* BrokenBase: The British in ''Tales of Valor''. 'Roo rushes. Don't dare mention if they are overpowered on the Relic forums, because you ''will'' learn what it's like to be on the receiving end of a Firestorm barrage.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=GgLjDnstvnY This alone deserves some mention]], though there is a lot of CrowningMusicOfAwesome to go around.
** Some of the soundtrack can be attained [[http://store.steampowered.com/sub/1529/ here]].
* CrowningMomentOfFunny: Whenever a unit drops a ClusterFBomb, [[OhCrap panics at the sight of superior force]], [[JoinTheArmyTheySaid gripes about the conditions of the war in general]], [[WhatTheHellPlayer calls out the actions of the player]] ([[StopPokingMe especially if they click him too many times]]), [[BreakingTheFourthWall Breaks The Fourth Wall]], [[TakeAThirdOption or does any combination of the above]], odds are it's sidesplitting.
** [[http://www.youtube.com/watch?v=3azxIAWJdh0 Tune in here]] to [[PoirotSpeak listen to]] [[JustAStupidAccent the funniest lines of]] ThoseWackyNazis - [[NoSwastikas oops, I mean "Those Wacky Germans"]]
--> [[SeriousBusiness WAR is a SERIOUS matter!!]] '''[[PrecisionFStrike FUCK]]''' [[StopHavingFunGuys YOU!!!]]
--> Yes sir, ''yes'' sir, ''YES'' sir, '''FUCK OFF, SIR!!!'''
** For Allied players, Puma armored cars. The bastards are damned fast, virtually immune to small arms, and ''will'' kite your anti-tank infantry from beyond effective retaliation range with their 20mm cannon--and if you send M8 Greyhounds (the accepted counter) against them, they have the nasty tendency to pop in a 50mm gun to serve as tank destroyers on the cheap. The saving grace is that players who rush for a fast Puma generally can't get heavier tanks out very quickly; it also usually means that they've neglected their Tier-II units, particularly the heavy infantry and anti-tank guns.
** Anti-tank guns themselves count for anyone who tries a tank rush: it is incredibly frustrating to watch your expensive tanks get blasted apart at range by a cheap little 57mm/Pak 38. This was fully intentional, by the way: tanks ''need'' infantry to back them up and to clear AT nests.
*** Anti-tank guns in general in fact. It's telling when a given strategy when on the offensive with tanks is that AT guns are the priority targets.
* EasyLevelTrick: The Mortain Counter Attack level features you having to hold at least three of four different capture points spread out across the map while the enemy attacks with seemingly never ending waves of armor that will also crush your base if given half a chance. In theory, some sort of balanced force rushing between each hot spot as needed might be able to pull it off. Or you can pick the Airborne Company and [[ItsRainingMen drop some paratroopers]] near each point. Aside from the 88s (which the paratroops can deal with by getting close and then throwing grenades or satchel charges at them) Because they can reinforce anywhere on the map, you can have them easily replace any losses in between attacks without pulling back to your main base and their recoilless rifles can handle armored cars, halftracks and tanks without too much difficulty. Drop two squads at each of the four locations, another pair at your base, and you've got a defensive force that will take considerable effort to dislodge. This primarily works because the enemy never seems to deploy heavy machine gun squads, the one hard counter to paratroops.