* AcceptableTargets: North Korean soldiers serve as your primary human opponents in the first game.
** The BigBad of Crysis Warhead is a clichéd [[YellowPeril sociopathic Oriental.]]
--->'''Colonel Lee Kim Sun''': ''We respect the Geneva Convention. But the Nanosuit is not a recognized uniform. It invalidates your rights.''
*** The second game skips straight to [[WebAnimation/ZeroPunctuation "fighting Americans' number one hate figure... other Americans"]] in the form of a private military contractor somewhat lacking in professional ethos (tip: think Blackwater).
* BreatherLevel: "Core" from the first game is a low intensity drift through the Ceph ship with few enemies, at least until the end.
* BrokenBase: The fanbase is divided over who's the best main character: Nomad, Alcatraz or Prophet.
* CounterpartComparison: Jacob Hargreave is very reminiscent of [[Franchise/MassEffect The Illusive Man]]. [[spoiler:[[TouchedByVorlons Interacted with mysterious alien technology that changed him forever]] decades ago?]] Check. A WellIntentionedExtremist who will not hesitate to cross certain [[TheUnfettered moral lines if he deems it necessary?]] Check. Refuses to help the government combat said aliens because he believes they are completely incompetent and don't even begin to understand the scale of the threat they face? Check. Constantly trying to persuade the PlayerCharacter to see his side of the equation and agree with his methods? Yep, it's all there. The big difference [[spoiler: is that Hargreave was only in one game of his trilogy and met his end with a lot more dignity.]]
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=iJ1_asKplcE Airfield]] from Crysis Warhead.
** [[http://www.youtube.com/watch?v=q9vytkmZ9K8 Burning Night]] from ''Crysis 2''.
** [[http://www.youtube.com/watch?v=OYqE708lBxk Pyrrhic Victory]], from Crysis' soundtrack.
** The Main Theme for Crysis 2 [[http://youtu.be/ph1Sn3li54I Insertion]].
** B.o.B.'s "New York, New York" for the ''Crysis 2'' commercials. The sampled piano melody of the FrankSinatra hit kills, and 'Bobby Ray' lays out his most blistering lines yet for it.
** Crysis 3's main menu theme, [[http://www.youtube.com/watch?v=tXjvRiU3Uq8 New York Memories]], which also sounds like it took inspiration from both HansZimmer and MetroidPrime.
** The insanely tough Ceph Mastermind boss also has an [[http://www.youtube.com/watch?v=21UEOM6bOg4 insanely awesome theme to go with it.]]
* DemonicSpiders:
** The KPA Nanosuits and [[spoiler: the alien drones dropped by the Matrix-esque alien flyers.]]
** It actually gets ''worse'' in ''Warhead''; a major complaint about the original game is that once the [[spoiler: ice hits, the alien flyers turn the game into a standard shooter, because they have only rudimentary AI and behave stupidly compared to the human enemies]]. Later in '' Crysis Warhead'', they use squad tactics just like the North Koreans.
** In ''Crysis 2,'' this title goes to the Ceph Heavies, which soak up a tremendous amount of damage and deliver just as much.
* DesignatedHero: Prophet in all three games when you add ''Legion'' to the mix. He knew that Nomad's team was going to be killed by the Ceph and stood by and let it happen, and then takes control of the Nanosuit forcibly from Alcatraz at the end of ''2''.
* DisappointingLastLevel: The first two thirds of ''VideoGame/{{Crysis}}'' have players traversing a vast open-ended environment populated by intelligent, squad-based human enemies, filled with side missions and numerous possible means of reaching objectives, and variable battle tactics that give players numerous means for handling each encounter with either stealth or aggression. Everything changes when the player enters the alien mothership in the seventh of the game's ten missions. First, they must complete a zero-gravity level, which has mixed reception; it's objectively amazing, but frustratingly difficult to control and easy to get lost in. After that, the player character emerges back into the same open world he had been exploring before, only now many of the paths are closed off and all the human enemies are gone, replaced with flying, hard-to-hit aliens who are far less intelligent than human enemies but take many more bullets to kill and render stealth practically useless. From there, the game turns into a linear corridor shooter, corralling players down a single path with no significant deviations and a commanding officer barking orders at them at regular intervals, all leading up to two long final boss fights that essentially amount to shooting a giant target a ridiculous number of times without dying, with no way to determine how close the enemy is to death until they finally kick it. Even with all these changes the game is still pretty good, but given the drastic, unexpected and above all completely unnecessary shift in style, it's easy to see why fans tend not to think highly of the final levels.
* EarWorm: [[http://www.youtube.com/watch?v=U_mZbBY6gIw Close Encounter]]. It plays in nearly a third of ''Crysis 2'''s "tactical arenas", ensuring you'll never get those cellos and violins out of your head.
* GameBreaker: Proper use of the InvisibilityCloak mode can allow you to waltz through even the HarderThanHard difficulty setting. It has been toned down a little in the sequel by putting a slight delay in the recharge time and making the enemy A.I. a little smarter and more aware.
** However, the "Stealth Enhance" powerup (which greatly decreases the rate of energy consumption while cloaked) that can eventually be bought in ''Crysis 2'' absolutely ''desecrates'' the balance of the game, turning even [[IdiosyncraticDifficultyLevels Supersoldier mode]] into a cakewalk for the reasonably skilled player, outside of the middle third of the game, where Alcatraz helps the Marines fight the Ceph (Also, most of the boss fights against the Ceph Pinger happen in this part of the game). Thankfully, after ''Eye Of The Storm'', it's back to breaking the game.
** Crysis 3 takes the stealth ball and runs with it, by adding the bow which can be fired while cloaked. Upgrade your stealth module, your power module and pick the heavy draw option for the bow, and only the bigger creatures will worry you. Even on the highest difficulty setting.
* GoodBadBugs:
** The noble Ascending Frog.
** Pressing the HOME key on the numpad causes each member of the final boss fight in ''Crysis 2'' to die instantly for no apparent reason.
* HesJustHiding: ''Crysis 3'' does a lot to suggest Nomad might still be alive; the collectible intel lists a whole bunch of Nanosuit soldiers as KIA during Lingshan (including Jester and Aztec, half of Eagle Team, and even [[BigBad Big Bads]] General Kyong and Colonel Lee), but Nomad's status is simply listed as "redacted". Only people who've read the interquel comic released between ''Crysis 1'' and ''Crysis 2'' will know that [[spoiler: Nomad took a rocket launcher to the face courtesy of the CIA and is confirmed dead.]]
** [[spoiler: However, another collectible datapad suggests that Nomad might actually be alive, and a CELL operative referred to as "Commander Lockhart" (another guy who was also thought to be dead), is looking for him.]]
** Also, [[spoiler: Alcatraz in ''Crysis 3''. Intel files indicate his personality matrix was "47% corrupted" but SECOND decided to hold onto them instead of deleting them. It helps that ''Legion'', which is still [[BroadStrokes canon-ish]], made a point that most of his memories are still intact.]]
* HilariousInHindsight: In Crysis 2, when Gould nags [[spoiler:Barclay to attempt to rescue Hargreave, unaware that he's been dead for over a century:]]
-->'''[[spoiler:Barclay]]''' [[spoiler: For all we know, Hargreave could be dead by now!]]
* HoYay: Poked towards Nomad and Psycho, lampshaded in Warhead.
* ItsShortSoItSucks: ''3'' gets this a lot by some fans. While they will admit that the graphics are at their best, and that the gameplay is pretty satisfying, the game can still be beat in just over half the length of Crysis 2 (depending on player skill).
* MagnificentBastard / WellIntentionedExtremist: The curmodgeony, mysanthropic Jacob Hargreave, who reaches levels of successful, long-term manipulative deception previously seen only in Kane from ''CommandAndConquer''. For all his faults, it's hard not to agree that in ''most'' cases, his cold ways are the only option. Even Prophet acknowledges this.
* MemeticMutation: So, your computer's good, but can it run ''Crysis''? No, it can't.
** "MAXIMUM [Noun]!" (Adjusting the settings for the nanosuit, you'll often choose - and hear - "Maximum strength" "Maximum speed" and so on. [[AscendedMeme The publishers even got in this]], naming the special edition boxset "Maximum Edition".)
* MostWonderfulSound: Crysis 2's "''Tactical Options Available''".
* ParanoiaFuel: In ''Crysis 2'', the Ceph Guardians that appear periodically. They are actively stalking ''you'', specifically, because the Ceph [[spoiler: want their tech back.]] And you never know if one is just hanging on the side of a building, watching you under its cloak... Until you [[spoiler:unlock cloak tracing, at which point you can punch them, disabling their cloaking.]]
* PoorMansSubstitute: Whenever a sniper rifle isn't available, you could put a sniper scope, laser pointer and silencer on your SCAR and set it to fire in semi-auto, making it a decent substitute. However, since you barely get any ammo for it, you'll mostly end up doing this with the inferior FY-71. While you can't attach the sniper scope to a rifle in the sequel, the ACOG provides enough of a zoom to still get the job done, though one shot won't drop Ceph infantry.
** Also applies to the SCAR's under-barrel Gauss Attachment, which makes for a high-powered sniping alternative when combined with the SCAR scope.
* ScrappyLevel: "Ascension", where you pilot a VTOL that literally handles like a pregnant cow. It's somewhat bearable if you just fly straight to your goal, but try to do the evacuation side missions where you must ''dogfight fast-moving Alien Scouts with your VTOL'', and you'll probably need [[PercussiveMaintenance a new mouse/keyboard]] in a few minutes. You have an unlimited ammo minigun and 12 homing missiles, but the former is weak and the latter are seemingly plain useless as the targets are all airborne and they act like dumb rockets [[GuideDangIt unless you hold the reticle on one for long enough that it gives a slight white glow, and THEN they'll home in to great effect.]] On a slightly more cheerful note, your VTOL's health regenerates. Very slowly.
** Note that "Ascension" may have been added late in the game's development, [[WhatCouldHaveBeen after they had cut an entire third act or so from the game.]]
*** "Ascension" was also cut out entirely from the PSN and XBLA ports of the game, suggesting either that Crytek couldn't or didn't want to program gamepad controls for the VTOL or, more likely, that [[CanonDiscontinuity they didn't think too highly of it either.]]
** ''Warhead'''s EscortMission. Delta (highest) difficulty level removes the ability to drive and use the turret of the APC. Instead of the character you are escorting drive whilst you gun, he drives off in a light humvee whilst you drive in an APC you need to stop driving and switch to the gun turret to use.
* TearJerker: The 'Wall' trailer for ''Crysis 2'' [[http://www.youtube.com/watch?v=34QMA2ykfCc&feature=fvst is pretty damn sad.]]
** Also from that game, [[spoiler:Gould's reaction when he finds out Prophet is dead.]]
* ThatOneBoss: [[TripodTerror Ceph Pingers]] have two different attacks that instantly drain all of your suit energy. They have a [[AttackItsWeakPoint weak spot]] on the back, but they will ALWAYS face you, even if you're Cloaked, unless distracted by one of your allies. If you try to hide and recharge, they have a nasty habit of spamming more EMP, perpetually draining your suit. [[RecurringBoss And you have to kill four of them!]]
** There's a "boss" fight at the end of the freeway segment where you're piloting an APC in ''Crysis 2''. The exit of the freeway is partially blocked, forcing you to go through a narrow doorway, and on the other side are two CELL [=APCs=]. They have anti-tank rockets which can kill your APC in one hit and fire in salvos of four at a time. Fighting past them is a frustrating challenge, but you have the option of just dismounting, going into stealth, and going around them.
* TheyChangedItNowItSucks: In addition to the "consolitis" outrages, the Crysis 2 Nanosuit has undergone some changes to "streamline" the Nanosuit's modes. Armor mode now reduces your maximum speed and drains your suit energy at a rather rapid rate (the same as walking normally in Cloak mode), and Speed mode and Strength mode have been combined into the suit's default Power mode.
* TheyWastedAPerfectlyGoodPlot: Crytek did not incorporate [[PeterWatts Peter Watts']] novelization of ''Crysis 2'' into the third game. That means all the plot threads left hanging in ''Legion'', such as Jacob Hargreave possibly being much older than 127 years, are not addressed at all. Alcatraz is also dropped entirely, in turn dropping the "nerd being turned into an alien machine while fighting a war that scales up far beyond his comprehension" drama in favor of "Prophet the ScaryBlackMan". To be fair to them, the novel does acknowledge as directly as it can without breaking the fourth wall that it and the games are not exactly 100% compatible, and some events in the book are "inaccurate".
* VisualEffectsOfAwesome: If your specs are high enough, ''Crysis'' would actually look more realistic than real life.
** The sequel looks slightly worse than the first game due to having to run on now-ancient consoles, but it does have one amazing new feature: [[http://www.youtube.com/watch?v=Pq39Xb7OdH8 real-time global illumination, the ability to simulate bouncing light and color without prerendering anything]]. Not only was this one of the final barriers to having games look exactly like real life, but it has the potential to kill the RealIsBrown trope for good.
** There is now a [[UpToEleven DirectX 11 upgrade]] for ''Crysis 2''.
** Now ''Crysis 3'' has managed to ''[[SerialEscalation look even better than both of those.]]''
* WhatAnIdiot: DARPA in ''Crysis 2'' somehow concludes that the Marines that they're in the middle of deploying won't be enough and decides to bomb the dam and flood the city in an attempt to slow the aliens down. The aliens are nicknamed "Ceph", as in cephalopods. They're amphibious. Humans are not. Lampshaded by every single character.