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* AccidentalInnuendo: You get this reaction from a pawn when they see a Cockatrice for the first time.
---> '''It has the head of a cock!'''
* AnticlimaxBoss: Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either.
* BaseBreaker: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman) or a naive [[ThePollyanna pollyanna]] who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion are also that. Either she throws you to the dungeon as a selfish act to save her hide or she does that in the heat of the moment knowing that the Duke would do much worse to you.
* CrowningMusicOfAwesome: The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. A small selection:
** [[http://www.youtube.com/watch?v=P0CxIJBHBVQ The main menu theme]]. It's sung by the legendary Japanese band, B'z.
** [[http://www.youtube.com/watch?v=hgjfo2IEFYk Throat's Blade]], a song that only plays a few times when you fight off assassins.
** [[http://www.youtube.com/watch?v=0lxBcxWhqtc Despairing Combat]], a track which kicks in when you are in over your head facing much higher-leveled enemies. Unfortunately, also a wasted song like the above because once you become high-leveled enough, you're not likely to hear this again.
** [[http://www.youtube.com/watch?v=OTNfuztCMgM The End of the Struggle]], a track that puts most other games' final battle themes to shame... and this is only the [[HolyShitQuotient mini-boss theme!]]
*** And then you have [[https://www.youtube.com/watch?v=LtilBmwDUNQ Imminent Triumph]], the music that starts playing when you've seriously hurt a mini-boss and it starts panicking. If you hear this music, YOU ARE KICKING THE MONSTER'S ASS AND THE MUSIC LETS YOU KNOW HOW AWESOME YOU ARE. And the end of the song is the victory music, which is a Latin chorus singing triumphantly and the music bombastically exploding in a flourish. Just listening to that music will send you hunting for more beasties to kill!
** [[http://www.youtube.com/watch?v=Sc3lFJ2Pg9Q The Plundering Fortress]], which plays as you [[StormingTheCastle retake the castle]] that is occupied by goblins.
** [[http://www.youtube.com/watch?v=iz1gqx0uRbQ Dragon Battle]], the theme [[ExactlyWhatItSaysOnTheTin when you face The Dragon.]]
** [[http://www.youtube.com/watch?v=kIQ7Sl16lWE Selection of Fate]], the final battle theme.
** [[http://www.youtube.com/watch?v=gQtVsO6jFyg And finally, Eternal Return]], the magnificent ending theme to the game. For a bonus, also sung by [[HeyItsThatVoice Aubrey Ashburn, the same woman]] who did [[VideoGame/DragonAgeOrigins Leliana's song.]]
** The rerelease spares no time with the awesomeness with it's main theme: [[http://www.youtube.com/watch?annotation_id=annotation_881352&feature=iv&src_vid=QUw3ROLd5Jo&v=9FXC4X-yMmg Coils of Light]] and it's [[http://www.youtube.com/watch?v=UcoLNTG1tTo english version]]is no less than it's original version
* DemonicSpiders: Hellhounds are probably the worst offender. While you only encounter them post-game, they will easily be one of your most hated enemies. They don't stagger easily, don't sit still and they have a long range, fire attack that knocks you to the ground. But that's not all, they'll grab you and drag you someplace far off. If you are near a cliff, most likely they'll throw you off it. If the cliff is too high up, this is a one hit kill. ''And they come in groups.''
** Dark Arisen is full of these.
*** Strigoi. Not only are they very fast, staggering resistant, and usually spawn in areas where they can throw your pawns to their death from falling, they also have a dash-grab attack that has higher priority over ''any'' defensive/counter skill. Said attack will attach it to the target and impale it with its stinger, dealing a high amount of damage each few seconds until you manage to get it off (which takes quite a while no matter how quickly you wiggle the analog stick), and every time the target get damaged by this skill, ''they get stronger'' (they regenerate HP, deal more damage, and receive less damage). This attack is also very hard to avoid even with daggers' dodge roll core skill: they'll keep breathing on your neck until you either fail to roll again quickly enough, or until the dash animation of the attack ends (which takes 5 seconds or so), even changing directions as they fly towards you. And they usually spawn along with the physical immune, always annoying, [[GoddamnedBats Wraith]] enemy. On Hard Mode they can juggle you to death before you can even do anything.
*** Gargoyles are a lesser version of Strigoi, but are just as annoying as their successors. Rather than powering up their piercing attack inflicts petrification, which spells doom without a Secret Softener.
*** Elder Ogres are ogres, but way worse. While this may sound not too bad, considering Ogres are only a medium threat in the main game, killing on of these things will take ''ages'', due to the low lighting, tight corridors and constantly filled with water areas of Bitterblack Isle, coupled with their higher defense stat and more HP. They also hit like a goddamn freight train, and, like their younger counterparts, are nightmarishly fast.
** [[BossInMookClothing Eliminators]] are completely horrifying when you encounter them 2/3 of the way through Bitterblack Isle. Basically, shrink an Elder Ogre, buff his defenses, lower his HP by a lot and hand him a sledgehammer bigger than himself, and you have these freaks. Their attacks have a stupid amount of armor, will armor break EVERYTHING in the game, have no startup time, and have wide, fast hitboxes. Oh, did we mention that they ''also'' hit insanely hard, AND come with an instant kill attack that can be difficult to get out of? And that you '''also''' fight them in extremely tight areas with little wiggle room? Between juggling your pawns lives, your OWN life, and dealing damage to the damn thing, you may just pull your hair out.
* EarWorm: The orchestral background music on the main menu is quite beautiful. And also way, way too catchy.
* EnsembleDarkhorse:
** ''The Dragon'' is quite popular among the fans. Combine his BadassBaritone with his awesome speeches, and it's easy to see why.
** Rook, the first pawn you get in the game, is also surprisingly popular. Even though he can never level up, people like him so much that they put him on thier favorite's list for Pawns and even recreate Rook with thier actual Pawn.
* FriendlyFandoms: Fans of VideoGame/DarkSouls tend to bond with Dragon's Dogma fans over the similarities between the 2 titles.
* GameBreaker: The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.
** Near the Shadow Fortress there is an area called Devilfire Grove, which houses the only other dragon enemy you can encounter before postgame: a Drake. At early levels, it WILL one-shot you, and is pretty much nigh-impossible to scratch until at least level 35 with good stats and armor. However, defeating it has a chance of dragonforging your leveled equipment, which exceeds the quality of level 3 equipment by a good deal. Of course, there is still the issue of being unable to kill that easily... Unless you equip a bow and blast arrows, an ice enchanted bow, both, or a magick bow, and pepper it's heart from a long range, only to run away whenever it starts heading towards you to de- aggro it. While it will take forever, and isn't perfect, you can kill the Drake this way, rake in loads of experience, and with luck dragonforge anything you're equipped with with at least one star. The newly leveled equipment will easily last you half the game, and when you're leveled enough to take the Drake on, rinse and repeat with better equipment to dragon forge that too.
** Exequy and High Exequy. Instant kill spells that can off anything that isn't a dragon, the only downsides being it takes a long time to kill enemies and continually exhausts your stamina... except both have longer range than most bow skills and you can keep eating stamina increasing items while casting, meaning you can use it to kill large enemies without letting them know you're present.
** A Sorcerer has the ability to wreck everything in the game, including the Final Boss, with it's high level spells.
** A Mystic Knight with Ruinous Sigil and Great Cannon is basically a deployable machine gun nest ringed by claymore mines.
*** The Ruinous Sigil moreso as, in addition to dealing good damage to anything, it throws smaller enemies across the place and trips and {{stun lock}}s the larger ones.
** Since hiring a pawn from someone on your friendlist costs no RC regardless of level difference, you can easily steamroll most of the game with a vastly overleveled pawn.
* GoddamnBats: Harpies, wolves, and all of their variants. They will annoy the hell out of you. Special mention goes to the [[spoiler: grimgoblins]]. You fought their weaker cousins throughout the entire game, amused at their squeaky voices as you blasted them to death by the hundreds... and now here come their massively overpowered cousins who are much, much more dangerous, nearly impossible to knock over, and can take you out ''real'' fast if you're not careful. They can even kick you if you're on the ground, and sometimes several will gang up on you, [[KickThemWhileTheyAreDown making it impossible to get up while they beat you to death]].
* GermansLoveDavidHasselhoff: Sort of; the game was specifically designed to sell to the American market, specifically the crowd that couldn't get enough of ''Skyrim'' or ''TheWitcher.'' ''Demon's Souls'' and ''Dark Souls'' which were both highly popular and praised in the west, were both made by a Japanese developer that showed that this can be done. But the game bombed badly (100,000 units, a far cry from the 1.5 to ''[[UpToEleven 10]]'' million Capcom was expecting) because Capcom released it at the same time as other more highly anticipated games. In Japan, however, the game has sold nearly 500,000 copies, likely because the audience there is treating it as a stopgap for ''VideoGame/MonsterHunter 4''.
** However, it seems that while it wasn't an immediate hit in America, the game has been selling steadily since release thanks to a lot of praise and word of mouth.
* MemeticMutation: Just about everything that comes out of Pawn's mouth.
* MostAnnoyingSound: No wonder Pawns want you to get rid of the horn-blower in the Goblin pack, the horn '''is''' annoying.
* {{Narm}}: The scene where [[spoiler: the Dragon reveals that he's kidnapped whoever likes you the most]] can be this, especially if it winds up being someone like Fournival or a child NPC. [[http://www.youtube.com/watch?v=SUbLL3J0__o Or this guy]].
* NarmCharm: The original version's theme may be hilariously tonally inappropriate for the game, but that's why it's awesome.
* NightmareFuel: The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.
* ScrappyMechanic: The Affinity system. Not only does it force a TokenRomance onto you without your permission, but it's very likely to do so with an [=NPC=] [[http://quadforcefive.deviantart.com/art/Darling-s-Dogma-355896538 you don't like or don't want to hook up with]]. The way it works is somewhat confusing and about the only known way to efficiently game the system is to [[CrueltyIsTheOnlyOption attack characters]] and lower their affinity towards you. Or just avoid interacting with them in any way for a few days. Though this may be a bit hard to do with shop and inn-keepers, for obvious reasons.
** The Arisen's Bond, an item with no purpose other than choosing the beloved, only raises the character's affinity and does nothing to prevent it from changing later on.
** Almost every particularly significant [=NPC=] disappears entirely from the game once their quest line is complete. This makes keeping them as the romance option even more difficult because you can no longer talk to them to switch them back to the beloved.
** The last two side quests that become available involve characters that max out affinity extremely quickly by completing quests they are involved in. You must interact with these characters to complete these quests.
* SpiritualLicensee: This and ''Videogame/DarkSouls'' are the closest one can get to a good ''{{Manga/Berserk}}'' game. Hell, you can even find Guts and Griffith's armor in-game!
* StopHelpingMe: Averted in actual gameplay: the pawns are good fighters. Unfortunately, they're also chatty and repeat themselves. ''A lot.''
** Played Straight at night, however, when they chat on and on when the game's own hints tell you to shut up and use your ears. Pretty hard when you're babbling about the sea, Pawns.
** Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then ''grant you that same element moments later'', [[http://tekka-croe.deviantart.com/art/DRAGON-S-DERPMA-369481471 making the fight even harder then it already is]]. You just might find yourself running away from the glowing magic orb making it's way towards you, instead of the monster you're supposed to be fighting.
* TearJerker: Everything about the post-game tries its hardest to get the waterworks going.[[spoiler: The world is plunged into darkness ([[NiceJobBreakingItHero Your fault]]) and you're a wanted convict (Not your fault). This is followed by a very somber and difficult trudge through the Everfall, surrounded by Pawns who have lost their masters and are doomed to wander about in remorse... assuming they can feel it.]]
* TierInducedScrappy: Warrior Pawn are widely agreed to be near worthless in utility and damage dealing due to the Warrior's slow attack speed and the Pawn A.I.'s idiocy.
* ThatOneAchievement: "The Hero", which requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]]. At least any completed quests carry on to NewGamePlus.
* ThatOneAttack: A Cockatrice's Stone Breath attack can be particularly devastating if you have absolutely nothing to cure it on you. It pretty much means you are going to die, and there's absolutely nothing you can do about it.
** Hellhound's and Strigoi's attacks, refer to DemonicSpider above.
** Pretty much all dragonkin have two attacks that fit in this:
*** One is a roar that will instantly kill any Pawns in range and silence the Arisen, requiring you to go and revive them one by one while avoiding his attacks, since you're probably the only target left.
*** The other is a grab with its right hand: if it grabs the Arisen, it throws you on the ground for massive damage, and if it grabs a Pawn, it takes control of the Pawn until said Pawn dies (to cure it, you must kill your own Pawn). To avoid the possession, you have to either hit the arm holding the Pawn until you deal enough damage to release them, or hit it somewhere else until it staggers (usually when a horn breaks). However, the dire dragonkin (Firedrake, Frostwyrm and Thunderwyvern) from [[UpdatedRerelease Dark Arisen]] cannot be damaged anywhere but on the heart, so you MUST hit the heart until it staggers, which only happens two or three times per fight, and the Firedrake loves spamming this attack.
* ThatOneLevel: The Chamber of Fate room in Everfall contains a Chimera, a Gorechimera, and a Lich. Normally, this wouldn't be so bad, except that the Lich likes to summon the aforementioned DemonicSpider Hellhounds. This could in turn cause you to get severely overwhelmed, so better have those Wakestones you've been collecting, [[TotalPartyKill you are going to need it.]]
** The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing ''almost 10 pounds'', and no you ''can't'' bring one or some to the questgiver at a time. You have to collect ''fifty pounds'' worth of items in one go. This is a ''nightmare'' if you're already bogged down by your armor and materials.
** With the new expansion, Bitterblack Isle is now in an entire league of its own. Special mention goes to the multiple areas that A: are flooded, B: are pitch-black, necessitating the use of a lantern, and C: spawn monsters that constantly try to knock you down (being knocked down into water will extinguish the lantern).
* ThatOneSidequest: Trials and Tribulations becomes this if you [[spoiler:try to find Fournival innocent. First, there's the petitions; Synome won't give you hers if failed her escort quest and if Fedel's other quest is active, neither will he. Reynard can provide fake affidavits to replace the missing ones, of course... unless you didn't rescue him at the beginning of the game or you've already completed his sidequest. And the last piece of evidence? Potentially already turned in for a noticeboard quest, unless the player was GenreSavvy enough to make a forgery beforehand. If you accidentally turn in one scrap of evidence that he's guilty, there's a slim chance he'll be convicted regardless of how much evidence regarding his innocence you provide. Did we mention that you only have ''four days'' to collect everything?]]
** Speaking of which, the related Escort Duty quest for Symone can be hairpulling if the player is unprepared. If every one of Symone's exacting demands aren't met perfectly, especially the infamous footrace segment (she can't have too much of a lead, you can't beat her, and you can't bump into her), then the player could potentially lose out on the valuable Golden Idol reward. Oh, and if you find Fournival guilty, this quest is gone forever without warning.
** Reynard's quest, Search Party. First, you have to buy something from his shop a certain number of times before he even offers the quest, which must be repeated between every stage of the quest. Then you have to find progressively rarer items for him, topped off by finding all the pieces of a journal that is scattered across Gransys [[GuideDangit with no in-game hints to their location at all.]] When you're not running around the countryside looking for the quest items, you're running around and looking for Reynard, as he can suddenly decide to move to any one of five different locations at random.
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