* AccidentalInnuendo:
-->"Did you just come out of the closet?!"
** Sadly removed from the [[UpdatedRerelease DS retranslation.]]
* AlternativeCharacterInterpretation: Did Magus's origins shape his villainous character in the middle ages? Or was he deliberately using a Machiavellian method to obtain power and defeat Lavos? Either way, it was rather petty.
* AntiClimaxBoss:
** Ozzie barely qualifies as a boss, but in your first battle against him, he hides behind an impenetrable barrier until you hit a switch to drop him in a pit. In the rematch, while the first round ends with you dumped through the floor before you can do anything, a ''cat'' wanders in during the second attempt at the battle and hits the switch to [[CatsAreMean dump him for good.]]
** The Golemboss (Golem Overlord in the DS release), fought on the wing of a giant airship. Being afraid of heights, it doesn't attack you and runs away after a couple of turns. Killing it gives some nice tech points and exp though, if you're fast enough.
* BadassDecay: Ozzie isn't especially intimidating even when you first meet him, but late in the game he's downright pathetic. In fact, the one time you actually ''fight'' Ozzie, he's accompanied by Slash and Flea, each of whom you've fought twice before, both times ''three''-on-one.
** And even saying that you "fight" Ozzie is a bit of a stretch there, as once you take out his two goons, he literally ''sits there and does nothing'' for the rest of the battle, simply letting you beat on him until the battle ends.
* BestLevelEver: Magus' Castle and the Ocean Palace, don't you dare deny it.
* BreatherLevel: The Prehistoric Era in general can be considered this, at least until you enter Azala's lair. Both times you visit, it specifically comes after the {{Wham Episode}}s like Crono's trial, an AfterTheEnd future, and the war in the Middle Ages.
* EarWorm: [[http://www.youtube.com/watch?v=eOWf_T0jdgQ Robo's Theme,]] especially because of its resemblance to [[RickRoll a song that became popular about a decade later...]]
** Not to mention Magus's theme, a.k.a "The Black Wind Howls". A more epic music for a battle there never was, especially since it was the most critical fight in the game up until that point.
* EightPointEight: IGN gave the DS port this score ''exactly''. [=NGamer magazine=] in the UK gave it 87%. The hate mail has already begun.
* EnsembleDarkhorse:
** Magus. He is either a {{Jerkass}} or wears a JerkassFacade--but either way, he's got great lines!
** Even though her popularity doesn't quite match Magus', Lucca is still a tad more popular than the rest of her party members.
** Schala may be an NPC, but she's nonetheless one of the most beloved characters in the game.
** His name is Gato, he has metal joints. Beat him up, and win 15 Silver Points.
* EvilIsSexy: Magus, with his forbidding, vampire-ish looks and {{Jerkass}}, revenge obsessed behavior. But he's just so {{Badass}}.
* FanPreferredCouple: Despite Crono/Marle being the OfficialCouple (on top of being quite popular on its own right), a considerable portion of the fandom ships Crono/Schala. There's also Crono/Lucca for those who [[UnluckyChildhoodFriend feel bad for Lucca]]. Magus/Lucca and Magus/Marle are also quite popular. And let's not forget Frog/Lucca.
* FanWank: The [[http://www.chronocompendium.com/ Chrono Compendium]] is a fansite that takes all the many EpilepticTrees and tries to make some sense out of them.
* FauxSymbolism: There was a lengthy essay out there that argues that Chrono Trigger is a retelling of Literature/TheBible. Kato has denied this, especially when you take into account the Woolseyisms.
* GameBreaker:
** Marle's Haste spell, and auto-haste equipment like the Haste Helm.
** Give Crono the Rainbow (70% crit rate) and Fury Band (80% counter rate). Factor in that he can counter things like barrier changes and enemy revives and he becomes a killing machine.
** Ayla by herself. She's got the highest Strength and Speed in the game, can use a variety of very effective very low cost Double healing techs with other good characters like Frog. The only downsides are her lack of elemental attacks and pretty boring lines.
** Also Dino tail.
** '''Gold Studs'''! Get three Gold Studs to cut your MP costs, and you can spam your most powerful magic without a care in the world. This is incredibly easy to do as well as one enemy (Scouter in the SNES version, Flyclops in PS1) in the game gives them after they are Charmed. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.
** The Prism Spectacles dramatically increase the damage a character does. And we mean ''dramatically.'' Put them on your best physical hitters, like Crono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, [[ThereIsNoKillLikeOverkill if you start casting with them...]]
** The DS version gives Robo an arm with a base power of zero...but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's crit rate, and even the BonusBoss becomes a pushover.
** Falcon Strike (Ayla+Crono dual tech). Low cost, learned relatively early, and insanely powerful. The only drawback is that it only hits on a horizontal line, but it is amazing how many enemy groups considerately line themselves up (including Lavos' final form).
** Most [[InfinityPlusOneSword final weapons]] from the DS remake. Lucca's can do more damage with a regular hit than Crono's critical hit if her current MP ends in 9. Marle's weapon does 777 damage on everything, which is decent damage to most enemies, but it even does that much to enemies with special defence - including bosses like Nizbel, the Black Tyro, and Lavos.
* GoddamnedBats: Those rats and frogs from the Lost Sanctum bonus dungeon. You ''cannot'' avoid fighting them. Considering that the whole dungeon is one giant FetchQuest Ad Nauseum, you ''will'' fight them well over 30 times just traveling back and forth. It's not that they're hard... but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast.
* HellIsThatNoise:
** [[NothingIsScarier The snowstorm in 12,000 BC]]; Lavos' cry.
** Lavos' Destruction Rains from the Heavens, the attack he uses on the entire world, and a fairly damaging attack in the first phase of his battle.
* HilariousInHindsight:
** Robo's theme sounds quite similar to "Never Gonna Give You Up." It's an odd feeling being Rickrolled in the middle of a video game. It's especially funny because when Yasunori Mitsuda was asked about it, he said he honestly hadn't heard of Rick Astley when he was composing the music for this game.
** [[http://www.youtube.com/watch?v=NZ20N6syuwc This eventually came full circle with the "RoboRoll" mashup.]]
* HoYay:
** Glenn and Cyrus. Especially in the DS remake.
** Frog and Crono, to a lesser extent. The character that plays the [[spoiler:Crono resurrection scene]] is determined by a priority list, presumably with the characters that are closer to Crono having a higher priority. [[LoveInterest Marle's first]], [[ChildhoodFriendRomance Lucca's second]]. Guess who's third.
* ItsEasySoItSucks: A surprising aversion. ''VideoGame/FinalFantasyMysticQuest'' aside; this is probably the easiest game ever made by Squaresoft. Yet nobody appears to have any problem with its easy difficulty.
* ItsShortSoItSucks: The most common criticism brought against this game. Though, even some of those critics admit that the tightly plotted story ''might'' make up for its shortness.
** Its relative shortness works in its favour when you consider that the game has multiple endings; getting them all requires at least two playthroughs, possibly more if you're not leveled enough to defeat Lavos with just Crono and Marle at the start of the game.
* JerkassWoobie: Magus, thanks to a mixture of being incredibly badass but having one of the more tragic backstories in the game. The fact that he's an EnsembleDarkhorse doesn't hurt either.
* MemeticMolester: Thanks to YTMND, the tune Burn Bobanga (the one that plays during a prehistoric party) has forever become associated with being molested.
* MemeticMutation: "But you're still hungry."
** The similarities between Robo's theme and [[{{Rickroll}} Rick Astley's "Never Gonna Give You Up."]]
* PlayerPunch:
** Fail to [[spoiler:save Lucca's mother]] from her accident. But if at first you don't succeed, [[SaveScumming try, try, again]].
** Fail to defeat Lavos...
* SacredCow: At least in the eyes of popular gaming sites, like GameFAQs.
* SelfFanservice: Magus is drawn in {{fan art}} as a typical WhiteHairBlackHeart type (that is, in addition to his long white hair, he is also drawn very ''pretty''), but AkiraToriyama's original character design for him is [[LooksLikeOrlok anything but]]. Ironically however, later games in the series imply that, despite Toriyama's design, he really is quite attractive. To a lesser extent, some female characters like Lucca and Ayla.
* ThatOneBoss:
** Magus, due to the [[BarrierChangeBoss constantly changing barriers]], although thankfully he stops doing this midway throughout the battle. Depending on your party selection, he can be immune to your attacks up to half the time, and will likely always be immune at least one out of four.
** Lavos qualifies if you choose to face him at the very earliest possible moment in a NewGamePlus (via the Teleporter at the Millennial Fair); since you're only going into battle against all three stages of Lavos with only Crono and Marle, it's arguably the game's hardest battle (and if you choose to go in with Crono alone, it really ''is'' the game's hardest battle). But Lavos' defeat in this situation (or at said palace) is followed by the special "Developer's Room" ending.
* ThatOneSidequest:
** The Lost Sanctum in the DS re-release. To wit: A series of blatant {{Fetch Quest}}s involving inescapable, scripted battles, going up and down the same mountain at least seven times, and not being able to progress without speaking to the right NPC to set off an event flag, despite having all the items necessary to proceed. The rewards are quickly outclassed by those found in the post-game dungeon, the Dimensional Vortex.
** Hell, most of the rewards are outclassed by those found in the sidequests that were in the original game! That said, the inevitable, scripted battles DO allow for a lot of LevelGrinding and Tech Point grinding, so it is somewhat helpful.
* TheyChangedItNowItSucks:
** The DS's retranslation ([[spoiler:and inclusion of a new BonusBoss and secret ending]]) inspires ire from some fans. This is in spite of the fact that most important stuff remained the same; all that really changed were Frog's YeOldeButcheredeEnglishe, some item/monster/tech names, and a bit of dialogue cleanup here and there. Locations as well. [[http://www.gamefaqs.com/portable/ds/file/950181/55361 this guide tells everything that was changed from the SNES/PSX to the DS versions.]] Not all of it is bad though.
** This is ironic because [[spoiler:fans have complained there was little to no connection to ''VideoGame/ChronoCross'' since the early 2000s; now that there is, ''they're complaining about it''.]]
* TierInducedScrappy: Marle is a particularly disputed one. She has the drawback of being a healer with no multi-target heals, and late in the game her offensive capability falls way behind everyone else's. Many players prefer to farm for Magic Tabs and pump Frog and/or Robo full of them so they have the magic power to heal effectively, and there's no corresponding way to raise Marle's offense. However, Marle has Haste and Life2, casts half of Antipode 3 (one of the best dual techs in the game), has tremendous natural magic defense and can wear the Prism Dress, which bumps her magical defense so high she can take a [[ThatOneAttack Dreamless/Dreamweaver]] to the face and keep smiling.
* ViewerGenderConfusion:
** Azala is apparently female, because she and Nizbel are the only prehistoric characters [[HulkSpeak who know what pronouns are]]. Reptites don't have NonMammalMammaries, apparently.
** Flea, who looks like a woman but still takes great offense when the party assumes he's a woman. According to Flea, since power is beautiful and he's powerful, looking like a woman is appropriate.
* {{Wangst}}: Frog bears regret over watching Cyrus die, and feels as though he's failed even after he helps Crono and Lucca rescue Queen Leene. He gets over it, eventually.
* TheWoobie: Frog, Robo, and [[UrbanLegendOfZelda Schala]]. In-game, [[spoiler:Ayla woobifies Azala right before her death.]]
* {{Woolseyism}}:
** Done by Woolsey himself, no less! Likely the source of Ozzie/Slash/Flea being named as such rather than their original condiment-themed names. Also, Schala was originally named "Sara" in the Japanese version; Janus was named "Jackie." Similar to [[VideoGame/FinalFantasyVI Tina/Terra]], this is a case where the names that would've sounded "exotic" to Japanese speakers (but commonplace to English speakers) was changed to preserve the exoticism. Same goes for the Gurus' names, [[ReligiousAndMythologicalThemeNaming Gaspar, Melchior and Belthazar]] (which were "Gash", "Mash", and "Bash" in the Japanese version, but make a lot more sense in the English translation). See the trope entry for more.
** In a subversion of using an "exotic" name, Woolsey changed Princess Mardia to Princess Nadia. Also, Janus' Japanese name is Jakki, not Jackie, though it's likely Woolsey didn't know that, either (both names are written the same in Japanese).