* SugarWiki/AwesomeMusic: And you have veteran game music composer Creator/ManabuNamiki (who has also done work with [[Creator/EightingRaizing Raizing]], yet another shmup developer, as well as {{Creator/Konami}}'s [=ReBirth=] lineup) to thank for a great plurality of it.
* BrokenBase: The PC ports have been getting a bit of this due to the occasional problems with them. Some think that the porting team will [[GrowingTheBeard improve over time]] and that these bugs can be patched out anyway, while others call the bugged launches [[ObviousBeta a prime example of what happens when developers can just push out a half-baked product and patch it later]] and refuse to support CAVE and Degica on this front.
* FandomRivalry: With the [[Franchise/TouhouProject Touhou]] fandom, although it became forgotten due to CAVE's decline.
* GermansLoveDavidHasselhoff: Word has it that CAVE games are pretty Popular in France. French website shmup.com even hosted a CAVE Carnival, their own version of the CAVE Matsuri in 2017.
* GoodBadBug: Pink Sweets has this in the form of ''infinite lives''. It's used in order to crank up the rank so high that it makes '''Mushihime-sama''' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...
* MemeticMutation:
** ''Dangun Feveron''[='=]s unlockable ship, Uo Poko. AKA: MEOW MEOW MEOW MEOW MEOW MEOW MEOW MEOW MEOW
** From their old copy right screens, "Prosecutedt to the full extent of the Jam", something which the new cave branch is aware of [[https://twitter.com/cavegames/status/657547380372299776/photo/1 as seen here]]. The Steam ports of some of their games have corrected the poor English [[AscendedMeme but have left "jam" in place of "law"]].
* ObscurePopularity: Their games are widely known throughout the SHMUP community, outside it though, it is overshadowed by the mainstream Touhou Project, however it is the more well known Bullet Hell throughout the Retro Gaming community.
* PolishedPort: ''Espgaluda II''[='=]s iPhone port is well-received, and is said by some to show that the iPhone is very capable of handling "hardcore" games.
* PortingDisaster: ''Mushihime-sama'' and ''Ibara'' on [=PS2=] suffer from reduced screen resolution and inaccurate slowdown; switching the screen mode to ''tate'' (vertical) mode reveals that these games aren't even 240x320. The Xbox 360 port of ''Dai Ou Jou'' and its ''Black Label'' rerelease not only have LoadsAndLoadsOfLoading, but ''stolen source code from the [=PS2=] port'', which was handled by a different company.
** ''Guwange'' on XBLA, at least if you're not playing on a widescreen TV. As many fans of shmups know, vertical-scrolling shooters typically have a horiztonal option that pillarboxes the screen. This wouldn't be so bad, except in ''Guwange'', if you are using a screen with a 4:3 aspect ratio, ''the entire game screen, including the pillarboxes'', will letterbox itself into 16:9. This means the screen becomes VERY small, and if you try to play with the monitor turned 90 degrees, you can't fill the entire screen with the game window due to the forced letterboxing.
* ScrappyMechanic: In many console ports made internally by CAVE (and their Nintendo Switch ports by Live Wire and post-360 ports by City Connection) there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place, especially since the ''Creator/{{M2}} [=ShotTriggers=]'' ports of CAVE games ''do'' have a quick-restart feature that doesn't invalidate the following run.
* SequelDisplacement: ''Espgaluda II'', particularly in North America, thanks to the region-free Xbox 360 port and the iPhone port, the lattter of which was ''officially released in in the US.''