* AccidentalInnuendo: Kefka to Firion:
--> "Eeeeeew, aren't '''you''' hot?"
** The original line from the Japanese game ''literally'' meant hot: Firion carries a lot of weapons around, so, yeah, one would assume he'd be a bit sweaty under their weight.
** And then his EX Burst. If you take "titillating" at its literal meaning, then Kefka isn't just having fun destroying things: he's getting off on it!
** The Bartz and Exdeath Manikins are called "Fallacious Wanderer" and "Fallacious Tree". That second one is ''begging'' for bad "wood" jokes.
** Or the following exchange between Onion Knight and Terra:
--> '''Onion Knight:''' "Take a good look at your enemy's equipment before a battle."
--> '''Terra:''' "...Hehe."
** He goes on to deliver this gem... Anyone who's not looking at the screen when the line is said, and some people who are, will probably collapse in a laughing fit.
-->'''Onion Knight''': "I've got something they don't, ''right here'', [[LampshadedDoubleEntendre if you know what I mean!]]"[[note]]He is, of course, pointing to [[InsufferableGenius his head]][[/note]].
** Keep in mind Kuja is the one wearing the ThongOfShielding and looks [[DudeLooksLikeALady highly effeminate]]. Why did they have to name two of his attacks "Snatch Blow" and "Snatch Shot"?
* AlternateCharacterInterpretation: After fighting with Terra in Shade Impulse, Kefka claims that "destruction is what makes life worth living", which prompts Terra to think that he tried to fill his "broken heart" with it. Contrast his original game, in which after [[LonelyAtTheTop ruling the world for a year]] (coupled, possibly, with the knowledge in the back of his mind that, despite his power, he was still a mortal man) convinced him of life's ultimate futility, followed by the heroes' [[WorldOfCardboardSpeech self-help book speech]] and complete refusal to accept his nihilist stance prompted Kefka to try to destroy everything in order to prove his point. He more or less went from destroying everything because he didn't see the point of life, to destroying everything because he thinks ''that's'' the point of life.
* AntiClimaxBoss: The five final bosses of the ''012'' storyline in ''Dissidia 012'' are not that much different from any other opponent you've faced. The first four are proportionally as strong compared to your party as they were the first time you fought each of them, possibly weaker depending on your level grinding, and just have larger movesets and more HP. They have custom boosters that do afford them genuinely dangerous abilities, but two of them only get those effects after 90 seconds pass in the fight, and you can kill them long before that, while the other two have their effects trigger depending on their distance from you, but the AI isn't smart enough to recognize it should stay away from/keep close to you to get the benefits from those boosters. The fifth opponent ''could'' be genuinely difficult, as he's Level 39 and you're probably no higher than 30, which would hypothetically give him much higher stats all-around. However, he has no weapon, a shield that ''lowers'' his defense, and only Level 1 armor, and thus in comparison to the first four opponents the only stat advantage he has on you is his higher Bravery, the other stat advantages he could potentially have are deliberately handicapped. All in all, the handful of Elite and Expert Battle Pieces in the gateways (including the Level 35 one just before the final gateway) throughout the 012 stories will probably provide more challenge.
* AuthorsSavingThrow: Kuja's entire story arc was rewritten from the original game to bring his personality more in-line with his ''Final Fantasy IX'' incarnation. [[spoiler:He's initially bored with the cycle and plans to betray Chaos and help Zidane take him down, and he's on good terms with Zidane too. Then [[ManipulativeBastard Kefka]] got wind of what he was plotting, ruined his schemes, and played with his memories to tweak his personality and make him into Zidane's ArchEnemy again.]]
** Cloud and Sephiroth's conflict in the original game was fairly shallow, Sephiroth seemingly manipulating Cloud only to prove he can and Cloud being disinterested in fighting without good reason. The prequel explains that Sephiroth makes a point to track down and fight Tifa and Cloud so he can get his memories back, and Cloud has been through several cycles and retains his memories of them, so he knows that the war is pointless. His reluctance to fight is a leftover trait of that, even if he lost his memories after the 12th cycle, and Sephiroth remembers Cloud has no interest in the war and manipulates him so he can get the battle he's looking for.
** While Terra is a much weaker character in the 12th cycle compared to ''Dissidia'', in the 13th cycle she's far stronger, having more of a mutual companionship with the Onion Knight instead of having to be protected by him, and toughening up her resolve sooner, resulting in a character arc with a lower starting point but a higher ending point. They didn't change any of the ''voiced'' cutscenes for Duodecim, but the text-based cutscenes in Terra's storyline were changed to fit this new interpretation.
* AwesomeEgo: Jecht would have you know he's the best fighter in the world. [[MemeticBadass Most fans would concur]].
* BadassDecay: Chaos is a much less dangerous foe in ''Dissidia 012'' than in ''Dissidia'', ironically through no fault of his own; he's the same boss he was in ''Dissidia'', just a couple levels lower and thus having minor stat losses. However, the player now has Assists, EX Revenge, attacks are mastered quicker so it's more likely they have HP links, and most decaying of all, the final battle is treated as a party system. As a result, the player gets five party members to fight Chaos, and when one falls, the next one steps in; in ''Dissidia'', you had to fight all three forms with one character, and if they died, that was it, you lose.
* BrokenBase: Some fans were outraged at the "psycho clown" approach taken to Kefka in ''Dissidia'' (which is ironic, given the fact that one of his {{fan nickname}}s is the psycho clown), while others believe he was portrayed perfectly. Of course, opinions on how faithful Kefka's characterization is dependent on how you think he was in the original game.
* CatharsisFactor: The entire concept of the game lends itself well to this, given that it lets you beat up on your most hated ''Final Fantasy'' characters with your favourite characters. Game mods and model hacks only increase the possibilities, especially since it's possible to pose certain character models in other models' animations. [[http://omg.wthax.org/568732465.jpg This picture]], using the Aerith model with Tifa's animations, epitomizes the potential.
** Heck, the ability to use Aerith as an Assist in general. Admit it, you've gone looking for a video of Sephiroth dying to Holy, assuming you didn't try it yourself that is. Bonus points if he tries to use Hell's Gate on her and you manage to stop him somehow (even more bonus points if you do so with Cloud). And let's not get into the fact this game has all three members of the ''Final Fantasy VII'' Love Triangle, plus Sephiroth and whatever crossover pairing you like, [[DieForOurShip waiting to fight each other in any combination you wish]].
** One popular mod is to use Aerith's model on Terra or Yuna with her original dress, her Crisis Core dress, or her Amano design. This results in a playable Aerith kicking [[http://www.youtube.com/watch?v=MobyxgUKlCA Sephiroth's ass]], [[http://www.youtube.com/watch?v=1kjuAoqLmvI Cloud's]] and [[http://www.youtube.com/watch?v=PFa1U78xvVU Jecht's]].
* CharacterTiers: Yes, the [[FlameWar debate]] on which character matchups put who in what tier are still raging -- but actually, the tiers for [[AssistCharacter assists]] are actually pretty clear and well-accepted. Kuja and (maybe) Sephiroth are generally considered best, with Jecht trailing as third. Sometimes Gilgamesh and Cecil make appearances in more unusual builds, as well. Everyone else is generally considered good only for diversion, not serious play.
* CompleteMonster:
** As in his original game, Kefka. He once again takes control of Terra's mind, this time making her fight the other Warriors of Cosmos, taunts and mocks her reluctance to fight and her amnesia when she cannot remember doing these things, and when she resists his control he tortures her into submission via electrocution. With Kuja, he [[spoiler:rewrites Kuja's memories to make him into a more willing tool of evil after he overhears Kuja wants to change sides, and it's heavily implied he's corrupted his memories before.]] He also [[spoiler:pulls a YouHaveFailedMe on the Cloud of Darkness, killing her at the end of the 12th cycle for telling Laguna where the Manikins come from, and manipulates Cloud and Sephiroth into conflict to motivate Cloud's HeelFaceTurn as a result of learning Cloud is tired of the war and disinterested in fighting.]] Through all of these acts, he retains his original incarnation's glee at causing destruction and chaos and finds it fun when he gets to fight other characters and cause them pain.
** In ''Dissidia 012'', Shinryu is revealed as this when the full storyline is revealed. [[spoiler:He aids Cosmos, Chaos, Cid and Garland in creating the cycles of war, which cause countless amounts of pain and violence among the summoned warriors, solely because the four have offered him power if he helps them. When Cid intervenes at the end of the cycles, Shinryu punishes him for not being neutral as was agreed, a petty act because the cycles were over whether Cid intervened or not, he just wanted to save the heroes. Shinryu's punishment is to trap him in a nightmare world where Chaos becomes AxCrazy and kills everyone, forcing Cid in the nightmare world to seal himself and Cosmos away for protection. This illusion throws all of Cid's goals and hopes into his face and twists them into mockeries of his desires, and he would have been trapped there forever if warriors hadn't entered the dream world to free him. Finally, at any time he may simply decide that when a warrior dies, he won't revive them in the next cycle, as he gets strength and memories from their battles and won't revive them if he thinks the power he'll gain from further fights involving them isn't worth the effort to bring them back.]]
* ContestedSequel: ''Dissidia 012''. On the one hand, the story arc is stronger, the gameplay more complex, and there's more characters, with many returning ones being buffed to be more formidable. On the other hand, the game is largely an ExpansionPackSequel with little originality compared to the first one in all areas, the Assist system makes many characters overpowered by virtue of being able to charge their Assist quicker than others, and most ChargedAttacks (and characters that would otherwise rely on them) are now an invitation to get an Assist in the face while you're defenseless, and the numerous gameplay nerfs perhaps go too far.
* CrackPairing: Cloud Of Darkness and Exdeath, mainly due to their fascination with '''[[MemeticMutation THE VOID]]'''.
* CreatorsPet: An ironic case considering it could be due to fan popularity. But for anyone who's not a die-hard fan of ''VideoGame/FinalFantasyVII'', the cast from that game ends up feeling like this due to how much attention it gets. In the first game, [[SpotlightStealingSquad Sephiroth is the first villain to be announced and Cloud gets saved as a last big surprise]] ([[IKnewIt like no one saw that coming]]), and for ''Duodecim'', the director has stated he wouldn't have made the game if Tifa wasn't included, Cloud's fourth outfit was (with [[DistaffCounterpart Lightning's]]) the first one revealed. That's without mentioning that, even if only as an AssistCharacter, ''VII'' is the only game with four characters present thanks to Aerith's inclusion.
** To top it off; ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyIX'', the games more popular with people who aren't into ''VideoGame/FinalFantasyVII'', don't get ''any'' new characters added to the roster in the sequel, while ''VII'', ''VIII'', ''X'', ''XI'', and ''XII'' do. ''VI'' and ''IX'' ''do'' at least get new stages, which ''IV'', ''V'', ''VII'', ''VIII'', and ''X'' don't because they get new characters.
** Lightning is getting similar treatment from the developers, to the extent that people are claiming that she stole Warrior of Light's role as the de-facto leader of Team Cosmos, despite not interacting with most of them and only appearing in 12th Cycle storyline.
** Firion in the first game due to him and his "dream" being brought up in just about every other story in Destiny Oddyssey.
** Vaan in ''Dissidia 012'' combines AmericansHateTingle with GermansLoveDavidHasselhoff. He takes the role of protector to Terra by fighting, defeating, and helping her escape from Kefka, two characters that Western audiences love. This also has the effect of lowering the value of the Onion Knight's friendship with Terra in the next cycle ([[NotWhatItLooksLike if viewed the wrong way]], which is understandably easy to do), making him seem a substitute for Vaan to many.
*** His treatment of Onion Knight isn't very impressive either. The Onion Knight prefers to be treated as an equal by the other warriors, and he is, to everyone ''except'' Vaan who talks down to him, encourages him to not work as hard as the "adults", and either ignores or doesn't notice the Onion Knight's paper-thin requests that he knock it off.
** Kain gets this too. Nomura also showed great desire to put this character in the sequel and he spends half of his screentime (DLC included) backstabbing his comrades just to be EasilyForgiven.
* CrowningMomentOfHeartwarming: [[spoiler:The aftermath of both Tidus vs. Jecht battles.]]
** [[http://www.youtube.com/watch?v=3Z-9G9PXXMU Getting the Moogle with Terra]]. All together now: "Aaawwww..."
** The credits. [[spoiler:HOLY SHIT IT'S CORNELIA CASTLE. With exactly the same background still as the very, very first ''Franchise/FinalFantasy'' credits sequence]].
* CrowningMusicOfAwesome: A given, considering it's ''AwesomeMusic/FinalFantasy'' we're talking about here.
** "Cosmos". And the Chaos Battle Theme. And "The Messenger" (from the OST). And of course, the Villain Victory Fanfare, [[DarkReprise a darker version of]] the regular Victory Fanfare.
** Heck, most of the soundtrack is this, since most of them are remixes or original versions of already great music. YMMV on whether some remixes are better or worse than the originals.
** [[http://www.youtube.com/watch?v=zmo584truz8 "Cantata Mortis & God in Fire"]] combines Square-Enix's two favorite musical stylings -- OminousLatinChanting and ThePowerOfRock -- and plays during the battle with the BonusBoss. You don't get more awesome than that.
** The trailer music for Dissidia 012 MUST be mentioned!
* DemonicSpiders: The world map in "Confessions of the Creator" is populated with strong Manikins like Golbez, Garland, and Kuja. The attacks they use to initiate battle are hard to predict and dodge, so you'll need to be quick to get first strike on them. And then ''in'' battle they're Level 123 and thus will have several thousand Bravery, over 10,000 HP, top-grade equipment and accessories, and they're fond of the Ultima Weapon and Omega summons, either of which can completely ruin any game-winning final blow you're preparing. The saving grace of these battles is that you can use your entire party to fight them in turn and will be fully healed afterwards since you're fighting on the overworld. But it gets worse -- in the actual gateways, they're just as powerful, and you don't get the luxury of a first strike or being able to use your entire party without consequence.
* DesignatedHero: Warrior of Light and Kain in ''Dissidia 012'' keep backstabbing most of their allies so that they wouldn't fight the mannekins. The two are EasilyForgiven even though Lightning and the other survivors don't approve their methods and never receive karmic backlash.
** Unless you count Kain basically dying before the 12th cycle is finished, and the Warrior nearly dying himself (he would have if Cosmos hadn't interfered), {{Karma}} perhaps?
* DracoInLeatherPants: Sephiroth, [[VideoGame/FinalFantasyVII just]] [[VideoGame/CrisisCore as]] [[KingdomHearts always]], but his status as one flies over the head of [[VideoGame/FinalFantasyXII Penelo]], [[LampshadeHanging who simply does not understand]] [[EvilIsSexy his]] [[EvilIsCool appeal]].
* EnsembleDarkHorse: In general, most characters are this, due to every game having its fans. ''Duodecim'' takes it even further, as due to the main heroes and villains being already in, most of the newcomers are fan-favourites. However, one character is notable for being primarily popular ''because'' of ''Dissidia''...
** Exdeath, thanks to [[NarmCharm particularly hilarious writing]], his [[LargeHam hammy speeches]] about '''[[MemeticMutation THE VOID!]]''', and (more or less) the fact that you're brutalizing the most famous faces of ''Final Fantasy'' history with a ''[[WhenTreesAttack tree]]'', Exdeath has amassed a fanbase rivaling Sephiroth and Kefka. For a formerly-unmemorable villain from a not-so famous title in the series, that is ''amazing''.
*** He now has his own [[http://www.youtube.com/watch?v=VuZgMvqIhcY fan game:]] ''[[{{Pac-Man}} Pac-Void]]''.
* EpilepticTrees: Exactly ''how'' ''Dissidia'' fits into the continuity of the main series is anyone's guess. The game's bonus storylines expand on ''Dissidia'''s universe while ''Dissidia 012'' makes it clear that the heroes are all the same characters as the originals called from their worlds to fight, but there's still unanswered questions.
* EvilIsSexy: Cloud of Darkness and Ultimecia for the guys, Sephiroth and Jecht for the girls.
** [[EvenTheGuysWantHim Also, Jecht for the guys.]] Don't lie, you know you would.
** [[DudeLooksLikeALady Kuja if you aren't exactly sure.]]
** Golbez's ''voice'' [[FetishFuel/FinalFantasy has been reported]] to induce StupidSexyFlanders in men (in addition to the expected results for women). One can only imagine what will happen when they combine it with his [[FinalFantasyIVTheAfterYears Man in Black]] [[ShirtlessScene attire]] for his 3rd costume in ''Duodecim''.
* FanPreferredCouple: Warrior of Light x Cosmos, Emperor x Ultimecia, Exdeath x Cloud of Darkness, Cloud x Terra, and Firion x Lightning.
* FashionVictimVillain: The Emperor. What is he even wearing? A... four pointed cape? With a translucent pink ShowgirlSkirt? Gold... is that armor? With CombatStilettos? And the... what is that thing on the center of the cape? And the ''hair'', and the ... ''horns''?
** Subverted by [[http://images4.wikia.nocookie.net/__cb20110127162737/finalfantasy/images/a/ac/DissidiaEmperor_3rdAlt.png his third outfit]] in ''012'', which looks ''a lot'' more befitting for one of his status. The hair still needs some work, though.
* FoeYay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... ''rather personal''. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only '''appropiate''' that this game may be the first one to get its very own ''article'' of [[FoeYay/DissidiaFinalFantasy Foe Yay]]!. Let's all go, ''yay!''
* FountainOfMemes: Pretty much ''anything'' Exdeath says ({{Mondegreen}}s included).
-->"Get the fruit!"
-->"Naive weekly!"
-->"TURTLE!"
-->"Tasty arrow...''is yummy''!"
* GameBreaker: The infamous "Exdeath Cheat" that, with the proper summons and equipment setup, allows you to take a character from level 1 to level 100 in ''one'' fight.
** To elaborate: this exploit relies on the fact that ExperiencePoints are assigned per hit, based on the amount of damage you do. So: you go into battle against [[CurbstompBattle a Lv.100 enemy]], let them max their BRV to 9999 by beating you up, use the Magic Pot summon to ''copy'' their BRV, and OneHitKill them for something like 300,000 EXP before multipliers. Technically, this works no matter who you fight, but Exdeath's peculiar play style makes his ArtificialStupidity easiest to survive.
** Certain tactics are infamous for snapping the game's challenge cleanly in half: Squall Beat Fang infinites, Golbez's many possible infinite combos, and Bartz EXP -> Brave Goblin Punch spamming come to mind.
** Firion's [[SuperMode EX Mode]] (Blood Sword) and Bartz's [[LimitBreak EX Burst]] (Spellblade [[DualWielding Dual-Wield]] Rapidfire) are both nods to gamebreakers in their original games.
** Exdeath himself is designed to ''be'' a GameBreaker if you master him. ...He's a BarrierWarrior MightyGlacier LethalJokeCharacter, with emphasis on the "Barrier", "Glacier", and "Joke" aspects, so [[DifficultButAwesome good luck with that.]]
** Kain's Jump attack. It's an HP attack that lets Kain dodge attacks, has Wall Rush for extra damage, he starts out knowing it, it tracks well, and it executes fairly quickly. The Game Breaker part comes in when Kain can charge Jump for vertical ''and'' horizontal reach, thereby presenting the problem of predicting exactly ''when'' to dodge because the time between the leap and the descent changes depending on how long Kain charged the attack. Oh, and once he's up in the air, most of the time you can't see him, so don't bother waiting for a visual cue to dodge, you've got to take your best guess. Perfect your usage of it and you can win battles just by spamming Jump.
*** DifficultButAwesome: You ''have'' to learn to charge it, because the standard timing is predictable and ''very'' easy to dodge.
** The now infamous Iai Strike build to turn your character into a GlassCannon. Set your character's level to 1, equip them with the Smiting Soul, Level Gap > 90, remove all their equipment and set them up with Weaponless, Armorless, Gloveless, Hatless, Level 1-9, and Large Gap in BRV (to note, this is one such combination, any set of six 1.5 boosters will do). The result is a character with a 99.9% chance of instantly doing Bravery damage to the opponent equal to their current Bravery when they attack, and since you're at level one, they'll begin with 9999 Bravery, which will become yours once you connect. Even [[SNKBoss Feral Chaos]] can be killed in under a minute using this set-up.
** Speaking of Feral Chaos, his ''Via Dolorosa'' HP attack. Spamming this attack during tournament play (if Feral Chaos is allowed in the first place) will earn you much hatred from other players.
* GermansLoveDavidHasselhoff: In America, the fandom has practically ''deified'' [[VideoGame/FinalFantasyX Jecht]] for the infamous "body of a bronzed god." In Japan, he's... just another character. Not ''un''popular, but not nearly as beloved.
** Whereas in Japan, Vaan is massively popular, and everywhere else he's one of the series' least popular characters.
* GoodBadBugs: The Link Glitch, also known as the Holy Glitch, which lets characters combo attacks in ways they shouldn't be able to and continue attacks that didn't hit as if they had.
* HarsherInHindsight: Tidus telling Jecht in the first game that he was "an ungrateful, selfish old bastard" while fighting him gets somewhat disturbing when Dissidia 012 reveals that Jecht's final actions as a Warrior of Cosmos was sacrificing his ''life'' to save Tidus' after the latter was mortally wounded in taking an attack on the Emperor that was meant for Yuna.
* HilariousInHindsight: [[http://www.gamefaqs.com/boards/197338-final-fantasy-ix/46275257?page=1 This Gamespot forum thread]] discusses hypothetical [=VAs=] for ''Final Fantasy IX''. One fan suggested Bryce Papenbrook as Zidane. One year later, after this game was released, guess who's voicing Zidane?
** Exdeath's third costume in ''Duodecim'' removes his helmet, revealing him to look like the main demon of his [[OneWingedAngel Neo Exdeath]] form. Yeah, [[http://grandchaossr.deviantart.com/art/Exdeath-s-face-152012505 one fan had the same idea about an entire YEAR before this game hit the shelves.]]
** Zidane's "What is that guy made of?" Line toward Garland in the 13th cycle? Well, his [[http://finalfantasy.wikia.com/wiki/File:Garland-ThirdEX.png new 012 alt]] takes off his armor... May also count as a HarsherInHindsight depending on your point of view.
** Though it may be closer to HarsherInHindsight, Firion's suspicion of Golbez and warning Cecil he can't be trusted takes an interesting spin in ''Dissidia 012'' when we learn [[spoiler:Kain was the one who offed him in the previous cycle. And Kain was doing so under Golbez's advice to boot, though Firion didn't know it.]]
** Also, Creator/DaveWittenberg voicing Kefka Palazzo, who is also a rival of Sephiroth in terms of fanbase, is especially (and hilariously) ironic when one remembers that he also voiced Yazoo, a remnant of Sephiroth, in ''Anime/FinalFantasyVIIAdventChildren''.
*** Speaking of Dave Wittenberg, Kefka's interactions with Terra will become especially ironic when he voices Captain Cryptic in the English version of ''VideoGame/{{Final Fantasy XIII-2}}'', where one of his quiz questions involves a steamy love affair, with one of the answers being Terra Branford, who is an actress in that game.
** Lightning's intro quote to Cloud in ''012'' is "I know what it feels like to be a tool". Considering what's become of her original game and her many spin-off appearances, the word "tool" can be taken to have a very different context.
* HoYay: It's what happens when you have an 4:1 male-to-female ratio in the cast.
* InternetBackdraft: Almost everything about Aerith. When she was announced, there were complaints about a character being Assist-exclusive, and ''Final Fantasy VII'' getting a fourth representative while other games were still stuck at two. There's also some complaints about having to pay for ''Prologus'' and the chance to use her. Then her alt outfits were revealed, and more complaining began over them being more inspired and interesting than the outfits of some of the playable characters. And once the game was actually out and people began to use her, it was discovered she has limited uses as an Assist -- Cure restores a bit of your Bravery and Seal Evil stuns the opponent to set them up for another attack, both things that a normal Assist with Wall Rush can do, while Planet Protector's invincibility has limited uses, and Holy is a ChargedAttack that takes so long to charge it's AwesomeButImpractical.
** The exclusion of new characters for FFVI and FFIX in Duodecim actually convinced some people not to purchase the game. Which makes it sadly unsurprising Square-Enix made no official statement or explanation about their exclusion until the game was released in Japan.
* ItsTheSameNowItSucks: Squall's gameplay seems to be heading this way in ''Duodecim'', having so far only ''one'' new Brave Attack that's apparently not worth even keeping over other moves. Made more evident by no move of him at all showing up in the trailers.
* JustHereForGodzilla: Many players picked up ''Dissidia'' for no other reason than the coolness factor of being able to play as their favourite ''FF'' hero in a fighting game. Other people just wanted to be able to play as Kefka, Sephiroth, et al, and were disappointed at the lack of Story Modes for the villains.
* LauncherOfAThousandShips: Squall and Terra ([[TheSmurfettePrinciple particularly the latter]]), either with one another or with the rest of the characters.
** [[GermansLoveDavidHasselhoff And in Japan]], Firion matches them both, possibly because of his HotBlooded nature and lack of a sealed love interest in his original game. And following behind him there's Bartz, with curiously growing popularity.
** More recently, pairing Cecil with anyone and everyone has become popular in the English-speaking fandom. The fact that he's the one canonically married hero doesn't seem to stop anyone.
** And, much like Terra in the original game, Lightning's inclusion in ''Duodecim'' has helped bolster her shipping popularity.
* LikeYouWouldReallyDoIt: So, both ''Dissidia'' and ''Duodecim'' star some of the most iconic characters in the franchise -- and in a few cases, their entire genre. When it was revealed that ''Duodecim'' was a prequel despite introducing new characters, many fans applied FridgeLogic and [[DoomedByCanon feared the worst]]. Others, though, cited the characters' iconic status, Square's general LighterAndSofter tendencies compared to other video game companies, and the games' status as {{Fanservice}} to the ''n''th degree, to reassure people that there was no way Square would really do it. [[spoiler:[[DownerEnding Guess]] [[TearJerker what?]] ''[[LastStand They]]'' ''[[BolivianArmyEnding did]]'' ''[[KilledOffForReal it]]'']].[[spoiler: ''[[UnreliableNarrator Maybe.]]'']]
* MagnificentBastard: The Emperor, before he becomes a SmugSnake in Shade Impulse. Garland is a likely qualifier too.
* MemeticMutation: ''Dissidia'' has perhaps inspired more memes than the rest of the series combined. To recap some of the most famous ones:
** You can thank Keith Ferguson for [[OohMeAccentsSlipping letting Gabranth's accent slip]] and giving us "Hatred is wot droives me!"
-->"Buy my sword! No, this paint!"
** In ''012'', we have Laguna's EX Burst declaration "The greatest attack ''ever''!" Thought not as famous, Lightning's "Thun-DAGA!" and Prishe's "Gimme a bite of ''spicy hot tacos!''" have also become popular.
** Leading up to ''012's'' release, the Emperor's new HP attack was known as "Melancholy Prison" from translations, then English footage revealed its name in the English version was "Dreary Cell". Fans decided this name was lame compared to the fan translation and the attack was re-dubbed "Sad Box".
** The very first English footage of Kefka was a battle between him and Squall. And what was the first line in English people heard the famous MonsterClown say? "I see a poser!" It's since died down, but at the time, the line was quite popular and videos and posters for it can still be found.
** Chaos's introductory quote in the second battle, "Hope does not exist!" has been used out of context to refer to [[VideoGame/FinalFantasyXIII the character of the same name]].
** Kuja's nobleman outfit and Vaan's pirate gear have gone memetic. Though not as widespread, Terra's blue dress, Squall's jacket-less outfit, and Zidane's BlackCloak are also popular. Cloud's ''Kingdom Hearts'' cape, Tifa's cowgirl outfit, and Bartz's Dancer outfit were memetic to begin with and were included for that very reason.
*** In a more overall fashion, the two games have codified the appearances of a lot of characters that were previously subject to [[DependingOnTheArtist inconsistent depictions]] or were underexposed to the larger fanbase. These days, if you see fanart or cosplay of The Warrior of Light, Firion, Terra, Zidane, etc, odds are it's based on their ''Dissidia'' appearance.
** MemeticBadass: Golbez for his mighty Pimp Hand, while Jecht has earned the FanNickname "[[VideoGame/{{F-Zero}} Captain]] [[VideoGame/SuperSmashBros Jecht]]" thanks to [[MegatonPunch Triumphant Grasp]]. Kain and Gilgamesh were Memetic Badasses ''before'' ''Dissidia 012'', and it has only helped further their reputations as such.
** MemeticMolester: Kuja, thanks to the rather unfortunate translation that he's "having his way with Zidane and Bartz."
** MemeticSexGod: Jecht, the RatedMForManly WalkingShirtlessScene hot dad. Even [[VideoGame/FinalFantasyXII Penelo]] thinks he "has the body of a bronzed god".
* MisBlamed: The vocal performances of many characters in the first game was the subject of criticism, Kuja, Ultimecia, Zidane and Terra being the common targets, ''especially'' Kuja. But, in a discussion on YouTube, voice of Kuja JD Cullum revealed that that the voice direction he got was subpar, being instructed to imitate the Japanese voice and sound "breathy and feminine". If this is how all the VAs were "directed", it's not surprising that some of them were hit or miss.
* {{Mondegreen}}: "GET THE FRUIT". And from the Japanese version: "Tasty Arrow!"
** Exdeath also apparently likes to read the "Naive Weekly" when inside the "Almagest" sphere.
*** Said fruit wouldn't be Sephiroth's "[[IncrediblyLamePun dis pear]]", would it?
*** No, it's the Emperor's "[[IncrediblyLamePun supper]]."
*** No doubt starting with Ultimecia's suggestion to "Eat turtle soup."
** "BUY MY SWORD!": Gabranth.
*** "NO, THIS PAINT!"
*** "LET ME SEE YOUR SUPPER!" (why are all the villains so hungry?)
*** And don't forget his "HOT ROD!"
** [[BearsAreBadNews "There is no running from this bear."]]: Ultimecia
*** "There is no butter on this plane."
** When Chaos does his red wave attack thing, he totally says "Red Fish".
** [[EvenNerdsHaveStandards "Dorks, unite!"]]: Onion Knight
** "You're about to get punked.": Onion Knight
** The Emperor's EX Burst quote sounds like "Blow me, worm."
** In short, just about every character has some potentially hilarious mondegreens, owing to the fact that the voice actors often speed up, slow down, or pause unnaturally to match the timing of the Japanese lines, and the [[CallingYourAttacks called attacks]] are often obscured by sound effects or other characters' attacks.
** A good number of examples have been compiled [[http://www.youtube.com/watch?v=nOx1ghg8CMg here]] for your enjoyment. Bon appetit.
** A notable ''Duodecim'' example comes from Vaan. During his perfect Quickening EX Burst, he does a [[BadassBack backwards]] BadassArmFold as the opponent is trapped between Luminescence's [[InstantRunes rune symbols]] and blasted by {{light|TheWay}} energy. His actual line is "Stings, huh?", but Vaan's posture makes it look like he's ''[[{{Fartillery}} farting out Luminescence]]'', leading many a fan to twist this into "Stinks, huh?".
* MostAnnoyingSound: "Well now! Well now! Well now!"
** "Too slow! Too slow! Too slow!"
** "Get away! Get away! Get away!"
** Many of Kefka's battle cries, especially "You'll be well done" and "Come on, come on, come on". And in this case, the Manikin version is infinitely more nerve-wracking.
** Yuna's little breathy gasps anytime she gets hit.
** Frankly, all the characters have at least one MostAnnoyingSound, due to {{Giggling Villain}}s and CallingYourAttacks.
* MotiveDecay[=/=]VillainDecay: Sephiroth's desire to become a god was greatly toned down in the first game, and pretty much removed entirely from ''Dissidia 012''. Thus he mostly spends his time fighting Cloud and Tifa, or trying to fight them, so he can recover his lost memories, and in-between brawls ponders the nature of the cycles of war and why his memories were taken. Almost edges into DesignatedVillain because he doesn't care about who actually wins the war, his only priority is to regain his memories.
* {{Narm}}: A good portion of the storyline revolves around Firion's wild rose, the people who come across it, and his dream to see a world full of blooming roses. Yes, it's a metaphor for a world of freedom and peace. Doesn't help the fact that Cloud and Terra are staring off into space discussing flowers like it's SeriousBusiness.
** This one line is... interesting:
--> '''[[VideoGame/FinalFantasyX Tidus]]''': ''[thinking]'' Suddenly, I felt the urge to yell. ''[suddenly starts running past Firion]'': "GRAAAAAAAAAHHH!"\\
'''[[VideoGame/FinalFantasyII Firion]]''': ''[no reaction at all]''
** Exdeath's MirrorMatch quote simply ''[[FridgeLogic doesn't make any sense!]]'' He says "Even nothingness is powerless before the Void!" To put it another way, he's basically saying "I am powerless before my own power." [[FlatWhat What.]]
*** [[FridgeBrilliance Well... given what happened to him at the end of his game, Exdeath may very well understand that nothing can stop the immense power he wields. Not even himself.]] Even Golbez [[LampshadeHanging knows this]].
-->'''Golbez''': "Your 'Void' intimidates even you."
** The Narrator, when he starts trying to release a HurricaneOfPuns or waxes melodramatic.
*** "The boy is known by the legendary title of... Onion Knight."
*** "Destiny's burden weighs heavy on Cloud's giant sword."
** The cutscenes can be awkward to watch since the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, and more[[/note]], occasionally several times ''in the same scene'', and dialogue animations seem to involve an odd head-bobbing as they speak. Most cutscenes to boot, aside from the pre-FinalBoss ones at the end of each storyline, are usually just the characters standing in place and talking while occasionally making one of the mentioned recycled movement animations. ''Dissidia 012's'' new cutscenes are a little more dynamic and fluid and the characters have a larger range of movement, but these problems are still very apparent.
** A rare lampshaded narm is the description for the Iifa Tree: "One whole Iifa tree. It's amazingly heavy... obviously."
* NightmareFuel: [[http://www.majhost.com/gallery/DannyTheHedgehog/TiSC/exdeathisgonnakillya.jpg Exdeath's face.]]. Also from ''Duodecim''... [[http://images3.wikia.nocookie.net/__cb20110119040927/finalfantasy/images/9/9a/DesperadoChaos.png take a look at]] [[OneWingedAngel Feral Chaos]].
** Not to mention that in ''Duodecim'', a Feral Chaos-related scary moment comes from ''[[BewareTheNiceOnes A SIMPLE MOOGLE.]]'' To elaborate -- if you ever say you've "mastered ''Dissidia''" at the beginning of the game... [[http://www.youtube.com/watch?v=evDUEhaTlwA well, see for yourself.]] [[GameOverMan And then Moogle mocks the hell out of you,]] la (as even a Website/YouTube commenter put it best) [[TheLegendOfZeldaMajorasMask "You've met with a terrible fate, haven't you?"]]. (''shudders'')
*** It is somehow even worse when you guess who that moogle actually is. [[spoiler:He is probably Cid of the Lufaine, the one who ultimately set the whole thing in motion. Is he maybe toying with you?]]
*** Just wait until you see [[spoiler:Feral Chaos']] [[http://www.youtube.com/watch?v=QYdR5gHYDy8 EX Burst]]. Holy crap.
** After Kefka [[spoiler:accidentally captured Bartz instead of Zidane due to Bartz reaching the fake crystal trap first]], Kefka, when noticing that Zidane ("the monkey") is still around, says "Well, whatever... This should still be ''interesting'', at least." Right when he says this, Kefka gives off a rather creepy expression where his face has his eyes in an almost ecstatic expression and grinning.
* OlderThanTheyThink: The reveal of Kefka's ''Dissidia'' design got some flak early on for resembling The Joker, especially since the game had the coincidence of being made around the same time trailers for ''Film/TheDarkKnight'' were coming out. But as his Amano art that the design is based on shows, the white make-up and lipstick to emphasize his smile have been around since the beginning, they just didn't come across well on Super NES graphics.
** Similarly, people who complain about Firion, Cecil, and Bartz being turned into {{PrettyBoy}}s by Nomura should ''really'' look up Yoshitaka Amano's drawings of them from the time their games were released.
* PanderingToTheBase: Actually intentional of the devs parts. The added roster is ''012'' are all [[EnsembleDarkhorse fan favorites]] from the various Final Fantasy games, though in the case of Yuna, Vaan, and Lightning, it's fan favorites in their home land.
* PlayerPunch: Part of the manual hints Square has decided it's canon that [[spoiler:Celes was unable to save Cid]] in ''VideoGame/FinalFantasyVI''. And they do it to set up a joke.
** An example that doubles as TheDevTeamThinksOfEverything: the inclusion of [[VideoGame/FinalFantasyVII Aerith]] allowed Square to show off [[DudeNotFunny a particularly nasty sense of humor]]... and they sure as hell [[http://www.youtube.com/watch?v=jqIr6BoGT3E didn't miss the chance to pull such a cruel joke.]][[note]]Yes, Sephiroth is ''programmed'' to use Hell's Gate on Aerith whenever she's summoned. Make of that what you will.[[/note]]
** In ''Dissidia 012's'' bonus storyline "Confessions of the Creator", you can occasionally find some of the other player characters on the world map wandering aimlessly. Talking to them will reveal they've ''all'' crossed the DespairEventHorizon big time, and will recount their own personal tale of sorrow, failure, and regret. And then occasionally after speaking to them, they'll disappear... DeadAllAlong?
** [[spoiler:ThroughTheEyesOfMadness]]
* RescuedFromTheScrappyHeap: Exdeath was one of the most unpopular ''Final Fantasy'' villains before this game. [[EnsembleDarkhorse But look at him now.]]
** Likewise for Vaan due to his flashy and impressive fighting style.
*** And due to his weapons, looking ''exactly'' the same as they did in ''VideoGame/FinalFantasyXII'', not to mention he has ''a lot'' of them to his disposal.
** Many weren't pleased with Prishe's addition, with common complaints being she should have been left out in favor of a villain for ''Final Fantasy XI'', or otherwise replaced with someone from another game like ''VI'' or ''IX''. And, since she was from ''XI'', she was seen as a little-known and obscure character. However, once gameplay footage began to come out and she demonstrated fighting skills on-par with Jecht and Tifa, people have begun to warm up to her more. Her [[CrowningMomentOfFunny dialogue and voice clips]] don't hurt, either.
** The same can be said for Shantotto (also from ''XI'', interestingly) in some ways. Her brief characterization in the original game played up her evil side and she came off fairly disagreeable. Then ''Duodecim'' arrives, and her lines were rewritten to include more humor and better RhymesOnADime, and redemption was achieved.
** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. This could also be due to him being ComicallySerious to Zidane and Bartz.
** To a lesser extent than the above, [[VideoGame/FinalFantasyX Tidus.]] Some of the major reasons for hating on Tidus in his game were his obnoxious voice acting, obnoxious daddy issues, and obnoxious insistence that FFX is "his story" when the truth is a touch more complicated. In ''Dissidia,'' he drops the "this is my story" mantra except for one line where it actually makes sense. His "daddy issues" are handled simply but elegantly and he's much tougher about facing Jecht (contrast crying at him in FFX with healing him with a potion so he can fight Jecht full-strength in Dissidia). His voice acting has improved and is much less squeaky, he's a good comic foil for the upstanding Cecil and somewhat ditzy Firion, and his dodge-attacks and super-speed EX mode are really, really fun. Only gets better in Duodecim, because he's suddenly [[EvilIsSexy shirtless and evil.]]
* ScrappyMechanic: The suction effect that wind-based attacks have. Fine in the first game, but the range and strength of the suction were massively increased in the sequel. If you're anywhere near one, you have to concentrate solely on running away.
* TearJerker: The original ''Dissidia'' tugged on some heartstrings, but ''Duodecim'' just pulls out absolutely ''all'' the stops.
** The entirety of the Epilogue: An Undocumented Battle chapter in the "Treachery Of The Gods" scenario. Your party of newcomers is well aware that they're [[spoiler:marching to their death]], and their dialogue reflects this, each talking about regrets, trying to comfort and reassure the others, and putting on an obvious brave face.
** The ending of the 012 scenario. Just -- all of it. Absolutely every last detail.
** In the revised 013 scenario (i.e., that remastery of the original ''Dissidia'' in ''Duodecim''), pretty much any time one of the characters does something that might hint they remember the 012 characters in some way will pull some heartstrings -- like Cloud [[spoiler:apparently recognizing manikins of Tifa and calling it a "sick joke."]]
** In "Confessions of the Creator", you can find Yuna, Prishe, Lightning, and Terra on the world map, each of them having crossed the DespairEventHorizon and lamenting their failures. However, Terra's, her being TheWoobie of the four, is downright depressing -- she says she can't remember anything each time she awakens, her head is in constant pain, and she wishes she could go back to being a mindless puppet so she wouldn't have to deal with the reality anymore.
** Another example is if you run as Laguna solo (and you have to do so solo, or else he doesn't appear), Squall shows up and asks him ''why''.
* ThatOneBoss: [[spoiler:Possessed Terra]] in Onion Knight's story, who is practically in perpetual EX mode for the duration of the fight, and just loves to spam [[spoiler:Tornado]] to keep you away.
** Also, Jecht in Tidus' story and Golbez in Shade Impulse.
** When the game decides to give Sephiroth some decent AI, you will die. Painfully.
** Either of the two occasions when you have to fight the Emperor in Pandaemonium, which, as noted below, is ''perfect'' for him.
** And in the Duel Colosseum, there's two varieties: the first type is any "Boss" enemy who is your character's natural enemy (that is, the other guy from their game). They pretty much always are the max level for that particular course (which really sucks if you just want to level or [[HundredPercentCompletion collect the Chaos Reports]]), Maximum CPU strength, and have Double Judgement rules on (fighters get frozen if they don't attack for a time, critical rate goes up after roughly 2 minutes, a fighter gets their summon back when their opponent gets enough for a one-hit kill via Break, and one gets full EX mode when put into critical HP). Oh, and their card never vanishes from the lineup unless you fight them or find a Samurai card. Secondly, the Blackjack course has... pretty much any enemy that hovers around levels 130-150. Can you say overkill?
** Firion vs Ultimecia. She's level 20, and you ''must'' adjust your level to '''8 or lower''' [[AntiGrinding or the game actively punishes you]]. Her accessories cause her attacks to skyrocket when she's far away, and she ''loves'' staying away from you in the air. The only feasible way to damage her is to use air attacks, ''except Firion's air attacks suck balls!''
** In Confessions of the Creator, the Level 95 Feral Chaos. The Level 130 version is the BonusBoss, this guy is ''supposed'' to be the warm-up. The reason he's actually just as difficult if not more is that you don't have access to the northern gateways, so you can't farm the Lufenian equipment or top-level trade accessories (thus your equipment probably sucks), he has a unique Booster that gives him a 90x multiplier after 60 seconds, boosting his Attack and Defense by ''450%'', and unlike the Level 130 Feral Chaos who uses Level 1 equipment, the Level 95 one uses Level 90 equipment, including the Ogrenix and the Maxmillian for further boosts to his Attack and Defense. While the Level 130 Feral Chaos likes Vicious and Destroy for his basic Bravery attacks, the Level 95 one uses Brute Force, which executes pretty much as fast as Destroy and is as difficult to anticipate, but unlike Destroy, Brute Force can't be blocked. Even if you have equipment appropriate for the fight, you've only got 60 seconds to fight before that Booster triggers, at which point you'll be pretty much unable to damage him and he'll Break you in one hit.
* ThatOneLevel: Very few people are fond of the Pandaemonium, Planet's Core, and Ultimecia's Castle stages, particularly the Omega versions:
** Pandaemonium features very small corridors with narrow walls. Attacks that explode can hit through these walls unexpectedly, and the small areas can make moving around and avoiding attacks difficult. Of course, for [[TrapMaster The Emperor]], this arena is just perfect.
** Planet's Core is a large vertical arena with few platforms. Its Omega version, after a period of time, has ''no platforms at all'', leaving you with an entirely vertical stage with no footholds but Lifestream grind bars. Oh, there's some platforms -- that are destroyed if you dash into them, which you will since EX Cores usually spawn on top of them. This itself isn't so bad, but the AI tends to grind on the bars endlessly for no reason, turning them into a GetBackHereBoss.
** Ultimecia's Castle is also a small, vertical arena. It has a Banish Trap all along the ceiling, which can disrupt ''a lot'' of attacks if you accidentally knock opponents up too high and they teleport to safety and break your combo. It also routinely spins its gears, damaging you and knocking you around.
** In ''Dissidia 012'', Sky Fortress Bahamut Omega. The place looks awesome, the airship flying at full speed through a field of glowing gold Mist, but the gimmick is that the wind constantly pushes you towards the back of the stage, and if you get up in the air, a ''blast'' of wind will quickly knock you back, draining a bit of your Bravery. Hit the back of the stage, and it's a banish trap that warps you back to the center, taking even more Bravery. The Bravery drain is irritating enough, but the stage basically makes any form of aerial combat impossible because the characters will constantly get knocked out of the other's range.
** For a more standard example, the later parts of Shade Impulse Chapter 3 are punishing, especially for new players.
* TierInducedScrappy: Some characters have "wind-up" delays in their animations before and after they attack; Squall and Cloud are the obvious ones, with Tidus an iffy example because all of his attacks start with ''dodges'', making them hard to time but also hard to counter. Others have ''no'' delay and just drop their attacks on the spot: Onion Knight and Zidane, who have the NecessaryDrawback of relying on DeathOfAThousandCuts, and... just about any Team Chaos character, who [[LightningBruiser don't have that drawback at all]]. And, of course, the computer is adept at dodging just about anything, especially if it's telegraphed. You can see where this is going.
* UltimateShowdownOfUltimateDestiny: Basically the main selling point of the game is the chance to play out matchups that fans have debated for years.
* UncannyValley: In ''Duodecim'', while [[TinTyrant Golbez, Garland, and Exdeath]] have reskins that show what's "under the armor," as it were, said reskins appear to have absolutely no facial animation, which winds up being quite unsettling. It is possible that said lack of animation was a deliberate choice to make the three of them seem inhuman and frightening, even without the imposing armor. It is also possible (and rather likely) that facial animation would have taken time, cost money, been potentially tricky and taken up disc space, all for a simple alternate costume, and thus Square didn't bother.
** Combined with IAmLegion above, many of Cloud of Darkness' non-character-specific pre-battle and post-battle quotes emphasize the fact that she is distinctly ''not'' what she appears to be. She comes across as even less human than ''Exdeath'', which is saying something.
** Kefka being an insane clown is iffy on its own, but his frequent twitching and spasming (notice how his fingers never stay still?) puts him firmly in this territory.
* UnfortunateImplications: Did you know that the Emperor's [[LimitBreak EX Burst]] was originally named "Seduction"?
** Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?
* ViewerGenderConfusion: Kuja is ''infamous'' for this, and after him, Zidane surprised some for having such a masculine voice coming out of his mouth. And to lesser extents, both Warrior of Light and even Squall have been subjected to this.
* VillainDecay: In his original game, Kuja was an effeminate and dramatic but highly skilled mage, and not only played Zidane and his friends as {{Unwitting Pawn}}s several times, but destroyed Terra with Ultima and almost destroyed Gaia as well. In ''Dissidia'', he's instead rather like an arrogant and lonely child, throwing fits whenever things don't go according to plan, expressing jealously and loneliness towards Zidane and his friends, and being mocked by the other villains for apparently being the newest member of their team. However, this parallels Kuja's personality after his VillainousBreakdown in the original game, where he has a SuicidalCosmicTemperTantrum when Garland revealed to him that he was not only mortal, but due to Zidane being the true Angel of Death, Kuja's life will also end very, very soon.
** This is justified when it's revealed [[spoiler:that Kefka [[FakeMemories altered his memories]].]]
** Sephiroth suffered some decay in his home universe as well, focus shifting from his desire to become a god to his rivalry with Cloud. ''Dissidia 012'', however, decays even that, revealing the only reason Sephiroth wants to fight Cloud is to get his memories back since Cloud is from the same world as him. Had, say, Vincent or Yuffie been summoned, Sephiroth probably would have fought them just as eagerly. As a result, he's more of a [[PunchClockVillain Punch Clock]] AntiVillain, only serving Chaos and acting as a villain to regain his memories, but otherwise not doing anything really villainous.
** Arguably, all the villains suffer from this to some degree, many of them being [[TheChessmaster Chessmasters]] or {{Manipulative Bastard}}s in their original games. The Emperor and Kefka, however, are in prime form as such, especially in ''Dissidia 012''.
** The Manikins, which were created for Dissidia, surprisingly invert this trope. In ''Dissidia'', they're just {{Mooks}} that don't play much role in the story, but in ''Dissidia 012'', they're a major focus of the plot because the portal opened up will let an endless number of them come through, and if they kill you, you stay dead. So in an inverse of ConversationOfNinjitsu, they're presented as more of a threat than the villains in the game.
* {{Woolseyism}}: Quite a few, mostly to reference the ones from the older games. For example, one of the ingame manuals feature the ''FFVI'' versions of Biggs and Wedge.
-->'''Biggs''': You wanted to talk to [[SpellMyNameWithAnS Vicks]]?
** A pretty hilarious one comes from [[VideoGame/FinalFantasyVII Yuffie]], as she explains the [[RandomlyDrops game's Battlegen system]]:
-->'''Yuffie''': That's the way things go, [[RhymesOnADime you know]]. Without luck, you're[[SubvertedRhymeEveryOccasion ...]] [[LastSecondWordSwap Uh,]] okay, let's move on!
** Another example is the name of Ultimecia's finishing move in her EX Burst. The Japanese name was "End of Memories" to contrast the name of Squall's finishing move, "End of Heart". Squall kept the English translation of the move "Lion Heart", while Ultimecia's was changed to "Sorceress Heart" -- an entirely different name than the original Japanese, but it kept the parallel between her move and Squall's.
*** In the same manner, Basch's Quickenings in ''Final Fantasy XII'' were "Shockwave of Black and Darkness", "Unmistakable End" and "100 Demon Scorching Sun of Crushing Evil", which became Fulminating Darkness, Ruin Impendent, and Flame Purge in the English release. Gabranth's Quickenings were called "Impact of Shadow and Abyss", "Demise Without Fear" and "100 Demon Autumn Frost of Crushing Evil" in the Japanese version of ''Dissidia'', and they were localized as Fulminating Oblivion, Ruin Unflinching, and Frost Purge, to properly parallel the name of Basch's Quickenings in both versions.
** Also Kefka telling Zidane, in regards to Bartz' location: "I'm afraid the mouse is... SMACK!! ''(closeup)'' ''(Zooms back)'' ...dab in the middle of enemy territory!" Originally, the translation was more like "I'm afraid the mouse is in the... PAWS!! ...of the enemy!"
** In a smaller example, the Japanese version had "Battle Start", "Finish!", "Win", and "Lose" for the start of the fight, the end of the fight, the victory scene, and defeat scene, respectively. They were changed to "Commencing Battle", "The final blow!", "Victory", and "Defeated" in the English version.