* AccidentalInnuendo:
-->'''Kat''': It's funny, I expected it to be bigger. A lot bigger.
** She's referring to the Virility Factory by the way, which she explored in Limbo as a child.
* AlternativeCharacterInterpretation: While there is no debate that Mundus is [[CardCarryingVillain an asshole]], but there has been some debate as to the degree of his villainy. Some regard him as being NecessarilyEvil, but nonetheless a Selfish Neutral seeking to profit from his scheme because of Humanity's [[HumansAreBastards inherent]] [[HumansAreMorons nature]], while others see him as only barely avoiding being pure evil (with using humans as livestock) by way of PragmaticVillainy. The [[BlackAndGrayMorality black and gray]] nature of the game makes it all the more contentious an issue.
* {{Anvilicious}}: Everything wrong with Limbo City is literally the result of a demonic banker enslaving humanity through biased media, junk food, and debt. The parallels are not so much drawn as they are gouged.
* AuthorsSavingThrow: The Definitive Edition re-release, which removes a lot of the {{Scrappy Mechanic}}s that made the game derided among longtime ''Franchise/DevilMayCry'' fans and changes the playstyle to be a lot more like previous games, as well as new alternate skins for Dante, including his [=DMC1=] design.
* BaseBreaker: Dante's new character design and backstory. Fans either like the change of pace or absolutely despise it.
** By extension, the [=DmC=] versions of Vergil and Mundus are also this.
* BreatherBoss: Most bosses except the final one, [[spoiler:Vergil]], are this. Certain regular enemies pose a bigger challenge than the bosses.
* BrokenBase: Fans are either glad to see a reboot for the series, or hate every last thing that's been changed. Compounded by the fact that a ''lot'' of the reboot's fans openly dislike or even hate the original series and characters, especially when it comes to the original Dante's bombastic persona. This [[CriticalDissonance extends to the critics]]. It's not just that the reboot broke the base, it's that the reboot attracted [[FanHater Fan Haters]] with ''very'' different tastes and sensibilities who otherwise would never bother with the franchise.
** There's a small faction who also wished that the Dante shown in the TGS 2010 trailer, with the scrawnier, bruised look, and the smoking habit, remained on the basis that it would've been interesting to see how ''that'' Dante would've developed. Changes were mostly made to sate the old fanbase, but even that wasn't enough to do so.
* CatharsisFactor:
** The game encourages you to torture the smaller demons, and taking out a larger one with a well placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
** What is the most effective weapon to use against [[spoiler:Bob Barbas]]? [[PowerFist The Eryx]].
* ContestedSequel: One positively dripping with the drama of the initial release. Fans call it a fun, accessible title with great art direction, a protagonist that actually develops and grows rather than remaining the same bland action hero, and a story that's more than a somewhat-confusing ExcusePlot. Anti-fans, beyond the [[TheyChangedItNowItSucks usual, and dismissable, criticisms of the changes for being changes]], criticize the gameplay, which is much easier than previous titles and lacks the depth of DMC 3 and 4, a story that's very [[{{Anvilicious}} ham-fisted with its themes]] to the point of being [[{{Narm}} difficult to take seriously]], and that the drastically-altered characterization of the leads, particularly how Dante starts the game as a tool without any of the charisma or likability of the original version (bar DMC 2), and takes time to become more heroic, all drain a lot of the fun from the experience.
* CriticalDissonance:
** Critics have generally been very positive about the game, while some fans of the previous ''Devil May Cry'' games did not like the changes made (particularly the characterization of Dante and Virgil) The [[http://www.metacritic.com/game/xbox-360/dmc-devil-may-cry metacritic score]] says it all.
** The reverse happened with the ''Vergil's Downfall'' DLC; old school fans liked it more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed it for those same reasons, which just goes to show how different the tastes of these two groups are and how polarizing the game is.
* CrowningMusicOfAwesome:
** [[http://www.youtube.com/watch?v=5L483Nze40U&feature=player_embedded "Nothing Helps", by ONE OK ROCK]], the game's ImageSong.
** [[http://youtu.be/dqey8RWSPXQ Barbas' Theme]] is ''amazing'', and fits in perfectly with [[spoiler:your boss battle against him. The 'news theme' starts as [[ItMakesSenseInContext you're running into the television towards him]], the heavier music plays when you're inside the 'live' news story, and the rest is playing while you're facing off against Barbas himself.]]
** Pretty much all the music {{Music/Noisia}} and {{Music/Combichrist}} did for the game is awesome, along with the latter's tracks from their previous albums, such as "Get Your Body Beat" and "Never Surrender".
* DarknessInducedAudienceApathy: What upsets many of the old fans is that few of the characters do much to seem initially likeable. Though they reveal further depths of character as they go on (especially Dante, whose development as a character is essentially the story's primary arc), their first impressions make it harder to get invested in their doing so.
* DesignatedVillain: [[BrokenBase Some]] [[DracoInLeatherPants see Mundus this way]] - banishing Sparda forever and ripping out Eva's heart before eating it may have been a horrible fates to inflict, but they were a blood-brother-turned-traitor and a sworn racial enemy, respectively. And doesn't he have a right to be angry when Dante taunts him over the death of his child? What makes it divisive was that he did all this right in front of Dante while he was a small child.
* DracoInLeatherPants: Mundus is a major recipient of this. Some genuinely believe that humans are better off with his rule than without, completely ignoring the fact that humans were being burnt alive, locked in eternal thought-prisons, slowly poisoned, and casually massacred by him - purely because Dante is initially kind of a jerk. Not to mention brutally murdering Dante's mother right in front of him.
* DudeNotFunny: When Dante is told that a mission might be rough, he replies with "[[DoubleEntendre I like it rough]]", to which Kat is unamused at his attempt at humor. Later revealed [[RapeAsBackstory details of her backstory]] make this a bit of a FunnyAneurysmMoment upon a second viewing.
* EnsembleDarkhorse:
** Bob Barbas has a fair amount of popularity thanks to his hammy performance.
** Phineas, for being an example of a kindhearted demon, which was a major theme of the original series.
** Drekavac also has also received positive appraisal in spite of only being a [[RecurringBoss recurring]] [[KingMook mini-boss]] who has no lines, no backstory and no characterisation.
* GameBreaker: Using Devil Trigger and Demon Evade, Sucubbus can be defeated in [[http://www.youtube.com/watch?v=V4EWDapQzkE 3 hits.]] Using Demon Evade, Devil Trigger, and Overdrive results in the most anticlimatic boss fights. Even Mundus can be defeated [[http://www.youtube.com/watch?v=3QVH_rAKvzw in 11 hits.]]
* GoddamnedBats: A few enemies particularly stand out as being irritating:
** Fire and ice enemies at the same time. As they can only be hurt with demon or angel weapons respectively, if one gets in the way while you're attacking the other, you'll be staggered instantly.
** The harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.
* HeReallyCanAct: While the acting in this game is already solid, if not stellar, David de Lautour gets some bonus points during Vergil's Downfall. He can portray Vergil's descent into madness, and fall from grace pretty well and scarily.
-->'''Vergil''': Where are you going...Stop running, Dante!
** Tim Philips gets a few points in the game's more somber scenes. [[spoiler: Missions 12 and 20 (in the original ending, not the Definitive edition) are pretty noteworthy.]]
* HilariousInHindsight: The Capcom USA producer for this game, which is basically ''[[Franchise/DevilMayCry DMC]]'' [[XMeetsY meets]] ''Film/TheyLive'', goes by the name of Alex Jones which is coincidentally the [[NameIsTheSame same name]] of [[https://en.wikipedia.org/wiki/Alex_Jones_(radio_host) another individual]].
** In ''Anime/DevilMayCryTheAnimatedSeries'', which came out in 2007, Dante was frustrated having to deal with debt he owed while operating the Devil May Cry Detective Agency. In this game, debt is the method that Mundus uses to keep people ranging from average citizens all the way to Heads of state under his control.
** This Continuity's iteration of Vergil, voiced and motioned captured by David de Lautour, is part angel. Back in nineties on XenaWarriorPrincess, de Lautour played an angel.
* ItsEasySoItSucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, and the boss fights requiring less skill and strategy than in the previous entries.
** Strangely enough, in DMC 3 and 4, most enemies are also helpless with air combos.
*** In DMC3 and DMC4 it's because getting demons in the air and then keeping them there is the real challenge, especially when you have a lot of enemies attacking you and several attacks that will knock them back to the ground when the wrong move is made. It's also a matter of timing to launch them into the air. In DmC, the ability to launch them in the air by just pressing the O/B buttons makes it far too easy to spam air combos.
*** It can also be noted that the aerial combat in this game was heavily promoted on.
* MemeticMutation:
%%** [[http://www.youtube.com/watch?v=fc5f-jm-O44 Fuck You!]]
%%** Mom said it's my turn to play
%%** "Hey Bob! Put a spin on this!"
** "Mexican Donte", the end result of [[https://www.youtube.com/watch?v=TPKHxbOg19s different BGM, the Spanish audio track, and some changes to Dante's character model]]. Allegedly more charismatic than Ninja Theory's intended version.
* MisBlamed: As noted by the ExecutiveMeddling entry on the Trivia page, some of the changes made were at Capcom's insistence to Ninja Theory that they "go crazy with it."
* MoralEventHorizon:
** Half of the stuff Vergil does is a slow descent across the line: [[spoiler:Not caring about Kat's safety, shooting Lilith and her child when she was completely defenseless, his plans after Mundus' death, and his "revenge" in the DLC chapter.]]
* {{Narm}}:
** Thanks to MemeticMutation, Dante and Succubus' trashtalk approaches NarmCharm territory.
** In the DLC, Vergil's screams of pain during gameplay can be hilarious.
* NoSuchThingAsBadPublicity: The controversy over this game caused an upsurge in the original series' popularity.
* OlderThanTheyThink:
** One detail of [=DmC=] Vergil's personality that has been noted/criticized is him belittling humans as being as [[HumansAreMorons stupid]], [[HumansAreBastards murderous]] hypocrites. Despite claims that this is a distortion of his character, Vergil being a misanthrope was very much an aspect of his classic iteration in ''Devil May Cry 3'' - there was a reason he and Dante weren't on the same side. It was, then as now, a contrast with his [[KnightInSourArmor brother]], who had an [[RousseauWasRight optimistic view of humanity]] and opposed Vergil's [[JadeColoredGlasses hierarchical]] "{{might|MakesRight}} [[TheSocialDarwinist controls everything]]" [[ByronicHero ideo]][[{{Ubermensch}} logy]].
** Also some details of this continuity, such as this Dante's dark hair and this version of Vergil using firearms, had already occurred in the non-canon Devil May Cry 1 novel. The former is that Dante, while using the alias of "Tony Redgrave" at the time, dyed his hair brown to keep his past/heritage hidden. Vergil, posing as Gilver, used a shotgun against Dante in one encounter. Some observers even believed that the game would be an adaptation of that novel, but it was eventually shown to be {{Jossed}}.
** In regards to Poison the Succubus, there are several people who don't realize that succubi ala [[VideoGame/{{Darkstalkers}} Morrigan Aensland]] are a [[NewerThanTheyThink recent invention]]. In the original myths and medieval demonology texts, they were hideous beings that used {{Glamour}} to appear as [[EnthrallingSiren beautiful women]] to seduce men in their sleep—thus, an accurate Succubus.
* OnlyTheCreatorDoesItRight: Some fans wrote the game off for being a [[ContinuityReboot reboot]] developed by Ninja Theory instead of by an in-house Capcom team -- despite Capcom being the ones who suggested Ninja Theory develop the game.
* PlayerPunch: [[spoiler:At the end of Mission 12, Dante is desperate to help Kat, who is on the verge of being captured by Mundus's SWAT forces and is terrified. With Dante on the other side in Limbo, all he can do is give Kat some instruction on how to seem non-threatening when the SWAT team breaks through the door. But as soon as they do they shoot her anyway on sight (albeit nonlethally, although they enact some police brutality for good measure), leaving Dante to curse his inability to do anything in his current state]].
* PolishedPort: No matter which side of the controversy you put yourself at, one thing is clear: The guys at QLOC did one hell of a good job when working on the PC port of ''[=DmC=]: Devil May Cry'' (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and there is also the fact that the game is actually playable and doable, even on higher difficulties, with keyboard and mouse, without control issues of any kind, very much not what you would expect of a spectacle fighting game. Not to mention that it can be played at 1080p and at 60 fps. Though only time will tell if there will be a PC port of Definitive Edition, which has the 1080p/60fps bonus ''and'' tons of extra contents.
* RonTheDeathEater: To go with DracoInLeatherPants, of course. Meta example in that Dante gets this [[HeroWithBadPublicity In-Universe]] and out. Some critics, particularly those who dislike the reboot, took some of [[UnreliableNarrator Bob Barbas']] [[MaliciousSlander talking points]] about Dante being a "disgusting, degrading, and generally nauseating" person with "a history of physical violence and a known sexual deviant" [[MisaimedFandom at face value]].
* ScrappyMechanic:
** The absence of a hard lock-on function makes the aim for guns, grapples, and dash attacks a bit dodgy. This also makes dash attacks like Stinger harder to execute, as you have to tap the left stick in a direction twice instead of simply holding it towards the enemy you're locked on.
** The Devil Trigger is a GameBreaker. It freezes enemies, giving them no chance to pose a challenge, while also throwing them up into the air, limiting the combos that you can perform.
** Cutscenes ruin the flow of every BossBattle.
** The iconic taunt button was removed.
** There are no directional inputs.
** The style meter is based more purely on damage, which makes building up SSS a matter of mashing heavy attack with the strongest weapon.
** A good number of people found that the Demon Weapon/Angel Weapon system was almost completely unnecessary. There aren't any heavy Angel weapons or light Demon weapons, and the game's combat favors heavy weapons a lot -- the Arbiter pretty much blows away every other weapon in the game, so you only ever pull out an Angel weapon for the stuff that absolutely requires them.
*** Arbiter is powerful, but extremely slow. It leaves Dante extremely vulnerable after each swing, not to mention each attack that connects knocks the enemy back by a mile away. It's worst flaw the lack of combo potential, which is where all the other weapons come in. Angel weapons are for fighting groups of enemies, so it wouldn't make much sense if there were ''heavy'' angel weapons, and ''light'' demon weapons would just break the game.
** The Lock-On, Devil Trigger, and Style System, among other general gameplay changes, would then go on to be fixed in the Definitive Edition, along with a complete rebalance of the game via Hardcore Mode. This was most likely done to encourage sales of the game among older fans who didn't buy the seventh generation version.
* SpecialEffectsFailure:
** Dante's hair, funnily enough. Most of it is textured directly onto his head, with only the top and a little down the back as an actual mesh. Normally, this isn't an issue, but there are some sequences where the two parts of his hair react ''very'' differently to certain lighting conditions (such as the cutscene where the Hunter breaks through the funhouse mirror), resulting in scenes where it looks like he's ''bald'' except for the longer parts of his hair.
** The coat animations are done by hand instead of the physics engine, resulting in it awkwardly snapping back over Dante's legs whenever he stops. However, this only occurs in segments where Dante restricted to walking.
** The Classic Skin also has a much lower res texture for Dante's bare chest than the rest of the skin.
* {{Squick}}: The demon Poison physically exemplifies this trope. It gets worse knowing that [[spoiler:there's a soft drink made from her abdomen's secretions that's sold to the oblivious human populace.]]
* StrawManHasAPoint: While Mundus is [[CardCarryingVillain an unmistakably evil asshole]] who could not care less about humanity except as livestock, and whose few redeeming qualities are out of [[PragmaticVillainy pragmatism]] rather than [[EvenEvilHasStandards having any standards]], the anarchy that Dante and Vergil are fighting for, [[WordOfGod according to Tameem Antoniades]], is not a viable alternative. To quote the philosopher Ibn Taymiyya, "Better sixty years of tyranny than one night of anarchy."
** Although [[spoiler:Vergil isn't fighting for an anarchy either]].
* TaintedByThePreview: The initial previews, which focused largely on Dante's redesign, were panned by many fans of the series.
* TakeThatScrappy: Bob Barbas's Raptor News commentaries on [[BaseBreaker Dan]][[ReplacementScrappy te]] could be seen as this, which perhaps also contributes to Barbas's EnsembleDarkhorse status.
* TheyChangedItNowItSucks: Pretty much every aspect of the game was attacked by some of the more zealous fans, including the following:
** Dante and Vergil's new character designs and backstories.
** Being a ContinuityReboot[=/=]AlternateContinuity in general.
** The {{Music/Noisia}} and Combichrist helmed soundtrack.
** The use Unreal Engine 3 instead of Capcom's MT Framework game engine.
** Dante being a former smoker.
** The increased use of profanity.
** Running at 30 frames per second rather than 60 on [=PS3=] and 360.
* UnintentionallySympathetic: Lilith was obviously not intended to be 'nice', but [[spoiler:after seeing her fearing for her and her babies' life, and then seeing her reaction to Vergil shooting her stomach to kill her child, a few players felt sorry for her.]]
* VindicatedByHistory: To some extent. While the game hasn't reached the iconic status of the original series, the hate for it has largely died down, and most people agree that it's still a worthwhile game on its own -- even moreso with the [[UpdatedRerelease Definitive Edition.]]
* {{Wangst}}: Vergil in the Vergil's Downfall DLC. He spends the entire DLC complaining about how everything went wrong and blames Dante for everything and ends up whining about how their mother loved Dante more then him.
* WhatDoYouMeanItWasntMadeOnDrugs: ''[=DmC=]'' features, among other things, soft drinks made out of giant monster puke, fighting ''inside'' TV broadcasts, and a living city that warps itself to try and kill you.
* WhatDoYouMeanItsNotPolitical: The cultural satire is not subtle, but nor is it the game's primary focus -- just part of the bombastic, over-the-top and silly window dressing. The plot is largely a character story.
* WhatMeasureIsANonBadass: Poor Kat seems to get thrown into the [[YuYuHakusho Keiko]] and [[VideoGame/TheKingOfFighters Yuki]] club by the haters utterly ignoring the fact that she endured similar torments to Dante but without his supernatural resilience and [[spoiler: successfully holds out under Mundus's torture to protect Dante and Vergil, then goes on to give them a detailed interior plan of the building she was held in after her rescue as well as specifics of how to get around security.]]
* WinBackTheCrowd: After the [[TaintedByThePreview backlash following the game's initial announcement]], previews slowly tried to win series fans back over by showing off the combat, boss battles, new environments, and fan favorite characters like Vergil. [[InternetBackdraft Reactions remained mixed]].

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