* MisaimedMarketing: The marketing for this game seemed to be positively obsessed with the idea that the audience interested in a game like this would be middle-aged people who haven't gone to school in 15 years and thinks that school life is something akin to ''Film/AnimalHouse'' or ''Series/ParkerLewisCantLose'', instead of the 14-25 year old demographic the game is actually intended for.
* PortingDisaster: ''This'' is the [[InformedAttribute American version]] of ''VisualNovel/TokimekiMemorial''. Not only did it [[BoxOfficeBomb royally bomb]], but also extinguished hope of {{Creator/Konami}} porting a real ''Tokimeki Memorial'' (or ''VideoGame/LovePlus'').

----