* AlwaysChaoticEvil / WhatMeasureIsANonHuman - implied with the aliens; no diplomacy is indicated to have been attempted.
** Although WhatMeasureIsANonHuman has limited application, because human ships are also freely blown up.
* BeamSpam: Depending on your definition of "spam", some enemies may or may not do this, as may the players themselves. The Devolariums are particularly notable for large amounts of visual firepower. However, the visual attacks make no difference to the damage received.
** Also, the Rapid Salvo Battery supposedly does this in-universe, especially judging by its SFX, although in gameplay its actual effect is to change the colour of your FrickinLaserBeams and massively increase your damage.
* HomingBoulders: {{Downplayed}} with the rockets, which have a legitimate excuse to track (being ''[[HomingProjectile homing missiles]]'' and all) but seem to completely disable their guidance systems and just fly in a straight line if the [[RandomNumberGod celestial dice]] say they should miss.
* LevelGrinding - {{Downplayed}}/{{Averted}}; leveling up gives you little, and you'll probably get all the levels you need while MoneyGrinding.
* SpaceFighter: The player's ship seems to be one, although the scale is unclear. Is the Goliath the size of a house, a skyscraper, or a city? The Phoenix seems to be only big enough for the pilot, a laser weapon, an engine, and some other assorted hardware, which would put it at the size of a (large) car. Based on the scale between it and the Goliath, as well as the size of the Goliath's (possible) cockpit, the Goliath would be somewhat larger than a (large) house.
** But then, since when have games like this ever had sensible scaling?
* {{Unobtainium}} - most resources in the game could be considered this.