-- '''Socrates Jones''' (and many others)

''[[http://jayisgames.com/games/socrates-jones-pro-philosopher/ Socrates Jones: Pro Philosopher]]'' is a VisualNovel by Connor Fallon and Valeria Reznitskaya; as the title alone should indicate, it draws heavy, '''heavy''' inspiration from the ''VisualNovel/AceAttorney'' series. It's actually an EdutainmentGame designed to teach the player about debating and philosophy, but hides it well.

The titular Socrates Jones is an accountant who lives in New York with his daughter, Ariadne; every Jones except for Socrates himself is a huge philosophy buff, whereas he himself just doesn't get what the fuss is all about. A car accident and a cosmic misfile, however, land him and Ari in the Intelligible Realm, the philosophers' afterlife, and his only ticket out is to answer the ancient question of what constitutes the perfect definition of morality. To come up with an answer, Socrates has to debate with a handful of famous philosophers.

!!This series provides examples of:
!!!Tropes shared with the ''VisualNovel/AceAttorney'' series
%%Do NOT add or move a trope here unless the way it's played in Pro Philosopher is identical or similar to the way it's played in Ace Attorney! The trope appearing on both pages is not enough!
* ArmorPiercingQuestion: The gameplay revolves around discovering the one that will unravel each opponent's theory. Arguably more appropriate here than in the inspiration series, because this is primarily a game about philosophy and debate.
* BigWordShout: '''NONSENSE!'''
* RainbowSpeak: With Socrates's thoughts and with narrative observations (e.g. "New idea added to the Idea Slate").
* ScreenShake: To emphasize shouting and particularly climactic points, and a bit of miscellany besides.
%%* SpeechCentricWork
* ThemeMusicPowerUp: Including a hilarious subversion in the middle of the last chapter.
%%* ThinkInText
* VillainousBreakdown: Averted more often than not, but played straight in a few cases (Hobbes in particular).
%%* WorldOfHam

!!!Other tropes
* BeliefMakesYouStupid: Euthyphro. He's Soc's first opponent for a reason.
* BigWhat: Socrates's reaction when [[spoiler:the Arbiter reveals himself as the original Great Thinker Socrates]].
* BrickJoke: In the WhereAreTheyNowEpilogue, [[spoiler:Socrates can be seen buying Billy's entire stock of deer repellent]].
%%* ButtMonkey: Euthyphro.
* TheCavalry: Right in the middle of the last chapter, [[spoiler:just as Socrates is about to admit defeat against the Arbiter, all the philosophers he defeated storm in to back him up.]]
* ChekhovsSkill: Socrates is an accountant; his skills lie in mathematics, not philosophy. In the final chapter, [[spoiler:he uses a mathematical concept -- namely, the nature of infinity -- to counter an argument.]]
** {{Downplayed}} with the "question relevance" option -- after the prologue, it's only useful against the FinalBoss, but it's not crucial to winning the argument.
** {{Averted}} with "Your face is ugly!" You get it at the very beginning and it persists in the idea slate throughout the whole game, but it's never useful apart from getting some funny dialogue and [[PressXToDie suiciding]].
* ChessWithDeath: Or rather, philosophizing with Death.
* CrazyPrepared: Immanual Kant seems to have ''everything'' on his schedule, including the events of his debate with Socrates.
* DarkestHour: The final chapter begins on a very bleak note, as [[spoiler:Socrates accidentally throws away his one chance at returning to life]].
%%* DeadpanSnarker: Hobbes.
* ExpressiveMask: The Arbiter's skull mask.
* {{Fangirl}}: Ariadne, for John Stuart Mill.
* TheGenieKnowsJackNicholson: The Arbiter [[spoiler:aka the original Socrates]] pacately replies to an argument about Batman.
%%* GratuitousGerman: Kant.
* HeroicSacrifice: Potentially; [[spoiler:Ari wagered her own life to allow Socrates an opportunity at the Arbiter's Wager]].
* HobbesWasRight: Discussed and deconstructed in the third chapter, wherein Soc debates the matter with Hobbes himself.
* IThinkYouBrokeHim: Hobbes makes this observation at the LaughingMad moment below:
-->"Oh wonderful, you broke [[spoiler:the sovereign]]. Now we'll have to get a new one."
%%* JerkWithAHeartOfGold: Hobbes is a dick, but he joins the other philosophers in helping Socrates in the end.
* LampshadeHanging: Some questions don't make logical sense to ask (asking for clarification or backing on a point Socrates himself made, for instance), and your opponents will [[DeadpanSnarker point out the absurdity]] if you try.
* LaughingMad: [[spoiler:The Arbiter]]'s breakdown.
* MundaneMadeAwesome: Philosophy, of course.
* PressXToDie / SchmuckBait: Saying "Your face is ugly!" is guaranteed to heavily damage your LifeMeter... but it's always there, and so tempting. You'll at least get some funny dialogue for your trouble if you succumb to temptation.
* RedOniBlueOni: Socrates (Blue) and his daughter Ari (Red). The former is calm and collected whenever possible, and serves as the voice of reason on more than one occasion; the latter is easily excitable and doesn't hesitate to take risks.
* ShoutOut:
** An optional question when debating with Mill can lead to him outlining a scenario where society doesn't follow the rule of "innocent until proven guilty". After a description that sounds oddly like the premise of the ''VisualNovel/AceAttorney'' series, Socrates muses that it "might make an interesting game".
** When Ari asks Socrates if he knows who John Stuart Mill is, he says "[[Series/TheDailyShow A comedian?]]"
* SnakeOilSalesman: Billy. He sells ''deer repellent'' using the classic "I don't see any deer around, so my product must work" fallacy. Dissecting his sales pitch serves as the game's JustifiedTutorial.
* TemptingFate:
** When beginning to argue with Kant:
-->'''Socrates''': This doesn't seem too bad.
** In the final chapter:
-->'''[[spoiler:The Arbiter]]''': Do you really intend to question his judgment?
* TheUnfought: Socrates is about to meet Friedrich Nietzsche when [[spoiler:he accidentally starts the final argument against the Arbiter]].
* WhereAreTheyNowEpilogue: During the credits. Curiously, despite all the other similarities, the style of it is radically different from the way the ''VisualNovel/AceAttorney'' games handle it; whereas that series offers short speeches from the various NPC's, this game offers white-on-black images with no dialogue and no sprites.