* SugarWiki/AwesomeMusic: The title screen on the SNES version, or the character select screen in either version.
** [[http://www.youtube.com/watch?v=KoxpMsi25W0 Ray's theme from the first game.]]
** [[http://www.youtube.com/watch?v=C9FKhRfONZk The game over music from the original.]]
** Many of the themes in ''Dynamite'' count, OST ''and'' arranged.
* CharacterTiers: Like all fighters, they exist, although this series is one of the harder ones in which players can come to a general consensus on who goes where. [[http://wiki.shoryuken.com/Fighter%27s_History_Dynamite#Tier_list See here]] for analysis on the tiers in ''Dynamite''.
* CultClassic: ''Fighter's History'', much like ''Breakers'', maintains a dedicated cult following to this day, a fate not shared by many of the ''SFII'' [[FollowTheLeader copycats]]. Being one of the better ones by a large margin as well as a decent series in its own right most likely helped.
* SugarWiki/FunnyMoments: Jean's [[BigNo NON!]] in his ending, [[spoiler:when he meets Ryoko at the Olympics.]]
* GermansLoveDavidHasselhoff: Samchay is either this or an affectionate running joke among the Japanese fanbase. Let it be said that during The Great Grapple 2004 (a ''Fighter's History Dynamite'' tourney held in '04), there was an all-Samchay tournament held on the side. ''48 players ended up entering it.''
* GoodBadBugs: The "Karnov/Super 100 Warp" glitch, which involves using his Super 100 Kick special combined with his down-forward HK slide. The trick causes Karnov to slide across from one end of the screen to other and has been accepted as a regular part of his gameplay due to its usefulness in terms of crossups.
* SerialNumbersFiledOff: The main reason people even remember the first game.
* SurprisinglyImprovedSequel: ''Dynamite'' was a significant improvement over the original.