Works with their own YMMV pages:

* ''YMMV/DuckTalesTheMovieTreasureOfTheLostLamp''
* ''YMMV/DuckTales1987''
* ''YMMV/DuckTales2017''
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!![[VideoGame/DuckTales The games]]:
* AdaptationDisplacement: Due to the show not airing in years (it hasn't even been on in reruns) and the comics still being fairly obscure, ''[=DuckTales=] Remastered'' is probably a lot of younger gamers' first exposure to any ''[=DuckTales=]'' media.
* [[AwesomeBosses/VideoGames Awesome Bosses]]: The remake's version of the Magica [=DeSpell=] fight.
* SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=MPkhhLC1tf8 The Moon]], one of the greatest songs of the 8-bit era, and one of the most praised and well-remembered video game songs ever.
** The music in ''[=DuckTales=]: Remastered'' turns the classic tunes into awesome remixes, along with some kickass new songs:
*** [[https://youtu.be/5uzajfGTPjA Money Bin]] has a happy-go-lucky feel to it, fitting for the start of an adventure. Its 8-bit version ain't too shabby either.
*** [[https://youtu.be/lMOwW7rO8fM The Moon]] now has an even more badass rendition to its own theme. The Piano version ain't half bad either.
*** [[https://youtu.be/HInNqoAdJeU Transalvania's]] theme is electronical Rock, and quite spooky, but then it becomes '''[[CrazyAwesome FREAKING DUBSTEP]]''' at one point of the track in. It's as hilarious and awesome as it sounds.
*** The [[https://youtu.be/sqhO9coG_vk Amazon]] has a nice, tropical adventure-kind of feel.
*** The [[https://youtu.be/pmFj03MYb1I African Mines]] now has a jazzy-feel to it.
*** The [[https://youtu.be/Xzl99ep0eRg Himalayas]] shifts between a playful adventure tune and a rock solo.
*** The [[https://youtu.be/iUrvDcZ8tRA Boss Theme]] takes the originally and gives it more bombastic edge.
*** The entirity of the final level is full of this: [[https://youtu.be/O9rMfPjn1n0 Mount Vesuvius]]'s theme has an extremely climatic vibe to it, which espically fitting considering it's ThatOneLevel status and the boss it holds, speaking of which, we are then treated to the brand, spankin' new [[https://youtu.be/_C-EuHUNmnU Final Boss Theme]] for [[spoiler: Dracula Duck]] truly does the boss justice. It's as bombastic, frantic, and tense. And after that, we are treated to [[https://youtu.be/NMd6ZG76OSs "Dime Chase"]], which is frantic, intimidating, and tense. Oh, and the 8-bit versions of the level theme and Dime chase are also awesome.

* CriticalDissonance: The remake's rather divisive; quite a few critics savaged it, but quite a few [=YouTubers=] loved it.
* DisappointingLastLevel: The last level of the game is... Transylvania. Which you had to go through twice before, and it's exactly the same as it was before. Subverted in the remake, where the last level is replaced by [[spoiler: Mount Vesuvius, aka Magica's lair]].
* [[EightPointEight 4.5]]: The [=GameSpot=] review of ''[=DuckTales=]: Remastered'' written by Tom [=McShea=] [[ItsHardSoItSucks was]] [[CriticalResearchFailure very infamous]].
* FirstInstallmentWins: The second game's problem isn't so much it being a bad game as most gamers just not being aware that it ''existed''. Aside from that it's usually acknowledged to be a decent sequel, albeit not quite as good as the first.
* GoodBadBugs: In the Game Boy version, if you can nab one of Mrs. Beakley's ice creams before they appear on the screen, it doesn't refill your life, but instead acts as a "red" diamond, giving you $50,000! Grabbing all four nets $200,000, and you can scroll her off the screen to come back and collect again, and it's an easy way to get tens of millions of dollars by sacrificing a few lives in the African Mines for easy money!
* GrandFinale: Despite being a remake, the HD title being rewritten from the ground-up, bringing in as many of the original cast as was physically possible and how the story ends with Glomgold finally being put away for his crimes, Magica finally obtaining Scrooge's Number-One Dime and the old trillionaire's climactic victory over the series' [[BigBad Big Bads]] has many see this as a true finale of the original series. Bonus points to this being Alan Young's last performance as Ducktales' Scrooge, neatly putting a bow on the end of his era.
* HilariousInHindsight: Brentalfloss did a 'What if the Moon theme to Duck Tales NES had lyrics?', at one point explicitly saying it sounds like an ending credits theme. Come ''Remastered'', not only is the Moon theme a recurring motif in the soundtrack, it gets a rather heartfelt piano remix in the second half of the credits.
* ItsTheSameNowItSucks: A lot of critics threw this accusation at ''Remastered'', saying that choosing to marry modern visuals and storytelling devices with 1989 gameplay was a stupid idea, and that Disney and [=WayForward=] should have made a completely new game from scratch.
* MemeticMutation: '''DREAM AND FRIENDS'''[[labelnote: Explanation]] The prototypical and Japanese versions of the game had a very [[GoodBadTranslation Engrishy]] line where Scrooge was talking about the power of following your dreams and how your friends are important. Due to a bad translation though, Scrooge ends up saying the following.[[/labelnote]]
* MoralEventHorizon: In the remake's storyline, both EvilSorceress Magica De Spell and EvilCounterpart Glomgold were pretty much the [[LaughablyEvil cartoony villains]] like they were in the series. But if the former's kidnapping [[PowerTrio Huey, Dewey, and Louie]] and the latter's [[EtTuBrute teaming up]] [[ILied with Magica's side]] [[VillainTeamUp the whole time]] wasn't bad enough, there's them letting the boys be killed by Count Dracula Duck.
* NarmCharm: The [[GoodBadTranslation engrishy]] ending for the prototype version of the first game. Scrooge tells his nephews that the [[AnAesop one thing more important]] than the treasures he found is [[http://dreamandfriends.com/2012/12/31/dream-and-friends/ "Dream and Friends"]]. ''Remastered'' references this [[spoiler:for a heartwarming AWinnerIsYou effect upon beating the hardest difficulty mode]].
* SugarWiki/NoProblemWithLicensedGames: The NES game is very much in the running for being the best example of this trope; the game actually became a classic and is considered one of the finest games made during the 8-bit era, by Creator/{{Capcom}} or ''anyone''. Its sequel is rare, but had similar reception. In modern times, it's ranked up along with ''VideoGame/GoldenEye1997'' and ''Franchise/KingdomHearts'' (which is, interestingly, another Disney property) as an example of a licensed game done ''right''. Hell, Game Informer and EGM have BOTH placed it at #2 of all-time... In fact, as it says on the game's page, the game is SO popular it got an [[UpdatedRerelease HD remake]].
* PanderingToTheBase: ''Remastered'', possibly, with its references to the Moon level theme[[note]]which has become MemeticMutation[[/note]] in both the level select theme, and the ending credits music (which is the TV theme song, followed by a piano rendition of said Moon theme), and with the ability to play the game using the original 8-bit music from the NES game.
* ThatOneAchievement: "Look Ma, No Spats". This achievement has you getting to the other side of the underground section of the Amazon, using only the pogo jump. While this was fairly easy to do in the NES version, Remastered decreases the amount of length between the top and the bottom, making this really hard to do, especially when the PC version of the game is running slowly. Did we mention the section is also [[SpikesOfDoom littered with thorns]]?
* ThatOneLevel:
** [[spoiler:The last section of Mount Vestivus in ''Remastered''. It requires ''very'' precise plaforming, which will most of the time lead to your downfall. Toppled with the fact that you lose a life if you fail to reach the top in time.]]
** The Amazon and the Himalayas are considered the hardest of the initial five stages due to their higher concentration of annoying enemies and precision platforming than the others.
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