* AbridgedArenaArray:
** For ''Battlefield 2'': No vehicles, infantry only, Strike at Karkand!
*** Strike at Karkand is so popular that it was brought back for ''Battlefield 2142'' and ''Battlefield 3''!
** For the franchise as a whole: Wake Island. It's in ''Battlefield 1942'', ''Battlefield Vietnam'', ''Battlefield 2'', ''Battlefield 2142'', ''Battlefield 1943'', ''Battlefield Heroes'', ''Battlefield 3'' and ''Battlefield V''. That's almost the entire series!
** Operation Metro for the series post EA's acquisition of Creator/{{DICE}}. Introduced in ''VideoGame/Battlefield3'', it was included in a DLC pack for Battlefield 4 and then remastered as "Operation Underground" in ''VideoGame/BattlefieldV''. It was also common for servers to have the map as the only one on the rotation, with settings that increased the game length by 10 times the default.
* CargoShip: The first-person IdleAnimation of the American Support class in ''[=BF2=]'' has him petting his [=M249 SAW=].
* CommonKnowledge: ''2042'' being a "Battle Royale until EA changed it" is commonly bought up on every reddit or twitter thread discussing the game. There's no evidence of this and it makes little sense when thought through.
* ComplacentGamingSyndrome: Anyone up for some no vehicles, infantry-only Strike at Karkand? Good, so is everyone else.
** Metro, 1000x tickets no time limit.
* CompleteMonster: See [[Monster/{{Battlefield}} here]].
* CultClassic: ''VideoGame/Battlefield2142'' was one of the lesser-played games in the series, being overshadowed by Battlefield 2 but gained and maintained a dedicated fanbase for the game for a significant period of time, and there are still calls for DICE to add Titan mode to the modern releases.
** Special Forces is the most liked expansion pack of any ''Battlefield'' game, the only one that comes close is the Bad Company 2: Vietnam pack.
* EvenBetterSequel:
** ''Battlefield 2'' was this compared to ''Battlefield 1942'' (and Battlefield Vietnam, which released between the two titles). It is still seen by many as the high point of the series. Every new ''Battlefield'' will be compared to ''[=BF2=]'' and praised for similarities. ''Battlefield 2'' was so beloved that even after the [=GameSpy=] server shutdown that would have normally killed the game, a fans lead community called REVIVE took it into their own hands to keep the game alive for 3 more years until EA killed it with a Cease & Desist order.
** ''Bad Company 2'' was widely considered to be much better than ''Bad Company'', at least in terms of multiplayer, which was helped by it being available on PC when the original wasn't.
** ''Battlefield 1'''s release was much smoother than ''3'' and ''4''. Combined with the refreshing theme change, its critical reception and fanbase reception was much warmer than either of them.
* FanonDiscontinuity: Due to its poor reception, ''Hardline'' is largely ignored by the ''Battlefield'' fan base. The next entry in the series after ''4'' is ''1''. ''2042'' is getting even worse treatment, not even getting the "under-rated gem" status.
* FranchiseOriginalSin:
** As the series ages the amount of people who decry the newer games because they aren't "authentic" or "realistic" enough grows. Newer fans of the series tend to forget that the original games included things like ramming battleships and aircraft carriers together, using strategic bombers as close air support, being able to stand on the wings of aircraft, sticking C4 to jet planes and ramming enemy vehicles with them, 'cartillery' where a commander could kill an enemy by dropping a vehicle on top of someone who was camping on a roof, an entire game based upon mecha and anti-gravity airships and where the World War 1 game gives everyone prototype, non-existent automatic weapons that make it play like a run & gun post-2000s UsefulNotes/WarOnTerror ''Call Of Duty''.
** Every Battlefield game after Bad Company 2 had its environmental destruction compared with [=BC2=], with every instalment not "having enough destruction" for the fanbase. Not only was there little destruction in ''Battlefield 1942'' or ''2'', ''Bad Company 2'' also had a bigger graphical budget because its maximum player size was only 32 players on small maps, while the other games have to deal with maps for 64 players (and then 128 for ''Battlefield 2042''), on extremely large maps.
** Games after ''Battlefield 4'' get compared with its "Levolution" feature. A feature not in earlier games, and mostly absent from games after ''[=BF4=]'' due to the complexity of designing such massive map changing destruction, many of them weren't worth the trouble of including, some actively made the map less fun to play and the feature was a major source of bugs, with Siege of Shanghai and Dawnbreaker both featuring levolution events that would regularly hard crash the server if activated.
* GameBreaker: Numerous examples throughout the series, including ''Vietnam''[='s=] M60 / LAW kit, ''[=BF2=]'s'' dolphin diving C4 and Noobtubes, the post-boost pre-nerf RPD, claymores, and the [=G36E=] along with the insta-heal med packs, ''Bad Company''[='s=] M60 toting medic class, the one-way portable walls the Sniper carried in ''2142'', anything involving Japan or China on Wake Island or the US on Strike at Karkand, attack helicopters that can survive a direct hit from the main gun of an [[TankGoodness M1A1 Abrams]], bugged guns like the M26 Dart, jets in all modern ''Battlefield'' games, and the Voss / PK rocket combo in ''2142''.
* GoodBadBugs: Several. One amusing one was that in ''2'', the round would end with a stock view of the battlefield. Since none of the players were controlling their (now-invincible) vehicles, this could lead to some amusing sights, like a cartwheeling fighter-bomber.
** This bug was apparently popular enough to be kept in ''Battlefield Heroes'', which is based on the ''Battlefield 2'' engine.
** Another one, that could be considered a glitch in ''2'', is when a person would go prone right next to a wall or a fence. The game would allow the model to go through if the person was right next to the wall, allowing another player to shoot (or knife) the protruding body part. A similar bug in many of the games has been that objects a player might use for cover like rubble, rubbish, boxes and so on, if they're moving (and not something like a recently blown up vehicle), they're client-side only and so they provide no cover at all, as they don't appear on anyone else's screens.
* HilariousInHindsight: The starting light machinegun for the MEC faction in ''Battlefield 2'' is an [=RPK-74=] with a fictional drum magazine, to bring it closer in line with its American and Chinese counterparts in terms of mag capacity. A drum magazine for [=5.45mm=] AK-type rifles would come to fruition in 2014, with a 95-round drum magazine being introduced with the [=RPK-16=].
* MemeticMutation:
** The classic ''[=BF2=]'' habit of yelling "enemy boat spotted" repeatedly on a map with no water. This goes as far back as ''[=BF1942=]'', in which people often spotted submarines on desert maps.
** The theme of [=BF3=] and 4 are commonly compared to fart sounds due to excessive use of bass electronic notes.
** And ''2042'' is just people banging random pieces of metal together while playing it all through a dozen megaphones.
* NightmareFuel: The Midnight Sun map in ''2'' had wolf often howling enough to give chills on top of terrifying war at night.
* ObviousBeta: DICE has a notorious reputation for crash bugs and balance issues out of the box. This is counter-balanced by their generally good support for their products post-launch.
* SeasonalRot: It's a meme in the community that since the release of ''Battlefield 3'', the community will always view the most recently released ''Battlefield'' game as the worst entry ever, while at the same time rehabilitating the previous game (that had been considered the worst ''Battlefield'' ever) into an "under-rated gem" that the new game should have been more like.
* ScrappyMechanic:
** The introduction in ''Battlefield 2'' of the G 36 E for the Medic in the Special Forces expansion pack saw the Assault class effectively die overnight as the Medic class had a weapon as good as the Assault class at fighting infantry opponents, with the benefit of having a heal kit and a revive tool. Suffice to say, it was heavily disliked by people who didn't have the expansion pack.
** The Premium pass that had been present in many of the Frostbite-era games is generally hated for splitting up the community and locking maps and weapons behind a paywall. This means that Premium-owners would have to deal with long wait times to get into matches on new maps while anyone who didn't own Premium would be at a disadvantage against Premium-owners who have access to new weapons.
** The Battlepacks system introduced in the Frostbite-era games is equally hated for being a glorified slot machine that randomly rewards skins and XP-boosts to players based on chance rather than skill.
** In ''2042'' they changed classes to hero shooter style "specialists", and changed the monetisation model again to be based around selling skins and "season passes". The specialists created a gigantic backlash while the season passes did little except anger people who bought them up front because the ''first'' batch of content intended for them ended up getting delayed by as long as 9 months because of the extremely poor reception & bugs at release and the delay for them resulted in the game losing what little playerbase it had left.
* SophomoreSlump: ''Battlefield: Vietnam'' was the lowest-selling ''Battlefield'' title to date, and with the arguable exception of ''Hardline'' and the free-to-play entries is generally regarded as the worst game in the series. Numerous CompetitiveBalance problems didn't help, like the aforementioned M60 / LAW kit.
** ''Battlefield V'' is essentially the first real sequel to ''Battlefield 1942''. It suffered from so many problems that it's considered the worst of all the main series of games, at least until ''Battlefield 2042'' came along.
* VindicatedByHistory: ''Battlefield 3'' and ''4'' both went through a period of being considered the weakest games in the series before having their problems ironed out and become far more played later on.
** Inverted by ''V'' which launched extremely poorly, but gave hope with the Pacific expansion that it would be reworked and eventually become a good Battlefield game, only for it to be cancelled with no further support.
* SugarWiki/VisualEffectsOfAwesome: The powerful Frostbite engine is easily best demonstrated on the ''Battlefield'' series, with the explosion, rain, and lighting effects since ''Battlefield 3'' being very nice looking.
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