* SugarWiki/AwesomeMusic: The whole game. There's a song for everyone on here.
* BigLippedAlligatorMoment: The level set in 15th century Italy starring Leonardo Da Vinci set to Freddy Mercury's "I Was Born to Love You". It's the ''only'' level that takes place at any time other than the present, and is the only level that doesn't have some representation during the final two songs. The only other reference made to it anywhere is a brief picture of its stars at the ''very'' end of the game.
** It's a quick one, but in the Carrington sisters' level, just before everything starts, Commander Kahn does his usual epic "Agents are...Go!" complete with anime speed lines...Except that he's now wearing a Hawaiian shirt.
* EarWorm: Come on. Try ''not'' to sing one of the songs from this game in public after hearing it.
* HilariousInHindsight: Foxx in the second cutscene in "Jumpin' Jack Flash". Somehow, [[Music/LadyGaga a long light-haired girl in a skimpy dancer's outfit saying "Let's dance, baby!"]] became a lot funnier after 2008...
** See the AnimeHair entry on the main page.
* MemeticBadass: Morris and Derek, namely because they can easily adjust whether they're dancing with J, Spin, or Chieftain. This has led to semi-serious theories that they are, in reality, the most experienced agents.
* MemeticMutation: ''You bet, kid!''
* SugarWiki/MostWonderfulSound: Cap White's "Yeah!"s, Bryman's "You bet, kid!".
** From the [[FinalBoss final stage]]: [[spoiler:"ARE YOU READY?" '''"YEAH!"''' "3, 2, 1, ''GO!''"]]
* NarmCharm: "You're the Inspiration". There's a reason we have that page quote on the main page.
** This is Narm Charm: The Game. It's silly, cheesy, and over the top. And it's awesome.
* RescuedFromTheScrappyHeap: A lot of the songs would normally be hated by the target audience, but their presence in the game redeems them immensely. "You're the Inspiration" in particular was a hugely hated and heavily criticized song, before this game made it the TearJerker theme song.
** You could thank both the cover artists and the seamless integration with their corresponding scenarios for that. After all, who can argue with [[{{Anime/Pokemon}} Jason Paige]] as lead singer?
** How did they make "La La" good?
** This game contains the Hoobastank song "Without a Fight". And it is awesome in context.
* ScrappyLevel: "Canned Heat" on the "Sweatin'" and "Hard Rock!" difficulties.
** "Canned Heat" is hard on low difficulty levels because it's difficult to hear the rhythm--you're used to tapping on the lyrics, especially after "ABC" and "Material Girl". Canned Heat on "Hard Rock!" gives you the benefit of enough markers to figure out what beat developers wanted you to be tapping.
*** "Canned Heat" is indeed a major step up in difficulty on any level. Where as previous songs either have you more or less following the beat or the lyrics, "Canned Heat" is the first level that makes you do both.
** "ABC", on pretty much any difficulty. If you're going for all-300s on the higher difficulties, the sliders during the "A-B-C! Easy as 1-2-3!" part are pure murder, since to hit the beat right after it (which is across the screen), your reflexes tend toward jumping off the slider a millisecond before the slider actually ''ends'', leading to a 100 (if not an outright combo break). Considering the (mostly) consistent beatspacing, the fact that that beat across the screen is pretty much the very next beat is frustrating for many.
*** "Survivor" can be a pretty tough level for the exact same reasons.
** "Jumpin' Jack Flash" is an awesome song but it is extremely painful to play at times. Especially on the last section where it likes to throw lots of spinners at you in ''very'' rapid succession and then almost ''immediately'' switch back to tapping markers.
*** "Jumpin' Jack Flash" is not a ScrappyLevel. It is ''a lesson in pure hatred and anger''.
* ScrappyMechanic:
** The spinners are not a very popular feature of the game. Would you believe they were ''worse'' in ''Ouendan''?
** Like with ''Ouendan'', the scoring is highly combo-based; you get a multiplier proportional to your current combo. In other rhythm games, missing a note simply means you'll lose a few points; here, a combo break halfway through the song will damage your potential score to the point where you may as well restart.
* TearJerker: [[http://www.gamefaqs.com/boards/genmessage.php?board=933052&topic=51148667 This is what happens when fiction and reality collide]].
** [[http://www.youtube.com/watch?v=26i8Qkj4BSc "You're the Inspiration"]]. If you didn't cry, there's something wrong with you.
*** The tears start before the level even begins. Usually, the person in need of assistance screams for help as Commander Kahn watches, and he then turns around to say "Agents are... Go!" to start the mission. Here, Lucy is simply pleading for her father to come back, and Kahn is just... Sitting there, watching her. It's almost as if he's just as heartbroken as the person playing the game. And if you fail the stage... well...
** Additionally, [[SugarWiki/MomentOfAwesome this]] "E... B... A. E... B... A... E... B... A! E B A! E B A! E-B-A! E-B-A!" may make you tear up.
*** So good that the second ''Ouendan'' game shamelessly copied it. And many ManlyTears were shed.
* ThatOneLevel: One almost can't ''beat'' "Jumping Jack Flash" without a perfect score.
* TheyChangedItNowItSucks: This seems to be the opinion among several of the uh... '' more militant'' Japanophile fans of the original''Ouendan'', even though this game clearly retains all the WidgetSeries charm of its counterpart.
* ThisIsYourPremiseOnDrugs: {{Film/Men In Black}}... On ThePowerOfRock!
* TheWoobie: Lucy, hands down. Hulk, the former baseball player, may be a way-less-extreme, male version.
* {{Woolseyism}}: To the point where it's a new game around the same gameplay concepts, just to make the humor and quirkiness hold appeal outside Japan.
** And for the record, it's become [[GermansLoveDavidHasselhoff popular inside Japan]] as well.