* AnnoyingVideoGameHelper: Your team will always chime in to comment on how well you are doing or how you need to hurry when the truck is close to crashing into something. There's no option to shut them up.
* BestLevelEver: The Moon.
** Anything involving the J-Bomb. Even those weird semi-platformer levels.
* BigLippedAlligatorMoment: The side level Orion Plaza. The stage is some sort of giant billiards table in space, with TNT crates in place of the 15 object balls, the Ramdozer in place of the cue ball, and a cue stick in each pocket that needs to be destroyed with said TNT. All to some [[http://www.youtube.com/watch?v=3jRE08n5dZc jazzy music]] used exclusively for this level. ItMakesJustAsMuchSenseInContext; even the moon and planet stages at least get [[ExcusePlot SOME sort of significance]].
* CriticalAnnoyance: '''WARNING! COLLISION IMMINENT! WARNING! COLLISION IMMINENT!'''
* CrowningMusicOfAwesome: Practically the whole soundtrack, although [[http://www.graemenorgate.com/main_files/music/bc/Graeme_Norgate_Simian_Acres.MP3 Simian Acres]] [[FirstInstallmentWins takes the gold]]. Composer Graeme Norgate has the entire soundtrack available for download for free on [[http://www.graemenorgate.com/ his website.]]
** [[http://www.youtube.com/watch?v=Ypx2D83BYhs&hd=1 The Replay music]] is surprisingly great.
* CultClassic: One of the most popular early games release on the 64, it's still an utterly unique game with nothing else quite like it, and is still fondly-regarded among people who played it.
* EarWorm: The level select theme. ''"Time to get moving!"''
* GameBreaker: With the Z-Button Glitch, you can become the ultimate supervillain, and destroy ANY building the game by '''simply getting out of your vehicle.''' Specifically, you have to line your vehicle up next to a destructible structure in such a way that you cant get out of it (you'll hear the "doh!" cry) and hold Z (exit).
** Sadly, this was patched out of the Version 1.1 build of the game. The trick also isn't possible in the ''Rare Replay'' version, as it uses Version 1.1. Better get used to doing Oyster Harbor legit.
** Main levels with platforms or pits that you need to fill in to let the missiles cross them are easy to ace in the time trials once they are unlocked, because you don't need to fill them in, as long as you destroy all the buildings before the missile gets there.
* GoddamnedBats: There a lots of obstacles such a blocks, trees, indestructible walls, and moments when the carrier gets in your way, and knock some of the vehicles around.
* HilariousInHindsight: The dump truck is named "Backlash". It ended up being the TierInducedScrappy.
* IdiotPlot: Mass panic ensues when an unstoppable nuclear missile carrier goes rouge en route to a disposal facility, where its volatile payload puts millions in jeopardy unless a path can be cleared. Or, you know, it runs out of fuel. Instead of simply severing the fuel line, or ''shooting out its tires''. Blast Corps crew instead are using all of their high-tech gadgetry destroying millions of homes, warehouses and offices leaving an untold amount homeless and jobless. The collateral damage you cause is equivalent to both nukes going off anyway.
* MostWonderfulSound: "Hey you're just lucky", mostly for its association with getting an obstacle destroyed ''just'' in time (after "collision imminent" is displayed).
* {{Narm}}: Most of your crew's dialogue, especially when you finish a level. ''"[[TheUnintelligible LOCKANDLOAD]]"''
* {{Padding}}: Congratulations, you cleared the path for the carrier, [[AWinnerIsYou and saved the world]]. Oh wait no you didn't. You gotta gather up all the scientists for a controlled explosion.
* TheScrappy: The Backlash for the most part; it's difficult to master and incredibly clumsy to drive around.
** CreatorsPet: The Backlash is one of the most common vehicles in the game, and a goodly chunk of the solo-vehicle levels are devoted to it. As are a lot of random bonus levels, including the solar system tour. Get used to seeing it, as much as you won't want to. In fairness, simple vehicles like the Ramdozer require environmental obstacles and puzzles to make their levels the least bit challenging, while trying to destroy buildings with the Backlash provides a challenge in-and-of itself, so there is some reasoning for having it show up so much.
* ScrappyMechanic: Using the dump truck, Backlash. Though they do make up for it, more or less, with the moon.
* SuspiciouslySimilarSong: Compare [[http://www.youtube.com/watch?v=uQj-syygshQ "Circuitry"]] by FrontLineAssembly to [[http://www.youtube.com/watch?v=jTnip0-Zt4E Tempest City]].
** Also, [[http://www.youtube.com/watch?v=rX_Cwt6XbeACotton Eye Joe]] by Rednex featured on [[http://www.youtube.com/watch?v=JDFOcNC1A6A Simian Acres]].
* ThatOneSidequest: Getting the platinum medals for the most part is the hardest thing to do. In fact, it's been said this is the hardest game to get entirely completed.
* ThatOneLevel: Oyster Harbor.
** Oyster Harbor is worlds easier if you use the Z-button trick on the appropriate buildings. If you're dealing with the patched version, get ready ''[[LamePunReaction to harbor a lot of hate]]'' for this level.
*** With or without the Z-button glitch, Oyster Harbor is filled with Guide Dang Its. Metal blocks that all blow up together, but only if you drop TNT between the middle two blocks (otherwise just one block blows up and there's not enough time to do that for each block). Little grooves that need to be filled in with blocks, and then (if not using the Z-glitch), the longest TNT run in the game by far. To add insult to injury, the boats near the end give you a signal when they're lined up so that the carrier can get through, but the signal sometimes thinks the boat's placed okay when it's not, which means you might be on the way to deliver that last piece of TNT, and all of a sudden BOOM!, as it crashes into a "well-placed" boat.
*** It completely broke Vincent "Vinny Jabroni" [[https://www.youtube.com/watch?v=HYHtDtjFTf0 during his play-through of it on his Vinesauce channel. He went into a meltdown during his stream.]] Bearing in mind, Vinny was a complete professional throughout this, and was even willing to give the [[TheScrappy godawful-to-control Backlash]], the benefit of the doubt that it was all his, the player's fault. But this ''evil'' level nearly made him RageQuit.
*** The level is FULL of beginner's traps, that cause you [[TrialAndErrorGameplay to fail and have to restart again and again]]. Straight off the bat, we have the bike - which you immediately have to ditch. You can't leave the starting area with said vehicle, and your piss-poor accuracy using missiles from the vantage point means that if you do decide to stay in it, [[YouAreAlreadyDead then you've lost]]. The crane and TNT sequence is guaranteed to end you at least once, [[NotTheWayItIsMeantToBePlayed thinking you have to push ALL the crates into the blockade]]. Again the blocks will mess you up when you ''have to'' [[TheTetrisEffect resist the urge to fill the voids with the material available]], because if you do, and if you don't explore for more blocks, ''you will come up'' several holes too short. And last but by no means least, the barge and TNT section which is a gauntlet in of itself. Even if you do all this perfectly, there's just [[TimedMission barely enough time before the carrier is upon you]]. There's nothing more [[RageQuit frustrating than watching the truck slowly advance]] into the last obstacle over and over, while you're lagging mere seconds behind with the TNT.
** Diamond Sands. It requires the Backlash and you have to get rid of buildings [[ViolationOfCommonSense DIRECTLY ON FUCKING TRAIN TRACKS.]] That wouldn't be a problem, except that ''you're not allowed to drive over the tracks'' - you have to use out-of-the-way tunnels to switch sides. Combine that with the already-frustrating spinning attack that you need to use for any sort of power with the asshole truck and the fact the buildings seem to be placed specifically to slow you down and you have this level. At least the last few buildings are surrounded by bomb crates.
*** ''ANY'' level where you have to drive that damned dump truck, in fact.
** J-Bomb Circle. J-Bomb's chief attack involves touching the ground. J-Bomb Circle is a set of mini-levels that asks what if you CAN'T touch the ground? N64 controllers will be broken. And just as a nice "fuck you" from the developers, the last level is the aforementioned CameraScrew Baboon Catacombs. That is your reward.
** Jade Plateau is a race level. Getting Bronze isn't too bad. Silver's okay. Hey, even the Gold time is fairly easy. The Platinum time? You need to take a shortcut through the grass for every lap. Problem is, sometimes this grass slows you down a little, and sometimes it slows you down a lot. It all depending on ''exactly'' how you maneuver into the shortcut. There's no trick, you just have to hope you take the pixel-perfect trajectory the game is looking for every lap ''and'' nail the rest of the race to have any hope of matching the Platinum time.
* UncannyValley: The bulldozer-ish trucks that serve as the Ghosts in Gibbon's Gate and Baboon Catacomb (both Pac-Man-esque levels) just look bizarre, as if they've been stretched up or something. They also turn up on Mars, so that might be an explanation.