* [[http://www.unseen64.net/wp-content/gallery/wind-waker-beta/tetraoriginaldesigng.jpg This is Tetra]] as depicted in her prerelease artwork for ''VideoGame/TheLegendOfZeldaTheWindWaker''. Even though it was not outright stated, this design seem to indicate that she was originally meant to be an inhabitant of Windfall island, rather than a pirate. It is also questionable if she was already meant [[spoiler: to be Princess Zelda]] in this stage of development.
** Link was supposed to be a [[http://zeldawiki.org/images/d/d9/WW_Link_concept.jpg teenager]] once.
* Screenshots of beta ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' showed that the game went through plenty of changes. Originally, there were two extra dungeons - Wind and Ice - which were scrapped (the ice temple was turned into the Ice Caverns and the Wind Temple was reused in ''VideoGame/TheLegendOfZeldaTheWindWaker''). Screenshots show Link with the Medallions equipped to the C buttons, indicating that they were at one point designed to actually serve as weapons. A screenshot of octoroks showed that they were originally designed to look much more like their 2D versions (like largeish tick-things on the ground, rather than being aquatic like their namesake animals). Finally, there's the infamous picture of Link finding the Triforce in a cave, which is a pretty good indicator that at one point the player ''could'' find the Triforce but it was eventually removed. [[UrbanLegendofZelda Not that that's stopped people from still looking]]…
* The 64DD expansion to ''VideoGame/TheLegendOfZeldaOcarinaOfTime.'' Some commentators wonder if ''Master Quest'' really represents what the original intention was. An expanded overworld? New dungeons?
** ''Master Quest'' is not the original ''Ura Zelda''. In an old copy of [[http://en.wikipedia.org/w/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest&oldid=162448085 Wikipedia which refers to a dead link]], ''Ura Zelda'' would've had new dungeons (possibly the wind/ice dungeon,) new items, new attacks, magic spells, and custom masks created via ''Mario Artist: Talent Studio'' and the Game Boy Camera.
** Not to mention ''Majora's Mask'''s origins as another 64DD expansion to ''[=OoT=]'' called ''Zelda Gaiden'', and even ''[=OoT=]'' itself's origins as a 64DD launch title heavily reliant on rewritability for much-hyped persistent world features.
** The wind temple in ''Ocarina of Time'' was changed to the Forest Temple. Saria was supposed to have less of a role in the game, or possibly a different role, since she didn't teach you any songs. [[http://www.zeldawiki.org/images/8/8f/Fadooot.png Fado]] was also supposed to be a sage, the wind sage specifically, but her role was replaced by Saria and she was given an almost insignificant role.
** Link's iconic SwordBeam attack from his previous installments was going to be in the game as well, but it was scrapped early on. The concept is revisited in ''Majora's Mask'' where Link can use his magic to shoot sword beams while wearing the [[InfinityPlusOneSword Fierce Deity Mask]].
* ''The Wind Waker'' itself had the last two dungeons (prior to the final one) DummiedOut due to time constraints and replaced with the controversial Triforce FetchQuest. The number of dungeons clocked at seven and not nine as intended.
* ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' originally had a different theme for the Twilight Realm, being in black and white rather than overcontrasted (the final version).
** Imagine if you will, Gorons piled together to make a ''giant-sized golem.'' DummiedOut.
** Sheik (Zelda's disguise from ''[=OoT=]'') was originally going to return in this game, but was scrapped for unknown reasons. This also resulted in a DevelopmentGag in [[VideoGame/SuperSmashBros ''Super Smash Bros. Brawl'']] where Sheik's return in that game as one of Zelda's abilities was actually based on this abandoned concept.
*** Although [[WordOfGod Hyrule Historia]] suggests that the original artists intentionally left behind a leftover TP-esque Sheik design for ''Brawl''.
** The game was also supposed to use a magic system similar to the ones used in the previous Zelda games and many preview screenshots and trailers showed a magic meter. During development, Nintendo scrapped the concept of magic, but forgot to cut out the green Chu Chu. Red ones could be used as a red potion when killed and blue ones used as a blue potion. Green Chu Chus would have been used like a green potion to restore magic, but since magic does not exist in the game, drinking a green Chu Chu simply does nothing. Likewise, the screenshots shown at the back of the game's box shows the magic meter, despite the fact that the game does not use a magic system. Oops!
** [[http://www.unseen64.net/2008/06/02/zelda-twilight-princess-beta-analysis/ This article]] goes in-depth into many of the differences. A major difference is that Link was supposed to interact with animals much more.
** [[http://www.glitterberri.com/hyrule-historia/page-180/ Ilia]] had many designs, one of which had dark hair and a Navi tattoo on her forehead. Midna had [[http://www.zeldadungeon.net/wp-content/uploads/2011/12/Midna-Concept-Artwork.jpg at least a dozen]] prototypical designs before we got our final Midna.
* ''VideoGame/TheLegendOfZeldaOracleGames'' were originally conceived as an UpdatedRerelease of [[VideoGame/TheLegendOfZeldaI the original game]] and ''VideoGame/ZeldaIITheAdventureOfLink'', along with a brand new game centering on the Triforce of Courage. This eventually evolved into three new games. However, it became too troublesome to link three games, so it was simplified to two. Either way, the former's origin as a remake of the original game can be seen to an extent; the overworld of Holodrum, the country Seasons is set in, is laid out similarly to the first game's incarnation of the series's usual setting of Hyrule, and the first dungeon is laid out like the first game's first dungeon (down to the shape shown on the in-game map). A lot of bosses from the first game are present as well.
* Early on in development, ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' used standard button controls for swordplay. As Wii Motion Plus came into play, motion controls were added in.
** Also, switching items involved twisting your wrist rather than pointing in a certain direction.
** The character designs were also going to be very different. [[http://www.glitterberri.com/hyrule-historia/page-14/ Ghirahim]], [[http://www.glitterberri.com/hyrule-historia/page-15/ for example]] (CAREFUL: spoilers), went through a load of them, both humanoid and much more demonic. It seems Impa was also at one point [[http://farm8.staticflickr.com/7026/6839583895_1c70902e33_o.jpg imagined as a child]] instead of a young woman.
* ''VideoGame/TheLegendOfZeldaI'' The title screen theme was originally going to be Ravel's ''Bolero''.
* Sheik originally had light skin, blue eyes, and a slightly different hairstyle. Her design was probably changed to make it less obvious who she was.
* According to concept art Link in ''VideoGame/TheLegendOfZeldaI'' and ''TheAdventureOfLink'' was meant to be a blond instead of the brunette we know of. In contrast ''ALinkToThePast'''s Link was meant to be a brunette instead of a dirty blond, and looked more like ''Adventure'' Link.
* According to a [[http://www.gamekult.com/actu/miyamoto-la-wii-u-et-le-secret-de-la-triforce-A105550.html recent interview]] given by Miyamoto to a French site, the Triforce fragments were originally computer chips and Link was supposed to travel between medieval and futuristic time periods. The name "Link" was actually not supposed to symbolize the link betwen the player and the character but the link between the time periods.
** A Link To The Past was supposed to reuse this idea. There's [[http://www.vgfacts.com/attachments/full/1/108.png concept art]] of Zelda in a scifi get up.
* Imagi, the studio behind the 2007 ''TMNT'' and the 2009 ''Astro Boy'' films, apparently wanted to try their hand at an adaptation. It never got past the initial [[http://www.youtube.com/watch?v=tTmK1pu4ZjU pitch]].
* Early concept art for [[http://www.zeldauniverse.net/wp-content/uploads/2013/03/alternatice_character_designs-441x600.jpg Ocarina of Time]] show the Zora as looking more malicious, Navi not being her normal blue self but resembling the older fairies, and a very early version of Sheik with blue hair and no mask.
* Link's [[http://zeldawiki.org/images/f/f7/Early_Oot_Link_concept.jpg hair]] in Ocarina of Time originally had bangs similar to [=ALTTP's=] Link. Similarly that Link [[http://zeldawiki.org/images/9/97/ALttP_Link_concept_3.jpg originally]] looked much more like the NES Link.