* AnnoyingVideoGameHelper: In the last mission of ''Chaos Rising'', you first receive a couple of Predator tanks to command and when your squads are finally deployed, they are backed by several dozens of NPC Space Marines. While the area does hosts much more Chaos troops than usual, it's still nothing your max-levelled Marines couldn't take on by themselves, whereas the tanks are short of a hindrance and the auxillary Marines do little except create confusion and inevitably get slaughtered, whereby the FinalBoss ''doubles'' his initial Hit Points. Worse still, the Chaos forces respawn indefinitely.
* AntiClimaxBoss:
** The Alpha Hive Tyrant in the ''Dawn of War II'' campaign. It pretty much just appears at the end without any buildup, and while it certainly isn't weak, you have all of your squads by this point of the level, and if you did the optional missions with the [[BonusBoss Avatar of Khaine and the Warboss]], you'd have 3 sets of Terminator armor, and even you don't, you have [[spoiler: Gabriel Angelos]] who can temporarily give invulnerability to multiple units.
** Aun'el Shi O'res is not much of a fighter and goes down quickly. Then again, no one ever accused the Ethereal Caste of being good fighters -- they're civil leaders and inspirational speakers, mostly, not frontline warriors.
** Sindri in the original campaign. He is the strongest unit in the game, even surpassing Relic units, but he's still only one unit, and you have access to the full-tech tree for the Space Marines by this point, and in earlier levels, you had to fight Relic Units without access to the full-tech tree.
* AuthorsSavingThrow: ''Dawn of War II'' was this through and through -- at least, in the context of the previous ''Dawn of War'' installment. Relic {{put| on a bus}} ''[[PutOnABus six]]'' [[PutOnABus out of the nine armies available in]] ''[[OldShame Soulstorm]]'' [[PutOnABus on a bus]], including most of the ones fans viewed as [[TierInducedScrappy infuriatingly overpowered]], while adding the one major race that never made it into the first game outside of a handful of clever game mods (the Tyranids). Of those removed, two would later be added back, but only the ones with a large enough fanbase to not provoke a BrokenBase.
** Indrick Boreale's voice acting in ''Soulstorm'' was variously considered {{Narm}} and SoBadItsGood. Relic acknowledged this by canonically stating in ''Chaos Rising'' that he had lost the war for the Kaurava System and perished as a result.
* SugarWiki/AwesomeMusic: Just check the official soundtrack yourself. It's free to download [[http://media.steampowered.com/apps/15620/dow2_soundtrack.rar here]]. It's safe to say that the entire soundtrack qualifies as Awesome Music, which is a [[SugarWiki/AwesomeMoments CMOA]] for the composer, Doyle W. Donehoo.
** Just as awesome: the Ork theme was composed by [[VideoGame/TheElderScrolls Jeremy Soule]]!
** Particularly the [[http://www.youtube.com/watch?v=X8aPNDlGYAY Eldar theme]], whose [[http://www.youtube.com/watch?v=SrzW0PFjsjQ newer theme]] has clearly [[TookALevelInBadass taken a level in badass]] for the sequel.
** Let's not stop here. The final main theme of the Eldar in ''Dawn of War II'' is [[http://www.youtube.com/watch?v=QVZTbVyuy-w&feature=related this]]; the sole green-rated comment says it all. During the beta, their main theme was [[http://www.youtube.com/watch?v=LuUhNozGvpY this piece of musical awesome]]. There is [[http://www.youtube.com/watch?v=ZJpPzjHkDUs one more]] in their share of the soundtrack and it still qualifies, making the ''entire'' Eldar soundtrack CMOA for the game. The Space Marine theme has taken a couple of levels in badass as well, turning from [[http://www.youtube.com/watch?v=BG42F-5AVOE a somewhat hopeless but heroic piece]] into [[http://www.youtube.com/watch?v=hhoCf7Kq8Bc an uplifting march]] with [[OminousLatinChanting awesome High Gothic chanting]]. Tyranids got a few [[http://www.youtube.com/watch?v=bxlmbIb-tFk truly awesome]] pieces too, [[http://www.youtube.com/watch?v=fy0JKelQ6Wg some of them quite creepy]] as befitting their nature. Heck, even the Orks got themselves [[http://www.youtube.com/watch?v=Iv6Yp6scDfU a kouple of]] [[http://www.youtube.com/watch?v=c5s04KYu-n8 rokkin' new themes]] [[FunetikAksent reflektin' da badass of da Waaagh!!]].
** Then the ''Chaos Rising'' expansion rolled around with some [[http://www.youtube.com/watch?v=nXWM_dZdZec genuinely]] [[http://www.youtube.com/watch?v=A0GuRJQHImk scary]] [[http://www.youtube.com/watch?v=skO9eczYKWA and villainous]] [[http://www.youtube.com/watch?v=cdiexmHOy24 pieces]] for [[http://www.youtube.com/watch?v=smg7-_qruHM Chaos]]. They finally sound as '''Metal''' as they are.
** [[http://www.youtube.com/watch?v=Ci0hNqcqL0M The Necron stronghold theme.]] Perfect for a vast underground gulf where undying metal ghosts surround you and advance unflinchingly towards your terrified forces.
** For all its problems, Soulstorm delivers with the themes for [[http://www.youtube.com/watch?v=WAmOKLpffkQ the Sisters]] [[http://www.youtube.com/watch?v=udI19nj7fdc of Battle.]]
** The sadly underused [[http://www.youtube.com/watch?v=H-6dKVNt1C4 Chant]] from the first game.
** [[https://www.youtube.com/watch?v=ZxdplQMLwKU Retribution's first Eldar mission.]]
* BadassDecay: In ''Retribution'', the boss of the first level for the Blood Ravens campaign is [[spoiler:Eliphas]]. In the Chaos Space Marine campaign, the boss of the first level is [[spoiler:Dreadnought Davian Thule]]. Either one is killed as a starter boss.
* BaseBreakingCharacter:
** Indrick Boreale. It really depends on how seriously you take the game; people who want the game to be dark and the Marines to be badass generally hate him, people who appreciate the franchise's camp value consider him the funniest character in the series. Absolutely nobody thinks he's very good at his job, though.
** The Tau and the Necrons. [[GameBreaker Insanely overpowered]], or reasonably balanced? Bland and uninteresting, or just not utilised properly? The fandom has no particularly strong consensus on this.
** Some were happy to have the [[AmazonBrigade Sisters of Battle]] in the game, but for every 1 of them there seems to be 2 who received them badly. The most common causes for complaints are that they were portrayed with a surprising lack of nuanced characterisation (seemingly unable to be anything except the same old {{pyromaniac}}al {{Tautological| templar}} {{Knight Templar}}s) and that their stronghold level is [[NintendoHard ridiculously difficult to complete]].
* BreatherLevel:
** The Ork Stronghold in ''Dark Crusade'', compared to the other stronghold levels in the game. Once the player survives the initial rush that comes from the start of the level, they can deal with most of the Ork bases by destroying the Big Banners, since destroying them causes the respective clan/base there to rebel and attack the other Orks on the map, and a lucky player can even see an Ork rebellion destroy another banner on its own.
** The Necron Stronghold in ''Soulstorm'', since it [[InstantWinCondition only requires the destruction of the Monoliths]]. Especially if playing as the Imperial Guard: Just three [[DeathFromAbove Basilisks]] with [[EarthShatteringKaboom Earthshaker rounds]] positioned on the westernmost part of the map, and the stronghold's map-scan ability, and the mission can be cleared with relative ease.
* ContestedSequel: While ''Dawn of War II'' and its expansions received good reviews, [[BrokenBase a lot of players]] would really rather see a [[TheyChangedItNowItSucks proper sequel]] in the style of the older, more traditional RTS ''Dawn of War''. Specifically, a sequel to ''[[AdaptationDistillation Dark Crusade]]'' with actual love put into it.
* CreatorsPet: Apparently, many of the developers of the first ''Dawn of War'' were Eldar fans, which goes a long way to explaining why they were so [[GameBreaker flagrantly broken]].
* CrackPairing: Die-hard {{shipp|ing}}ers have been known to pair up Farseer Taldeer with a Vindicare assassin, Gorgutz with the Living Saint, and Farseer Idranel with Administrator Derosa.
* CrazyAwesome:
** Gorgutz. He's the only commander in ''Winter Assault'' who doesn't need [[HumongousMecha the Titan]] to beat the Necrons.
** Kaptin Bluddflagg, an Ork Space Pirate [[strike:*headasplodes*]] with the [[Creator/PatrickSeitz voice of]] [[VideoGame/WorldOfWarcraft Garrosh Hellscream]] and half an Irish accent.
** Spookums tried hiding in lava once.
*** Which is overshadowed by what his offensive skills result in. Imagine an Ork appearing out of nowhere screaming "I AM STEALTHY!!!" while throwing 3 dozens of various grenade types around him.
** Brikkfist. "Wot I wouldn't give ta strap one a' dem huge zog-off planet-krumpin missiles to me back..."
** Mista Nailbrain. Having destroyed an enormous battlewagon (named ''Daisy'') from a rival Waaagh, he asks the Kaptin if they can keep it, exactly as a kid asking to keep a large, hairy and potentially destructive animal as a pet.
** Hell, '''''the fucking Orks''''' in general!
* CreepyAwesome:
** The Necrons are as always the closest you get to TheUndead in ''40k'', and they accomplish the appropriate levels of borderline [[NightmareFuel pant-wetting terror]] while also being cool and easy to play as.
** The Tyranids have OrganicTechnology, {{Slasher Smile}}s and [[ItCanThink underlying intelligence]] as standard among their ranks, and anyone who wants a taste of what [[Franchise/StarCraft the Zerg]] probably have nightmares about will enjoy them hugely.
* DemonicSpiders:
** In "The Last Stand" mode, Wave 8's freakin' Zoanthropes. They have long range, an ability that effectively gives them ''two'' lifebars, recycle about as fast as your heavy weapons and their shots can knock your character sprawling unless you're "Unshakable," so I hope you weren't trying to revive anyone or take a point. The kicker? Their shot is powerful enough to instantly kill you again when you've just been revived.
*** It's remedied somewhat with the inclusion of the Lord General in ''Retribution'', as a General equipped with a Sniper Rifle can take a Zoanthrope down with one high-powered shot from long range, but they're still a pain in the ass if you don't have him on your team.
** In the ''Dawn of War II'' campaign, the Eldar ranged Seer Council on [[HarderThanHard Primarch difficulty]]. Without Cyrus' stealth to deal with them, you'll have to get everyone to attack them just to make sure someone survives their ridiculously long-ranged knockback lightning attack to actually kill them. Anyone else trying to deal with them alone will probably die.
** If you're playing on [[HarderThanHard Primarch]] without Cyrus at all, virtually EVERY boss can seem like this.
** A less {{egregious}} example are vehicles during the campaign, at least until a certain point in leveling. Of particular note among them are melee Carnifexes, which are much more dangerous than their ranged counterparts. They both can't be meltabombed (an effective anti-vehicle weapon which doesn't penalize a squad's anti-infantry ability, which would be perfect against the infantry-heavy Tyranids) since they're organic, which makes them even harder to bring down, especially when there are many of them. The easiest way for a boss to gain the title of That One is to employ [[FlunkyBoss 'fexrush]] as a defensive feint.
* EnsembleDarkhorse:
** Eliphas the Inheritor is universally loved by the fan base for his dark charisma, to the point where his appearance in ''Chaos Rising'' is due to fan demand and nothing else.
** There's also Warboss Gorgutz 'Eadhunter, who is able to present himself as outright hilarious, but at the same time is a [[AxCrazy profoundly normal member of his species]]. Despite never canonically winning, he has been granted ContractualImmortality and has appeared in every expansion of the first game.
** General Stubbs, the only character from ''Soulstorm'' that is actually popular for the right reasons (unlike, say, Boreale, who is also popular, [[NarmCharm but for all the wrong reasons]]).
** [[BadassNormal Sergeant-Major Merrick]] is VERY popular, despite being only a supporting character in ''Dawn of War II'' and ''Chaos Rising''. He [[AscendedExtra becomes a playable character]] in ''Retribution'', much to the fandom's pleasure.
** Kaptin Bluddflagg, the Ork SpacePirate in ''Retribution'' quickly became popular due to his similarities to Gorgutz and generally being ridiculously {{Badass}} and CrazyAwesome. Having the Ork accent crossed one of a stereotypical pirate accent also helps.
** Despite being in the same game as Eliphas (and not even being that important to the plot), Araghast the Pillager also managed to win a good number of fans, mostly due to his '''awesome''' [[http://www.youtube.com/watch?v=bb889frNf1E voice]].
** The entire Ork campaign in ''Retribution''. It's widely considered to be the best campaign in the game, and between the immensely likeable CrazyAwesome protagonists, insane battles, frequent injections of dark humor and one-liners, it's not difficult to see why the fandom holds this view.
** The Eldar campaign was also very well-received by many players, which is surprising given how the Eldar are generally a "[[BaseBreakingCharacter love or hate]]" faction in the ''Warhammer 40000'' fandom. This is likely helped by Ronahn and Veldoran, whose characterizations' don't put much emphasis on the usual Eldar qualities that annoy fans.
** Sindri, although he's only in campaign and is apparently KilledOffForReal, is likely the most popular Chaos character aside from Eliphas (granted, until ''Chaos Rising'', all the other Chaos characters were rather poorly received) for his [[MostWonderfulSound voice]] (to the point where the popularity of Creator/ScottMcNeil being brought back in ''Chaos Rising'') and MagnificentBastard tendencies.
** Gabriel Angelos having the most fully formed personality of the marine Captains in the original gave him the largest following.
* EvilIsCool:
** Eliphas, Sindri and the Chaos faction in general.
** ''The Orks'', '''especially''' Gorgutz.
** The Necrons, overpowered or not, will gladly keep the player well-stocked on NightmareFuel while blasting everything in sight with ''green lightning guns''.
** The Tyranids from ''II'', if only because of the difference in playstyle they require and facilitate compared to the other factions in the sequel.
* FanNickname:
** Vance 'Motherfucking' Stubbs, Indrick [[BaldOfAwesome Baldreale]]/[[LeeroyJenkins Boldreale]], Davian [[{{Badass}} Cool]], Force Commander Hair Gel/ Music/VanillaIce...
** The Warlock's two main builds are referred to as the [[Franchise/StarWars Jedi]] build (Merciless Witchblade/Champion's Robe/Heart of Darkness) and the Angry Space Elf build (Witchblade of Kurnous/Providence/Warp Throw).
** Team games in ''Dawn of War II'' with all players on each side matching up playable factions are known as Faction Wars.
* FoeYay:
** Farseer Idranel in ''Dawn of War II'' seemed rather... pleased after your first fight with her.
** Autarch Kayleth would [[DoesThisRemindYouOfAnything appear to return the favor]] to [[LesYay Inquisitor Adrastia]] in ''Retribution''.
** "Vindicare Assassin cannot fire upon Eldar Farseer due to love"? [[note]]This stems from an WH40k fanfic "Love Can Bloom"[[/note]]
** Gorgutz becomes fascinated by the Sisters of Battle after he defeats them, including the [[OurAngelsAreDifferent Living Saint]], to the point of ordering his Mekboys to find a way to make him a set of wings like hers.
* FountainOfMemes: Boreale, responsible for "SPESS MEHRINES", "THE EMPRAH", and more.
* GameBreaker: [[GameBreaker/DawnOfWar Now with its own page.]]
* GatewaySeries: The original game is sometimes accused of being a big marketing project for the tabletop game (just look at the review on this very wiki). Whether you consider it true or not, it got quite a few people interested in the tabletop Warhammer 40000.
* GeniusBonus: The Summer Steam Sale item for ''Retribution'' is a special golden helmet for the Force Commander. Said helmet is under a color scheme called "Blood Ravens, Veterans of Aestas". Aestas was an obscure Roman goddess of summer.
* GoddamnedBoss: The Mad Mek in ''Retribution''. His [[{{BFG}} rockit launcha]] obliterates vehicles, and melee units that attack him get teleported out of the room you fight him in when they hit him, so if you're relying on melee, this guy can take forever to kill.
* GoodBadBugs:
** ''Chaos Rising'' has a bugged skill in the form of Command Mastery. It drops the energy cost of abilities for anyone who gets the Force Commander's Battlecry buff. The thing is, it doesn't reset when the Battlecry buff fades. And it's self-stacking. Perhaps the Force Commander's really an excellent bard in disguise--who'd have guessed, what with that whole {{Silent Protagonist}} thing.
** The Tau have one in ''Dark Crusade'' where the Vespid Stingwings take only a few seconds to build. They're not that strong, but when your base is being destroyed it can make a sizable difference.
** An amusing one in ''Winter Assault's'' campaign, where attaching Lord Crull to a squad and detaching causes him to respawn at your base. You can use the new Crull to attach and detach from a squad until you have an entire attack force of Lord Crull(s).
** In the next-to-last Disorder mission in ''Winter Assault'', Taldeer's defenders and the Eldar base you need to destroy consider each other as enemies for some reason, meaning you can have a unit kite the defenders into the base and watch the Eldar attack each other. People disagreeing with your vision, Taldeer?
** ''Soulstorm'' has one in the Necron stronghold where the Deceiver steals your ground forces. If it claims your hero, you can rebuild him and have them fight.
** Dawn of War II occasionally has corpses float up for no reason, eventually leaving for high orbit.
** Orks in ''Dark Crusade'' can get 80 additional troops for saving and reloading, which causes it to lose count of their Waaaagh resource spent. Of course, this is entirely in character for the Orks.
* HarsherInHindsight: During the epilogue for the Blood Ravens in ''Dark Crusade'' (that is to say, the canonical ending), the Narrator mentions that the "darkest days of the chapter" were to follow their victory on Kronus. The ''Soulstorm'' expansion, which chronicled the next campaign for the Blood Ravens, was a [[OldShame low point in the series]] that [[FanonDiscontinuity players]] and [[DiscontinuityNod in-universe characters]] alike won't acknowledge.
** Perhaps unsurprisingly, that line would turn out to be true in-game, as well as out of it. Relic had the decency of not [[BuffySpeak unhistory-ing]] the Blood Ravens' campaign in Kaurava, but did mention that they lost about five companies worth of soldiers in that campaign, leaving them critically undermanned and in danger of going extinct by the time ''Dawn of War II'' started.
* HellIsThatNoise:
** Certain specific sounds if they're not on your side: Vindicare Assassin firing/[[QuadDamage using the scope]], that siren-sound heralding a Bloodthirster, railguns firing, psykers using their lightning attack, the very distinctive sound of a [[TankGoodness Baneblade]] firing...
** Random collapsing walls/barrel explosions in a [=DOWII=] skirmish match, echoing out of the FogofWar. It could signify a big Commander Unit heading your way or a vehicle.
** The Tyranid HiveMind has a few lines in ''Retribution'', and it is somewhere between this and CreepyAwesome.
** Noise Marines. Hilariously, many units now have appropriate lines responding to being under fire by said unit. Eldar units especially complain about "that blasted sound".
** In-universe, the sounds Tyranids make are anathema to Imperial Guardsmen.
-->'''Guardmen Squad:''' It's their noise I can't stand!
* HilariousInHindsight:
** The dialogue between [[spoiler: Eliphas and Thule]] in the Chaos campaign of ''Dark Crusade'' becomes retroactively hilarious after [[spoiler: Thule becomes a Dreadnought in ''Dawn of War II'']]. Moreso for the fact that [[spoiler: Eliphas will be back for ''Chaos Rising'']].
** In a copy of ''White Dwarf'', Gabriel Angelos was listed as the Chapter Master of the Blood Ravens, which disrupted {{canon}} (this was prior to ''Dawn of War II''). [[spoiler: Now the Chapter Master has been revealed to have fallen to Chaos in ''Chaos Rising'', if the chapter is to survive, they need a new Chapter Master]] and the best choice is... Gabriel Angelos, who refused to turn to Chaos and, depending on your actions, will [[spoiler: give you command of the 4th Company, be marked as a renegade with you, banish you from the chapter for 100 years, execute you or vow to hunt you down and kill you for turning your men to Chaos and becoming a lord of the Black Legion]].
*** [[spoiler: And if ''Retribution's'' Space Marine campaign is canon, he has officially become the Blood Ravens Chapter Master.]]
** In Dark Crusade, a Necron Lord can be [[OneWingedAngel possessed by the essence of the Nightbringer]]. This is kinda funny now that 5th Edition rectons state the Necrons and C'Tan don't get along.
* HesJustHiding: Whenever a character who's popular gets killed, this inevitably happens. This is why the fanon ending to ''Retribution'' is basically cobbled together from all the faction endings, where the Blood Ravens win, but Eliphas gets away and becomes a Demon Prince, Bludflag gets his krooza, the Eldar get Taldeer's soul stone, and so on, since every other ending would result in the whole gang except one faction dying. Araghast is also a victim of this; one video shows him being "acquired" by the Blood Ravens instead of being killed.
* LateCharacterSyndrome: Flash Gitz in the first game. Oh sure, they're the best shooters in your arsenal, and can probably turn the tide of a serious battle, but you only get them in ''Tier 3''. You could have whole mobs of Shoota Boyz out by then, and upgraded with Big Shootas they can do comparable levels of damage while being infinitely available for a fraction of the overall cost of ''two'' Flash Gitz squads, who cost more to train and reinforce in Requisition, Power ''and'' Population. For that manner, the Warboss and Mad Dok take their sweet time getting out as well, but it's downplayed for them because they fill niches that another unit isn't already doing better than them.
* LoveToHate: Eliphas the Inheritor, Araghast the Pillager, Sindri, Kaptain Bludflagg and Gorgutz. Hell, pretty much any well-liked bad guy.
* MagnificentBastard:
** [[spoiler: Azariah Kyras manipulated the entire events of the first two games, namely, a major Tyranid incursion and a Chaos Crusade. No one was the wiser until ''Retribution''. Even then, he manages to retain more than half of the Chapter's loyalty and converts a great deal of them to Khornate worship.]]
* MemeAcknowledgment: One level has an ork referring to the invading army as magpies, the FanNickname for the Blood Ravens due to their large collection of non-BloodRavens wargear.
* MemeticBadass: Vance "Motherfucking" Stubbs, according to the /tg/ section of Website/FourChan.
** Inverted in one minor instance, as Vance "Motherfucking" Stubbs is also known for having [[WhatAnIdiot lost]] [[AncestralWeapon 100 Baneblades]] (He didn't really lose them, but that's how the fans like to think of it).
* MemeticMutation:
** '''''[[http://www.youtube.com/watch?v=cO3MttgvHUY METAL BOXES! METAL BAWKSES!]]''''' and '''[[http://www.youtube.com/watch?v=MbRGg3e1b68 SPESS MEHREENS!]]''' Both originated from ''Soulstorm''. Brought to you by Firaeveus Carron and Indrick Boreale respectively. [[Creator/ScottMcNeil From the same voice actor, no less.]]
** "SINDRIIIIII!!!"
** "HWEE CAHP-TOORED IT FOAR KAY-OHSS!!!"
*** [[ImageBoards Cultist-chan!]]
** "YAAAAY FOR THE BLOOD GOD!!"
** The Inquisitor has many... 'questions', to ask.
** Mister Nailbrain's classic Ork Flash Git accessory, known as the 'gitfinda' has been subject to this.
** Slowly, but surely, Lord Araghast's badass boast is being turned into this. From outright parody to him just opening up with 'X, HEAR ME! I AM ARAGHAST THE PILLAGER' while talking about things like the Lord Inquisitor to the new Black Templar codex. [[http://www.youtube.com/watch?v=P81knObrNr0&feature=relmfu Listen for yourself.]]
** The Blood Ravens are now called "Bloody Magpies", running on the FridgeLogic of the amount of ridiculously rare loot you can get in ''Dawn of War II'' that was supposedly given to the Blood Ravens from other chapters when one would assume those other chapters would be instead very keen to hold onto them - so, the Blood Ravens must be a bunch of lying thieves who frequently claim their plunder was "gifted" to them.
** Diomedes is now the spiritual successor of Boreale due to hammy speech patterns and pronunciations.
** From ''Retribution's'' second campaign mission as the Space Marines: [[ChewingTheScenery IT IS THE BAAAAAANEBLAAAADE!]]
** [[http://www.youtube.com/watch?v=ypgltnMSTvw Noise Marines Dubstep!]]
** "X is for the weak!", replacing X with "[[PowerBornOfMadness Sanity]]", "[[{{Anvilicious}} Subtlety]]", "Sleep" etc.
* {{Mondegreen}}: Many fans mishear a part of the Space Marine theme in ''Dawn of War II'' as (equally fitting) "For then we march for Terra", when it's actually "Ave - ni mach fordena"
* MostAnnoyingSound:
** In longer battles, units constantly yelling out their various warcries can get tiresome.
** That chainsword sound that plays ''every single time'' any unit with a chainsword does ''anything'' in ''Dawn of War 1'' and expansions.
** The Imperial Guard's Techpriest and the Chaos Cultist and Heretic units. Also... Inquisitor Toth likes to... pause... frequently... when he's... talking.
** One of the Ecclesiarchal Servitor's responses is a very long, drawn-out engine hum that keeps playing even after selection. Rest assured you will hate it by the third or fourth time you hear it.
* MostWonderfulSound:
** The sound of the assault cannon firing in [=DoWII=].
** The BadassBaritone of the Dreadnought and Wraithlord in [=DoWII=].
** Hearing a huge mob of Orkz doing a [[ScreamingWarrior WAAAGH!]] just as they charge into enemies.
** Gabriel Angelos' voice, especially when [[spoiler: it confirms his survival at the end of ''Retribution's'' Space Marine campaign.]]
** The arrival of the Tau Ethereal, especially if you're following the path of Kauyon and want every passive boost you can get.
-->'''Ethereal:''' Banish your fear.\\
'''Ethereal:''' Take heart -- the Ethereal Caste is with you.
** The announcer calls when you use your faction's nuke:
-->'''Eldar Announcer''': Let the power of the Eldar wipe our enemies away.
-->'''Space Marine Announcer''': Orbital batteries, fire!
* {{Narm}}: The setting of ''Warhammer 40000'' is prone to NarmCharm, but the games, ''especially'' ''Soulstorm'' provide more than a few some examples of sheer ridiculousness.
** [[http://www.youtube.com/watch?v=LJMLfACod48 Boreale's speech]].
*** Also from Boreale, [[http://www.youtube.com/watch?v=6M-5dAmidhA the Blood Ravens stronghold defeat]] cutscene:
-->'''Boreale:''' We have failed... *overly long {{beat}}* The Emperor...
** The epilogue for the Imperial Guard stronghold in the Dark Eldar campaign. The narrator describes the battle with a tree analogy that he takes way overboard.
** The Tau stronghold defeat cutscene in ''Soulstorm''.
-->'''Shas'O Or'es'Ka:''' Aun'Ro'Yr! Noble Ethereal! Oh, we have lost you--we have lost all!
** Carron is another big source of {{Narm}}. He rants about [[http://www.youtube.com/watch?v=cO3MttgvHUY TEH METAL BAWKSES]] and, when you defeat him, [[VillainousBreakdown he's reduced to a gibbering infantile rant]].
** Eldar Howling Banshees. [[https://www.youtube.com/watch?v=dmR4I94qpTg Their lines]] would be pretty {{Badass}} if they didn't have such squeaky voices. Although it least it leads to some fairly funny MemeticMutation that Howling Banshees are [[CuteButPsycho cute psycho]] [[{{Yandere}} girlfriends]].
** The Dark Eldar embrace EvilIsHammy to the point where it becomes cringe-worthy. One can't see how they're hungry for souls when they are ChewingTheScenery so much:
-->'''RAISE OUR STANDARD! LET IT STRIKE FEEEAAAAR!'''
-->'''HOIST THE FLAG OF KOMORAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!'''
-->'''IT IS OOOOOOUUUUUUUURRRRRRRSSSSSS!'''
-->'''MMMAAAAIIIMMM! TORTURE! KIIIIIILLLLLLLLL!'''
** The Imperial Guardsmen's "STORM THEM!"
** Crull. His hamminess in all his scenes coupled with nearly every line he says having to do with dismemberment or mutilation means he almost never comes off a threat.
** Diomedes continues the proud tradition established by Boreale of a ridiculously over the top voice.
-->'''Diomedes:''' IT IS THE BAAANEBLAAADE!
** The Sisters of Battle Stronghold mission has Canoness Agna chewing the scenery with great vigor.
** An accidental one in Retribution's IG campaign, where one of the lines you'll often hear from enemy Guardsmen is "Never thought we'd be fighting our own men!" Really dude? You hang around with heretics, Chaos Space Marines and daemons, but you never thought the Imperium would react?
** When Gabriel charges Kyras, he screams "'''For the Blood Ravens!'''" in a voice that makes it sound like he's been at the Space Wolves' mead.
* NightmareFuel: The [[AndIMustScream servitor]] strapped into the Exorcist looks like he's ''grinning''.
** The Sister strapped into the [[CrucifiedHeroShot Penitent Engine]] doesn't have proper quotes. Those that are just sound effects aside, her only responses (when either selected or given a command) are [[AndIMustScream a pained groan]] or [[TearJerker a muffled sob]].
* PlayerPunch:
** The [[EnemyCivilWar inter]][[CivilWarcraft -Imperium]] [[JurisdictionFriction infighting]] from ''Dark Crusade'' and ''Soulstorm''. Both Davian Thule and General Aleksander espouse respect for each other, admitting they don't want to fight and offering the other every chance to leave peacefully, which neither of them can do because they haver orders to follow. Presumably, none of the three factions wanted to fight each other that much during the Kaurava conflict either.
** When [[spoiler: Davian Thule gets mortally wounded by the Tyranid Warrior]] in ''Dawn of War II'' and when [[spoiler: Eliphas kills him]] in ''Retribution's'' Chaos campaign.
*** In terms of the ''II'' example? Just makes it all the more uplifting when [[spoiler:Davian turns out to have been interred into a Dreadnought and makes a DynamicEntry right when you need him the most. HesBack, [[Series/{{Futurama}} baby]]!]]
** [[spoiler:Gabriel's apparent death at the hands of Azariah Kyras in the final mission of ''Retribution''.]]
** Whoever turns out to be the Heretic in ''Chaos Rising.'' Gruff-but-loveable Cyrus, idealistic Thaddeous, stalwart Tarkus, cranky old Avitus, ScienceHero Martellus, nothing but a backstabber who lost sight of the Emperor's Light and fell to the depredations of Chaos. Worse, this is ''your'' fault for giving them Corrupt wargear for combat boni and taking the easy-out options.
** As mentioned above, the Imperial Guard in mirror-matches state they can't believe they're fighting their comrades.
* [[WatchItForTheMeme Play It For The Meme]]: Pretty much the main reason to play ''Soulstorm'' is to watch Stubbs [[WhatTheHellHero lose 100 Baneblades]], Boreale give his [[SpaceMarine SPESS MEHRENE]] speech and [[EpicFail FEHL THE EMPRAH]], and Carron rant about [[AwesomePersonnelCarrier METAL BAWKSES]].
* RescuedFromTheScrappyHeap: While the Ultramarines are very much TheScrappy for many players of the tabletop game, they don't attract any of that hate here due to them not being forced into the spotlight and only playing a supporting role, not to mention pulling off an inspiring HoldTheLine moment.
** For some, the Eldar campaign in ''Retribution'' was a saving grace for the Eldar.
* TheScrappy:
** The Force Commander, albeit mostly because of his relatively pristine features and youthful looks. Cries of 'HAIRESY!' and 'Force Commander Music/VanillaIce' are often raised.
** Autarch Kayleth from ''Retribution'', due to her constant mouthfuls of ''very'' condescending and at times {{hypocrit|e}}ical snark at humans, many players were tempted to say "[[ScrewYouElves Screw You, Eldar!]]". The other Eldar characters, [[ColdSniper Ronahn]] and [[BadassBaritone Veldoran]], were much more well-received.
** Two words: [[GeneralFailure Indrick. Boreale]]. OK, get past [[NarmCharm his cheesy speech]] and admit it: the guy was a blithering idiot and he deserved to lose.
** The Sisters of Battle. ''All'' of them. While they ''do'' have their fans who enjoy playing as [[AmazonBrigade an army of]] [[ActionGirl kickass women]] who can weaponize their zealous faith in the God-Emperor and/or players who view them as a good army to play as, it seems a sizable number of ''[=WH40k=]'' fans will only ever see them as dull, fanatical "bitches" who are "fucking insane". While they ''are'' a little overzealous during the ''Soulstorm'' campaign, this view is exaggerated.
** Crull seems to be the least popular Chaos character for having no character traits besides being a BloodKnight (and not even a very good one, if the fact that Gorgutz murdered him is any indication). He wasn't badass enough to be cool like Eliphas or Sindri, and he wasn't incompetent enough to be funny like Carron or Bale.
* ScrappyMechanic:
** Originally, ''Dawn of War'' and ''Winter Assault'' used a system where units firing on the move had their accuracy reduced to 50%, a clever mechanic which made moving units less effective, but still capable of dishing out the hurt. When the game mechanics were overhauled for ''Dark Crusade'' it was reduced to a mere 15% (less than a unit rendered combat ineffective by broken morale). Although this stopped units with powerful, fire-on-the-move weapons (like plasma gun-equipped Tactical Marines) from simply dancing around melee units indefinitely, it also made ranged weapons on melee troops (such as Dreadnought assault cannons) utterly useless.
** [[{{Invisibility}} Infiltration]] has always gone one way or the other. In the original game and ''Winter Assault'', it was an activated ability and you couldn't do anything apart from simple movement while using it; if you tried attacking something or capturing a stategic point, it would be deactivate and put on cooldown. This was a pretty much useless ability since your only possible need for it was scouting, which made them a waste of resources and precious population at any point except the very start of the match. The overhauled mechanic from ''Dark Crusade'' onwards makes it a passive ability that's always active -- units with the infiltration ability can remain unseen indefinitely while attacking nearby units with impunity. While making Eldar Rangers useful again, Tau Stealthsuit teams could become GoddamnedBats. Since Stealthsuits are available right from the start, you will have to put up with your soldiers standing around [[ContemplateOurNavels idly checking]] [[TooDumbToLive their weapons]] while a Stealthsuit team [[DeathOfAThousandCuts slooowly whittles down their health]] until you can get a detector unit to their position.
** In ''Dark Crusade's'' campaign, captured points and built structures stayed on the map, which made defending it a lot easier. In ''Soulstorm'', all captured points and all buildings not pre-built from the overworld map are removed, forcing you to restart almost from scratch.
** For ''Dawn of War II'', the retreat mechanic has caused some problems, which some see now as an inherent flaw in the gameplay - to help replicate the 'Sweeping Advance' rule from the tabletop, retreating units take extra melee damage. Thus, it is very difficult to not take heavy losses once a melee unit gets tangled with your own infantry (or between you and your home base), and with such a small unit cap these losses hurt. In contrast, ranged units can be easily nullified by hitting the retreat button and making losses quite minimal.
*** In addition, any half-decent player on the ladder will abuse retreat paths so that your bleeding, battered squad will stumble conveniently into a squad of heavy melee units. Or aim/time grenades into said retreat paths.
** Another thing found annoying for players of the sequel is the AI automatically taking cover. This was carried over from ''VideoGame/CompanyOfHeroes'', which was almost always good since cover worked against everything that wasn't flamethrowers (though there were options which ignored cover, only flamethrowers made cover ''more'' dangerous than not having it). In ''Dawn of War II'', a ranged unit spending time to take cover instead of standing still is potentially valuable time lost shooting when up against a melee unit running toward them whose ranged damage is absolutely minimal anyway -- sometimes the unit can take automatically take cover which makes them ''move closer'' to the melee units running up to them.
** The inability to save during a campaign mission in ''Dawn of War II'' irked some players; for example, having to quit the game for one reason or another near the end of the mission results in a loss, and if you want to avoid this you'll need to back up your saved games. This was a deliberate design choice by the creators to prevent SaveScumming and to make the stakes a little higher during battles.
*** All it does is make boss level missions incredibly boring and frustrating. The worst example being the Great Unclean One at the end of ''Chaos Rising'' which has a 15 minute vehicle section of boredom, a 40 minute section of boring infantry grind tagging along with Blood Raven NPC's, and then a ridiculously overpowered boss who does little more than one-shot characters and have 2 million hitpoints. And the fellow mariners you helped save? They sit around doing nothing.
*** Perhaps the worst part is that it does not recognise that the game may have crashed. It records that you started a mission, but did not complete it, so marks it as a loss.
* SoBadItsGood: ''Soulstorm'' is regarded as this. The gameplay is buggy and poorly balanced but the [[{{Narm}} bad voice acting]] can sometimes cause people to play just to listen to the level of EpicFail present.
* StupidStatementDanceMix: Someone made [[http://www.youtube.com/watch?v=hfORh9cFDU8 one]] for Boreale's quote-unquote RousingSpeech.
* TakeThatScrappy: The revelation that the Sisters of Battle were defeated in the Kaurava Conflict, by [[EnsembleDarkhorse fan-]][[FanOfUnderdog favourites]] the [[BadassNormal Imperial Guard]] under the command of [[MemeticBadass Vance "Motherfucking" Stubbs]], no less, was welcomed by their detractors.
** In a similar vein, this was probably why they made sure to kill Crull off at the hands of Gorgutz himself even though Gorgutz didn't win on Lorn V.
** Some interpret the [[PutOnABus quiet disappearance from playability]] of the armies considered [[TierInducedScrappy way too powerful]] between ''Soulstorm'' and ''Dawn of War II'' as this.
** AndThereWasMuchRejoicing when Iron Lore removed the Eldar's ability to teleport their structures around the map using Webway Gates in ''Soulstorm''.
** A very subtle one is how most of the Ork buildings, Pile O' Gunz especially, have a lot of Ultramarine helmets and loot as decoration. Any time perusing the 40K pages should let you know how the Ultramarines are perceived by the fanbase.
* ThatOneLevel:
** Hyperion Peaks in ''Dark Crusade''. A BaselessMission where you lead a force of warriors to take out three separate enemy bases, with limited resources and no upgrades, repairs or heavy weapons. The only reason to play this level is because it gives the best ability (prefabricated buildings) and you get two relic units.
** The fourth mission in the Disorder campaign in ''Winter Assault''. It's timed, and you not only have to stop an Imperial Convoy from reaching the end of the level, but you also have to stop an invisible teleporting Eldar base that you can easily forget about.
** Most of the Stronghold missions in ''Dark Crusade'' and ''Soultstorm''. All these missions start you off with the same low-tier base and tech level every other map does, while the enemy has several bases covering most of the map, and will send a huge early game rush that will basically slaughter you if you don't at least have an Honor Guard unit or two. Worse still, said rush can consist of vehicles in some Strongholds, and anti-vehicle weapons aren't available at the starting tech level.
*** The Tau Stronghold in ''Dark Crusade''. It has a stronger early game rush than the other maps, the army of Fire Warriors throughout are all fully upgraded from the start and there are two command posts on opposite ends of the map that will spam high level units if you leave them alone and can render the map unwinnable if you do.
*** The Necron Stronghold in ''Dark Crusade'', because you're dead if you don't have any anti-vehicle Honor Guards to deal with the early rush. In addition, the rest of the level has a set of beacons that do things like make the Necron units invisible or mind control your vehicles.
*** The Chaos Stronghold in ''Dark Crusade'' can be this as the Orks, since the level contains pillars that create shockwaves that instantly kill infantry, the backbone of the Ork army, all transports can only carry one elite infantry squad, to which Ork Watrukks are no exception.
*** The Sisters of Battle Stronghold in ''Soulstorm'', because they have an invincible Living Saint who also grants invincibility to their other units nearby. The only way to make her vulnerable is to destroy four shrines scattered across the map, and she teleports in to defend them when they're attacked. Pretty much the only way to win the level is attack multiple icons at once and sacrifice at least a share of your forces to the Living Saint and, when there's one icon left, hope that you can throw a sufficiently survivable force at the Sisters' main base to lure the Saint away and distract her while you wail on the last shrine.
*** The Chaos Stronghold in ''Soulstorm''. The main problem is that the field is shaped like a big ring, with the main Chaos base in the center, the player's base in the south corner, and mandatory objectives up in the northern sectors. You can't just rush the base in the middle of the ring, you MUST destroy all five Bloodthirster statues first, the strongest of which is in the northern corner AND defended by a mini-base, all while fending off Chaos flyers acting as spotters for packs of building-hungry daemons that keep trying to sneak inside your base.
*** The Imperial Guard stronghold in ''Soulstorm''. Lots of vehicles, a city full of heavy turret defenses and a turtling AI who has large numbers of troops and control of the only Relic on the map. In addition, there's a side-objective involving supply convoys that allow the enemy to deploy ''Baneblades'' if you don't stop them, and a super-sized Basilisk cannon shelling your base thanks to the targeting provided by the infiltrators they repeatedly send.
*** Worse still, if you're playing as the Sisters of Battle, the only way to get anti-vehicle Honour Guard units is to take over the rest of Kaurava I, then leave General Stubbs alive while you head off-world to conquer a territory that unlocks one, leaving him free to attack your territories. If you don't do that, you have to spend a minute-and-a-half whilst fending off vehicle attacks with anti-infantry weapons to upgrade your Headquarters before you can train non-Honour Guard versions, which aren't exactly cheap.
* ThatOneBoss: Ulkair in ''Chaos Rising''. He's an absolute nightmare that has more than double the HP of even the closest contenders and does an insane amount of damage, along with his powerful special attacks that include the ability to kill a target instantly. Even the [[BonusBoss Avatar]] in the vanilla campaign is seen as an easier fight than him.
* TierInducedScrappy:
** The Tau and the Necrons in ''Dark Crusade'' are both considered overpowered and therefore frowned upon in online games. In ''Soulstorm'' the worst Necron exploits were toned down, but the absurdly powerful Necron Lord got even more toys via the Relics system; the Tau were left largely unchanged. The Dark Eldar and the Sisters of Battle suffered some of this as well, due to the Dais of Destruction's Dark Scythe and an infinite resource exploit respectively.
** [[http://1d4chan.org/wiki/Dawn_of_Eldar The Eldar are also considered to have their problems, as well as the backing of the developers.]]
* ToughActToFollow: The first ''Dawn of War'' was a great start to the series. ''Winter Assault'' was a great sequel to the first game. ''Dark Crusade'' is considered the best of the first series. Even if ''Soulstorm'' had been created lovingly and with extreme care, it would still have had its work cut out for it to succeed comparatively more than its predecessors. It probably bears mentioning that ''some'' of those predecessors suffered from EarlyInstallmentWeirdness, but that was perfectly forgivable.
* UncannyValley:
** In ''Chaos Rising'', Gabriel Angelos' voice can be oddly uncomfortable to listen to if you're familiar with the previous performances.
** In the intro scene for ''Dawn of War 2'', the line "you lost this war before you started" is not lip-synced even remotely correctly.
* WhatAnIdiot: The Eldar get two of these in Retribution's campaign when they fight... the Eldar. Kayleth goes to greet the Biel-Tan Eldar, they try to kill her, vaguely saying something about her being prophesied to kill them. Kayleth decides they're working for Kyras. At the end of the level, you've destroyed their Seer council, which was conducting some kind of ritual, which Kyras [[NiceJobBreakingItHero gleefully]] informs you [[spoiler:was slowing the Exterminatus fleet]]. Kayleth having successfully ensured the annihilation of both Typhon and the buried Craftworld's Infinity Circuit, she investigates the site again when the rest of Biel-Tan announces they're going to retreat and blow up the access tunnel. Instead of, y'know, calling them to ask that they wait, Kayleth once again slaughters her way through the Eldar, the mission ending when the fatally wounded Biel-Tan exarch turns into the Avatar of Khaine.
** It's one for the Biel-Tan Warp Spider Exarch even moreso. At least Kayleth tries to reason with him. Rather than [[PoorCommunicationKills try to explain himself properly]] -- even the Tyranids would have the wherewithal to recognise the danger Exterminatus poses -- he just turns his warhost against you and orders your forces killed.
* WTHCastingAgency: The Tyranid "Hive Mind" in Skirmish and multiplayer that serves as the announcer. No creepy telepathic whispering, no VoiceOfTheLegion, just the ExpositionFairy from the campaign with a bit of echo.
** Fixed in ''Retribution'', as the voice heard is suitably creepy. It doesn't explain, it doesn't really even ''talk'', just give a menacing few words that manage to convey enough information to be understood. Very CreepyAwesome.
*** [[http://www.youtube.com/watch?v=ZUP3_kh01mI#t=240s They apparently got a second-generation Genestealer to voice it.]]

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