* AntiClimaxBoss: Lost Babil in the PSP is actually quite easy to defeat, especially if, like you would expect of a BonusBoss, you wait until the post-game to fight him when your party is at a high level with the best equipment in the game.
* BigLippedAlligatorMoment: The final dungeon is full of Crystals, both light and dark, far more than the eight taken from the Blue Planet. Interacting with each Crystal spawns a boss. The first few are the elemental Archfiends, then we get other ''Final Fantasy IV'' bosses, and then other ''Final Fantasy'' bosses in general. Many of them are completely out of place in ''Final Fantasy IV's'' setting, the Phantom Train being most prominent. Shinryu, Omega and Deathgaze can also be found in manners similar to their original games--Deathgaze and Omega are just wandering around and Shinryu lurks inside a chest. There is absolutely no reason given for why the bosses from the original game were revived, no explanation about anything at all for any of the new bosses, and no word on how they are connected to the Crystals.
** Lampshaded by the party to a degree. After each fight your party members each get a single line of dialogue, often expressing surprise at the type of foe they just faced and wondering why and how their enemies revived their old foes. This is particularly amusing when you face Ultros, where their reactions are pretty much "Uh, what just happened?" They're really at a loss for words.
* BreatherBoss: After fighting your way through a maze full of DemonicSpiders, including {{Degraded Boss}}es and if you don't know the right path, up to 3 battles in a row with no chance to heal between them, Rydia's Challenge Dungeon pits you against Boss Gobby. Normally all he does is order his three minions to attack you, and their attacks are laughably weak. The only danger comes in when you attack him, as he counters randomly with one of three attacks, one of which is Firaga and does serious damage. But as long as you survive it you're fine, his other counters, Thundara and Bio, are pretty weak. Furthermore, if you did level grinding to teach Rydia Bio, he'll die in two casts. Bio, endure his counter, heal if needed, Bio, boss is dead, mop up the minions. The only snag comes in when he begins to buff and heal himself if you try to kill his minions first, which most players will try to do the first time they fight him, but otherwise he's a snap...
* ComplacentGamingSyndrome: For the final chapter, a lot of players stick to the "original five" (Cecil, Rosa, Rydia, Kain, Edge), occasionally subbing out one or two members for someone like Golbez, Palam, Porom, Edward, or even Luca. Not to mention, you'll see ''lots'' of Bands.
* EndingFatigue: The final dungeon of the original ''Final Fantasy IV'' was 13 floors to the Lunar Core which was three or four floors long. The Subterrane of this game's final dungeon goes down 13 floors, pitting you against a boss every other floor or so, then leads into the Depths which are ''22 floors long'' and contain a pack of bosses every few floors. Not helping the length of the dungeons are various small cutscenes along the way to provide closure to personal character arcs.
* EnsembleDarkhorse: Luca. Since when has Final Fantasy had a female character who wasn't fan service, contributed a lot to the plot, and was well written and extremely likable.
* EpilepticTrees: As mentioned above, the Depths of the True Moon contain Crystals that spawn other ''Final Fantasy'' bosses to fight you. As [[spoiler:The Creator]] tells you that many worlds received Crystals to record and process the evolutionary paths of their inhabitants, there are some theories that thus take this as the implication those other Crystals came from other ''Final Fantasy'' worlds [[spoiler:The Creator]] had visited and possibly destroyed.
* FauxSymbolism: The main antagonist appears to come from the moon, looks like Rydia, and brainwashes the Eidolons to serve her. What is her connection to Rydia and the Summoners?...there pretty much isn't one. ''Interlude'' reveals she looks like Rydia mostly by chance, and she uses the Eidolons simply because they're effective and convenient minions.
* FridgeBrilliance: Why does Edward have to travel between Kaipo and Damcyan by foot when in the original game he owned the Hovercraft that let the party ride across the shallows to get to Kaipo by sea. But then, what happened to the Hovercraft? Odds are you left it near Mythril last game, which has undergone a tidal shift with the Red Moon gone and the island is significantly larger. Edward doesn't use the Hovercraft because you left it out in the middle of nowhere and it probably got washed into the sea, YouBastard.
* GoddamnBats: Literally. Mostly because they're just resilient and fast enough to cast Bloodfeast on you 10 or so times per combat. Which does like 20 damage and puts "Sap" status on your party members. This is especially annoying in Edge's and Porom's {{Bonus Dungeon}}s, the former of which is a [[SpeedRun Time Trial]] and the latter of which has a [[TimedMission time limit]].
* RescuedFromTheScrappyHeap: Take one SpoonyBard, and train him to TakeALevelInBadass in terms of both plot and gameplay. Rescuing complete.
* TheScrappy: Despite being an actually pretty decent character, you'll find few fans who like Ceodore all that much. It probably doesn't help that he seems to draw more from [[WhiteMagicianGirl Rosa]] than he does [[LightningBruiser Cecil]].
* {{Sequelitis}}: Though the ability to change your party and the Band system greatly elevate the gameplay, the plot leaves something to be desired. Many events parallel events in the original game, something even the characters note. But if this adds to the ominous nature of the events that history is repeating itself, or makes the game seem a boring rehash of old plot elements, YMMV.
* ScrappyMechanic: The Moon Phase System. When the moon is at a certain phase, it alters a character's stats. If your main party consists of a certain warrior class, you'll be finding yourself wasting Tents until you get the moon phase you need. If that weren't enough, it sometimes changes at random moments rather than using a Tent.
* ThatOneBoss: Make it two: The Mysterious Girl and Asura. The Mysterious Girl is in the back row behind Asura and lobs third-level magic at you while Asura uses a pattern of healing her, casting Shell on her to buff her magic defenses, and attacking you. The problem is that your two party members are {{Squishy Wizard}}s, you cannot damage or incapacitate Asura in any way, you have limited MP, limited MP-restoring items, and with the girl in the back row all physical damage is halved so the only way to do respectable damage is via magic...except for Asura healing her every third turn or so and then buffing up her magic defense. And that's on top of the aforementioned attacks they both throw at you that you need to keep on top of.
* ThatOneLevel: Porom's [[BonusDungeon Challenge Dungeon]]. Being a white mage, you're meant to help various {{NPC}}s by healing them, giving them items, saving them from monsters and putting wayward spirits to rest. But the monsters that are encountered are very powerful, you have a time limit of 15 minutes, and the placement of spirits, {{NPC}}s and your starting location is random. Furthermore, the spirits don't even appear unless you speak to the right {{NPC}}s. Some of the enemies you need to fight include Mad Ogres, magic-resistant monsters encountered at a time when you have three mages and one physical fighter. [=NPCs=] also bleed you dry asking for expensive pieces of equipment and wanting Esuna cast on them five times or more, draining Porom of 100 MP because she has to be the one to cast it, instead of the generic White Mage you also have in your party who also knows the spell. The most annoying part is that even if you help everyone, you're still not guaranteed to get a good item, and all but 1 of them can be gotten elsewhere with infinitely less frustration.
** Rydia's Challenge Dungeon can get pretty nasty too. The enemies inside use counterattacks like Blaster or Entice to disable a party member (keeping in mind you only have two party members total), their physical blows pack a punch, and you have no WhiteMage to buff or heal you, so you need to rely on Hi-Potions. Furthermore the dungeon is full of {{Degraded Boss}}es, namely Trap Doors and Demon Walls, and is a maze with many passages leading to dead ends, and if you [[LuckBasedMission pick the wrong rope]] in a room where you need to use them to advance further, you can get up to 3 difficult battles in a row with no chance to heal between them. The going is made easier with Bio, Rydia's DiskOneNuke, but even then she'll quickly run out of MP. There's a good reason that after every floor you find a save point--between the powerful attacks of enemies and Rydia's Bio spam being the best offense you have, if you weren't allowed to heal regularly you'd never get through it.
* VillainSue: The Mysterious Girl. Every time she appears until the final two tales she casually knocks the protagonists aside and leaves with a Crystal or sends the heroes fleeing, seizes all the Crystals and conquers all the major kingdoms in record time (at worst it takes her a few days, depending on how one interprets the timeline) is able to cast powerful magic and summon the Eidolons, is mentioned to look like [[MsFanservice Rydia]], and [[spoiler:is redeemed during the ending by performing a HeroicSacrifice to save the party.]]

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