* SugarWiki/AwesomeMusic:
** The menu theme which is a remix of the original ''Driver'' theme, as well as the menu theme's remix that plays once later in the game around chapter three, which also plays during the climax against Jericho.
** "Eye for an Eye" by U.N.K.L.E. also counts, considering it plays during the final chase [[spoiler:in reality]], no boosting, ramming or shifting, just relying on your skills of the wheelman.
** The game's soundtrack includes the Diplo remix of the classic "California Soul" by Marlena Shaw and three songs by Music/TheHeavy, including their [[SignatureSong ubiquitous "How You Like Me Now?"]].
* GeniusBonus: A very minor one but one of the armored trucks has the imprint of "Au Security" on it. Anyone who understands basic chemistry would know that Au is the chemical symbol of gold. Obviously something you'd keep in an armored truck.
* GrowingTheBeard: This entry in the ''VideoGame/{{Driver}}'' series loses the ''VideoGame/GrandTheftAuto'' clone status given by the third game and ''Parallel Lines'' (although it was hailed as one of the first free roaming non-racing driving games in the fifth generation of video games), established by a couple of preceding installments. It focuses solely on the driving aspect, like the first entry in the series, while the elaborate story and Shift mechanic make it stand out among other driving games.
* NightmareFuel: The part where Tanner learns that most of the game has been an [[AdventuresInComaland Adventure in Comaland]]. [[spoiler:The sky suddenly darkens, everyone but Tanner vanishes, your goal becomes "ESCAPE THE NIGHTMARE," and then Coma!Jericho sics countless ImplacableMan trucks on you...]] [[spoiler:It doesn't help that the mission starts with Tanner and Jones responding to a call of an officer critically wounded at Bryant Street and Jones mentions being en route to a collision before acting as if he never said that, it seems like an odd, slower mission before the game nails you with a JumpScare of a truck horn followed by a crashing noise (not helped by the treble of the radio) then dispatch assuring John that everything is going to be alright. It really shows how much the reality of Tanner's coma is falling apart]].
* SuspiciouslySimilarSong: The "Movie Challenges" switch the in-game music to {{Instrumental}}s that resemble music from the movies or movie scenes that are referenced. For example, the "Cannon" mission is accompanied by something that resembles but isn't really "Cannonball" by Music/RayStevens, the theme song of ''Film/TheCannonballRun''.
* ThatOneLevel:
** There is one story mission at the end of the fourth chapter where in one part you have to drive from point A to point B. There are two major problems: The distance is insane, and worst of all, ''your enemy for this mission can also shift'', i.e., he can hijack ''any'' car and ram it to your car to wreck it. Oh, and the nearer you are to the destination, the higher the chance that your enemy will hijack ''multiple cars at once''. [[spoiler:It gets worse later when this sort of mission is repeated.]]
** Another mission involved having to return four stolen vintage cars that were to be sold at an auction. The first two, a RUF [=CTR=] and a Lancia Stratos, aren't so bad, until you shift into a Lamborghini Jalpa which is severely beaten up by the person who stole it and any high speed crash will total it in one hit, while another involves an Aston Martin [=DB5=] about to be traded off until you start running, causing the gang to chase after you. You're on strict time limit and you ''have to do all of the tasks over again if the time runs out or a car is totaled''. The best idea is to do the [=DB5=] first, the Jalpa second then the Stratos or [=CTR=] can be done in any order. [[spoiler: Unlike the prior example, the only other time you would need to do this is during the challenge Special Delivery, although in that challenge, none of the cars start damaged, yet the final one is similar to the [=DB5=] part of the mission.]]
* SugarWiki/VisualEffectsOfAwesome: This game has really good-looking cinematic cutscenes. Seriously, where did Reflections get the CGI from? While there is a noticeable difference between the pre-rendered scenes and scenes rendered in the game itself, they still look good together and the character models sit well on the peak beyond UnintentionalUncannyValley.