[[TheNineties Back in the day]], IGN 64 was an online bastion of {{Nintendo 64}} related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[ShigeruMiyamoto the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fans, whether they wanted to praise the gameplay-over-graphics mantra of ''[[VideoGame/{{F-Zero}} F-Zero X]]'', grieve the endless cycle of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' postponements, share [[GoodBadBugs the many exploitable glitches]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[{{Cutscene}} FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[{{Cutscene}} FMVs]] and voice-acting a reality, or finally lend voice to an echo chamber of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' versus ''VideoGame/MetalGearSolid'' debate.

The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''Videogame/TheLegendOfZeldaOcarinaOfTime'', the review is [[http://ign64.ign.com/articles/150/150437p1.html quite long]], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before Website/YouTube, when a 30-megabyte video file was a serious draw on site resources. Unfortunately, with the replacement of the {{Nintendo 64}} with the NintendoGameCube, the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.
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!! This site provides examples of:
* AprilFoolsDay: Averted. The editors would not run prank articles on the day in question, and for many months following ''Magazine/ElectronicGamingMonthly'''s notorious fabricated "cheat" for unlocking the classic Bonds in ''VideoGame/GoldenEye1997'', they would often state their annoyance with reader questions on the "cheat."
* ConsoleWars:
** Fifth generation, and things got ugly. Christmas of 1998 was an especially fierce period, due to the dueling releases of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MetalGearSolid''. More generally speaking, reading the site, one becomes easily tied up in pro-Nintendo, anti-Sony rhetoric. It also didn't help that Nintendo and Squaresoft were on the down-and-out. Much discussion on [=IGN64=] was devoted to decrying the complete and utter paucity of {{Role Playing Game}}s for the Nintendo 64 (''{{Quest 64}}'', why must you disappoint so severely), developing schemes to bring [[SquareEnix Squaresoft]] back on board for development (if enough of us e-mail them...), and convincing one another that there was some rationale behind using ROM Cartridges instead of [=CD-ROMs=].
** Concerning ''[=OoT=]'' versus ''MGS'', Nintendo fanboys will tell you that the difference is that although both of them can be beaten in about four hours, a casual player can easily beat ''MGS'' in four hours whereas to beat ''Zelda'' in that amount of time requires some truly '''pro-level''' bug exploitation. Sony fanboys, meanwhile, will tell you that Zelda lacks the emotional depth or the memorable boss fights of Metal Gear Solid. The truth is that they are both great games; the simple solution was to just purchase both consoles after the price-drop and ignore the debate.
* SuperTitle64Advance: It was originally named "IGN 64", because it's purpose was soley for information related to the Nintendo64.
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