* BadExportForYou: The international English version is still a really fun game when it comes to the gameplay, but the story went from being very complex and developed in the Japanese release, to an ExcusePlot in the English version. There's a fan translation project in the works, so this should be rectified... eventually. Assuming you don't mind using an emulator to play, of course.
* {{Deconstruction}}: Is it? Very possible, considering the OmegaEnding. [[spoiler: It turns out that you're an AI in a simulation, your creator wondering whether a single pilot could turn the tide of a war. After he concludes "No", he disconnects you from the Electrosphere and dooms Nemo to repeating the war simulation forever.]] A chilling metaphor for escapist fantasy in the franchise. This could possibly be why future games retcon the answer to be the exact opposite.
* WoobieDestroyerOfWorlds: Fiona is, at the very least, destroyer of insane AIs that corrupt her sister.
* VisualEffectsOfAwesome: Along with another {{Namco}} game released at the same time, ''[[RidgeRacer Ridge Racer Type 4]]'', ''Electrosphere's'' graphics are regarded by many to be the best for a (non pre-rendered) game on the UsefulNotes/PlayStation, pushing the system to its absolute limit with very detailed textures, high polygon counts, realistic lighting, and far draw distances. If it had anti aliasing and texture filtering, it could've passed off as an early UsefulNotes/SegaDreamcast or UsefulNotes/PlayStation2 game. Like Factor 5 with the UsefulNotes/{{Nintendo 64}}, Namco was the company that put the UsefulNotes/PlayStation's graphics chip to its best use.
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