Were you looking for the [[TabletopGame/{{Diplomacy}} board game]], or the ''VideoGame/WorldOfWarcraft'' [[Fanfic/{{Diplomacy}} fan fiction piece by Weiila]]?


[[folder:The Board Game]]
* CharacterTiers: Expect a fair number of posts on any Diplomacy forum to discuss about which power is the best. Statistically, Russia is mostly likely to win, though that trend has also been extended to Turkey and France. Similarly, Italy is widely considered to be the worst power, as it is the worst situation at the start of the game: it has limited territory to expand, being sandwiched between France and Austria-Hungary.
** In least-to-best order: Italy, Austria, Germany, Turkey/England, France, Russia. (Source: statistics at the Diplomacy Archive, which are somewhat out of date but still more or less accepted as standard.)
*** This is VERY serious YMMV territory. Many, many people believe that France is the best power. The only things widely (though by no means universally) acknowledged are that Italy is the weakest and that being a central power (Austria or Germany) isn't great.
*** Similarly, there is a large school of thought that hates playing as Turkey. While the corner position makes it the easiest to defend, it also has a very hard getting started offensively and while it takes some time, a dedicated alliance can pick it apart.
*** While Italy starts weak geographically, it has a big advantage diplomatically: it's involved in neither the western (England-Germany-France) nor the eastern (Austria-Turkey-Russia) triangle; as such, Italy is an attractive ally for everyone, but not a prime target for early aggression. Whether this advantage makes up for the positional disadvantage is a matter of opinion.
*** It's been pointed out that it depends in part on the culture of the group you're playing with. Faster games favor Russia, France and Germany (which have the clearest paths to expansion), while games where players strive to maintain the balance of power (and thus take longer) tend to favor Turkey, England and Italy (which have the best defensive positions).
* CrowningMomentOfAwesome: YMMV, but if you like this kind of game, these are gonna come up A LOT when you pull of a particularly notable backstab or surprise attack.
* CrowningMomentOfFunny: Many (the most common would be a fleet ending up in very odd place, as an Italian fleet in St. Pete, which has happened), but the best of them all is probably [[http://www.diplomacy-archive.com/resources/humour/coast_moscow.htm The Coast of Moscow]], as recorded by the game's creator. (If you're confused, [[http://www.eyrie.org/~thad/dip.gif here's a map]].)
* MagnificentBastard: Anyone who has ever managed a solo win can justifiably claim to be one.
** ManipulativeBastard: Most people who have actually managed solo wins can also justifiably claim to be one of these.
* MemeticMutation: ''Diplomacy'': Destroying friendships since 1959! [[labelnote:Explanation]]The fact that you essentially have to break alliances and betray people to win can be hazardous to relationships[[/labelnote]]

[[folder:The Fanfic]]
* BetterThanCanon: Called by many.
* TheScrappy: Apparently, Weila agrees with 95% of the WoW fanbase about a certain Hellscream....Queue 100 fanboy Squees of joy at the (light) bashing.