* AlternativeCharacterInterpretation: See [[http://www.youtube.com/watch?v=C7fzhtMZNJs this video]].
* BreatherLevel:
** ''BIT.TRIP VOID'' is considered a Breather ''Game''.
** It even has *{{gasp}}* checkpoints! Getting a high score is still very challenging though.
** "Ginger Pit" is pretty much this in ''RUNNER''. Really, the middle of the 3rd zone in general is surprisingly less challenging. Don't worry, it ratchets back up to insane by 3-9: The Gauntlet.
** [[MeaningfulName Control]] in ''CORE'' is much easier than the level that came before it, Exploration, as the pattern is mostly recycled from the previous stages.
** [[BreatherLevel Breather Game]]: ''VOID'' and ''FLUX'' are noticeably easier than other games. ''RUNNER'' and ''BEAT'' are about the middle of the road.
* CrowningMusicOfAwesome: Lots, but the menu music for ''FLUX'', [[http://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort]], is probably one of the best songs in the series.
* EnsembleDarkhorse: As far as the games go, Runner is the most popular. It's to the point where it's the only one with a direct, numbered sequel.
* FridgeBrilliance:
** A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[EmptyRoomPsych empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the {{Atari2600}} games, and you suddenly remember the original ''{{Breakout}}'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[EndlessGame forever until you lose them all]], because ''there is nothing left''. The game is over.
** Furthermore, Neuse said that in ''Runner'', they added the ability for [=CommanderVideo=] to kick down walls because they were so annoyed at the walls in ''VideoGame/{{Pitfall}}''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, [=CommanderVideo=] cannot be stopped. Not even by the very boundaries of that which he's been in as long as he can remember. Not even... by life.
** In ''RUNNER'', after Radbot assists you in "The Source", you run by a bunch of "Burger Mouth" billboards, then Meat Boy comes in to help. Think about it...
* GameBreaker: The bosses of the second and third songs of ''VOID'' contained a horrible infinite score exploit if you stall forever while in "super" or "ultra" mode and steadily gain points. The updated version of the game disables the automatic score gain of those modes at the bosses.
* MostWonderfulSound: '''[+++[[color:purple:GIGA]]+++]'''
* [[spoiler: PlayerPunch: The player themselves has to run into Mingrawn Timbletot. In essence, '''you''' kill the Commander]].
* PortingDisaster: ''SAGA'' has a few problems:
** In ''RUNNER'' the background textures are wonky and the game is susceptible to graphical slow down. It also suffers from poorly executed 3D effect - it only works in cutscenes and for the background imagery, while the levels itself remain in full 2D, which seems really strange given the fact that all other five games in SAGA have a nicely executed 3D effect.
** In ''VOID'' patterns will flat out just appear out of nowhere.
** The music in some cutscenes and levels can get out of sync.
** Sometimes, the music in "Perception" in ''FLUX'' can just plain ''not start''.
** This one appears to have been fixed, but in ''RUNNER'', sometimes, when starting the level "Rusty Warren", the game will freeze.
** Despite this it's still playable and enjoyable, and the remaining three games seem more or less okay.
* ScrappyMechanic: "CHALLENGE"
* [[spoiler: TearJerker: The ending of ''FLUX'', as well as [=CommandergirlVideo=]'s crying at the end of ''FATE''. At the end of the former, you get kicked out again to the menu while Strange Comfort plays as the camera pans to the blue planet.]]
* ThatOneLevel:
** Level 1-11 in ''RUNNER'' is disproportionately harder than the majority of the game. No wonder there's a Steam achievment for passing it.
** 3-2 Retro Challenge makes many perfectionists want to run out and murder the level designer.
** ''BEAT'' is generally regarded as one of the harder games in the series, but the fifth section of Descent stands out in getting people stuck. Immediately, you have to survive a difficult challenge involving hitting erratically bouncing beats with a tiny paddle. If you managed to get through that, soon after comes an onslaught of bouncing beats that jump across most of the screen and move so fast that it is very difficult to spot the pattern. You'll be lucky to survive through Nether unless you know where to move beforehand.
* TheyChangedItNowItSucks: A few aren't happy with RUNNER2's ArtShift, although this may be negated somewhat with Commander Video's original 2D appearance being unlockable [[spoiler:and the NostalgiaLevel The BIT.TRIP.]]
* WhatDoYouMeanItWasntMadeOnDrugs:
** You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[ExactlyWhatItSaysOnTheTin is not lying to you]].
** The only level that ''was'' was [[http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game]], which was made on dentist's drugs.
** No WONDER it was so har--[[NintendoHard wait...]]