* SugarWiki/AwesomeMusic: The game is loaded with it, especially the first level track [[http://www.youtube.com/watch?v=YC2un_ODUqA&fmt=18 "The Musashi Legend"]] and its credits reel reprise "Into The Sky."
* BreatherBoss: Kojiro. He is very predictable in comparison to the Crest Guardians. No wonder why Musashi barely notices him.
* ContestedSequel: The UsefulNotes/PlayStation2 sequel, ''[[VideoGame/MusashiSamuraiLegend Musashi: Samurai Legend]]'', is considered an inferior followup to ''Brave Fencer'', not helping its case is that this game was a ToughActToFollow CultClassic. However, by our own admission, it still has its fans [[SoOkayItsAverage and is still largely considered a decent game in its own right]]. Check out its [[YMMV/MusashiSamuraiLegend YMMV page]] for more info on it for this trope.
* GuideDangIt: The Special series of action figures, especially the Jon & Leno figure, which requires you to open every single chest in the game. There's also trying to obtain the correct Gondola Gizmo on the first try using only the clues given in-game. Though there's only two that match the requirements, and a degree of TrialAndErrorGameplay is permitted.
** The calendar puzzle on the first playthrough. The solution is on an item you got near the middle of the game and the puzzle is in the VeryDefinitelyFinalDungeon. Before this, there is absolutely no purpose to the item so most players probably forget about it by this point.
* ScrappyMechanic: The platforming can be very annoying in the beginning due to occasionally sub-optimal camera positioning and Musashi's short jump range. Obtaining the double jump does much to alleviate this problem.
* SeinfeldIsUnfunny: Hard to believe that this amount of voice acting in a video game was considered ''impressive''; it was seen as such at the time because 1998 was the year when voice-acted dialog in console games started gaining prominence.
* SidetrackedByTheGoldSaucer: Collecting and playing with the action figures.
* ThatOneBoss: Ice Dragon, Queen Ant and the Tower of Death.
** Relic Keeper, anyone?
* ThatOneLevel: Steamwood is a major pain, even if you master the timing.
** [[UnexpectedGameplayChange And my god, you can just feel the genre whiplash from the dancing minigame in the final area!]] [[ButThouMust And it's required.]]
** First time around, maybe; but with subsequent playthroughs, the pattern can be memorized.
** Before fighting the final boss we have the most annoying platforming from the entire game. The platforms are falling so you need to be quick besides have a good aim.
* TheyWastedAPerfectlyGoodCharacter: Poor Kojiro. You would expect TheRival be a little relevant to the story and appear in more than three scenes.
* {{Woolseyism}}: This ''is'' a pre-merger Square game, after all....
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