* AlternativeCharacterInterpretation:
** Gail. Over the course of the game, it's made clear that he's the cold senior member of Regina's group, enough so that he doesn't trust anyone (Rick especially) and is willing to let teammates be left behind, presumably to their deaths, if it interferes with the mission. And then the ending [[spoiler: where the true mission is revealed, and it's shown he didn't tell Rick or Regina about it to keep them safe. Makes you wonder how much of his "hardass soldier" approach was to keep them safe from learning too much about their government's motivation]].
*** Even some of his colder actions, like carrying on without Cooper or [[spoiler: being willing to leave Tom to die]] can be interpreted as him prioritising his living teammates. It'd be reasonable to assume Cooper was already dead and waiting/looking for him might cost more lives, and [[spoiler: Tom isn't part of the squad, and going to rescue him would take time and be risky]]. Given [[spoiler: the kind of government the ending implies they work for, Gail may just be disillusioned enough to start prioritising his actual team over everything else rather than trying to be a hero; also given the fact that he at no point tries to stop Rick by force, and that he doesn't try to sugarcoat the secret in the end, he could be taken as not wanting the other two to turn out like him at the same time, despite himself]].
** Dr. Kirk is indeed a {{Jerkass}} and MadDoctor, but given he had difficulties with the government before, is he acting the way he is simply because of spite or is he somewhat aware [[spoiler: of Gail's mission to collect the data for weaponizing Third Energy and thinks the whole team knows it and is a dick to all of them for that]]?
** Was Tom's sacrificing himself to protect Rick against the Raptor ambush a SenselessSacrifice, or did he realize that his critical injury was beyond saving, and any recovery attempt (especially when it's implied that the Medical Room is very low on supplys) would just ''briefly'' delay his inevitable death?
* SugarWiki/AwesomeMusic: The soundtracks are great, especially the second one. Try [[https://www.youtube.com/watch?v=I1LHG6PCtiE the save room theme from both games]] or [[https://www.youtube.com/watch?v=udAxhJXzhNI the final boss theme from the second]] as standout examples.
* BadassDecay: Because of the increasingly powerful guns you can get in ''Dino Crisis 2'', dinosaurs that in the previous game were unstoppable opponents you could only run from became pitiful bullet magnets who came at you in droves and were still harmless. [[Administrivia/TropesAreTools The best example]] is the Allosaurus, a difficult, time consuming, tricky thing to try to take one on when you first meet it. Then you get an anti-tank rifle or a missile pod, [[CatharsisFactor and how WONDERFUL it is to finally turn the tables on those scaly bastards!]]
* BaseBreakingCharacter: Gail. One can either like him for saving you or hate him for being a lying prick.
* BestKnownForTheFanservice: For some fans, ''Dino Crisis'' is much less remembered for its dinosaurs than it is for [[MsFanservice Regina]], whose default outfit for some reason features a swimsuit-esque leather leotard on top of her already figure revealing SpyCatsuit.
* ContestedSequel: ''Dino Crisis 2'' split the fans, with some praising the ActionisedSequel aspects while others criticised the lack of SurvivalHorror elements from the first game (yes, it is exactly like the [[BrokenBase fandom split]] [[Franchise/ResidentEvil its sibling series]] suffered). Meanwhile, ''Dino Crisis 3'' is this ''at best'', but more often than not it's treated as outright {{Sequelitis}} which fans will be more than happy to [[FanonDiscontinuity deny that it ever exist]].
* CriticalDissonance: ''Dino Stalker'' was savaged by critics, but a few of the fans who managed to play it, especially after the universally negatively received ''Dino Crisis 3'', liked it not only because of the frantic arcade action but it wraps up the plot of ''Dino Crisis 2'' nicely, although without Regina.
* CultClassic: This series has never reached the same popularity and success its [[Franchise/ResidentEvil zombie killing big brother had]], but nevertheless has a pretty devoted fanbase that keeps hoping - even after all these years - that Capcom will one day revitalize it.
* DemonicSpiders: Therizinosaurs, or [[FanNickname Therizinos]], the outrageously powerful, pot-bellied dinos in the first game that roam in pairs and love to block narrow corridors. If you don't have any poison darts, get ready to see the inside of their stomachs many, many times.
* DesignatedHero: You play as a member of an espionage group sent in to another country to capture and repatriate a madman. And although Regina has a set of morals that include [[spoiler:being opposed to her home country exploiting the Third Energy as a weapon]], she shows no signs of rebelling and by the end of the game, she declares [[MyCountryRightorWrong she's ready for the next assignment]].
* DiagnosedByTheAudience: It is very easy to diagnose Dr. Edward Kirk with some form of Bipolar Disorder. [[MoodSwinger Mood swings?]] Check. Aggressive Behavior? Check. Poor Judgement? [[spoiler:It's in his bio that he can't tell the difference between right and wrong so check.]] Risky behavior? Check. Will to complete goals? '''BIG''' check. It is also, however, easy to diagnose him with [[TheSociopath Antisocial Personality Disorder]]. Kirk fits almost ''every symptom'' on the the [[http://www.mayoclinic.com/health/antisocial-personality-disorder/DS00829/DSECTION=symptoms list.]]
* EvenBetterSequel: While the first game may be the most popular, there is a camp that believes ''Dino Crisis 2'' is the superior game, in spite of its tonal differences. In addition to more dinosaurs and a larger scope of exploration like jungles, an underwater facility, and a time-displaced city, the game offers more weapons and more control regarding traveling and battling dinosaurs, not to mention it's much more fast-paced than its predecessor, which is padded out by tedious puzzle sections, and manages to carve out its own unique playstyle distinct from the first game's "''Franchise/ResidentEvil'' [[RecycledInSpace with dinosaurs]]" model. Finally, ''Dino Crisis 2'' makes an attempt to flesh out the series' lore, something the first game was unable to do so, further highlighting the sequel's ambition.
* FanonDiscontinuity: ''Dino Crisis 3'', especially by fans who were disgruntled that it never addressed the second game's cliffhanger, but the gameplay is also fairly unremarkable, meaning it doesn't get a pass on fun factor the way some other loosely-connected game sequels do.
* FirstInstallmentWins: More people know about ''Dino Crisis'' than about its sequels. That said, there are some people who prefer the second game for a couple of reasons.
* GoddamnedBats:
** Any raptor that follows you from room to room will quickly become this, since you most likely fled them in order to restock on ammo.
** Oviraptors in the second game have an incredibly annoying habit of dive-bombing you with a jump kick from offscreen, ruining your chances at getting that juicy "No Damage" bonus.
* SugarWiki/MostWonderfulSound: Listen to [[https://www.youtube.com/watch?v=urmzzR_JKSU the save room theme;]] you can just hear the sighs of relief as it starts up.
* {{Narm}}:
** Like many other Capcom games from the same period, the voice acting can dip into SoBadItsGood. "That's no lizard. That's a dinosaur."
** The way the script bends over backwards to enforce NoCommunitiesWereHarmed. There's only so many times you can hear "your government/nation" before it starts to get cringe-worthy.
** Rick's anger towards Gail puting the mission over saving Tom sounds very laughable due to Rick's voice actor trying to invoke TranquilFury, but comes off sounding like an edgy rebellious teenager acting out towards his parents.
* NightmareRetardant:
** The compsognathus hordes from the first game. They are meant to ZergRush Regina and overwhelm the player, but they are pitifully easy to defeat with the handgun and make a faintly amusing squeak each time one gets shot.
** The oviraptors from the second game. They spit venom in a manner similar to the Dilophosaurus from ''Film/JurassicPark'', but are just too comical-looking to be taken seriously. (They still have a knack for [[GoddamnBats pissing off anyone gunning for that No Damage bonus]], though.)
* OlderThanTheyThink: Capcom [[ActionizedSequel actionizing]] one of their popular SurvivalHorror series and [[BrokenBase causing a split in the fanbase]] as a result? They did it with ''Dino Crisis 2'', five years before ''VideoGame/ResidentEvil4''. In fact, as The Sphere Hunter noted in [[https://www.youtube.com/watch?v=ASsk7lEHzwc&t=897s her retrospective]] on the game, a lot of the exact same gameplay elements that ''[=RE4=]'' used to shake up its series' formula -- the greater focus on gunplay and action-packed set pieces over puzzle-solving, melee attacks getting their own separate button, an in-game economy where players earn money for killing enemies and then spend it on upgrades, even an EscortMission involving a young blonde girl -- had precedent in ''[=DC2=]'' five years prior. She argued that, had ''[=RE4=]'' come out on the [=PS1=], it would've played exactly like ''[=DC2=]'', and speculated that Creator/ShinjiMikami (who had worked on both ''DC'' games) may have taken influence from it at some point in the production of ''[=RE4=]''.
* PolishedPort: The Platform/SegaDreamcast version of the first game cleans up the graphics quite a bit more obviously than the ports of ''Resident Evil 2'' and ''3'' did, seeing as the entire game is displayed with polygonal environments. It was sold at a massively discounted price, to boot.
* {{Sequelitis}}: ''Dino Crisis 3'' wasn't as well received as previous games partially due to the fact that the only connection it had to previous titles (beyond some tenuous links to ''[[GaidenGame Dino Stalker]]'' of all games) was that it had dinosaurs (of a sort) in it.
* SpiritualSuccessor: The first two games could be considered this to ''Film/{{Alien}}'' and ''Film/{{Aliens}}'' mainly due to how similar the corresponding entries are regarding their tone and theme; ''Alien'' and ''Dino Crisis'' are horror where the protagonist has to survive against something in a closed and tight environment whereas ''Aliens'' and ''Dino Crisis 2'' are much more action-packed as well as having a plot that involves saving a colony that goes horribly wrong. Youtuber [[https://www.youtube.com/channel/UCGxMwOzCsKcP4oLiIzzFrAA RedScotGaming]] comments on the similarities between the ''Alien'' and ''Dino Crisis'' series in his [[https://www.youtube.com/watch?v=RMf7iXipyu0 Gaming Retrospective video on the latter]]. Then ''Dino Crisis 3'' straight up recreates the "Nostromo" plot of the first ''Alien'', up to and including the equivalent of the MOTHER master computer.
* {{Squick}}: The bodies and bloodstains left around for the hero to find. While the on-screen animation is fairly dull, it's a particularly squicktastic idea to raid dead bodies for keys and ApocalypticLog entries, especially because few of those aforementioned corpses are anywhere close to intact (one corpse you come across has been eaten down to nothing more than a head and half a ribcage, like a discarded melon rind).
* ThatOneLevel: The Initializer/Stabilizer segment of the first game is easily the most tedious and frustrating part of ''Dino Crisis'', especially if one chooses Rick's option where you're stuck on the "B" floor. For one, the areas you'll be going through are crawling with [[DemonicSpiders super-raptors and therizinosaurs]] which could kill you in 2-3 hits and the puzzles become even more confusing and difficult to pinpoint, let alone solve unless you're paying attention to any missing notes and files you've been stumbling across, which contain numbers and details about locks and key items. At least with Gail's option, you could fetch the Initializer and Stabilizer and get to the plot's endgame there (that is if you can get through the therizinosaurs and have enough grenade ammo), but Rick's option will leave you dazed, annoyed, and confused on just where to go [[GuideDangIt unless you have a guide]] and then you need to play a minigame to assemble the Initializer and Stabilizer.
* ThatOnePuzzle: In the second game, corralling the compy that stole a keycard from you. It's not that hard once you know what to do, but the compy's tendency to sprint off in semi-random directions and Dylan's refusal to just shoot the stupid thing still grates on one's nerves.
* TheyWastedAPerfectlyGoodPlot: ''Dino Crisis 3'' could have been a chance to cover the cliffhanger ending of the last game, but it did not. Curiously, part of this can be chalked up to the obscurity of the actual third game in the series, ''Dino Stalker''. ''Dino Stalker'' is clearly a continuation of ''Dino Crisis 2'' in that [[spoiler:Dylan and Paula are alive]] and [[spoiler:the Noah's Ark Plan]] is mentioned. Furthermore, the game also appears to set up plot points in ''Dino Crisis 3'' (namely, [[spoiler:the Mother Computer that oversaw the project is implied to be the predecessor of the MTHR computers in ''3'' and genetically engineered dinosaurs similar to what is seen in that game]]). In spite of this, the cliffhanger of ''2'' (i.e. [[spoiler:Regina promising to rescue Dylan and Paula once a time gate is constructed]]) goes completely unaddressed and appears to have been resolved entirely off-screen.
* TheWoobie: Lt. Mike Wired of ''Dino Stalker''. When [[spoiler:Dylan]] [[TheReveal breaks the news to Mike]] that [[spoiler:he was pulled from the timeline and chosen for a potential SuicideMission because he was fated to die in [[UsefulNotes/WorldWarII WWII]] anyway regardless of his success]], [[HeroicBSOD Mike shuts down for a bit]]. [[IronWoobie And then he goes through with it]], despite knowing what awaits him at the end. [[spoiler:[[EarnYourHappyEnding The ending does away with this]], as Paula, [[TimeTravelRomance having fallen for Mike]], displaces the bullets that were going to kill him, thereby altering time by allowing Mike to live.]]
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