%% Administrivia/ZeroContextExample * AccidentalInnuendo: [[https://www.youtube.com/watch?v=Ty9BneMpISo#t=15s "Ready Now"]]
* AudienceAlienatingPremise: ''Tap Sonic Top'', for the same reasons as ''VideoGame/LoveLiveSchoolIdolFestival''. Its gameplay unexpectedly borrows heavily from mobile [=RPGs=], including automatic replaying of stages, a stamina system, and an emphasis on essentially locking [[RankInflation S+ ranks]] behind a RandomNumberGod [[BribingYourWayToVictory gacha paywall]]. Basically, it takes ''DJMAX Portable 2'' and ''Portable 3'''s stat-influencing gears and characters and turns the player's dependency on them up to eleven, putting off prospective rhythm gamers who'd rather rely on their own skills for high scores. The game also manages to fail to appeal to the ''Love Live'' crowd, as almost all of the characters have no personality or even voice-overs to them, barring the [[ImageSong image songs]] of the [[StarterMon first group of stars]].
* SugarWiki/AwesomeArt: The ''VideoGame/MuseDash'' theme for ''Respect'' looks absolutely gorgeous, with character and UI graphics that make the latter game look like an extension of the former's universe.
* BreatherLevel: ''Portable 3''[='=]s iteration of the "Just 1%" mission. You still have to clear each song without any MAX 1% hits, but the songs used are just "Drum Town", "Cosmic Fantastic Lovesong", and "Xlasher" on 6T Normal difficulty, making it much easier than the mission's ''Portable 2'' or ''Respect'' versions, which throw boss-level songs at you.
* BrokenBase: While Beatcraft CYCLON and Superbeat XONIC are already pretty liked by DJMAX fans, there's still a small number of fans who dislike the drastically different [=BGAs=], which are what seem to be generic graphics playing in the background and are different for each song.
* ComplacentGamingSyndrome
** In ''SUPERBEAT [=XONiC=]'', higher-level players will use Shield and Fever Shield avatars, because losing [[SuperMode Fever mode]] and/or the 10,000-point All Combo bonus due to one Break is ''[[ScrappyMechanic not fun]]''.
** In general (and most prevalently in ''Respect''), note squeezing is practically required to get the highest scores possible. This involves hitting a hold note as early as one can without going out of the MAX 100% window, and then similarly letting go as late as possible at the end of the hold note. The effect is [[ExactlyWhatItSaysOnTheTin squeezing out]] extra ticks (and thus points) from every hold note, resulting in a score that's actually slightly higher than just normally getting a [[FlawlessVictory Perfect Play]].
** In ''Tap Sonic Top'', Stars that have fixed score increases for their skill are deceptively powerful. In [[PlayerVersusPlayer PvP]] Ghost Battles, they're good for closing the gap even against supposedly more "powerful" Stars that gain more points per note. In single player modes, they're pretty good for easy S+ ranks, which give players more rewards per clear.
** Also in ''Tap Sonic Top'', Stars with a Shield skill. Unlike ''Superbeat [=XONiC=]'', these skills have unlimited uses for their duration, with the best ones being longer than ''40 seconds'' after upgrades (some go up to a ''full minute''). While they're not very good for scoring purposes, it makes unlocking Auto Play mode for a song a cinch, which is especially useful in Rank Mode where players have to unlock Auto Play once per song every weekly reset to compensate for its better rewards.
* CommonKnowledge:
** There’s a rumor that is widely known by some rhythm game fans: Oriental [=ST8=] (a composer who has made a few songs for ''[=DJMAX=]'', such as ''"Dear My Lady"'' and ''"Shoreline"'' is an alias for Kors K[[note]]Kors K is a Japanese composer who makes some songs for ''VideoGame/BeatmaniaIIDX'' and other rhythm games[[/note]]. However, after a few fans have asked Kors K through private messages, it turns out that it’s a hoax. He confirms that Oriental [=ST8=] is not him (instead, he says that Oriental [=ST8=] is [=M2U=])[[note]][=M2U=] is a Korean composer who has made some songs for ''VideoGame/{{Deemo}}'', ''VideoGame/{{O2Jam}}'', ''VideoGame/MaiMai'' and ''VideoGame/PumpItUp'' (besides ''[=DJMAX=]'').[[/note]] and he never makes any songs for ''[=DJMAX=]'' (the evidence is right [[https://imgur.com/a/kBYEK2C here]]).
** Due to the infamous ''Respect'' [=PS4=] update that removed Fast/Slow indicators, many people (mainly ''VideoGame/{{BEMANI}}''-centric rhythm game players and the usual Konami hatedom) assume that fast/slow (also known as early/late) note hit indicators are straight up banned or nonexistent in non-Konami rhythm games due to [[https://twitter.com/echospherics/status/1276229916195876864 Konami's patent on fast/slow indicators]]. However, a lot of other rhythm games still have fast/slow indicators (such as ''VideoGame/{{Arcaea}}'', ''VideoGame/{{Performai}}'', ''VideoGame/{{Lanota}}'', and ''VideoGame/MuseDash''), although how exactly they get away with them varies from game to game or is ambiguous.[[note]]Among the games cited, ''Arcaea'' and ''Muse Dash'' may be due to using non-overhead note perspectives (into-the-horizon/"hallway" and side-scrolling, respectively), [[LoopholeAbuse as the patent features an overhead note presentation]] similar to ''beatmania''[='=]s, ''Performai'' could be due to Sega's relationship with Konami, and ''Lanota'' locks fast/slow indicators behind a subscription which implies that the publisher pays royalties to Konami for the patent..[[/note]]
* ContestedSequel: ''Portable 3''. Fans either like it for removing autocorrect, the new "remix" modes, and the game having an official Western release. Others are displeased with the low song count, the RNG-heavy and grindy unlock system, and the removal of all "classic" button modes besides 4- and 6-button modes.
* DefaultSettingSyndrome:
** Due to ''Respect'' not having a penalty on Fever charge rate when using Auto Fever (the default Fever option) as well as removing the speed increase when reaching certain Fever thresholds, most players just stick to it because it elmininates the issue of having to press the button manually.
** Most players tend to stick with the 4 Buttons mode in any given game, since it's the first one in the list and the easiest to learn.
* DifficultySpike: If you have to use the easiest 3 songs in a Technical set to get to the 4th stage, the 4th stage will probably decimate you.
* EnsembleDarkhorse: The NB Rangers, a ''Franchise/SuperSentai''[=/=]''Franchise/PowerRangers'' team who first appear in the animation for the song "NB Ranger," which has since had three sequel songs to it. Part of what makes them popular is their ridiculous premise: ''[[AntiLoveSong beating up couples in love]].''
* EveryoneIsJesusInPurgatory: Since the Korean Platinum Crew server had ceased to add any more monthly special charts past "Special 16", some of the Technika fanbase [[http://www.bemanistyle.com/forum/667339-post4880.html noticed a]] [[http://www.bemanistyle.com/forum/667343-post4884.html weird pattern]]; the first set of monthly special charts included the song "'''First''' Kiss", while the sixteenth special set included the song The "'''Last''' Dance". Hmm...
* FridgeBrilliance: In ''Technika'', the first SP set's first song is called "'''First''' Kiss". The final SP set's first song is called "The '''Last''' Dance".
* GameBreaker: Qyrie in ''SUPERBEAT [=XONiC=]'' has 60 Shield and 60 Fever Shield. In other words, you can miss ''60 notes'' before having your combo break, and even if you exhaust that, you can miss another 60 notes in Fever before being kicked out of it (Shield is prioritized before Fever Shield). Given that the game has a hefty bonus for getting an All Combo, and that Fever basically doubles all points gained while it's active (and Fever remains active until you break combo with no Fever Shield left), it's a small wonder that the best players use it to avoid rage-restarting. Since having so much Shield basically means you're guaranteed an All Combo if you at least play decently, Qyrie basically takes most of the combo-based element of the game out of the picture; you no longer need to worry about losing ''over 10,000 points'' because of a single lapse in awareness.
* GermansLoveDavidHasselhoff: The original ''Portable'' ended up being a hit with foreign audiences, leading to an "International" UpdatedRerelease with English- and Japanese-language options, albeit still only in South Korea; the intent was for curious foreign gamers to import the game[[note]]Most likely, getting the game localized for foreign markets wasn't an option for Pentavision at the time[[/note]]. Subsequent installments got the same treatment, until Pentavision began releasing ''DJMAX'' games officially in other regions.
* GoodBadBugs:
** Thanks to how ''Technika''[='=]s touchscreen works, you can play the game in various, unusual ways: you can drag tap notes, tap individual dots of chain notes, drag chain notes on the wrong half of the screen, and cheat repeat notes that have tap notes that line up with the individual notes of a repeat segment.
** In ''DJMAX Portable 3'', you can play 6.2T mode in Normal difficulty well before you're supposed to unlock it, but unless you've been clearing songs in 6.2T [[NintendoHard Hard]], your songlist will be quite limited.
* SugarWiki/HeartwarmingMoments:
** An [[https://www.youtube.com/watch?v=w4KmruCH9HE interview]] with Paul Bazooka revealed that the ''DJMAX Respect'' song "Don't Die" was composed and titled in dedication to a long-time fan of his who fell into despair over failing school and hoped that his new single would take this fan, and others like him, out of that despair.
** The BGA for "Funky People" from ''Portable 3'', [[https://www.youtube.com/watch?v=Fx0hS3O2l5I especially its original, unedited version]]. (Glimpses of this version can be seen in the song's preview.)
* HilariousInHindsight: The title screen of ''Respect'' on [=PS4=] prompts you to "Press X to pay RESPECT", in a [[ShoutOut nod]] to the "Press F to pay respects" [[MemeticMutation meme]] in the ''VideoGame/CallOfDutyAdvancedWarfare'' community. ''Respect'' later got ported to PC and changed the prompt to "Press any key to pay RESPECT". Yes, including the 'F' key.
* ItsEasySoItSucks
** Any song that appears in the ''Portable'' series and gets a new, easier chart in a later installment gets this.
** ''Clazziquai Edition'' gets this a lot, considering it was deliberately designed to be easier in comparison to its companion game, ''Black Square''. The fact that ''CE'' has [[EasierThanEasy a 2 button mode with a giant joystick lane in the middle]] doesn't really dissuade negative opinions.
** ''Black Square'', ''Trilogy'', and ''Fever'' receive criticism for their Key Assist feature, in which hitting a note with the correct timing but the wrong key still count as a hit, effectively defeating the point of hitting the point of having note lanes triggered by hitting specific buttons. While there is a 20% reduction in score for hitting the wrong key, it doesn't incur any combo- or Rate-related penalties, thus watering down the value and satisfaction of Max Combos and high-accuracy plays (including 100%) for many players. Perhaps in response to this, ''Trilogy'' later received a patch that adds the option to disable Key Assist, and all subsequent ''DJMAX'' games remove this feature.
** ''Respect'' has some shades of this, since the option to adjust timing windows via the game difficulty setting is no longer present. The game has no shortage of insanely hard charts, but the rather lax timing window (at least in comparison to other music games like ''VideoGame/{{beatmania}}'') makes it easier to fumble through harder patterns and still get a good grade. Plus, it enables score cheesing tactics like [[ComplacentGamingSyndrome note squeezing]]. Fever has been tweaked to no longer [[FakeDifficulty force an increase in speed multiplier at certain intervals]] and Auto Fever no longer has [[EasyModeMockery a penalty on charge rate]], which some feel makes it a less fulfilling mechanic to use.
** While many players expected ''Respect V'' to be easier than the [=PS4=] version due to the use of a keyboard (although the game does support controllers if you prefer them), the exclusive SC charts are seen as not as challenging as expected, even the ones rated 15 out of 15.
* ItsShortSoItSucks: One criticism of ''Portable 3'' is the relatively small songlist. Only 30 tracks are available from the start with 10 unlockable, making for a total of 40 tracks. Even the first two PSP ''DJMAX'' games have more tracks! This is likely the tradeoff for the addition of the rather non-conventional Remix modes.
* ItsTheSameNowItSucks:
** The ''VideoGame/{{Deemo}}'' DLC for ''DJMAX Respect'' sometimes gets this criticism for having piano-only keysounds like the original game.[[note]]The most obvious way to discover this is by intentionally failing a ''Deemo'' song while playing online, as the notes stop playing their keysounds afterwards.[[/note]]
** ''Respect V'' has been criticized by Early Access players for recycling every note chart from the original ''Respect''. Not helping matters is that the default control scheme makes it hard to play FX notes (L1 and R1 on 8B mode) or Side Tracks (joystick notes).
* LoveToHate: The NB Rangers. Yeah, they're a bunch of jealous assholes who take on {{Sentai}} transformations to beat up couples on dates, but their methods are ''hilarious''.
* MemeticMutation: TAN TAN TAAAANNNN[[labelnote:Explanation]]"The Guilty" is infamous for a segment that repeats the same three climatic notes ''[[OverlyLongGag eight times]]''.[[/labelnote]]
* {{Misblamed}}: Rocky Studio is often the first target of fan ire for supposedly withholding ''Respect V'' DLC packs from the [=PS4=] version. ''V''[='=]s debut livestream had the developers saying that they can't release DLC fully in-sync because Sony's content approval process (which takes 3 to 4 weeks at best) forces them to stagger releases, even if they're otherwise pushed to both Steam and the PSN store at the same time.
* MorePopularSpinoff -- ''Portable'' and ''Technika''.
** ''Respect V'' might be on its way to becoming one of these, since Rocky Studio reported sales they weren't at all expecting between both ''V'' and ''TAP SONIC BOLD''.
* SugarWiki/MostWonderfulSound:
** "Max Combo! What a crazy mix!" ''Respect'' replaces this with an equally wonderful whoosh when you get one, and ''SUPERBEAT [=XONiC's=]'' equivalent: "All Combo, awesome!"
** While they don't add these until ''Respect'', ''[=CYCLON=],'' and ''[=XONiC=]'', the sounds that play when you get a ''Perfect Play'' are AMAZING, especially because of how difficult it is to get these.
* {{Narm}}: Some of the songs have GratuitousEnglish lyrics that tend to kill the moods of the songs once you understand them.
* NightmareFuel:
** The [[https://www.youtube.com/watch?v=xD2W49jPKF4 NB Girls]]. For those who are currently in relationships, engaged, or married: imagine them pulling their tricks on you and your significant other. ''Especially'' if you've been together for a long time. At least the NB Rangers make it obvious that they're the ones being assholes, even if their methods involve violence.
** The [[https://www.youtube.com/watch?v=TREYblgy33Q music video for "We're All Gonna Die"]] evokes [[SkeletonMotif some]] ''[[EyeOpen pretty]]'' [[DerangedAnimation unnerving]] [[OminousVisualGlitch imagery]].
** The video for "The Obliterator" shows a huge, satanic-looking Kaiju emerging in the middle of a city from weird pods that look like giant viruses. Tanks and planes fail to stop it, and the HumongousMecha deployed only fights it to a stalemate by the video's end. And according to the map shown at the beginning of the video, these things are appearing ''right across the world''
* PortingDisaster: While ''SUPERBEAT [=XONiC=]'' on Switch isn't a problem at the software level, it suffers because the Switch's buttons and analog sticks are not horizontally symmetrical; specifically, the left stick is ''above'' the directional buttons and the right stick is ''below'' the ABXY diamond. Cue missing analog notes all over the place, even if you ''haven't'' [[DamnYouMuscleMemory played the versions of the game on Sony platforms]] (which do have vertically-aligned sticks). You can try to use the touchscreen instead, but the game is unusually harsh when it comes to scratch notes, which seem to have a tendency to drop if you're so much as a few pixels off (although a later patch did address this somewhat). On the plus side, there are some third-party Switch controllers that are aligned more like [=PlayStation=] controllers, so if buying another release isn't an option, one could go that route.
* ReplacementScrappy: Not many were pleased when the "International" build of ''DJMAX Portable'' replaced "Dreadnought" with "River Flow" simply because the former's background animation is basically one big TakeThat against UsefulNotes/GeorgeWBush, the [[UsefulNotes/ThePresidentsOfTheUnitedStates POTUS]] at the time of the game's release. Pentavision could've simply given "Dreadnought" the generic animations (the ones seen in 8-Button mode) to avoid controversy.
* ScrappyMechanic:
** In ''Online'', MX and SC charts carry a 150 MAX fee per attempt. Mind you, you make about 10-20 MAX per play except during the occasionial MAX boost event.
** Combo-based unlocks in Freestyle mode. In Freestyle mode, instead of combos being set to 0 at the beginning of a new song, any combo you have from the end of one song will carry over to the next, and in many games with a Freestyle mode, you need to raise your combo up to set values for unlocks. This is very bad in the original ''DJMAX Portable'', where all notes, including hold notes, are only worth 1 to your combo each and there's no combo-break insurance, meaning that any lapse in focus will completely destroy your efforts; furthermore, ''Portable 1'' requires you to reach the target combo ''then break it'' before you reach the next milestone, forcing you to build up combos again ''and again''. This has been alleviated in subsequent games, at the least: ''Portable 2'' introduces Fever mode for combo inflation as well as the AUTO stat for converting Breaks to MAX 1%'s, ''Trilogy'' allows you to stop a song to restart it or go back to the song select and still preserve the combo you had at the end of the previous song, and ''SUPERBEAT [=XONiC=]'' has characters with the Shield attribute which works like AUTO but is significantly more generous. ''Respect'' allows you to put your combo on hold by turning off the Freestyle Combo feature, then pick it back up later by turning it back on.
** Starting with ''DJMAX Portable 2'', your save file is locked to the PSP that you made it on. While the most likely intent is to prevent players from simply downloading a [[OneHundredPercentCompletion fully-unlocked]] file from the Internet to avoid having to grind for unlocks (especially those pesky combo unlocks) as well as to cheat the now-defunct Internet rankings, it ''also'' means that if you switch over to a new PSP (say, you wanted to upgrade to a model or your old PSP got damaged beyond repair), you can't play your game on that new PSP without starting all over from no unlocks.
** ''Trilogy'' [[CopyProtection requires a USB dongle that comes with your copy in order to play the game]]. Did you lose it? Congrats, you might as well have lost your entire copy!
** The "autocorrect" feature, featured in every ''DJMAX'' game from ''Black Square'' to ''Fever'', except for ''Technika''. Pressing the wrong button at the right time will still give you credit for the note. Not only does it confuse and annoy expert players, who believe that this feature dumbs down the game ("I don't need to hit the correct buttoins for 100% Rate anymore"), even beginners and ''professional reviewers'' share the same opinion, as it makes the game more confusing to learn ("If hitting the wrong button still counts, then what's the point?"). ''Trilogy'' is the only game with the mechanic that allows you to turn it off in the control menu, while ''Hot Tunes'' onwards completely removes this mechanic.
** Analog nub notes. Some harder charts, particularly those supplied by ''Clazziquai Edition''[='=]s [[ExpansionPack Extended Edition patch]], force you to alternate between the nub and the D-pad very rapidly.
** The green notes, also from ''Black Square'' to ''Fever''. They give you bonus points when hit, but when you miss them, ''the background music mutes until you hit the next one!'' This is ''terrible'' in a Rhythm Game. Once again, ''Hot Tunes'' removed this mechanic.
** ''Technika 3'' has Crew Missions, where a mission needs to be cleared by at least a set number of members in a crew for the mission to be marked as completed for the crew. Unfortunately, some missions require that the requisite number of members complete the mission ''within the same arcade''. This might've been fine in relatively small South Korea, but international players can quickly see why this is a problem; for one, what if your crew is spread across the much bigger United States, or worse, across the world? Considering that Pentavision had been focused on exporting ''DJMAX'' games to the world, this is a rather glaring problem.
** Starting with ''Clazziquai Edition'', backgrounds are videos rather than real-time animations. While this does allow for much more stunning visuals, this does result in ''CE'' and later PSP ''DJMAX'' games being known for being much more intense on the system's battery than earlier games, and you can't turn the videos off. At least this is a non-issue on ''Respect'', which is a console game rather than one for a handheld system. The videos also seem to be pretty CPU-intensive too, as ''CE'' and ''Black Square'' in particular seem to have [[FakeDifficulty lower framerates in a game series where notes fall down at high speeds and look like blurs at lower FPS]].
** The "pick one of three mystery prizes" system in ''Technika 2'', ''Technika 3'', and ''Portable 3'' is honestly superfluous since you can't tell which prize is what until you pick one of them causing all three to be revealed. All it does is [[LetsJustSeeWhatWouldHaveHappened tease and frustrate the player for picking what turned out to be a generic frame while the other prizes include valuable things like song unlocks]].
** ''Respect V'' got a double whammy as soon as Early Access was released, with critics on Steam discussion threads specifically pointing out the use of always-online [[UsefulNotes/DigitalRightsManagement DRM]] and the use of [=XIGNCODE3=] as an anti-cheat, which [[https://www.google.com/search?client=firefox-b-d&q=site%3Areddit.com+%22xigncode%22 many a Korean MMORPG player has had problems with]], whether it be false positives, rather invasive file system scanning, or its rootkit-like nature. Neither of these grievances were addressed when the developers launched a "Free Play Weekend" promotion near the end of May 2020, causing a lot of curious players to hastily uninstall the game and scrub XIGNCODE entries from their registries after hearing about its inclusion, ultimately doing more harm than good for the game's reputation.
** Don’t own any [=DLC=] packs that have pack-exclusive songs inside? Good luck playing [[DownloadableContent paid [=DLC=] exclusive songs]] in Online Mode in ''Respect V''. Don’t you dare to try it because you will be automatically switched to Observer Mode. [[LoopholeAbuse However, you still can play them in Ladder Mode]] '''for free'''.
** In ''Respect'', there are teal long notes that take up either half of the playfield and which must be hit with the corresponding analog sticks. This is mostly fine in the [=PS4=] version, but on ''Respect V'', these "analog notes" become "Side Track" notes that don't translate well to keyboard play. Unless you have a twin-stick controller that you can hook up to your PC, Side Tracks are basically just two extra keys that are really annoying to hit, especially in 8B mode (effectively making it 10-button mode). The devs put out a patch that attempt to serve as an AntiFrustrationFeature by having them not break combo, but ignoring these notes still gives MAX 1% which does no favors for accuracy-focused play.
** Like in ''VideoGame/{{O2Jam}} PC'' and ''VideoGame/TheIdolmasterCinderellaGirls'', “hold” notes don’t just have to be pressed with perfect timing, they also have to be ''released'' with perfect timing. Otherwise it will be counted as "MAX 90%" or below, which annoys some players who aren't used to this mechanism and want to get a perfect score on some songs. Some, but not all, games have an Easy Long item that alleviates this, giving you MAX 100% on the release timing as long as you hold down the note fully.
* SelfImposedChallenge:
** A popular one is playing ''Technika'' with [[FanNickname "Left Swipe"]] enabled and getting a group of players to take turns hitting notes, in what is known as [[https://www.youtube.com/watch?v=1_dJzY7kc1s "Roulette"]] [[https://www.youtube.com/watch?v=IPbwcYdGgpc play]]. Results range from clearing the song or set to near-completion to [[EpicFail failing Stage 1 of a Technical set]].
** Playing with one hand. This is occasionally taken to new heights when the player decides to multitask, in particular eating with one hand while playing with the other.
** Playing ''Technika'' not with hands, but with other objects.
** "Low Score" is another popular ''Technika'' challenge, where the players are aiming to score as low as possible without failing the song. The challenge here is to balance where to miss notes, play them off-beat (which can screw with players' heads due to being keysounded), and which notes to hit accurately to sustain themselves. Low-score Crew Race courses were made by some Crews to help other players easily earn tons of Max Points.
* SequelDisplacement: Very few fans, [[NoExportForYou especially outside of China, Japan, and Korea]], have played ''DJMAX Online'', and thanks to that being shelved thus [[EnforcedTrope enforcing this trope]], [[KeepCirculatingTheTapes those who haven't played it will never get a chance to unless they play on pirate servers]]. This is made worse by ''Respect'', which doesn't acknowledge ''Online'' and instead categorizes any songs that debuted in ''Online'' under the next oldest game they debuted in. ''Respect V'' finally addressed this by releasing the "Emotional Sense" pack, which features eight songs from ''Online'', some of which have never been represented outside of their home game prior to ''Respect V''.
* SoBadItsGood: "Para Q" from ''DJMAX Online'', "Xlasher" from ''Technika 2''. The latter, due to a serious case of GratuitousEnglish, may also qualify as NarmCharm.
* StopHavingFunGuys: You're not allowed to play the ''Portable'' games or ''Trilogy'' but not use Fever. Still present in ''Respect'', but ironically now applies to people who ''do'' use Fever online. Since scoring is mostly accuracy-based in that game, a lot of online players would much rather have Fever disabled.
* SurprisinglyImprovedSequel: While it's a little muddy as to what exactly ''Respect'' is a sequel to (''SUPERBEAT [=XONiC=]''[[note]]the last game that can be [[GaidenGame loosely defined]] as a ''DJMAX'' game[[/note]], ''DJMAX RAY''[[note]]the last game to carry the ''DJMAX'' name[[/note]], ''DJMAX Portable 3''[[note]]the last game to use traditional ''DJMAX'' gameplay[[/note]]), many agree that it surpasses all of them in quality, due to the expansive songlist that ''continues to grow'' thanks to DLC updates and the return and refinement of traditional ''DJMAX Portable'' gameplay (4-, 5-, 6-, and 8-button modes, and scoring that is now more focused on accuracy than [[UnstableEquilibrium building a huge combo]]). It also shows that good {{Rhythm Game}}s can exist on traditional consoles without needing expensive peripherals that are only usable for specific games to be enjoyable (although it hasn't stopped makers of arcade-style controllers from designing ''Respect''-specific controllers anyway, for those who still wanna go the extra mile).
* SuspiciouslySimilarSong:
** [[https://www.youtube.com/watch?v=EmhufQl5ieI "Cypher Gate"]] has a lot of similarities with [[https://www.youtube.com/watch?v=x_7pPTEGsig "SOLID STATE SQUAD"]] from ''VideoGame/{{beatmania}}'', earning the former the FanNickname of "Korean Solid State Squad".
** ''[[https://youtu.be/RYMId3YYwxg Ladymade Star]]''’s refrain is almost identical to the (start from the 50th second) part of ''[[https://youtu.be/2nl0D66ctPo Your Profile]]'' (from VisualNovel/ToHeart).
** ''[[https://www.youtube.com/watch?v=kMztkvHk__Q White Blue]]'' bears a resemblance to the theme of ''VideoGame/{{Ikachan}}.''
* TearJerker: The [[https://www.youtube.com/watch?v=YNzWea3Yh8s BGA]] for "Someday". It features a girl taking a train to see her boyfriend, and she discovers that he's been called to [[UsefulNotes/SouthKoreansWithMarines mandatory military service]]. She's separated from him as a result and when she sees him again at a train station while she's riding, she sees him wearing a military officer uniform, presumably still on his tour of duty since he does not board the train. They can only briefly exchange forlorn gazes across the train doorway before the doors close and her train takes off again.
* ThatOneAchievement: ''Respect'' has "[=DJMAX=] Will Return", which has the deceptively simple requirement of equipping the Metro Project name plate for your multiplayer profile. Said plate requires players to beat the mission [[https://www.youtube.com/watch?v=4QxtxMoJdoo "End of Metro Project"]], and just getting to it is a feat in and of itself since it's hidden behind an unlockable mission set requiring players to beat all of the ''Black Square'' and ''Clazziquai Edition'' missions. Oh, and said mission consists of nothing but five [[spoiler:[[https://www.youtube.com/watch?v=3WMXOgIUPhs actually six]]]] Maximum difficulty XB songs. [[ThisIsGonnaSuck Have fun with that!]]
* ThatOneBoss:
** Many of the ''Technika'' charts released later in the series's lifespan are this. Charts like [[https://www.youtube.com/watch?v=jN3qQcmKI1k "End of the Moonlight" TP]] and [[https://www.youtube.com/watch?v=Zdc4e1_u3Bo "Thor" TP]] will make your fingers hurt like hell.
** [[https://www.youtube.com/watch?v=VMg264WvjCg "Son of Sun" TP]] tends to be NightmareFuel for many people who get to stage 4 of Customizer Set for the first time.
** Forget "Son of Sun" TP, the [[https://www.youtube.com/watch?v=OJkqyQT6AsY SP version]] is far worse.
** Has thus far also applied to [[https://www.youtube.com/watch?v=f0GK0KxJV6s "Enemy Storm" SP]] (back when it was new) and [[https://www.youtube.com/watch?v=_kxdApN01Nw "Your Own Miracle" SP]].
-->[[InternalHomage "Raise Me Up" MV]]: [[FreezeFrameBonus ENEMYSTORMSPPATTERNISDIRTYIHATETHATPLEASEHELPME]]
** Cypher Gate is one of Technika's hardest. Its SP chart in the first game is murderous already on its own, but the second game introduces an MX chart based on the song's RD arrangement from Black Square.
** Technika 2 brings us the extremely fast [[https://www.youtube.com/watch?v=L5U78WIz_x0 "D2" MX]].
** You thought "Thor" TP/HD was hard? Technika 3 brings us [[https://www.youtube.com/watch?v=xxlU0vW0JbA "Xeus" MX]], which basically takes "Thor" HD's note spam and turns it into a complex repeat note pattern.
** Crew Race allows player-created forms of this. Have fun playing level 9 and 10 songs...with Blind and Fade Out...and needing to get Perfect Plays to achieve victory.
* ThatOneLevel:
** ''Black Square'' 's Club Tour Missions. In addition to requiring you to complete a song with certain, often-strict requirements (such as passing a song with more than ''x'' percentage or getting ''y'' combo), every time you restart or fail, you have to pay in-game currency to retry!
** The Mr. Perfect Mission in ''Technika''. The songs aren't really that hard ("Remember" TP, "Color" TP, "Son of Sun" PP), but when a single non-MAX judgment nets you a fail, fantastic rage quits ensue. Much worse than the Portable missions because you burn real cash!
** Mr. Absolute in ''Technika 3'''s Ragnarok Mission set is Mr. Perfect's bastard cousin, requiring a Perfect Play performance from the player and nothing less. Like Mr. Perfect, the songs are nothing troublesome (Fallin' in Luv, Beautiful Girl and You Should Get Over Me, all NM charts), but that one COOL or GOOD judgment can ultimately screw you over. It gets worse; you have to finish the current mission to unlock the next and subsequently progress through the mission set. And only 20 or less players in the Korean server have accomplished this feat.
** ''Portable 2'', ''Portable 3'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of about 500-1000 notes over the course of each approximately-2-minute song) or let it pass at the cost of some health.
** Missions that require a Perfect Play. At least missions involving Fever, combo, score, or Break can be worked around with items or modifiers in most games, but the most you can do for a mission that requires perfect accuracy is turning down the game difficulty to loosen timing windows (which doesn't work in ''SUPERBEAT [=XONiC=]''), and even then it won't guarantee that you won't suddenly stutter and screw up, getting a MAX 90% / COOL / GOOD as a result. These missions can show up early too, which is aggravating for players who don't have very steady hands.
** In the same vein, any mission that subjects the player to InterfaceScrew, either through Fade or Chaos effectors (which, outside of missions, are mostly only used by [[ChallengeGamer people]] looking for a SelfImposedChallenge), or mission-only modifiers such as swinging the playing field from side-to-side or tilting it 90 degrees to the left.
** The ''Link Disc'' mission pack in ''Respect'', included in the game's Black Square DLC patch, is '''ludicrous'''. As if clearing the Clazziquai Edition and Black Square mission packs to unlock it isn't bad enough already, which is time-consuming and difficult by itself, say hello to twelve more missions with absurd stipulations like a single 1% judgment resulting in an immediate game over, obtaining a [[FlawlessVictory Perfect Play]] with so much as a 90% also resulting in an immediate game over, playing MX-difficulty songs across all four modes against a [[PerfectPlayAI competent A.I.]], and of particular note, the penultimate mission forcing you to play the hardest that Black Square has to offer on [[HarderThanHard XB Mode]]. Needless to say, these missions are not for the faint of heart.
** ''Respect V''[='=]s ''Portable 3'' DLC set contains 12 new missions, the latter half of which only includes "Workstation Set" difficulty songs, ''Portable 3''[='=]s equivalent to Maximum difficulty, with the 6.2 Trax button mode. None of the easier difficulties or button modes are found in these missions. If you didn't already spend a lot of time playing 6.2T WS difficulty songs back then in the original game, you'll probably be spending a lot of time holed up in practice mode.
* TheyChangedItNowItSucks:
** In ''Portable 3'', they ported "NB Rangers Nonstop Remix" from ''Technika 2''. Much excitement from fans until they realized after finally playing it that the entire second half containing "NB Power" and "Dark Envy" was removed, leaving only "NB Rangers" and "NB Rangers: Returns". Cue the very disappointed fanbase expecting all four songs. This was eventually rectified years later in ''Respect V''[='=]s ''Portable 3'' DLC, with the "NB Power"/"Dark Envy" half of the song even getting the [=6.2T=] Remix Mode treatment in the DLC's missions.
** ''Portable 3'' removed all of the "classic" button modes except for 4-button and 6-button in favor of adding "remix" modes, which doesn't sit well with people who prefer more traditional ''DJMAX'' gameplay. Fortunately for them, ''Respect'' added most of those "classic" modes back (2B and 4BFX being the only ones missing).
** The ''VideoGame/{{Deemo}}'' DLC pack in ''Respect'' has been criticized by players for not having [[MusicalGameplay keysounds]] unlike the rest of the game. Such an issue was [[OlderThanTheyThink already present before]] with the free DLC songs "Always" and "Tok! Tok! Tok!", but the practice only got criticized with the ''Deemo'' pack's release as it had a price tag attached to it. The criticism arose again after the release of the ''VideoGame/{{Cytus}}'' DLC pack, with some fans pointing out that the ''[[https://www.bmsoffighters.net/ BMS of Fighters]]'' songs[[note]]an annual ''VideoGame/{{beatmania}}'' fan contest[[/note]] have no excuse not having keysounds, considering the originals still do and, more importantly, are still offered for free from the ''BOF'' official website.
** Neowiz altered their DLC strategy a bit going from ''Respect'' to ''Respect V'': they started [[https://store.steampowered.com/app/1117550/DJMAX_RESPECT_V__EXCLUSIVE_GEAR_PACK/?curator_clanid=36307828 selling]] [[https://store.steampowered.com/app/1281330/DJMAX_RESPECT_V__Welcome_to_the_Space_GEAR_PACK/?curator_clanid=36307828 gear skin]] [[https://store.steampowered.com/app/1316550/DJMAX_RESPECT_V__The_Clear_Blue_Sky_GEAR_PACK/?curator_clanid=36307828 packs]]. While it looks like there's definitely more production time put into them (especially compared to some of ''Respect''[='=]s gear skins), they're still ultimately "cosmetics" with no additional music to speak of, being sold at the price point of some of ''Respect''[='=]s smaller song packs. Fans on both sides of the pond couldn't help but criticize this when Neowiz released [[https://www.youtube.com/watch?v=_YMiTTmWBHg a teaser]] for the "Clear Blue Sky" gear skin pack.
* UnderusedGameMechanic:
** 4BFX in ''Clazziquai Edition'' and ''Black Square'' is fun for those who enjoy the shoulder buttons like in 8B/6BFX mode but don't like how narrow and cluttered the notes are in modes that use six face buttons. Unfortunately, 4BFX was removed in ''Portable 3'' like most of the other non-remix modes and in ''Respect'', only one DLC pack uses it.
** ''Respect'''s XB mode is only available in a few late-game missions; you can't play it in non-mission modes. A patch eventually added the ability to practice individual mission mode songs, including ones with an XB difficulty, although this does nothing to address the small selection of XB-enabled songs in total (and even smaller selection of XB charts that ''aren't'' similar to Maximum difficulty elsewhere in the game).
** ''Respect'' added an update that introduces timing window adjustments and an indicator of whether you hit a note too early or too late...which were then removed in a July 2020 patch, and were not included in ''Respect V''. It's been speculated that Konami (of ''VideoGame/{{BEMANI}}'' fame) holds patents of some sort on those features, but no official explanation has been made by the publisher other than that there were "unavoidable circumstances".
** The Remix Mode in ''Respect''[='=]s ''Portable 3'' DLC pack is exclusive to the pack's missions, much like other DLC packs with gameplay changes as its main gimmick.
** ''Respect V'' has SC charts that are designed with keyboard play in mind, as the original charts were designed for ([=PS4=]) gamepads and thus are substantially easier on keyboards. However that's only ''one'' keyboard-tailored chart per song per lane style, and that's for the songs that do have SC charts as not every song does. To be fair, replacing ''all'' of the existing charts with new ones just for ''V'' would be a tall order for the developers.

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