* AccidentalInnuendo: A ghost in Crimson Butterfly died in the lost village while looking for her boyfriend ([[spoiler: by being strangled by his ghost, actually]]). One of her diary entries has a single page stating simply "He came" and, even better, she utters a haunting "you finally...came" when defeated. Considering how hard this phrase would be to work around, the translators probably realized the implication and just plowed on ahead.
* AlternativeCharacterInterpretation: Mayu can be viewed several different ways. Is she a sweet, helpless girl who the main antagonist has taken particular interest in and who [[VideoGameCaringPotential you want to keep safe at all times]]? Is she an irritating little wimp who [[TheLoad you need to keep safe at all times]]? Or is she [[spoiler: an obsessively crazy young woman who deliberately fell off a cliff just to guilt Mio into staying with her forever?]] Given what's AllThereInTheManual, it would appear the third option is canon.
** Sae: Did she actually care about her sister, or was she so obsessed with "becoming one" that she completely disregarded Yae's feelings on the matter?
* CrowningMusicOfAwesome: The Ending songs of number II, III and IV which has two of them. All by Tsukiko Amano.
** II - [[http://www.youtube.com/watch?v=Tqh2NNn8ARk Chou]].
** III - [[http://www.youtube.com/watch?v=EOI9Jq8NH9Q Koe]].
** IV - [[http://www.youtube.com/watch?v=1OwORC7OArk Zero No Chouritsu]] and [[http://www.youtube.com/watch?v=4OfBeW5K9jU&feature=related Noise]].
*** While not a Tsukiko Amano song, the [[http://www.youtube.com/watch?v=Rw1-eBFm5fI&feature=related final boss version of the Tsukimori Song]] is pretty hypnotizing.
* ItWasHisSled: [[spoiler:Mio will kill Mayu]]. This was originally the big plot twist in Fatal Frame II: Mio thought [[spoiler:Mayu would kill ''her'']] until she read the notes that said [[spoiler:the twin that came out second was the eldest (it was thought that the "elder" twin would let the "younger" twin be born first)]].
* LesYay: Miku and Rei gave off mild vibes in the third game.
-->"Having trouble sleeping? Do you need to sleep in here with me?"
** Miya and Misaki also have a few moments which are... questionable.
* {{Narm}}: Protip: if you're going to try to make headless ghosts scary, do not make them constantly repeat "Where's my head?", especially when their head is ''on their shoulders'' for 80% of the fight. And Female Head ''rolls in midair'' as she moves, which just makes her hilarious.
** Some of the voice acting in the first game is also this, such as the monologues in the tapes detailing horrifying events happening to them while in the same placid monotone that someone would use for recording machine instructions.
* ParanoiaFuel: Possibly even more than the NightmareFuel. Usually a result of NothingIsScarier.
* PlayerPunch: And it ''hurts''.
* ScrappyMechanic: The StealthBasedMission in III; while there is precedent for being stripped of your camera, III takes the cake by forcing a character on the player whose ability to squat behind things is advertised as his 'special ability'. Made even worse by it not working most of the time.
** From the same game, the frickin' candles. After a certain part of the game, the whole house becomes covered in miasma, causing more and more dangerous ghosts than usual to appear, including Reika who is unkillable and kills you in one hit even if you have a Stone Mirror. Also, the whole game turns black and white, making it hard to see anything. The only way to counter this is to find candles, but they last a few minutes at best, are scattered at inconvenient locations in the manor, so you have to go out of your way to find them. In the end, you're stuck between a rock and a hard place: Do you hunt for the next candle (being hunted yourself by Reika on the way) in order to be able to proceed more safely to the next location you actually need to be, or do you just try to rush on without and risk getting one-shotted somewhere close to your goal. Good luck trying to kill those required ghosts with an unkillable one-hit-kill distraction chasing you around!
*** Permanently distorting the player's view and forcing him to run as fast as possible without paying attention to his surroundings in a game which in no small part relies on its visual aesthetics? I see nothing wrong with this plan...
** In IV, the piano segments. They require you to point at the narrow keyboard keys with game tending to think you hit the ones next to them instead, and they're also picky about timing. To make things worse, [[spoiler: if you fail three times at the end of the final boss fight, you have to fight Sakuya again and repeat the process.]]
** Whose bright idea was it to force you to fight through a long series of tunnels starving you of checkpoints? Right before the instant kill boss?
* {{Squick}}: The shots of Mayu after her fall when she was a kid, in II and its remake. It's no wonder that she's still walking with a limp all these years later.
* ThatOneBoss
** Reika as the final boss in III. Whilst Kirie and the Kusabi from I and II had OneHitKill moves, they were both fairly manageable bosses thanks to their slow speed and easily read movement. Reika, on the other hand, has a habit of frequently flying high in the air, which on its own makes her rather hard to pinpoint without going into the movement limiting finder vision, so good luck getting out of her way when she comes dive bombing towards you straight afterwards. On top of that her own one hit kill attack involves appearing in a [[LuckBasedMission completely unpredictable position]] close to you. If you're not facing clear away from her when she appears, you won't be able to avoid running smack in to her and she will gladly watch that health bar of yours go all the way down whilst groping your lifeless corpse.
** The fight with the Utsuwa (dancer) and Kanades (accompanists) in the fourth game also ranks high in terms of sheer frustration. The Kanades, par for the course for child ghosts, are GoddamnedBats that work as a team, with one or more serving as decoys while another (most likely directly behind you) goes in for the kill. There are also [[MarathonBoss five of them]]. Meanwhile, the Utsuwa is a wild card, teleporting and attacking more or less at random. If you haven't mastered the evade function prepare to die. A lot.
* TheyChangedItNowItSucks: [[FanDumb Some of]] the reaction to ''Deep Crimson Butterfly'' has been this.
* TooCoolToLive: [[spoiler:Mafuyu from the first game and Choushiro from the fourth.]]
* UncannyValley:
** Man With Long Arms in the first game stands out.
** Kageri Sendou´s disturbing mannequin is a notable one. Especially when it ''moves.''
* TheWoobie: Pick a main character. Any of them. Many of the dead {{NPC}}s have tragic backstories as well.
** IronWoobie: Kei Amakura deserves a special mention. While he's the most determined in finding a way to escape the Manor of Sleep and lift the curse, even trying to cheer up Rei [[spoiler:when Miku falls into a coma, [[TalkingInYourSleep he too is suffering from the]] [[PleaseDontLeaveMe loss of his niece and closest friends.]]]]
----