* SugarWiki/AwesomeMusic:
** [[https://www.youtube.com/watch?v=MIiFQseKCpc "Law and Disorder"]] from ''3'', probably the most memorable song from the 16-bit games.
** The soundtrack of ''Final Fight CD'', composed by T's Music. [[https://www.youtube.com/watch?v=m5w3jnQj4As The Industrial Area's BGM, for example.]]
** Even those that dislike ''Streetwise'' usually admit it has a pretty rock solid soundtrack, with several great lesser-known hip-hop acts along with some great rock and metal from the likes of Music/{{Slipknot}}, Music/{{Opeth}}, Music/{{Soulfly}}, Music/ShadowsFall, etc.
** The arranged soundtrack on ''Double Impact'' captured the gritty nature of the CPS-1 chip while sounding more modern.
** [[https://youtu.be/A3tBq362HE4?t=399 "Fret Street Beat-Beat (Stage 2: France)"]] from ''Final Fight 2'' is usually considered the best stage theme of the entire game.
* CompleteMonster: ''Streetwise'': [[PsychoKnifeNut Blades]], real name Dino, is a sadistic assassin who gets pleasure from carving up his targets. Working with crime boss Vito Bracca as his pet hitman, Blades tries to help instigate a [[MobWar war]] between Vito and Japantown by decapitating a man and using his head as a bomb to try and kill both Guy and protagonist Kyle Travers. Secretly working with [[SinisterMinister Father Bella]] in his plan to distribute [[FantasticDrug GLOW]] and cause havoc across half the country, Blades casually offs Vito once Bella finds no use in him anymore. Later resurrected by Bella as his own [[HorsemenOfTheApocalypse Horseman]] Famine, the mutated Blades then uses his new powers to slaughter Sgt. Sims's squad of cops, even [[spoiler:dismembering Sims himself limb by limb]].
* DieForOurShip: Due to Guy being shipped with both [[VideoGame/StreetFighterAlpha Rose]] and [[VideoGame/StreetFighterIII Ibuki]] as of ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', Rena, a ''very'' minor character, is a major victim of this. It doesn't help that there is only a single piece of official art showing Guy and Rena together, with Guy's ''Franchise/StreetFighter''-related appearances making few (if any) mentions of Rena while also [[PlatonicWritingRomanticReading portraying his scenes with Rose in a way that made fans think their relationship was more romantic than platonic]].
* EnsembleDarkhorse: Most of the mooks in the series have their fans thanks to their memorable character designs:
** Poison. Fans wanted her to appear as a playable character in the ''Franchise/StreetFighter'' series so badly, they kept asking producers to put her in the games. In ''VideoGame/StreetFighterXTekken'', ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'', and ''VideoGame/StreetFighterV'', they finally got their wish.
** Rolento, the [[CrazyIsCool lovably insane]], [[BombThrowingAnarchists bomb-throwing]] ColonelBadass who is playable in the ''VideoGame/StreetFighterAlpha'' series and in ''Ultra Street Fighter IV''. He, along with Maki from ''2'', served as the series' only representatives in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
** Hugo, who would be ''Final Fight'''s answer to ''VideoGame/DoubleDragon''[='=]s Abobo. The fact that he resembles Wrestling/AndreTheGiant helps. He eventually would be PromotedToPlayable in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''.
* {{Fanon}}: There is official artwork of Lucia doing aerobics with Chun-Li. Both are police officers, and Lucia's kick is similar to Chun-Li's signature Hyakuretsukyaku. This has led to speculation that Lucia may be friends with Chun-Li or, at the very least, trained in her fighting style.
* FanonDiscontinuity: ''Streetwise'', an attempt to capitalize on the ''VideoGame/GrandTheftAuto'' craze, was poorly received by fans and critics, [[FranchiseKiller and the series was discontinued itself]]. This, however, did not stop fans from using Cody's full name from said game (Cody Travers). ''Streetwise'' has since become CanonDiscontinuity as of ''VideoGame/StreetFighterV'', with only Kyle and possibly Vanessa (who's only mentioned in Kyle's bio as "his girlfriend") being acknowledged, along with the brothers' last name being mentioned in Cody's gameplay trailer.
%%
%% Please don't add Fetish Fuel nor any of its variants here. Website/TVTropes isn't going to accept this anymore.
%%
* FirstInstallmentWins: Although ''Final Fight'' did become a series that introduced new characters with each installment, the very first game is the only one that Creator/{{Capcom}} seems to pay any attention to these days:
** Haggar has made [[VideoGame/CapcomVs a few crossover appearances]] (namely ''VideoGame/NamcoXCapcom'', ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/MarvelVsCapcomInfinite'') as well as several cameos outside of ''Final Fight 1'', while Cody and Guy [[{{Transplant}} have become semi-regular staples]] of the ''Franchise/StreetFighter'' franchise since the ''[[VideoGame/StreetFighterAlpha Alpha]]'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' and the handheld versions of '' Street Fighter Alpha 3'', while the closest that Carlos received was a brief cameo in ''VideoGame/CapcomFightingEvolution'' and later a {{sidequest}} in ''VideoGame/StreetFighter6''. Lucia from ''Final Fight 3'' didn't return until she became a DLC character in ''VideoGame/StreetFighterV'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.
** The Mad Gear Gang is supposedly large enough to operate internationally and have at least two different sets of thugs, but only the first incarnation's members had been seen or referenced outside of the trilogy prior to ''VideoGame/StreetFighter6''. The Skull Cross Gang appears to have been forgotten completely, as have the enemies from ''Streetwise'' to an even greater extent.
** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in a SuperDeformed style for the [[Platform/NintendoEntertainmentSystem NES]] under the name ''Mighty Final Fight'' (itself also ported to the [[Platform/GameBoyAdvance GBA]]), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the [[Platform/SuperNintendoEntertainmentSystem SNES]] and the Platform/VirtualConsole. ''Streetwise'' [[KeepCirculatingTheTapes was released]] for only the Platform/PlayStation2 and Platform/{{Xbox}}.
* SugarWiki/FunnyMoments:
** The end of the car smashing minigame, where the owner of the car (Bred, one of the Mad Gear grunts) comes back to see what is left and then falls to his knees exclaiming "[[BigOMG Oh, my God!]]" In the overseas SNES versions, the line was changed to "Oh, my car!" Notably, to coincide with Cody and Guy's inclusion in ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', this same sequence was brought back as part of the classic "Car Crusher" BonusStage, complete with Bred walking into the scene and agonizingly uttering the same line if cleared by any of the ''Final Fight'' characters.
** At the end of the game, when Jessica runs up to Cody and cries out his name, Guy jumps in front of Cody and proceeds to kick his butt to the ground before leaping out of frame, just to ensure Cody pays attention to her.
** Reaching the FinalBoss as ''Alpha'' Guy in the GBA port has Belger comment that there's something different about Guy. Guy says he's right, there ''is'' something different, it's that [[spoiler:"I'm wearing new shoes!"]]
** Some of the side missions in ''Streetwise'' are quite amusing. Most notably, one guy asks you for a bat, and once you give it to him... he knocks you out and steals a stereo from a store, with Kyle snarking in his journal entry that he should've seen that coming.
* GameBreaker:
** [[CycleOfHurting Stun-locking]] was a common trick in the original ''Final Fight''. While all three playable characters could trap enemies into self-resetting combos that could whittle their health bar without giving them a chance to retaliate, Cody was the most infamous because later appearances gave him references to his ability to do this (hitting an enemy with two jabs then turning around and jabbing would reset the combo), most notably the Level 3 version of his Final Destruction Super Combo in ''Street Fighter Alpha 3''.
*** Any console port of ''Final Fight'' that has the [[RapidFireFisticuffs Rapid Punch]] cheat. This means ''Final Fight CD'', ''Capcom Classics Collection Vol.1'', ''Final Fight One'', and the ''Beat'Em Up Bundle'' turn the trick into an even bigger game-breaker.
** ''Final Fight One'' has the ''Street Fighter Alpha'' versions of Guy and Cody [[SecretCharacter as unlockable characters]]. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody, on the other hand, while having the same speed, takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.
* GoodBadBugs: You can force Edi. E to go it alone in the original by not scrolling to the end of the stage in Round 3. Makes the fight with [[FlunkyBoss him]] almost too easy.
* HilariousInHindsight:
** One of the common enemies in the first game is named Axl, is blond, has a headband and a strong special attack. Kinda like the main hero of [[VideoGame/StreetsOfRage a big competitor of the series]].
** Mike Haggar... [[Wrestling/JesseVentura a former pro wrestler? Elected mayor? What's next, Governor?]]
** In 2018, Wrestling/{{Kane}} was elected mayor of Knox County, Tennessee.
** There's also the fact that Haggar in early materials was explicitly referred to being "a former street fighter." In the years since, ''nine'' characters from ''Final Fight'' and its sequels have appeared in official ''Franchise/StreetFighter'' games. Haggar is not one of them.[[note]]Guy, Cody, Sodom, and Rolento all appeared in ''VideoGame/StreetFighterAlpha'', with Maki (borrowed from ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'') being added to later ports of ''Alpha 3''; Andore/Hugo in ''VideoGame/StreetFighterIII''; Poison as an official fighter in ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]''; and Abigail and Lucia in ''VideoGame/StreetFighterV''. Haggar has only appeared in ''VideoGame/MarvelVsCapcom3'' and ''VideoGame/MarvelVsCapcomInfinite''.[[/note]]
** The Platform/{{Super Nintendo|EntertainmentSystem}} version of the first game was a notorious PortingDisaster, enough so that Creator/{{Sega}} was able to release ''VideoGame/StreetsOfRage'' to steal Nintendo's thunder on the beat-em-up genre scene. Two years later in 1993, Capcom then proceeded to release ''[[PolishedPort Final Fight CD]]'', with ''all'' of the content intact plus a few extras, on the Platform/SegaCD add-on, while the SNES exclusively got the improved yet [[FirstInstallmentWins less beloved]] direct sequels.
* LauncherOfAThousandShips: Although Guy is canonically married to Rena, he's been paired with Maki (Rena's younger sister and Guy's rival for the Bushinryu succession), [[Franchise/StreetFighter Rose, and Ibuki]], among others.
* MagnificentBastard: ''Streetwise'': [[SinisterMinister Father Bella]], the true mastermind behind Glow’s creation and distribution, seeks to use the drug to [[WellIntentionedExtremist rid the world of sinners]] with help from his [[HorsemenOfTheApocalypse Four Horsemen army]]. Disguising his operation to the public, Bella kills one of his henchmen, crime boss Vito Bracca, by taking advantage of his strong religious beliefs, later killing three officers about to storm his church in one fell swoop by luring them into a trap. Revealed to be the brother of the criminal Belger, Bella [[spoiler:gets his brother’s killer Cody Travers addicted to GLOW in an attempt to kill him, later having him take the late Stiff's spot as his Horseman of Death when he’s killed by [[PlayerCharacter Kyle]] and pitting the two against each other]] as his final act of revenge.
* MemeticBadass: Mike Haggar. He will personally punch each and every criminal in the face, and even has [[WebAnimation/TheBalladOfMikeHaggar a bombastic animated short in his honor]], one where [[spoiler:he [[DidYouJustPunchOutCthulhu piledrives]] [[Myth/NorseMythology Odin]] (specifically the ''VideoGame/ValkyrieProfile'' version of him) [[MeteorMove all the way down from Asgard to Earth]] ''[[MundaneMadeAwesome just to]] {{respawn|OnTheSpot}}'']]. ''VideoGame/MarvelVsCapcom3'' takes this to new levels: The manliest PRESIDENT.
* MemeticMutation: From the [[GameMod ROM hack]] [[http://www.i-mockery.com/romhacks/druggy-final-fight/ "Druggy Final Fight"]], "[[MemeticBadass HAGGAR IS NUMBER ONE YOU IDIOT]]."
* {{Narm}}: The Platform/SegaCD version of the first game features voice acting in the cutscenes. And being that it's an early 90s game, if you guessed that this means that Japanese version contains high-quality ([[LargeHam if slightly hammy]]) voice acting, while the English version contains incredibly stilted voice acting performed by some random Sega of America employee, you'd be absolutely correct.
* NightmareFuel:
** The continue screens. Take your pick between [[StuffBlowingUp a pack of dynamite]], [[DrowningPit rising water]], or a DescendingCeiling laced with SpikesOfDoom.
** Most versions of the first game have an image of Jessica on Mike Haggar's screen when he turns it on. The U.S./World arcade versions, however, replace the image of Jessica with a shot of Damnd while Jessica is heard screaming in the background. [[NothingIsScarier This change actually makes the scene MORE creepy.]]
** Pestilence in ''Streetwise'' as well as the GLOW-mutated Blades' two forms.
** Then there's [[spoiler:Cody as Death]], who is hopped up on so much GLOW that they resemble a cross between a zombie and a radioactive mutant, complete with GlowingEyesOfDoom. [[spoiler:Kyle is understandably horrified to see his brother in such a state. Thankfully, Cody gets better by the end.]]
* OnceOriginalNowCommon: ''Final Fight'' may not have been the first major BeatEmUp thanks to being preceded by other genre definers, but it was the game that [[TropeCodifier codified]] the genre's standards and tropes for everything to follow, even in Capcom's own later titles, and helped explode the genre into popularity as it's recognized today. However, it's also downright ''raw'', with basic attacks, Guy and Haggar getting wall and grapple specialties respectively, and a couple super moves that clear crowds [[CastFromHitpoints at the cost of health]]. Everything in the genre released after has taken this formula and expanded it so much that by the time ''Final Fight 3'' added [[VideoGameDashing full running]] and {{dash attack}}s, the rest of the industry already did it first. It wasn't helped by a miserable [[PortingDisaster home console experience]], allowing the competition like ''VideoGame/StreetsOfRage'' to up the ante by iterating on ''Final Fight'''s own design. The original game is totally playable, but held as one of the grandfathers of the genre by today's standards.
* OneSceneWonder: F. Andore G. Andore, and U. Andore from the first game. They only appear in one area of the game (the wrestling ring in Round 3), but are memorable for how large their lifebars are for regular baddies.
* PolishedPort:
** The X68000 version is very close to the arcade version, and includes Poison and Roxy.
** The Sega CD version is very well done, with a new game mode and a CD soundtrack. It also includes Poison and Roxy, albeit with slightly more conservative outfits.
** ''Final Fight One'' for the Platform/GameBoyAdvance corrects virtually all of the problems the SNES version had, with the exception of Poison and Roxy. It also has unlockables, such as alternate outfits for Cody and Guy and a stage select, among others. The only thing that isn't good about the game is its soundtrack.
** ''Final Fight: Double Impact'' is virtually identical to the arcade, has both the original soundtrack and a remixed one, has various graphic filters, and has online play.
** The versions included in ''[[CompilationRerelease Capcom Beat 'Em Up Bundle]]'' and ''Capcom Arcade Stadium'' are arcade-perfect.
* PortingDisaster:
** The SNES version, compared to the polished ports above and especially to what ''Final Fight 3'' managed on the same system five years later. In some fairness, it was a launch title and it's pretty clear that Capcom had yet to master the SNES's capabilities, but nevertheless, among the offenses:
*** No Guy. He was eventually made playable in ''Final Fight Guy'', but in that game, ''Cody'' was missing as a tradeoff.
*** No 2-player mode in either of the two SNES releases.
*** The Industrial stage and Rolento were missing entirely. Strangely, the elevator portion's music can still be heard in the sound test.
*** No scene transitions (i.e. punching down doors and walking through them). This includes the famous "Damnd laughs and walks away carrying Jessica" Round 1 opening.
*** Due to the SNES's slower CPU, only three enemies were allowed on-screen at one time.
*** Slowdown, especially notable when barrels rolled into view.
*** Not as many voice bytes; for example, Haggar's "ROOOOOHHHH!!!" when performing his swinging arms move is absent, as is his "RUUUIO!" when performing his belly flop attack, and his "HIL HIL!" when performing a piledriver.
*** While the music is a mixed opinion thing, it doesn't try to replicate the CPS-1 sound of the arcade.
** The version found in ''Final Fight: Streetwise'' was poorly emulated.
** The various early 90s microcomputer versions suffer from missing music, slowdown, one-button gameplay, garish colors, flickering, and choppy animation. The Amiga version does feature [[https://www.youtube.com/watch?v=VQsVhlI3eH0 an exclusive musical track]] heard in no other version of the game, and [[SugarWiki/AwesomeMusic it's pretty sweet]].
* {{Sequelitis}}: ''Streetwise''. Some fans also consider ''Final Fight 2'' to be this.
* SoOkayItsAverage:
** Some consider ''Final Fight 2'' to be a MissionPackSequel, instead of a new game. Plus, there was not much change in the gameplay compared to its competition ''[[VideoGame/StreetsOfRage Streets of Rage 2]]'', which had numerous more improvements and changes compared to its predecessor.
** Some also see ''Streetwise'' as this, as while [[FollowTheLeader its attempts]] to be more like ''[[VideoGame/GrandTheftAuto GTA]]'' made it a bit awkward, at the very least it was trying to deviate from the normal ''Final Fight'' formula and has a surprisingly in-depth combat system.
* SurprisinglyImprovedSequel: ''Final Fight 3'' (aka ''[[MarketBasedTitle Final Fight Tough]]'') compared to ''2'', as the third game added more moves, branching paths, and four playable characters.
* ThatOneBoss:
** Abigail from the first game thanks to his special moves. His dash punch (telegraphed when Abigail turns red and screams) has a tendency to be at a higher priority than many of your moves. The more dangerous move Abigail has is his tendency to grab you even if you're attacking with a weapon. If he catches you, you will be thrown for heavy damage. Both special moves are also knockdown moves so if you're holding a weapon, you will lose it should you get hit.
** Phillipe from the second game thanks to his instant sliding attack having a tendency to break your combos and keeping you at bay. Also not helping is Phillipe's saber having a longer reach than you and his tendency to grab you to smack you with the saber's hilt making it hard to get close to attack.
** Stray from the third game due to being able to block and counterattack your moves. Like Abigail from the first game, Stray's dash punch can cause good damage to you and can be a multi-hit move. Stray can also do a leaping punch out of nowhere to surprise you.
** ''Streetwise'' has a few:
*** The first Death boss you fight can be a pain as his moves do ridiculous amounts of damage and as his health goes down rats will appear which he can chow down on and restore his health. Destroying the rats before he eats them is quite difficult as they run fast and it's hard to multi-task and focus on stomping them and dodging Death's attacks at the same time.
*** Famine is quite possibly the toughest boss in the game, as he's rarely open to attack and his attacks have a deceptively long reach and they all do significant damage. Plus most of the pickups are grenades and it's difficult to get them to hit the boss with him constantly moving around, there's only one gun pickup and physically attacking him is risky as it usually means taking damage yourself.
*** Pestilence's first form is pretty easy, but the second can be annoying as you have to wait for him to try to hit you with benches to get the health and gun pickups and like Famine he's not often open to attacks and his moves can do lots of damage if you aren't careful.
* TheWoobie: Vanessa, [[spoiler:after her brother is killed and her bar goes up in flames]].
* ValuesDissonance: During the development of the first game, Capcom [[HandWave offhandedly]] described Poison and Roxy as transgender females. Their rationale was that if Poison and Roxy were transgender, then they were "not really women", and thus physically attacking them was acceptable. However, Creator/{{Nintendo}} did not approve of this reasoning, hence why Poison and Roxy were replaced by cisgendered males in the non-Japanese releases of the SNES and GBA ports of the game. Capcom's reasoning would not work in TheNewTens, but with Poison's later appearances portraying her as more heroic, most fans who care were willing to overlook the controversy as a remnant of the past.
* ViewerGenderConfusion: Much of the confusion concerning Poison's gender is due to the following reasons:
** ''Final Fight Revenge'', which was developed in the United States, presented Poison as a cisgender female, but the Japanese localization described her as a transgender female, as this was how she was described in the first game.
** [[FlipFlopOfGod Capcom of Japan is no longer consistent about whether Poison is transgender or cisgender.]] To make matters worse, Poison has an explicitly feminine design as well as female voice actresses.
** For those who view her as transgender, there is the ambiguity over whether Poison is pre-op or post-op in terms of gender reassignment surgery. WordOfGod claimed that she's pre-op in Japan and post-op overseas.
* VindicatedByHistory:
** ''Final Fight 3'' didn't exactly get ''bad'' reviews on initial release, but many reviewers felt the game was more of the same. It didn't help that it came out towards the end of SNES's lifespan, at a time when people were more focused on the Platform/PlayStation and [[Platform/SegaSaturn Saturn]]. Nowadays, it gets more love and appreciation as a solid beat-em-up. Some even declare it the best ''Final Fight'' game on SNES.
** ''Streetwise'' also gets this to a lesser extent, as explained below:
*** While back in the day it was viewed as [[FollowTheLeader a poor attempt to pander to]] the ''VideoGame/GrandTheftAuto'' crowd, re-evaluations many years later led to ''Streetwise'' being a bit more accepted by fans and seen as an interesting attempt at freshening up the ''Final Fight'' formula, something that a number of fans had started to see as stale by the third entry (despite its quality and many improvements upon the preceding games). The game also features very well-regarded [[CostumeEvolution updates]] of classic ''FF'' and ''SF'' designs that managed to stay true to the originals while working in the urban, gritty aesthetic of ''Streetwise'' (though some, like Poison and Sodom, [[WhatCouldHaveBeen never made it past the conceptual stage]]). Mentions of Cody's "[[InstitutionalApparel prison jacket]] + ''[=FF1=]'' outfit" combo and [[VideoGame/StreetFighterII Cammy's]] pit fighter attire tend to surface from time to time whenever there are discussions about potential alternate costumes for the latest ''Street Fighter'' entry.
*** On the topic of ''Streetwise'', its failure and fallout that resulted in the series' ultimate fate would pave the way for a certain [[VideoGame/LikeADragon Dragon of Dojima]], [[NewbieBoom eventually peaking in]], appropriately enough, [[VideoGame/Yakuza0 his prime]] in TheEighties.
*** For that matter, Capcom themselves would eventually make a successor of sorts to the series with ''VideoGame/StreetFighter6's'' World Tour mode, which -- aside of being set in Metro City -- borrows heavily from the open-world structure of ''Streetwise'', but with a [[VirtualPaperDoll fully customizable Avatar]] as the main character and the series' tried and true 2D fighter formula.
* WhatDoYouMeanItsForKids: ''Final Fight One'', which is a GBA port of the original title, has no blood or gore. However, there are still a lot of references to death as well as quite a few [[DoubleEntendre innuendos]] in the dialogue. Additionally, the first two bosses (Damnd and Sodom), whose names had been censored in the SNES version, retained their original names in both the European and U.S. releases of the GBA version. In spite of all this, ''Final Fight One'' received an "E" rating.
----