[[folder: Podcast/Edict Zero Fis ]]
[[WMG: The world really is a simulation, and the people are still on the ship heading for their new homeworld.]]
It has been confirmed in Season 3, Episode 3 ("No Bounds") that "client entities" are living people, and that "native entities" are programs. It was also stressed that their lives needed to be preserved, and that the loss of one life is too much. The backstory includes the destruction of Old Earth, so it is likely that, if Earth was destroyed, and humanity is plugged into a simulation dedicated to protecting their lives (supposedly), it stands to reason they are being stored in life support. If the transit is in sublight speeds, then suspended animation with mental stimulation may just be what is needed to keep them alive long enough to reach their destination.
* As of Quondam Hearts (II), this has been confirmed; the starship is called The USS Pioneer. It's classified as a Sleeper Ship. This episode also indicates that the running simulation of Edict Zero is version 7.02.
** However, things are less benign than it would seem. [[spoiler: The ship is mostly derelict; Edict Zero is among the few systems that are still operational, and it's been on the path to failure for some time, due to a lack of maintenance.]]
[[WMG: Nick Garrett is an understudy.]]
Nick is easily distractible, expert in a large number of studies, and has a detatchment from himself, something that exhibited itself when Briggs and Kercher were assaulted by a swarm of red stripe hornets ("I forgot I was standing there"). [[spoiler: He was able to follow Captain Socrates into wherever he went, complete with the self-extracted RMOS implant.]]
* Jossed. As of Quondam Hearts (I), we find that Nick Garrett is a client, but with a similar nature to Captain Socrates; his memory survives his previous entities' deaths. He was also among the last entities that were returned from the Guph before it stopped functioning correctly. Captain Socrates was responsible for his implant removal and his introduction into "weirdspace."
[[WMG: Nick Garrett is Gregory Pearlman]]
Nick describes the apartment's design as "Stiff, cold, guarded," and Pearlman as a "workaholic." Not unlike Nick himself.
[[WMG: Nick Garrett is responsible for the craziness in "Horizons (I)"]]
The catastrophic error did not start until after the scene where Nick hunkers down to find the password for Pearlman's computer. It is likely he managed entry and started playing with it.
* Sort of. Both he and Captain Socrates are responsible in that they originally followed Spoon into Vernardo 7, and left a part of their entities behind them.
[[WMG: The Bishop caused the anomaly in the sky using the Hexgate Disk]]
There's been a lot of mentions of the Bishop, as the leader of the false-reality conspiracists, but so far, his peoples' only appearance was to collect the Hexgate Disk. Also, the Ambassador, Griever, and Spoon are all puzzled by the event, so it's not likely that any of them are the cause. The Bishop, on the other hand, has been a ChekhovsGunman that has not fired yet.
* Jossed. The sky anomaly was caused by Nick and Captain Socrates when they followed Spoon into Vernardo 7, and left part of their entities behind.
[[WMG: Spoon's "little birdie" is Melissa Parker.]]
Spoon knows things he should not know without inside information, and every time, a "little birdie" told him. Melissa Parker has been occasionally referenced since her part in Cook's scheme, which means she's still [[ChekhovsGunman important to the plot]].
* This is looking less likely. At one point, Spoon was convinced to explain his line of reasoning, instead of simply using the usual "magic" analogy, and he went into quite a bit of technical detail.
[[WMG: The Bishop is a chess-playing client who has a history with the Ambassador.]]
It was mentioned by the "Administration" that the Ambassador to Edict One was originally a chess program, which would explain its ability to logically deduce moves many times ahead of the people performing those moves. However, CheckhovsGunman is likely in play, and if the Ambassador's origin was mentioned, it will become important. Also note the fact that the head of the false reality conspiracists chose a chess piece for a name: "Bishop." This could mean that the Bishop and the Edict One ambassador are playing a game with each other on a deep level... kind of like how the Ambassador and Griever are maneuvering around one another.
[[WMG: Agent Griever is the Bishop.]]
Agent Griever is always maneuvering people like chess pieces, as is the ambassador. Neither one are attempting to harm the other directly. This could mean that the Ambassador and Griever are like opposing kings, unable to harm each other, but maneuvering their pieces around the board in order to trap the other, following the chess metaphor.
[[WMG: Agent Griever controls, or at least, influences, the Bishop.]]
In chess, a bishop is not a king; it is one of the influenced pieces. Additionally, the Ambassador doesn't know who or where the Bishop is, and is tracking him, so he's obviously not under the control of the Edict One Ambassador. This likely leaves the Bishop as an operative of Agent Griever.