* AlternateCharacterInterpretation: Given how many characters there are across the games, this is inevitable. Particularly obvious with shipping (especially when it comes to sexual orientation), since the games rarely define specific canon pairings, and the support system often gives one character multiple potential romances.
* AmericansHateTingle: While [[VideoGame/FireEmblemAkaneia the games set in Marth's world]] are loved in Japan, with ''Mystery of the Emblem'' being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series.
** Ironically thanks to [[MarthDebutedInSmashBros Super Smash Bros]] Marth himself is [[EnsembleDarkhorse one of the most popular character in the series]].
** In general, the series is much more popular and acclaimed in Japan than in America, where it still is somewhat popular, but the games sometimes get mixed reviews.
** GermansLoveDavidHasselhoff: Said rest of the world tend to prefer ''[[VideoGame/FireEmblemJugdral Holy War]]'' (mainly pre-export fans who enjoy the complexity), [[VideoGame/FireEmblemElibe Blazing Sword]] (being the first Fire Emblem game outside of Japan with excellent localization and production values), or even ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' (among strategy fans [[FirstInstallmentWins "spoiled" by the genre's]] [[FinalFantasyTactics more]] [[OgreBattle popular]] [[NintendoWars offerings]] who like the open-world map and lowered difficulty).
*** The [[VideoGame/FireEmblemTellius Tellius duology]] is also rather popular in the west, especially among more enthusiastic fans of strategy [=RPGs=] who desire a [[NintendoHard steeper challenge]] than the other games in the series.
*** ''[[VideoGame/FireEmblemAwakening Awakening]]'' was received warmly in Japan, but its reception in its homeland is nothing compared to the fanfare it's received in not only the western press and among long-time western fans, but among North American 3DS owners in general, some of whom have never even played the series before. It's currently the third-highest rated 3DS game on {{Metacritic}}, below the remake of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime most acclaimed console game of all time]] and a downloadable remake of the indie classic ''VideoGame/CaveStory''.
* AntiClimaxBoss: Quite a few. ''The Sacred Stones'' give you a bunch of weapons super effective against the final boss. A decent mage takes no damage from the [[TheDragon Dragon]] (figurative, not literal) in ''Shadow Dragon,'' and you merely need a special spell to bypass his damage immunity; depending on how much you've used Marth, the final boss himself is either easy or stupidly easy -- the good Falchion can often take him out down in two hits. (If Marth's not doing so well, Tiki or Nagi, as well as someone using Parthia or Gradivus, will work wonders.) Then there's ''Binding Blade'', where you have [[strike:nine weapons that are super-effective against every enemy in the final two levels]] [[TitleDrop the titular weapon,]] [[GameBreaker which destroys all in its path]].
** Mention must be made of Veld in Thracia 776, who's well known as the easiest FinalBoss in the series, wielding a heavy, long-range only Dark Tome alongside the more basic Yatsmungand as a back up weapon, and having rather mediocre stats. With no ability to defend himself up close and a laughable attack speed of 0 on the first turn he is out, he'll go down in one round if you throw anyone worth using at him. In fact, it's even possible to capture him without taking any damage!
** And if you use [[GameBreaker Yuria and her Naga tome]], like the game tells you to, Yurius in Genealogy becomes this. If she's dead, however, he's ThatOneBoss... go figure.
** For the US release, (not sure if it happens in others,) Ashnard in ''Path of Radiance'' doesn't revive with the power of Lehran's Medallion unless you fight him on hard mode. Not playing on hard also has your [[EleventhHourSuperpower Requested Laguz Royal]] join at the beginning of the final stage (instead of appearing after Ashnard's resurrection,) making the final stage a cakewalk on Easy or Normal.
*** In the Japanese version of the game, Ashard only goes Berserk on Hard and Maniac mode, so he's still a cakewalk on Normal mode there.
** There are countless stories of people beating the Dragon in Blazing Sword by equipping Canas or Athos with [[GameBreaker Luna]].
* {{Anvilicious}}: ''Path of Radiance'' and ''[=Radiant Dawn's=]'' "racism is bad, mmkay?" [[AnAesop Aesop]] can be pretty annoying, especially since nothing new is really done with it.
** A few fans really got annoyed by the whole LightIsGood, DarkIsEvil motif that ''Awakening'' was [[DeadHorseTrope running into the ground]].
* BaseBreaker: The tier system has made any and all members of the [[MagikarpPower Est archetype]] grounds for countless holy wars.
* BigLippedAlligatorMoment: "Battle Preparations" in ''The Blazing Sword.'' You've just decided to assault the VeryDefinitelyFinalDungeon, the fate of the world hangs in the balance, [[spoiler:Hector has just learned that his brother has died]]... and then without warning, an unexpected lesson in economics and trade. "[...] as Marquess Ostia, he gave a scathing indictment of the peer system." -- ''What?''
* BrokenBase: Shadow Dragon caused (and still causes) a lot of drama among the fans.
* CharacterTiers: Debates over this encompass a big part of the fandom.
* ClicheStorm: The games go in and out of this - VideoGame/FireEmblemAkaneia certainly seems this way after more modern instalments but [[SeinfeldIsUnfunny these games are products of the dawn of video game storytelling in the early 90s]]. The plot of Sword of Seals is certainly rather old hat (playing many tropes used in the first game almost identically), and Sacred Stones, outside of its interesting and three-dimensional antagonist, is also following well-trod ground. The rest of the series is much-less similar, or at least does a better job of playing with the tropes it utilizes.
* CompleteMonster: [[Monster/FireEmblem See here]].
* CrackPairing: Just about every game in the franchise that has a either a lover system or a support system doesn't even need wacky fan pairings. While there are certainly plenty of those out there (such as [[ChivalrousPervert Sain]] / [[ShrinkingViolet Florina]]), some of the canon pairing possibilities are downright Crack Pairings. Some examples include [[HotBlooded Hector]] / [[ShrinkingViolet Florina]] from [[VideoGame/FireEmblemElibe the 7th game]], [[KnightInShiningArmor Kyle]] / [[InsufferableGenius Lute]] from [[VideoGame/FireEmblemTheSacredStones the 8th game]], and [[BlueBlood Astrid]] / [[JerkWithaHeartofJerk Makalov]] from the 10th game. [[VideoGame/FireEmblemAwakening The 13th game]] averts this beacause [[TheDevTeamThinksOfEverything every possible pairing has a unique set of supports building up to it, and everyone seems to have a legitimate reason for falling in love with anyone else]]. (With the only exception being [[StrangledByTheRedString Chrom/Olivia]], which is [[LampshadeHanging lampshaded]] in the game itself.)
** However, if one considers some support pairs outside of canon pairing possibilities to be crack pairings, then examples such as [[GenkiGirl Serra]] / [[ShrinkingViolet Florina]] and [[TheStoic Gerome]] / [[ChivalrousPervert Inigo]] come up.
* CrowningMomentOfAwesome: The critical hit animations. Especially for the swordsmaster and [[http://www.youtube.com/watch?v=gS0HCvP6jRo&playnext_from=TL&videos=k9xI14MbouY Lyn with the Sol Katti.]]
* CultClassic: While the series is well-known thanks to Super Smash Bros., the people who actually have bought a game and played it are reduced to a (very loyal) cult. Still to this day, people are still arguing over a tier list in [=FE9=] and [=FE10=]. In Japan, though, it's very much mainstream, and the West seems to be getting in on the action if the sales figures for ''Awakening'' are any indication.
* DemonicSpider: The Dark Magi with their "reduce to 1 HP" spell in the ''Genealogy of Holy War''. Despite the low accuracy, it still seems to [[TheComputerIsACheatingBastard hit you very often for some reason.]]
** Played totally straight in Sacred Stones with the Bael and Elder Bael enemies. Actual giant, demonic spiders that also fit the trope - as they hit hard, fast, can poison, have a respectable chunk of health and defense, and nearly always spawn on mountain tiles and/or in fog.
* EnsembleDarkhorse: [[MemeticMolester Gheb]] especially, but [[BadassBoast Batta The Beast, Glass,]] and [[BrokenRecord Denning]] also qualify.
* FanDumb: Visit any forum for the series and you will see this everywhere, especially in tier threads.
* FanonDiscontinuity: Anything regarding sacrificing allies ''Shadow Dragon''. Surprisingly, ''Shadow Dragon'' version of Marth is considered to be very well written and has its fair share of fans.
** The mechanics that caused this actually verge on CanonDiscontinuity in ''New Mystery''. Namely, all characters from Shadow Dragon (even the sacrifice) appear alive and well, and Marth recognizes them all. An outcome like this would be impossible to achieve in ''Shadow Dragon'', as meeting the sidequest characters requires most of the other characters to be dead.
* FanNickname: A ''Radiant Dawn'' Lets Play named the reinforcements who appear near the starting point of the map "Asshole Reinforcements". It's true.
* GameBreaker: Certain units can become this with the right development. Now has [[GameBreaker/FireEmblem its own page]].
* GoddamnedBats: Enemy magic users with Sleep or Berserk staves. Especially in ''Genealogy of the Holy War'', where enemy-exclusive Sleep staves had [[TheComputerIsACheatingBastard near-perfect accuracy and unlimited uses]] and in Thracia 776, where the staves had infinite range and the status effects never wore off on their own.
* GoddamnedBoss: Any static boss with decent power, doubly so if they're sitting on a throne which gives substantial bonuses to their defense and evasion.
* GoodBadBugs: ''Radiant Dawn'''s "fix" of the bonus XP system from ''Path of Radiance'' actually made the system more broken. While Path of Radiance was merely [[SaveScumming Save Scummable]], Radiant Dawn guarantees 3 (though only 3) stat gains per level up, even if all the stats most likely to grow are maxed. Consequently, characters with unbalanced growths ([[FragileSpeedster weak but speedy]] Vika, [[MightyGlacier slow but sturdy]] Aran, or [[SquishyWizard powerful but fragile]] Soren, for example) can use BEXP once they cap their good stats to improve their bad ones.
** The enemy control glitches, which have GameBreaker potential (but are not {{Game Breaking Bug}}s).
** The pitfall traps in Chapter 3-11 of ''Radiant Dawn'' only activate if a non-flying unit ''moves onto'' the space, and one of the enemy bishops in that chapter has a Rescue staff. This can allow a unit to end up on one of the pitfall spaces without setting it off. (Yes, normally the enemies avoid those spaces, which makes it easy to see which spaces are and are not booby-trapped.) However, because the space is already occupied without the pitfall trap having been set off, a unit with Pass can move through that space without falling into a pit.
* HoYay: Every game...''every'' game.
** In Radiant Dawn, Micaiah lampshades it: "general Ike: Leader of the Greil mercenaries, "Hero" of the Crimean liberation, and father of Sothe's children..."
*** There is still some impressive rage over whether or not there could by HoYay between Ike and Soren or Ike and Ranulf.
** VideoGame/FireEmblemAwakening introduces us to [[SugarAndIcePersonality Gerome]] and [[{{Tsundere}} Severa]], who end up in same-sex OTPs twice as often as they do hetero ones.
* HypeBacklash: ''Genealogy of the Holy War'' started to show signs of this. ''Blazing Sword'', however, averts it despite being the FE game that most people have played.
** A strange example of this combined with SeinfeldIsUnfunny hit with ''Shadow Dragon''. If you ask most people outside of Japan what their first Franchise/FireEmblem game was, most of them will say "[[VideoGame/FireEmblemElibe Blazing Sword]]". In between receiving ''Shadow Dragon'', we also received ''VideoGame/FireEmblemTheSacredStones'', and VideoGame/FireEmblemTellius... so a lot of people were expecting Marth's game to be like what we expected a ''Fire Emblem'' game to be. When ''Shadow Dragon'' was a "Back to basics" remake of the first game, a lot of people expressed disappointment because twenty-odd years of innovation had taken place in the meantime, and the game was showing its age.
* HypocriticalFandom: There seem to be quite a few who are against Casual Mode even existing because it takes away from the emotional impact of the permadeath feature. That reason itself is fine and all, except that many of this sect of the fandom ''prefer to start over rather than lose a character'', making said "emotional impact" a waste and revealing the snobish source of their [[ItsPopularNowItSucks real objection]].
* ItsPopularNowItSucks: The fandom is '''infested''' with elitist snobs who actively dislike the newer games for including easier game modes for new players.
* MisBlamed: Many blame [[FireEmblemAkaneia Shadow Dragon]] as the cause of series' fall, using the fact that ''New Mystery'', its direct sequel, is not localized. It should be noted that the only Fire Emblem game that manage to have below average sales are, in fact, [[FireEmblemTellius the Tellius duology]] - [[GermansLoveDavidHasselhoff at least in Japan]], ''Path of Radiance'' is the lowest-selling ''Fire Emblem'' game, with 156,000 units ''in total'' sold there.
** Also, don't listen to what some people say about Shadow Dragon hurting the series in the West - the game received strong reviews from the gaming press (gaining a respectable score of 81 on Metacritic as of 6th November 2010) and had good sales (over half a million copies sold in North America and Japan collectively).
* MostWonderfulSound: The ''ting'' of an enemy's weapon bouncing off of your unit for zero damage.
** The stinging crack of a critical hit also counts, so long as it's your unit on the attack and [[OhCrap not the enemy.]]
* NewbieBoom: The first international newbie boom started with ''VideoGame/SuperSmashBrosMelee'', due the surprising popularity of [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] in the game. Now, the hype and general acclaim of ''VideoGame/FireEmblemAwakening'' has generated a NewbieBoom of its own seeing as how it saved the series from dying and became the best-selling game in the series.
* ScrappyMechanic: The concept of promotion can prove quite uneven: the gap in promotable classes between [[VideoGame/FireEmblemAkaneia FE 1 and FEDS]] clearly expresses just one example.
** Weapon weight, which reduces a unit's attack speed, has proven a thorny issue to address throughout the series. There have been four different ways to deal with it, each with a logical reason behind it, and each one unbalanced in favor of certain classes and builds:
*** "No Buffer" (AS decreases by full weight): Favors sword users and archers whose lighter weapons allow for better speed retention. Rationale: any weapon can weigh anyone down;
*** "Build/Constitution" (Unit slows if weight exceeds build/con): Favors bulky units with at least decent speed, allowing them to outrun normally faster yet terribly burdened light units. Rationale: bulkier warriors can handle weight better;
*** "Strength" (Same as above, only with strength): Favors fast units with the strength to keep all their speed. Rationale: the stronger a unit becomes, the more weight s/he could handle;
*** "No Weight" (Weapons have no weight whatsoever): Favors all fast units, especially those with issues over the two prior methods. Rationale: a properly trained warrior should never be burdened with his/her weapon.
** Healing staves can (and frustratingly do) miss in [=FE5=], as it's based on a Skill calculation. While status staves in this game have a ridiculously high hit rate and can hit from practically anywhere on the map, a healer can miss while standing next to the unit he/she tries to heal. All the additions in [=FE5=] counts.
** Biorhythm from ''Path of Radiance'' and ''Radiant Dawn''. Chances are, no matter whether your units are feeling good or not, you will either want to use a certain unit in a certain place, or that unit is the only one who is suited for the area. If you are feeling good and the enemies aren't, good for you. But, if you're feeling down and the enemies just so happen to be in good or even great condition, better hope your unit has enough health/defenses to weather their attacks. If you like using the [[FragileSpeedster Myrmidon or Pegasus Knight type of unit]], then this will hit you hard.
** Having to ''kill off your own characters'' to get sidequests in ''Shadow Dragon''. Needless to say, there was much rejoicing when it was revealed ''New Mystery'' would be doing away with this.
* SeinfeldIsUnfunny: Akaenia was the series that was the TropeCodifier for this series, as well as the entire ''genre'' (Along with ''ShiningForce'' and some games like ''NintendoWars''.) Most of the complaints for ''Shadow Dragon'' are pretty much this, as the remake was more of a straight up remake rather than a re-imagining.
* {{Shipping}}: With the concept of [[RelationshipValues supports]] in the later games, excluding remakes, the many different endings that come with A level support between two characters and the stat bonuses characters receive if they have A level supports and are next to each other, the game is actually encouraging characters to be shipped!
* ShipToShipCombat: Every single game. Example: In ''The Blazing Sword'', the Lyn x Hector vs Eliwood vs Kent vs Rath vs Florina + whatever else comes to mind. And please, for the love of peace on the internet, do not bring up Roy's heritage...
** If she's supported with Sain, Serra [[LampshadeHanging lampshades]] this at Lyn's expense.
** And of course, theres the legendary Finn - Beowulf - Raquesis triangle.
* StopHavingFunGuys: There's a very vocal portion of [[{{Speedrun}} low turncount players]] that fall into this category.
* TheyChangedItNowItSucks AND ItsTheSameNowItSucks: Shadow Dragon is not well liked by fans because it is very close to the original (which fans tend to acknowledge as lacking) with only some of the improvements made in latter titles (meaning that most of the features were "removed").
** In New Mystery of the Emblem, a lot of fans were bothered by the announcement of the addition of a "Casual" mode option (removing the series' signature permanent death). Fans turned to "meh" after the actual release proved [[HarderThanHard Lunatic]] is moonstruck hard enough to ease the fears it would be the first sign in dumbing down the series.
* TierInducedScrappy - Low to bottom Tier characters are treated as trash by the fanbase regardless of their backstory. High to God tier characters, however, are worshipped.
** Archers are a consistently hated class since even though they can attack from two squares away, they can ''only'' attack from two squares away. Fine, but most enemies in the game attack from ''one'' square away, and later in the games, they tend to have weapons that allow them to attack from 1-2 squares away, leaving them defenseless on the turn they are attacked. Adding to this, Archers have very low defense, and since the enemy AI tends to pick the unit it can do the most damage to, the archer is generally cannon fodder for the enemy to pick off. The only real niche they ''could'' fill is that they can take out wyvern and pegasus riders, but even that is rendered null because Mages can do that too ''and'' attack from 1-2 squares away. It should be noted that this also resulted in Archers getting MUCH less exp compared to other classes, which is taken further with Archer's generally lacking base stats. It didn't help that the DS remakes gave archers some of the lowest mobility in the game, either.
* TrueArtIsAngsty: A very vocal portion of the fandom believes this, particularly about the more-tongue-in-cheek and less cynical games. ''Awakening'' is catching the brunt of this more than any other title in the franchise.
* WhatDoYouMeanItsNotSymbolic: A lot of characters are named after mythological figures, and while there are a few examples where they make sense, there's clearly some thrown in just for the hell of it. Please don't dig too deeply into why a guy would name his wyvern after the Greek God of Sun.
* {{Woolseyism}}: The names of pretty much everything and everyone are changed in localization, which usually works well. Some are questionable (Celice becomes Seliph), but they work really well for the most part. The English writing is exceptional, too--there's a huge gap in quality between the various fan translations and the official stuff.