientists. The Artificers for example are the guys who build awesome stuff and the people who force everyone else to adapt to new technology. Whether they like it or not.
** The Baramins each represent one common way intellectual thought goes horribly wrong. The Atomists for example are people who try and force technological solutions to social or political issues.
* CompleteMonster: [[ScienceIsBad Walking-Man]] is the most infamous of the [[EvilLuddite Clockstoppers]], and one of the most powerful. Targeting small, isolated communities, Walking-Man uses his CompellingVoice to take control of the town, has mobs eliminate anyone who might object, and then disposes of the town's leaders, [[SinisterMinister taking on that role himself]]. Forcing people to abandon their modern conveniences, Walking-Man drives the communities he rules farther and farther back in time, finally sending them into the wilderness, unclothed and unarmed, to die, while he searches for his next target. Having DrivenToSuicide communities in Idaho, Nebraska, and Colorado, Walking-Man continues to ply his trade across all three states, preaching his anti-technology gospel to any who are susceptible—although his relationship with [[MadScientist Lemuria]] would indicate his hatred of technology does not [[{{Hypocrite}} go as deep]] as [[StrawHypocrite he might pretend]].
* CrazyAwesome: Any awesomeness in the setting will likely be crazy by default. That goes for events as well as characters. Just to illustrate, this is a game allowing you to play {{Mad Scientist}}s who can bend the law of physics through their madness, visit an underground world populated with dinosaurs, time travel, and fight things such as [[AlienInvasion Martians]], [[StupidJetpackHitler Nazi Mad Scientists]] and TheReptilians.
* CriticalResearchFailure: These sorts of theories are the principles on which Wonders [[MagicPoweredPseudoscience supposedly]] operate. [[GenreSavvy Many Geniuses realize]] this is not how things ''actually'' work. Fortunately, belief in their explanatory theory isn't as important as the fact that they ''supply'' an explanatory theory and build their devices accordingly.
* FridgeHorror: The stock Ophidian Infiltrator has a larval Epikrato... egg. Ophidians are ''[[LizardFolk Snake People]]''. Who most certainly reproduce by oviposition. Which implies it '''was''' an ''[[foldercontrol]]

[[folder: Ophidian egg. ]]
'' The mind control is then ''literally'' PoweredByAForsakenChild.
* GeniusBonus: Appropriately enough, there are plenty of references to be enjoyed by science and history buffs alike.
* JerkassWoobie: A number of antagonists. Lemuria is full of Geniuses who were simply snapped up before they learned what [[PowerBornOfMadness Mania]] really is, and former Peers who just couldn't live with knowing they're crazy anymore.
** Special mention goes to Seattle's Argentine St. Croix, who, extramarital affair and killing her StalkerWithACrush aside, lived a relatively blameless life prior to her Breakthrough, and never wanted anything to do with Inspiration in the first place. Oh, and one of her sons is in a coma that even mad science can't fix. The other one publicly disowned her in a fashion cruel enough to shock some of his new allies.
** Even Clockstoppers are sort of pitiable. It's not their fault they're spite-fueled avatars of ignorance. [[WildMassGuessing Probably.]]
* NightmareFuel: Some Geniuses deliberately style their Wonders to be creepy looking, whether to intimidate observers or [[NightmareFetishist just because they like the look of it]].
** Not to mention that, being [[{{Cloudcuckoolander}} a bit]] [[NightmareFuelStationAttendant odd]], Staunens can get like this:
-->"So I spend a lot of time staring at the sky, and not looking at your face and thinking about [[ItMakesSenseInContext squirrels]]."
* ScrappyMechanic: The constant drum-beating on how expensive mad science is makes reading the book kind of a chore. Imagine playing with a Storyteller who insists on holding to that.
* TheWoobie: Three out of five Catalysts (Grimm, Neid, Klagen) are likely to involve a personal tragedy. In addition, ''all'' Catalyzations are generally traumatic; a person who becomes a Genius is a person who has been driven insane. It's probable that there are many, ''many'' Inspired Woobies.

!!Problematic tropes applying to wonders:

* GameBreaker: Any Rank 5 wonder is easily this against lesser powers. [[WordOfGod This is deliberate.]]
** Apokalypsi: Omniscience, on any subject you can think to ask about.
** Automata: You can create full characters, in bulk. It doesn't take them long to become Geniuses loyal to you.
*** [[TurnedAgainstTheirMasters Be nice to them, though.]]
*** Don't forget the ability to make a Wonder that functions as a Wonder-factory, [[ExplosiveBreeder which itself creates Wonder-factories]]. You'll have no control over them, [[KickTheDog but who cares]]?
** Epikrato: [[MoralEventHorizon Make an unlimited number of people your slaves, alter their memories so that they always loved you]], and never suffer another [[SanityMeter Derangement]] again.
*** [[SugarWiki/HeartwarmingMoments Or]] raise someone else's morality or turn someone from a [[YesMan Beholden]] back into a normal human.
** Exelixi: Not really a gamebreaker but you can bring back the dead. Do it fast enough and it's not even dangerous.
*** It really says something when immortality and true resurrection are considered underpowered in a TabletopGame/NewWorldOfDarkness game.
*** Although it is difficult, all you need is a trace of well-perserved DNA. The resulting ArchivedArmy will be cool, if not [[MonsterFromBeyondTheVeil entirely stable]].
** Katastrofi: Doomsday devices; the rulebook's sample 5-dot weapon is a cannon that can demolish whole city blocks at a time, described as "[[{{Understatement}} some silly thing a Genius might make]] while trying to take over the world [[NoodleIncident again]]".
** Metaptropi: Permanent invisibility to the 5 mundane senses and magical detection for only 6 bound mania.
*** Invisibility to taste is [[CrazyPrepared probably]] unnecessary.
** Prostasia: [[LinearWarriorsQuadraticWizards Actually not much of a gamebreaker at all.]]
*** But the fact that Prostasia can provide insulation against Havoc at any level makes it [[BoringButPractical endlessly useful]]. Gotta love form-fitting force fields.
*** It's also worth noting that maxed out Genius armor gives a default Defense of 7, compared to a mundane bulletproof vest's Defense of ''2''. And it can go higher.
** Prostasia as of its improved rules: Nigh-invincible fortresses. You say your orbital doom cannon just delivered 50 successes' worth of damage to my lair? Awesome! You'll need 150 more in that ''single attack'' to scratch my paint job.
** Skafoi: Time travel for fun and profit
*** Also, [[TimeStandsStill personal temporal distortion devices.]] It's like [[TabletopGame/VampireTheMasquerade Celerity]], except on the top of the SkillTree instead of the bottom.
** There is also the Apokalypsi 2 universal translator which gives translator microbes to everyone is range. You can make a universal translator the size of a CPU tower that has a range large enough to cover the earth. While it doesn't give you godmode it would make a HUGE impact on the setting and completely mess with the masquerade. A starting character can build this.
** If you combine Assembly Line 5 with any of the above, well... God Mode.
** A theoretical GameBreaker within the setting itself is the Axiom Pankosmoi, AKA Apekrina, AKA the Needle Grail. If it's real, this Axiom could prevent Havoc, enhance Inspiration, and even generate/harvest Mania from reality itself... somehow. There is no evidence that Pankosmoi actually exists, but mastering it would be tantamount to achieving godhood.
*** [[spoiler: WordOfGod [[{{Metaplot}} says it exists]], but gives no details.]]