* SugarWiki/AwesomeMusic: The ''[[https://www.youtube.com/watch?v=SUwhCtI38UM Kyrie]]'' from the Halloween trailer.
** "[[https://soundcloud.com/thechineseroom/mors-praematura Mors Praematura]]"
** "[[https://www.youtube.com/watch?v=lNZg_nmmPXQ The Church]]", a [[OminousPipeOrgan solo organ piece]] which plays when you enter St. Dunstan's Church.
** "[[https://www.youtube.com/watch?v=RBj1YUu0lqY Dieses Herz]]"
** "[[https://www.youtube.com/watch?v=_TSKgwvHgho Mandus]]", which plays during the villain's MotiveRant.
** The MotiveRant itself is included in the track "[[https://www.youtube.com/watch?v=QpwhPMVBfik A Child's Shadow]]", immediately followed by "[[https://www.youtube.com/watch?v=qjwLXMA-we8 The New Century Dawns]]".
** "[[https://www.youtube.com/watch?v=c4Ty-lUMy5k This New Century]]", which plays during the final moments of the game.
* BrokenBase:
** Some people were skeptical that Creator/TheChineseRoom was developing this game, this mostly came from fans who didn't like ''VideoGame/DearEsther''. Once the game came out, changes to mechanics brought this issue up again. It seems another source of debate is whether Frictional should have given Creator/TheChineseRoom as much creative room as they did in the final product, and if it makes the game better or worse.
** There is also a group of people that are miffed about how the game doesn't feature the changes that Frictional promised. The monsters don't really act much different from the ones in the previous game, and the promise that monsters don't disappear doesn't even matter much since there are only a few in the game. Also despite promises to make the game more open, the end result is very linear compared to ''The Dark Descent''. Again, whether or not if these changes were for the best or if they were because of Creator/TheChineseRoom's influence is a heated topic.
* ContestedSequel: The general reaction to the game, because of the changes made by Creator/TheChineseRoom and their involvement in it. While the story is quite good and the voice-acting is '''far''' superior to [[VideoGame/AmnesiaTheDarkDescent the first game]], the length, lack of [[InventoryManagementPuzzle Inventory Management Puzzles]], and, perhaps most prominently, a remarkably different style of horror that focuses more on unnerving the player by creating a dreary, oppressive atmosphere, rather drawing on the the more direct and upfront terror of being stalked and actively hunted by enemies, made this game [[BrokenBase a rather controversial]] sequel.
* FanNickname: From the teaser trailer alone, the pig monster earned the nickname of [[LetsPlay/PewDiePie Piggeh]].
* GeniusBonus: At the beginning of the game, you pick up a phone and the caller says: "Precious eagle cactus fruit...help us." This could come across as a BigLippedAlligatorMoment to those who are not familiar with the term; it's apparently a reference to Aztec sacrificial rituals, in which the victims' [[FridgeBrilliance hearts]], cut open from their chests with flint knives, are sacrificed to a god named Huitzilopochtli. [[http://steamcommunity.com/app/239200/discussions/0/864978762506986436/ Read more here.]].
* ItsShortSoItSucks: This game clocks in at about 3 1/2 hours of gameplay, which was about half of the original Amnesia. Because of this, and the removal of an inventory, many fans have felt that this game is more linear and doesn't encourage you to explore nearly as much.
* {{Narm}}:
** The game's repeated attempts to JumpScare you with... pig masks flashing onto the screen.
** Mandus's journal entries are written in an often [[PurpleProse epic, pompous style]] that's so forced, it comes out as unintentionally hilarious, and makes you doubt if he's really serious about saving his sons. Some of it sounds more like something you would hear from ''WesternAnimation/SouthPark'' than ''Amnesia''.
--->"How can a man shit so much blood and still live?"
** On a similar note, Mandus's threat to [[spoiler:the Machine]].
--->'''Mandus:''' I will rain excrement into your very soul.
** [[spoiler: The Engineer, post [[TheReveal reveal]],]] can really seem like this, with just how hammy he is sounding, more comical than threatening.
--->'''[[spoiler:The Engineer:]]''' MORE PIG! MORE PIG!
** Also the fact that [[spoiler:The Engineer's ultimate plan to take over the world with an army of manpigs sounds, on paper, like something from a Silver Age comic]].
** Given the [[SurvivalHorror nature of the game]], whenever Mandus mentions sex in his journals, it's hilarious. When he mentions them in unnecessary and irrelevant detail, then it's just ridiculous. And since not every gamer is an English major who would know what the hell he is saying because of the old-fashioned and industrial jargon, it's easy to misinterpret them as something else entirely. Or, if you wanted to read the easier understood detail about Mandus' and Lilibeth's wedding night by her "summoning him into manhood", then there you go.
---> "September 28th 1899: 'Imagine', they say 'a machine one day that might think like a man!' As if this is to be desired. One might almost boast of creating a man who breeds like a pig. '''Men and women upon all fours, rutting carelessly, ejaculating their filthy little missives into the streets. Alleys and gutters running freely with the careless spill of their conjoinings. The air thick with the whimperings of lust. Bodies streaked with their own emissions. We have created a world where man is so utterly debased he will spray his seed over passers-by.''' And yet, this is the condition Babbage aspired to."
---> "December 23rd 1899: I stand and look at myself in the mirror, '''penis in hand,''' [...] And thus I '''wash my hands''' and take to bed."
** The first time you see [[spoiler:the spectres of Mandus's sons reach into their chests and pull out their own hearts]], it's creepy. Then the game does it again in a totally unrelated context, and it feels like a random jumpscare attempt from some shovelware asset flip.
* ParanoiaFuel: The first trailer ends in several seconds of darkness. A clever viewer expects a JumpScare to manifest in those seconds. [[spoiler:[[NothingIsScarier It never does.]]]]
* SignatureScene: The [[spoiler:Engineer's]] MotiveRant about [[HumansAreBastards the coming horrors of the 20th century]] as Mandus approaches [[spoiler:the heart of the Machine]] at the climax of the story is by far the most remembered and lauded part of the game. Even people who don't think much of the game in general frequently have to admit that it ranks among the most powerful monologues in gaming history.
* TheyChangedItNowItSucks: Due to the sparse artsy nature of ''VideoGame/DearEsther'', the news that Creator/TheChineseRoom would be developing instead of Frictional was met with some... [[FlameWar controversy]]. This was before even the first trailer was released, mind you. After release, many fans have been outraged by the installment being turned into a walking simulator with the removal of the sanity effects and the inventory as well as a reduced emphasis on monster encounters (of which there are only a few in the entire game). That, coupled with the playtime of three-and-a-half hours (barely half that of the first game), has led to lower review ratings.
* UglyCute: The pigmen aren't as deformed as the creatures from the first game, they just look like some kind of vaguely humanoid pig animal. Murderous grotesque perversions of nature though they are, they can be seen sitting at a table to eat messily or playing with children's toys, which gives them a surprisingly sympathetic childlike innocence.
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