* AntiClimaxBoss: Some consider Dracula's OneWingedAngel from the first game to be this, since all it does is jump around and breathe fire at you (in other Castlevania games, it would at least fire projectiles while jumping!) [[spoiler:Averted in the PSP VideoGameRemake, where Dracula then goes into a [[BishonenLine third form]] [[TrueFinalBoss if you rescued Annette]]]]. The ''Vampire's Kiss'' version is averted, as he fights you over several BottomlessPits that he tries to knock you into.
* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Castlevania}} Many]], and many that are also remixes of other Castlevania themes, but a note should go to [[SpellMyNameWithAnS Illusionary Dance/Dance of Illusions]], which was first used here and has becomes Dracula's {{Leitmotif}} ever since.
** The best part of Dracula X Chronicles is that you can set ''any'' song in the game, either original or unlockable, to play in ''any'' stage or fight you want, with the exception of the fight with Dracula (Except in the PAL version). Who doesn't like the idea of using "Bloody Tears" as the boss theme, or using the previously [[LongSongShortScene unused]] remix of "Cross Your Heart" as a stage-theme?
* GameBreaker: Maria either counts as this or as an Easy mode. She's faster than Richter, she has a double jump, her jumps are much easier to control, she can throw two doves at the same time, which can hit the enemy up to twice, she can slide, she is slightly smaller than Richter, which makes a notable difference when you want to dodge certain attacks, and her sub-weapons, although different, can be just as deadly as (If not deadlier than) Richter's when used well. Her ending can definitely count as EasyModeMockery though, as it's far less serious and far more cutesy than Richter's ending.
* MagnumOpus: This is often a candidate for defining game of the series, and Toru Hagihara as well.
* NightmareFuel: Maria's death animation where she falls to the ground, turns gray, and rots away counts.
** Then her [[http://www.youtube.com/watch?v=mXR88X1zta0&feature=related game over screen]] is followed by [[MoodWhiplash game over being spelled in text similar to those on alphabet refrigerator magnets and bordered by flowers.]]
** Stage 3' has BottomlessPits with disembodied hands. Fall into one, and you get to hear your character scream as they get pulled in.
* OlderThanTheyThink: Despite most claims that ''DawnOfSorrow'' was the first to use anime style drawings, it was in fact ''Rondo'' that used them first, if only for the cutscenes
** The Bible subweapon is usable for the first time in this game. However some hackers found a sprite for it in the original NES game.
* PortingDisaster: A mild example: ''Dracula X Chronicles'' had the original PC Engine game hidden, but there were issues with the looping and synchronization of the music and voice acting. Averted in the Virtual Console version (which is a straight emulation of the original), although [[TheyChangedItNowItSucks someone's probably complaining about changing the German narrator in the prologue]].
* TheyChangedItNowItSucks:
** The low-quality 3D visuals in ''Dracula X Chronicles'', which wouldn't be so bad if it wasn't for the original game requiring unlocking and having sound issues.
** While remixing the soundtrack for the remake, they took out Den, the Clock Tower theme unique to this game, and inserted Moon Fight from ''VideoGame/CastlevaniaChronicles'' in its place. The original version of Den is still available, but this decision remains a odd one.