* SugarWiki/AwesomeMusic: The game is loaded with it, especially the first level track [[http://www.youtube.com/watch?v=YC2un_ODUqA&fmt=18 "The Musashi Legend"]] and its credit reel reprise "Into The Sky."
* BreatherBoss: Kojiro. He is very predictable in comparison to the Crest Guardians. No wonder why Musashi barely notices him.
* FridgeBrilliance: Leader's Force aren't just called that because each member thinks s/he is the leader. It's also because [[spoiler:their purpose is to ''lead'' Musashi to the Five Scrolls.]]
* FridgeLogic: Concerning the ending, which has a text only introduction that announces something along the lines of "To Stop This Ever Happening Again, The Legend of Brave Fencer Musashi will be told eternally", and then in the following end scene, [[spoiler:We have the Princess covering up the whole thing from her Parents, the King and Queen.]] Think about that for a second. If that is intentional, then no doubt, this is FridgeBrilliance.
* GuideDangIt: The Special series of action figures - especially Jon's, which requires that [[spoiler:you hold off on opening exactly ONE treasure chest until after the game is beaten]]. Try to obtain the correct Gondola Gizmo on the first try using only the clues given in-game - though there's only two that match the requirements, and a degree of TrialAndErrorGameplay is permitted.
** The above is wrong, you merely have to get every chest to get the Jon & Leno figure. People use to think this was true because too many people missed a chest in the restaurant basement or the one on top of the mountain (and it didn't help that a plethora of rumors rose out about getting that figure and DLumina3). Once one person found a method that worked repeatedly, just about everyone clung to his method, despite the fact the truth was even simpler (and despite the fact that those that did miss those chests, still never got the figure).
** The calendar puzzle on the first playthrough. The solution is on an item you got near the middle of the game and the puzzle is in the VeryDefinitelyFinalDungeon. Before this, there is absolutely no purpose to the item so most players probably forget about it by this point.
* ScrappyMechanic: The platforming can be very annoying in the beginning to how simple it's Musashi's jump and the camera's position. After getting the double jump this can be easily avoided.
* SeinfeldIsUnfunny: Hard to believe that this amount of voice acting in a video game was considered ''impressive''.
* {{Sequelitis}}: The PlayStation2 sequel, ''[[VideoGame/MusashiSamuraiLegend Musashi: Samurai Legend]]'' - though, by our own admission, it has its fans.
** Most of the sequelitis comes from the change in tone and setting, rather than the gameplay itself. A few more bucketfuls of humor and some extending of the world itself would have done wonders.
* SidetrackedByTheGoldSaucer: Collecting and playing with the action figures.
* ThatOneBoss: Ice Dragon, Queen Ant and the Tower of Death.
** Relic Keeper, anyone?
* ThatOneLevel: Steamwood is a major pain, even if you master the timing.
** [[UnexpectedGameplayChange And my god, you can just feel the genre whiplash from the dancing minigame in the final area!]] [[ButThouMust And it's required.]]
** First time around, maybe; but with subsequent playthroughs, the pattern can be memorized.
** Before fighting the final boss we have the most annoying platforming from the entire game. The platforms are falling so you need to be quick besides have a good aim.
* TheyWastedAPerfectlyGoodCharacter: Poor Kojiro. You would expect TheRival be a little relevant to the story and appear in more than three scenes.
* UnfortunateImplications: There are only three female members of TheEmpire. [[spoiler:Two of them run away like chumps at the halfway point, and the third dies a horrible, tragic death.]] Maybe.
* {{Woolseyism}}: This ''is'' a pre-merger Square game, after all....
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