* SugarWiki/AwesomeMusic: While most of the game's soundtrack is forgettable, many can agree that [[https://www.youtube.com/watch?v=snQniUktojw The Vanishing Sky]] that plays during the opening sequence and ending credits is a beautiful song.
* BestBossEver: [[spoiler:Tri-Serpent, the final boss, is very epic. He's massive, has a variety of powerful attacks, and can take around a half hour to kill ''on EASY'', yet he never seems cheap.]]
* FandomRivalry: With ''VideoGame/{{Bayonetta}}'' fans, the majority of whom have a habit of writing ''Bullet Witch'' off as a bad game and are quick to call it a "Bayonetta rip-off", regardless of the latter predating ''Bayonetta'' by a few years.
* GameBreaker:
** Ravens Panic. Sick a legion of ravens at a group of Geists and watch them drop like flies as you gun them down.
** A fully upgraded Gatling gun can mow down hordes of unarmored enemies with ease even on the harder difficulties.
* GodDamnedBats: Grudge spirits the annoying ghost's spawned by Screamers they aren't likely to kill you but damn are they a pain.
* ItsShortSoItSucks: A common criticism is how on a first time playing the game, and even with a few deaths and retries, the game can be finished in about 3 hours; A little above 2 hours if you're playing the PC port and using the dash ability to traverse the large levels much faster than in the original.
* NightmareFuel:
** The Walnut Heads, for example, will lift up vehicles with their telekinetic abilities and send them flying straight at Alicia. Said vehicles also can explode and one-shot the player.
** The Geists, in design, wear the skin of people. In gameplay, the sniper Geists are also very fear-inducing, with their laser sights slanting across the screen and aiming at the player's head. Getting shot results in a instant death.
** Halfway into Stage 3, players run into a civilians lost in the subway area whom mutate into a Worm Man, monsters with swollen and emaciated heads whom charge at you like deranged maniacs, and attack you by biting you with their rib cage or breathe fire from the gaping hole in their head. They also can take a surprising amount of punishment from your guns, especially on higher difficulties. Later into the level and finding a way out of the subway and into the airport, players encounter the cause of the Worm Man creation: the Screamers, a rather phallic-looking monstrosity created from the souls of women who died with hatred in their hearts that spew Grunge Souls capable of mutating humans when possessed.
** Stage 5 is chalk full of this by 2/3 of the stage. Players eventually enter an empty village that wouldn't feel out of place with ''Film/TheBlairWitchProject'', followed by a graveyard and a church being overrun by Worm Men that bursts through its door. When the player does enter the church, they're greeted with an ominous sight of civilian bystanders standing in the main hall only for them to mutate into Worm Men and attack the player. The player then takes a trek through the forest from the church's backdoor, teeming with Screamers, cackling Worm Men, and a [[AttackOfTheFiftyFootWhatever Giga]] stomping around the premises.
* OlderThanTheyThink: Many accused the game of being a ''VideoGame/{{Bayonetta}}'' rip-off based on the cover and clips of gameplay. Not only did ''Bullet Witch'' come out three years before ''Bayonetta'', the games are very far apart in terms of mechanics, tone, and story.
* {{Padding}}: The levels are ''massive'', and if you're playing the original 360 version or don't use the dash in the PC port, it can take a ''long'' time to navigate the environment.
* PolishedPort: The PC version by Creator/XSEEDGames has support for higher resolutions and variable frame-rates over the original Xbox 360 version, and rebalanced gameplay around the Japanese version's difficulty. Alicia's dashing ability, which was cut from the Xbox 360 version to avoid causing some major game-breaking bugs, was re-implemented into the PC version, making the game's enormous levels less of a slog to get through and can help her quickly get out of harm's way. It also comes bundled with all of the game's [=DLCs=], including the Concept Missions that were locked as separate purchases in the Western Xbox 360 release.
* ScrappyWeapon:
** The Rose Spear spell. On paper, it sounds like an awesome spell that can deal with enemies hiding behind cover by skewering with spikes that roasts them on fire afterwards, but the problem is the random nature of how the spell works and how the spikes shoot up from the ground, making it feel like it's a matter of luck if it kills anything at all.
** In the English Xbox 360 version, the Shotgun was nerfed to the point of barely being able to harm enemies, even at point-blank range. Thankfully the PC port didn't make the same mistake that Atari did and it's a viable weapon to deal with enemies at close quarters like the Japanese version.
* SoBadItsGood: The game's English dub is so bad yet hilarious, especially from Maxwell's and the Geists' dialogue.
* SoOkayItsAverage: The general consensus of the game is middling at best. Many criticize the game for its [[ItsShortSoItSucks short length]] (6 stages that can be beaten in a couple of hours, give or take), cumbersome spell casting, dated and bland graphics, non-existent music ([[GameBreakingBug when it feels like playing any music]]), mediocre English dub, forgettable story and characters, confusing and overly-long levels, bullet sponge enemies (at least in the Western Xbox 360 version), and [[FakeDifficulty frequently cheap deaths]] thanks to the Walnut Heads and the snipers makes the game too frustrating for some to bare. However, some can find enjoyment from the sheer scale of some of the enemies and bosses they encounter in a similar fashion to ''VideoGame/EarthDefenseForce'', mindlessly gunning hordes of monsters, the spectacular (if mostly impractical) spells, playing with the physics with Alica's spells (when it's not getting players killed), the B movie-esque plot, and some {{narm charm}} from the English voice-overs.
* SpiritualSuccessor: ''Bullet Witch'' is the closest thing to a ''Manga/{{Kurohime}}'' third-person shooter game with the SerialNumbersFiledOff, especially since the game's concept was loosely inspired by the manga.
* TearJerker: [[spoiler:The ending of Stage 5, where Alicia finally reaches ritual site where the demon invasion started and the one who's responsible for it: her father. Prior to being a witch, Alicia was once an ordinary girl who was loved by her father and lost her mother, however, she died in an airplane accident. In a desperate attempt to bring her back to life, her father performed a ritual in exchange for his life, but unwittingly kickstarted the fall of mankind by opening a gateway for demons to invade Earth. Alicia discovers her father at the ritual site, dying and suffering for many years after performing the ritual as he's impaled by spikes from the pit as he serves the intermediary between the human world and demon world. After a sorrowful speech about her new life as a witch, Alicia reluctantly opens fire on her father, finally closing the gateway for demons and putting her father out of his misery.]]
* ThatOneAttack: [[OneHitKill Getting bumped by physics objects]] by the Walnut Heads by their telekinetic powers is often never fun, especially if you're trying for a no death run and it happens when said objects were out of your sight. Cheap shots by snipers also apply since they often kill players before you can realize where their laser sights are.
* ThatOneBoss: Drago-Bat, the boss of Stage 3 who comes off as cheap, teeth-grindingly annoying, and being a glorified MookMaker makes him look like a coward. It also has a cheap one-hit kill attack that can screw you over if you don't stop it with enough gunfire or hit it in time with another Lightning spell.
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