* The Internet has been helping classic game consoles to get more recognition:
** For years, the UsefulNotes/NintendoEntertainmentSystem was the oldest system that is still remotely greatly remembered. Consoles such as the UsefulNotes/SegaMasterSystem and any game console that came before the NES were fading away into obscurity. However, as the Internet became more and more accessible, there was a lot more information on older games. Some may say that retro gaming is still relatively niche, but the Internet has definitely made learning about them a whole lot easier.
** The large number of games and game systems that were never released outside Japan. Back in the 90's, only the truly nerdy or anyone who had been to Japan knew that systems such as the Playdia, the Wonderswan, the FM Towns Marty, or the PC-FX even ''existed''.
* Believe it or not, the UsefulNotes/VirtualBoy gets this to a certain degree. It's still seen as a massive failure and still the butt of many jokes, but the system does have a sizable cult fanbase. It helps that many people have seen that the system did have some good games to the point there is a sizable demand for the games to be released via the Virtual Console. Another thing that might have helped redeem the Virtual Boy (at least in concept) is that people are showing a renewed interest in 3D heads-up displays like the UsefulNotes/OculusRift, which demonstrate how the Virtual Boy could have worked if it had modern technology [[TroubledProduction (and a reasonable development cycle)]].
* The UsefulNotes/SegaSaturn. It never really caught on (due to ExecutiveMeddling and botched marketing in the U.S.), but word of mouth through the Internet captured the interest of hardcore gamers looking to indulge in its arcade perfect ShootEmUp and fighting game library (in some cases, like ''VideoGame/TwinkleStarSprites'' and ''VideoGame/StreetFighterAlpha 3'', the Saturn versions are considered superior to the Dreamcast versions). There were the exclusives like ''VideoGame/PanzerDragoon Saga'', ''VideoGame/BurningRangers'', and other notable titles that still can't be had on any other platform without emulation. As a result, it's seen as much less of a failure and more of a must-have for any hardcore gamer these days, especially those who like arcade games. The Japanese marketing campaign (which had a narrative arc featuring mascot Advertising/SegataSanshiro) was also discovered in North America years after the system died out, and was considered to be one of the most effective video game system campaigns of all time. When all the specs are put together, the Saturn may very well have been the greatest 2D graphics console of its time; alas, this was during a period when 3D graphics were being heavily pushed to the forefront -- regardless as to how much better the Saturn performed in the prior category.
* The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999, but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.
* The UsefulNotes/NintendoGameCube. It was in third place in the sixth generation (only a couple million units behind the original Xbox), with gamers deriding it as a "kiddie" console (granted, compared to the other consoles of its generation, it did look like a toy). It also suffered from few third-party exclusives, divisive first-party titles, and many T and M-rated titles releasing on the [=PS2=] and Xbox but not the [=GameCube=]. However, several games have become {{Cult Classic}}s, or have simply been revisited and given the accolades they deserve. It helps that the much more successful UsefulNotes/{{Wii}} was fully compatible with [=GameCube=] games until later in its life, making it easier for people to play games for the latter without actually having to buy one. With critics putting increased emphasis on the importance of [[LoadingScreen loading times]] in the modern age, the [=GameCube=]'s design towards faster loads (in the form of smaller disks and special [=RAM=] caches) is also becoming more appreciated.
* UsefulNotes/PlayStation3:
** Sony's standard-bearer for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh Generation]] suffered a disastrous launch where one of the most anticipated new consoles in gaming history became hated by the entire Internet. It was [[CrackIsCheaper incredibly expensive]], it was openly described as a 'Trojan Horse' for the UsefulNotes/BluRay format which few gamers were interested in at the time (and was blamed for the high price), it had very few quality games due to being notoriously difficult to design for (and several poor-quality games getting [[EightPointEight inflated reviews]]), it suffered from the downright bizarre antics of Ken Kutagari, it had [[DadaAd crazy ads]], and it was overshadowed by the cheaper, better-selling, and innovative UsefulNotes/{{Wii}} and by the comparatively conventional yet more economical UsefulNotes/{{Xbox 360}}. People trying to defend it usually only made the problem worse.\\\
But around 2008, with the HypeBacklash having died down and a growing number of quality games like ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/LittleBigPlanet'' being available for the system, Sony pulled off a successful rebranding, with the new [=PlayStation=] Slim (countering the accusations of the original being oversized) having a much more subdued ad campaign ("It only does everything."). Furthermore, the Blu-ray format and the built-in hard drive, maligned in 2006 as pointless add-ons that did little but drive up the price, are now seen as having given the system legs in the long term, allowing it to play games that the competing Xbox 360 simply didn't have the storage space for (many multi-platform games needed multiple discs on the 360 and only one on the [=PS3=]). The fact that developers were still able to push the boundaries of what the [=PS3=] was technically capable of all the way into 2013 was probably a major factor in why the Seventh Generation lasted eight years, something that would've been unthinkable beforehand -- and when the UsefulNotes/XboxOne launched, it had a Blu-Ray drive and a 500 GB HDD just like the UsefulNotes/PlayStation4.
** In April 2011, the [=PS3=]'s network infrastructure was [[http://en.wikipedia.org/wiki/PlayStation_Network_outage compromised by hackers]], who stole boatloads of personal information and forced Sony to shut down the entire network. Sony was widely ridiculed for its poor security encryption and for taking nearly a week to address the problem. The [=PlayStation=] Network was down for at least three weeks, drawing the ire of gamers and even politicians everywhere. However, after the fiasco was over, Sony was able to win the public's trust once again, with some free programs to make up for it and insurance that such a incident would never happen again.

[[folder:Final Fantasy]]
* Many gamers who purchased ''VideoGame/FinalFantasyTactics'' when it was first released were disappointed with it (probably because it was so different from the popular ''VideoGame/FinalFantasyVII''). However, over time, the ''[=FF:T=]'' fans convinced enough people to try it (or give it a second chance) that it gained a lot of popularity. It was notoriously difficult for most gamers to try it for a long, long time; its initial sales were so poor that it was discontinued soon after release, and thus, once people discovered it and it gained its reputation, used copies sold on eBay for upwards of $150 (USD) until it was re-issued as part of the "[=PlayStation=] Greatest Hits" line.
** In fact, ''Webcomic/PennyArcade'' did a [[http://www.penny-arcade.com/comic/2003/10/06/you-can-call-me-orycteropus comic]] about buying a copy of ''FFT'' five years after it was released.
** ''VideoGame/FinalFantasyXII'' has been developing this, again mostly due to ''XIII'' being even more divisive, but also due to ''VideoGame/{{Xenoblade}}'', one of the most well-received [=JRPGs=] of all time, using very similar mechanics. The story also got vindicated, once it was clear that Vaan isn't the protagonist, and the story isn't centered around him.
** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash and WolverinePublicity, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders. It's still divisive however.
** Similarly, when ''VideoGame/FinalFantasyVI'' was first released, the RPG was still a niche genre, and while it was highly regarded within its niche, not very many people outside heard about it. When [=RPGs=] became more mainstream after the release of later ''FF'' titles, ''VI'' was rediscovered (particularly with it port on the Playstation) and ''surged'' in popularity, especially due to the enormous popularity of Kefka. To this day, it's often considered one of the finest [=JRPGs=] ever made...at least, [[GermansLoveDavidHasselhoff in the West]]. It's still considered SoOKItsAverage in Japan.
** ''VideoGame/FinalFantasyX'' was widely despised by the majority of the fanbase when initially released ([[AmericansHateTingle at least in the West.]]) Even though it still has some very vocal haters, most fans have warmed up to it and consider it a great game, and now it's gotten an HD release for [=PS3=], [=PSVita=], [=PS4=], and PC.

[[folder:The Legend of Zelda]]
''Franchise/TheLegendOfZelda'' series suffers from a perpetually BrokenBase, making the application of this type of reaction problematic due to the lack of clear consensus at any given time. There is an interesting phenomenon known as the "Zelda Cycle". Whenever a new ''Zelda'' game is released on a main console, the fanbase almost universally hates on it and calls it garbage, while the previous game -- which was ''also'' considered garbage when it was first released -- is now suddenly praised as a masterpiece. [[http://www.zeldadungeon.net/2013/09/nintendo-discusses-the-zelda-cycle-of-fan-reaction/ In September 2013, Eiji Aonuma and Creator/SatoruIwata expressed their awareness of this phenomenon.]]

* On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of how the game looked and played completely different than ''VideoGame/TheLegendOfZeldaI''. Being followed by ''VideoGame/TheLegendOfZeldaALinkToThePast'', which not only returned to the original playstyle, but is considered one of the greatest entries in the entire series, didn't help its image either. However, years later, some gamers began to appreciate the game for its many innovative ideas. Still base breaking and the butt of many a joke, but vindication applies if only in relation to the near-universal hatred it received at the time.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' had the poor luck of being a follow-up to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', [[ToughActToFollow one of the most critically beloved games of all time]]. Its reception was mostly lukewarm, with the chief complaints about the game being that it recycled graphics from its predecessor and its shortness, with a mere four dungeons, and for a long time it was mostly known as "the weird Zelda". A decade or so later and the fanbase for ''Majora's Mask'' has grown considerably, with many people loving the bleak, sinister atmosphere, the creative (if somewhat difficult) dungeon design, and the massive amount of sidequests. [[note]] A [[WebVideo/BenDrowned certain frightening]] AlternateRealityGame hasn't hurt matters either.[[/note]] Website/GameFAQs even voted ''Majora's Mask'' the greatest game of TheNoughties!
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' was near-universally [[TheyChangedItNowItSucks derided]] before and shortly after release due to backlash against the new art style, two dungeons having been cut from the second half of the game in order to get it on shelves in a timely manner, and the sailing system, which many found tedious. However, that same art style's stylized nature has aged very well compared to the relatively realistic style and muted color palette of games like ''Ocarina of Time'', ''Majora's Mask'', and ''Twilight Princess'', and nowadays the game is generally remembered as a niche favorite, critical darling, and overall a flawed but worthy entry in the series. Aonuma himself has even said that this reaction is the reason why ''The Wind Waker'' specifically was the first entry they decided to re-release in HD on the UsefulNotes/WiiU.
* Zig-zagged with ''VideoGame/TheLegendOfZeldaTwilightPrincess''. The general consensus at the time was to praise it as a return to the series' [=OoT=]-era heyday, to the point that it was the TropeNamer for EightPointEight for how up in arms its fans became when a magazine dared to give it a less-than-perfect score. As time wore on, however, it became the target of a certain amount of HypeBacklash and nowadays is as much of base breaking as any other entry in the series. This was later worn off a bit since the release of ''VideoGame/TheLegendOfZeldaSkywardSword'', bringing the fan reception to full circle, even getting an HD Wii U re-release like ''The Wind Waker'' before it.
* ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was heavily criticized for several aspects such as the Temple of the Ocean King, the touch controls and especially the way the overworld was structured. Eventually, this game got a lot of retroactive praise (with some people even preferring the central temple over the said-to-be-better Tower of Spirits in ''Spirit Tracks'').
* ''VideoGame/TheLegendOfZeldaCDiGames'' were used as YouTubePoop material for years due to the laughably bad voice acting, the UncannyValley of the cut scenes, and the bad controls. As time passed, people have eased up on the games; while people still view the games as bad overall, they saw the potential the gameplay had and noted that having animated cutscenes and voice acting for a video game console released in the early 1990s was pretty impressive at the time. Some people also believe that the Zelda CD-i games could have been great if more time was spent to polish up the games.
* Even [[VideoGame/TheLegendOfZeldaI the original game]] has been subject to this. While it did get credit for starting the series, for a long time ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' got a lot more credit for [[GrowingTheBeard shaping the conventions of the series]], as they introduced a deeper story, made use of items clearer, and told the player what they needed to do. For a long time, people who attempted to play the original game found it to be archaic and overly cryptic in comparison to its successors. However, the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] resulted in an explosion in popularity of [[WideOpenSandbox open world]] games, resulting in fans looking at older games through a new lens. As such, many developers and journalists have started to praise the original game for being one of the earliest examples of a console open world game, and what was seen as overly cryptic design has now been praised as letting the players discover things for themselves. Even both Creator/ShigeruMiyamoto and Eiji Aonuma came to agree with this sentiment, as they stated that ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' would take heavy inspiration from the original game in recreating its open, freedom-focused design.

[[folder:Sonic the Hedgehog]]
* Games in the Franchise/SonicTheHedgehog series have a tendency to gain a lot more respect about 8 to 10 years after they come out.
** Games bashed by reviewers and Sonic fans alike, such as ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', ''VideoGame/SonicAndTheSecretRings'', ''VideoGame/SonicAndTheBlackKnight'', ''VideoGame/ShadowTheHedgehog'', and ''VideoGame/SonicUnleashed'' have since had more vocal defenders who compare them favorably against any newer Sonic game that comes out. These are largely people who grew up on or were otherwise first exposed to Sonic through these games and thus think fondly of them, even with their shortcomings. They became particularly vocal from 2008 and onwards, as games made since then have a more comical tone to them, who want Sonic back on a DarkerAndEdgier path. People who defend even ''VideoGame/SonicTheHedgehog2006'', near universally hated upon its release, are now not hard to find. That being said, most of these Sonic games are still bashed by a lot of people, but they no longer hold anything close to a consensus.
** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[ItsTheSameSoItSucks being too similar in structure]] and [[MissionPackSequel having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. While ''Sonic & Knuckles'''s lock-on capabilities were given special acclaim at the time of release, it was more for its replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2'' cartridges) rather than for how it transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games, did they realize that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was an incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.
** ''VideoGame/SonicLostWorld'' is one of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become a ''lot'' more receptive towards the game's design ideas and see some real potential in it for a sequel. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated]] [[VideoGame/SonicRunners successors]], things suddenly don't seem so bad in ''Lost World''.
** When ''VideoGame/SonicTheHedgehog2006'' was first released, it was near universally reviled as the worst in the franchise, if not the ''entire medium''. After the next few games added several controversial decisions (a LighterAndSofter tone, boosting, making Sonic [[TookALevelInJerkass more of a jerk]], no playable characters beyond Sonic, reliance on Classic nostalgia at the expense of the ''Adventure'' series, exc.), and after many reanalyzed the game, its reputation improved somewhat. Now the general consensus is that, while still a ''massive'' disappointment, it had the potential to be quite possibly one of the best games in the series (some even say it's [[CriticalBacklash already there]]), and is considered the last "Adventure-style" Sonic game, for better or worse.

[[folder:Super Mario Bros.]]
* ''Franchise/SuperMarioBros'':
** One of the main reasons why ''VideoGame/SuperMarioWorld'''s popularity grew over time was because, in 1991, its level of depth was unheard of in a platformer, so most critics and gamers initially didn't know of its many secrets and {{Easter Egg}}s.
** ''VideoGame/SuperMarioWorld2YoshisIsland'' was critically acclaimed upon release but largely overshadowed by the more hyped-up ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. It's now considered to be one of the greatest games of the 16-bit era.
** The [[VideoGame/SuperMarioLand Super Mario]] [[VideoGame/SuperMarioLand2SixGoldenCoins Land games]] were acclaimed and sold well in their day, but fell into CanonDiscontinuity due to their non-contemporary settings and being overall [[OddballInTheSeries weird]] games that also lacked the involvement of series mastermind Creator/ShigeruMiyamoto. In 2015, when Nintendo celebrated the 30th anniversary of ''Super Mario Bros'', both ''Land'' games were included among the more iconic traditional games in the timeline. Fans have also become more appreciative of both games' creativity, atypical plotlines and settings (''Land 2'' doesn't even have a SaveThePrincess plot, and was also the game to introduce [[EvilCounterpart Wario]]) , while still staying true (for the most part) to the traditional fun gameplay of the franchise. The BrokenBase surrounding the modern ''New Super Mario Bros.'' titles contributes to this as well.
** ''VideoGame/YoshisStory'' on the UsefulNotes/{{Nintendo 64}}, which was the sequel to ''VideoGame/YoshisIsland'', got a lot of criticisms when it released. Lots of people made fun of it or bashed it for being a 2D game when 3D was the big fad, lots of people thought it was [[ItsEasySoItSucks too easy and too kiddie]], and of course it wasn't ''VideoGame/YoshisIsland'' which people were already holding up as the best. Nowadays it is more fondly remembered for its graphics, music, SelfImposedChallenge potential and of course, the gamers who were actually in its target demographic when it came out, instead of the PeripheryHatedom, have happy memories of it.
** When it originally released, many gamers disliked ''VideoGame/SuperMarioSunshine'' due to the voice-acted cutscenes and gameplay that was based more around the use of a water jetpack instead of traditional jumping. Years later, Mario fans have come to embrace the title. It's still not the most popular ''Mario'' title around, but its reception is much better, with some even going so far as to considering it better than ''VideoGame/SuperMario64''.
** ''VideoGame/PaperMario64'', while critically acclaimed, had the bad luck of being near the end of a console generation, with people anticipating the UsefulNotes/NintendoGameCube, and for [[TheyChangedItNowItSucks not being]] ''VideoGame/SuperMarioRPG'', of which fans were waiting for a sequel since the previous generation. Its popularity didn't take off until well into the [=GameCube=] era, when used copies started popping up and people decided to try it with the lower price. It became a big enough success (audience-wise, though not sales until the UsefulNotes/{{Wii}}'s Virtual Console) to be the first Mario RPG to get [[VideoGame/PaperMarioTheThousandYearDoor a sequel]]. ''Paper Mario'' also launched Nate Bihldorff from a freelance writer who barely got hired for anything to Nintendo's current primary localization writer, now well known enough that he was a host at Nintendo's booth at E3 2012. The ''Super Mario RPG'' fans have also since learned to accept it and put ''Paper Mario'' on equal standing with it.
** ''VideoGame/SuperPaperMario'' caused a BrokenBase due to using real-time battles and being quite a bit easier than the previous two games. It's mostly died down (especially with the release of ''VideoGame/PaperMarioStickerStar'' to take the heat off), with the game being viewed as different, but enjoyable, and especially appreciated for its storyline ([[ExcusePlot quite uncommon for Mario]]), and its meta gameplay-related jokes have aged well. The game still has its hatedom, but it's a VocalMinority at this point.
** ''VideoGame/LuigisMansion'', when first released, was criticized by fans for not being a platformer, and for being [[ItsShortSoItSucks very, very short]], and was overall seen as a weak title for that reason alone. While people still criticize its shortness, which is not without reason or merit, it is more universally praised nowadays. It now has a [[VideoGame/LuigisMansionDarkMoon sequel]] on the UsefulNotes/Nintendo3DS, released in 2013.

* For the longest time, Howard Scott Warshaw was often [[ScapegoatCreator blamed]], [[MisBlamed singlehandedly]], for nearly destroying an entire industry for his creation of ''VideoGame/ETTheExtraTerrestrial'', which is still widely considered to be the worst video game of all time. In the following years, however, many gamers have at least admitted that Warshaw was the victim of an impossible schedule of doing the game in six weeks, and have acknowledged Warshaw for the feats he did achieve. However, Warshaw still has yet to receive recognition for his work with any awards. In the documentary ''Atari: Game Over'' he admitted to having been "overflowing with hubris" thinking that six weeks was plenty of time, not realizing he'd bitten off more than he could chew. While some gamers have come to realize that the game itself was simply scapegoated by the media past and present, many of the panelists in the film go as far to make an argument that the game wasn't all that terrible, pointing out that Creator/StevenSpielberg played the game, loved it, and approved it before release. Even when the WebVideo/TheAngryVideoGameNerd finally reviewed it in his [[Film/AngryVideoGameNerdTheMovie movie]], he said it wasn't that bad and he said the ''Film/RaidersOfTheLostArk'' game for the Atari was more cryptic than ET. That's not to say it was good.
* ''VideoGame/{{Marathon}}'' was a moderately popular Mac FPS by a fledgling game studio known as Creator/{{Bungie}}. However, because it was (almost entirely) a Mac-exclusive series its player base was limited by the install base of the platform, and it got flack for looking like a "''VideoGame/{{Doom}}'' [[FollowTheLeader clone]]" on the surface despite several innovations to the formula. It has earned many more fans because of ''Franchise/{{Halo}}'' referencing it so much. Many ''Halo'' fans become Bungie fans, and many Bungie fans try out their older games. The fact that it has since been ported to other [=OSes=] has also helped.
* ''VideoGame/HerzogZwei'' was released to bad reviews from professional video game critics, with ''Magazine/ElectronicGamingMonthly'' giving it [[http://www.giantbomb.com/herzog-zwei/3030-11439/ some of the lowest scores they've ever given]] to a SegaGenesis game while calling it a "flawed shooter game". Half a decade or so later, and those same video game critics would be including the game in [[http://kirk.is/vgames/powerlist/ their Top 100 best games of all time lists]] and considering it an important part of video game history, [[TropeMakers being one of the first, if not the first]], modern RealTimeStrategy games ever created, [[https://web.archive.org/web/20030504034920/http://www.above-the-garage.com/rblts/vie16b.htm directly influencing]] GenrePopularizer ''VideoGame/DuneII''.
* ''VideoGame/EarthBound'' suffered from a poorly timed American release, a simplistic cartoony art style which contrasted sharply with the more detailed and serious fare of some of its RPG contemporaries, [[WidgetSeries a then-seemingly different approach]] to its storytelling and humor, and a marketing strategy that was [[OurProductSucks downright idiotic]] (the slogan for the game was "[[ToiletHumour This game stinks]]"). By 1999, mounds of unsold copies of the game could be found in Walmart bargain bins all across the US for $15. Then ''VideoGame/SuperSmashBros'' featured protagonist Ness as a hidden character, prompting people to actually go back and give it a chance, whereupon it was widely (re)discovered to be a fantastic game. These days, it is often hailed as a SacredCow, one of the standout titles of the SNES era, and it's rare to find even boxless used copies on eBay for [[CrackIsCheaper less than $100]]. When the game was finally re-released on the UsefulNotes/WiiU Virtual Console, it quickly topped the Wii U's digital sale charts and formed a vibrant Miiverse community. People are still clamoring for an [[NoExportForYou official English release]] of its sequel ''Videogame/MOTHER3'', and the heavily ''[=EarthBound=]''-inspired indie game ''Videogame/{{Undertale}}'' is often regarded as one of the best games of 2015.
* ''Franchise/FireEmblem'' is another example of a series vindicated through appearing in ''Super Smash Bros''.
** Prior to 2001, [[NoExportForYou it had never seen anything resembling an international release]] (save for the shortlived {{OVA}}), and so was obscure, if not completely unheard of, outside of Japan. Then came ''Super Smash Bros. Melee'', which featured [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] as hidden characters. The two characters clearly sparked an interest in American players, and is widely attributed as the reason why from the seventh game onward, ''Fire Emblem'' started seeing international releases... except ''[[NoExportForYou New Mystery of the Emblem]]'', anyway (though the first game in the series ''was'' RemadeForTheExport, meaning that Marth is no longer a Japan-only character).
** The ''[[VideoGame/FireEmblemTellius Tellius games]]'', ''Path of Radiance'' and ''Radiant Dawn'' sold so badly on their initial release they forced the franchise to move to handhelds indefinitely, and revamping the entire series from the ground-up was even considered. After Ike's appearance in the ''VideoGame/SuperSmashBros'' series and the newer FE games attracting a BrokenBase, interest in the Tellius games skyrocketed, causing them to sell for extremely high prices on Ebay. Today both games are regarded as some of the best entries in the series, and ''Radiant Dawn'' gets a lot less flak for its story than it used to.
** The [[CrutchCharacter Jeigan archetype]] got this. Initially, fans would dismiss characters like Jagen and Marcus as 'EXP thieves' and would never use them. When Metagame Tier Lists started placing more importance on overall contribution to the team and availability rather than growth rates, the archetype rose in different tier lists for each game whereas MagikarpPower characters took a hit. The contribution of the CrutchCharacter to Hard Mode playthroughs and Ranked runs proved to be invaluable and now they're often seen as the best characters in the games.
** Sheeda ([[SpellMyNameWithAnS or Caeda]]) from the remake of the first game is a major example of this trope in Fire Emblem fanbase. Sheeda used to be considered as a High tier character by reclassing as a mage, and the Top of the Tier List are dominated by the MagikarpPower Wolf and Sedgar. And then many realized the effectiveness of Forging combined with her [[FanNickname Win Spear]], and how effective she is when combined with the Warp Staff. Nowadays, Sheeda is widely considered the best character in the game alongside Rena.
* ''Franchise/{{Castlevania}}'':
** While it did get very positive reviews, the 2D UsefulNotes/PlayStation game ''VideoGame/CastlevaniaSymphonyOfTheNight'' came out with initially low sales solely because it was 2D when [[VideoGame3DLeap other series moved to 3D]]. It was heavily overshadowed at the time of its release by massively hyped games such as ''VideoGame/GoldenEye1997'' and ''VideoGame/FinalFantasyVII'', which cost it many "game of the year" awards for 1997. It would later be placed above both of those games on many "greatest of all time" lists in the years after its release.
** There's also ''VideoGame/CastlevaniaIISimonsQuest''. When the game first came out on the NES, it was rejected by the fans, because it got rid of the by-level gameplay of the original ''VideoGame/{{Castlevania|I}}''. What they didn't realize until years later, was the innovative gameplay ideas the sequel had -- such as side-scrolling gameplay exploration, multiple endings, password system, etc. It wouldn't be until over a decade later that Konami would bring the gameplay back with ''Symphony''.
** ''VideoGame/CastlevaniaCircleOfTheMoon'' was underrated upon its release for an odd reason: It was a UsefulNotes/GameBoyAdvance game with dark graphics and was released early in the system's life, when the only system capable of playing it had no [[BackThatLightUp backlighting]]. Aside from those who modded their system, it wasn't until the release of the GBA SP (as well as the [[UsefulNotes/NintendoGameCube Game Boy Player]] and the UsefulNotes/NintendoDS) that many players could truly begin to appreciate it for what it was.
** ''VideoGame/{{Castlevania 64}}'' and ''VideoGame/CastlevaniaLegacyOfDarkness'' got this in reverse: They were launched with ratings of 4.5 out of 5, but nowadays they are looked down on with scorn due to the PolygonCeiling and the dreaded CameraScrew. It doesn't help that ''[=LoD=]'' has the main game of ''64'', ''without the storyline''.
** ''VideoGame/CastlevaniaLegends'' came out just after ''Symphony of the Night'' and was a medium transfer to the Game Boy. Most people, even the ones who still does not like it, admit it is worth more then what people considered it back in 1997 and that it shouldn't have been RetGone because at least the story was fine and it the idea of Alucard being Trevor Belmont's father would make the Belmonts' strength and power to sense Dracula make more sense.
* ''VideoGame/KingdomHeartsII'' has always been a ContestedSequel, but ever since the improved ''Final Mix'' version was finally released outside of Japan in 2014, the game's reputation has risen dramatically among fans, and the plots of the games being released since have been even ''more'' [[KudzuPlot confounding]] than this game's plot was criticized as being. Now there are just as much people who say it's [[EvenBetterSequel better than the original game]] as those who say it's [[{{Sequelitis}} worse.]]
* ''VideoGame/KingdomHeartsReCoded'' was near universally considered the worst entry in the series for its [[ExcusePlot "fluff"]] plot that did little to advance the overarching story, a number of [[UnexpectedGameplayChange unexpected changes to gameplay]] added, reusing many environments from the first game, [[ArsonMurderAndJaywalking and for being another weirdly titled handheld game.]] However, many fans have begun taking a more critical eye to the franchise and have pointed out Re:coded's strengths, such as a much more balanced Command Deck pool that isn't dominated by a handful of commands like [[VideoGame/KingdomHeartsBirthBySleep some]] [[KingdomHeartsDreamDropDistance other]] games, a unique leveling system that allows for much more customization, the gameplay changes actually being fun and unique twists that break up the basic formula nicely, and having a plot that (while not incredibly important in the grand scheme of things) delves into some [[WhatMeasureIsANonHuman actually very dark and heavy subjects]] with some real depth and maturity. So while many still consider it the weakest and most unnecessary addition to the series, many others have started defending it as an underrated gem that deserves more respect.
* [=RPGs=] from the pre-[=PlayStation=] era went through this. The genre was vastly less popular than it is today probably because the price tag for said games ranged from $70-90. Now, titles like ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyVI'', and ''VideoGame/ChronoTrigger'', to name a few, enjoy recognition as some of the finest games ever created.
* ''VideoGame/StreetFighterIII'' and ''[[VideoGame/TheKingOfFighters The King of Fighters '98]]'' were both derided as being primitive and having "SNES graphics" when they were released, thanks to the Dreamcast being able to produce competent 3D graphics and fighting games being a genre on the verge of extinction. Only 10 years later, after being re-released on more mainstream systems, did they finally find an audience with both tournament-level players and more casual gamers looking for an alternative to [[RealIsBrown brown]], [[DarkerAndEdgier grimdark]] [[FirstPersonShooter FPSes]].
* The ''VideoGame/StreetFighterEX'' trilogy originally had very mixed reception when they came out; [[TwoAndAHalfD the decision to move the franchise to 3D]] was very controversial, and since the games were developed by a third-party company (Arika), they were dismissed as second-rate compared to Capcom's [[VideoGame/StreetFighterAlpha mainstream]] ''[[VideoGame/StreetFighterIII Street Fighter]]'' [[VideoGame/CapcomVsWhatever titles]]; the sub-series was permanently shelved in 2000. However, after Capcom's own move of the franchise to 3D with ''VideoGame/StreetFighterIV'', fans were willing to give the ''EX'' games another look. Today, the games are viewed much more positively than they used to be, as an worthy, though not perfect, attempt at breaking through the PolygonCeiling, with several of Capcom's most iconic fighters being complemented by an enjoyable cast of original characters created by Arika (including a wannabe-superhero in a skeleton suit, an Indian pro-wrestler, a GadgeteerGenius girl, and a baseball-playing bouncer) that fans have been clamoring to see return to the ''Street Fighter'' world after a sixteen-year ([[VideoGameLongRunners and counting]]) absence. It helps that some of the mechanics in ''IV'', as well as a few "new" special moves given to the returning ''VideoGame/StreetFighterII'' vets, [[OlderThanTheyThink originated there]], or were at least inspired by aspects of the ''EX'' games.
* The tournament scene in general would save the once-forgotten fighting game genre. When ''VideoGame/StreetFighterIII: Third Strike'' came out, the tournament players showed how deeply tactical the game was, resulting in epic EVO matches, like the [[https://www.youtube.com/watch?v=xSGW7CwD5GM famous Daigo comeback video.]] In fact, EVO tournaments themselves would become more popular and gamers' interest in ''Franchise/StreetFighter'' and fighting games again would result in ''VideoGame/StreetFighterIV'' being made, which revived the dying fighting game genre.
* The ''VideoGame/{{NBA 2K}}'' series, which became one of their first third-party titles and became so massively popular ''it defeated [[Creator/ElectronicArts EA Sports]]!'' That series is now owned by Creator/TakeTwoInteractive, which bought Sega's Visual Concepts studio and turned it into 2K Games.
* ''VideoGame/IRobot'' was considered too complicated for players when it came out in 1983 accompanied with hardware problems of arcade cabinets. However, retrospective reviews are very positive, praising its graphics and overall presentation with innovative gameplay.
* ''VideoGame/SystemShock 2'' was the sequel to a moderately successful cyberpunk FirstPersonShooter (that unfairly received comparisons to the original ''VideoGame/{{Doom}}'', which was released at the same time). The sequel, which had players step into the role of a hacker trying to stop a viral infection and insane AI on a now-deserted spaceship, was plagued with development problems. Although the game did receive several awards and very positive reviews, it failed to meet sales expectations thanks to being released right next to ''VideoGame/HalfLife''. Fast forward a decade later, and ''[=SS2=]'' is regularly quoted on "[[SoCoolItsAwesome best game of all time]]" and "[[NightmareFuel scariest game of all time]]" lists, to the point of almost every major gaming website giving it accolades and the game itself creating a SpiritualSuccessor in the form of ''VideoGame/{{BioShock|1}}'' and ''VideoGame/DeadSpace'' over the years. Both ''System Shock'' and its sequel have also continued to receive significant support from the fan community in the form of mods and graphic upgrades, more so than most other older games. Thanks to this trope, ''System Shock 3'' has officially now gone into development along with a Kickstarter-backed remake of the original game.
* Back in 1998, ''VideoGame/MegaManLegends'' wasn't exactly the most loved iteration of the franchise. Its sales (at the very least, the sales of the sequel) did not satisfy Capcom, many veteran fans (who grew up with the [[VideoGame/MegaMan classic]] and/or [[VideoGame/MegaManX X]] series) were unsupportive of it for being [[TheyChangedItNowItSucks a completely different kind of game]] and critical reception was average ([=ScrewAttack=] even included it in their "Top Ten Worst 2D to 3D Games" list). With time, though, its fanbase grew strong, especially since Keiji Inafune declared the ''Legends'' series to be his favorite part of the ''Mega Man'' series, and now finding anyone brave enough to admit disliking the series has become a ''daunting task''.
* When it was first released, ''VideoGame/{{Psychonauts}}'' didn't get a lot of notice, had horrible promotion, and consequently its sales were no great shakes. It's now near-universally recognized as one of the greats (getting the ColbertBump from [[WebAnimation/ZeroPunctuation Yahtzee]] probably didn't hurt), with fans clamoring for a sequel.
* Copy and paste the above entry, but replace ''Psychonauts'' with ''VideoGame/BeyondGoodAndEvil'' (unlike Psychonauts, Yahtzee never actually reviewed it, but he has said on multiple occasions that he ''liked'' it).
* For some reason or another, ''VideoGame/SuikodenII'' is a very popular RPG that easily carries triple digit values for a used copy. Fortunately, the game has been released on the PSN for a very cheap price instead of [[CrackIsCheaper paying an arm and leg]] for a copy.
* ''VampireTheMasqueradeBloodlines'' tanked hard despite good reviews on release, to the point where the developer went out of business. The biggest blame is probably its release a day after ''VideoGame/{{Half-Life 2}}'' in concert with a rushed, extremely buggy release. As time went on and word of mouth about it spread, the game became increasingly popular after the fact, particularly among RPG fans with fond memories of ''VideoGame/DeusEx'' and bad memories of being let down by ''VideoGame/DeusExInvisibleWar''. Today, years after release, the game still receives unofficial patches and mods from the community, which have collectively rendered the complaints about bugs a moot point and restored large amounts of content that was DummiedOut.
** There's a good bet that LetsPlay/MarikPlaysBloodlines has helped the game become more popular.
* When ''VideoGame/{{Shantae}}'' originally came out, most people thought it was one of the many shovelware games for the GameBoyColor due to its wide release with little promotion, gimmicky-looking and unorthodox protagonist (A cute [[YouGottaHaveBlueHair Purple-Haired]] [[OurGeniesAreDifferent Genie]] [[GirlShowGhetto Girl]] in an [[WhatDoYouMeanItsForKids E-Rated]] game?), being released near the end of the GBC's lifespan, and that it came from a developer company no one had heard of ([=WayForward=]). People who DID buy it were pleasantly surprised, and character designer Matt Bozon is now a well-respected man. Copies of this game now sell for at least $100, far more with the manual and box. On top of this, the surge of interest in ''Shantae'' allowed the game to blossom into a cult series in the gaming community, getting two sequels (''Risky's Revenge'' and ''Pirates' Curse''), and a successful Kickstarter for a fourth game, ''Half-Genie Hero''.
* ''VideoGame/MoonbaseCommander'' suffered from being too far behind its time, and had little to no marketing when it first came out, leading to Creator/HumongousEntertainment's bankruptcy. However, once interest in Humongous' older games grew, many fans decided to give ''Moonbase Commander'' a second chance, and it's now been seen as a well-designed and simplistic strategy game. It's not the most popular game out there, but the fanbase is certainly much bigger than it was initially.
* The first two ''HarvestMoon'' games. The original game was one of the last games to be released for SNES -- way back in 1996 -- and was overlooked (the "farming sim" premise didn't help). Nowadays the game is considered one of the best games on the console, and a CultClassic. ''VideoGame/HarvestMoon64'' was originally overlooked in favor of the UsefulNotes/PlayStation ''Harvest Moon: Back To Nature" but in later years has become widely considered the best game in the franchise - and one of the best on the 64.
* Late-life [=PS2=] BeatEmUp ''VideoGame/GodHand'' was met with poor sales and mixed reviews at the time of its release, but in the ensuing years, has developed a vocal and passionate online fanbase on account of its deep and challenging combat system, CrazyAwesome moves and [[WidgetSeries general unrestrained wackiness]].
* ''VideoGame/MetalGearSolid2'' is an interesting case. It was originally critically acclaimed by critics and became a 7-million seller, but fans despised it for not having Snake as a main protagonist and having a plot that is very difficult to understand. Because of this fan consensus, the game had a negative backlash for a while after, often popping up on "Most Overrated Games" lists. However as time marched on, the game started doing better after people got over the former alleged fault. The understanding of the themes and structure of the story gives the game a warmer reception than when it was first released, and the rise of more PostModern games like ''VideoGame/SpecOpsTheLine'' and ''VideoGame/TheStanleyParable'' made people look back at the game as being ahead of its time. It also helps that the game's ReplacementScrappy Raiden TookALevelInBadass and became more prominent in the franchise which make his role in this game more acceptable.
* ''VideoGame/KidIcarus''. Back in its day, it got a lukewarm reception and was considered a poor man's Metroid. Nowdays, ''Kid Icarus'' is regarded as a CultClassic due to its [[NintendoHard surprising difficulty]] and vibrant cast. The inclusion of Pit in ''VideoGame/SuperSmashBrosBrawl'' sparked a new interest in the Franchise which led to ''VideoGame/KidIcarusUprising'' being made. 21 years after the last game ''Kid Icarus: Of Myths and Monsters'' ([[NoExportForYou Which wasn't released in Japan]] until the 3DS Virtual Console).
* When Square-Enix (Squaresoft at the time) announced they were making a side-scrolling shooter, fans didn't take them seriously. Back then, Square-Enix had a track record of making awesome [=RPGs=] but mediocre games in other genres. When ''VideoGame/{{Einhander}}'' came out, majority of gamers didn't play it at first. However, years later, word-of-mouth spread about how really good the game was and soon a cult following happened. Today, ''Einhander'' is considered one of the greatest side-scrolling shooters ever made.
* ''VideoGame/TheElderScrollsArena'' missed its Christmas 1993 release date and was eventually released in March 1994, which was at the time one of the worst times of year to release a game. Distributors were concerned about its ContemptibleCover, leading to an initial distribution of less than 10,000 copies. Combine this with the initially poor reviews and the fact that the original, unpatched version of the game was nearly unfinishable due to {{game breaking bug}}s, and you've got a disaster of a release. However, the (patched) game's eventually gained a good reputation mainly through word-of-mouth, and sales continued through the months. Before long, it had gained a cult following. 18 years later and four sequels later, ''Franchise/TheElderScrolls'' series is one of the most popular WRPG series of all time.
* When ''VideoGame/AsurasWrath'' was initially released in early 2012, the game didn't sell well, and while the Japanese gaming press nearly unanimously praised the game, the critical response across the rest of the world was mixed at best. In spite of controversy concerning the DLC final part of the game, the game has gone on to become one of the most underrated games of the year, and has cult following to the point that it's considered to be one the the best games Creator/{{Capcom}} has ever made or published since the disbandment of Creator/CloverStudios, which is saying a lot.
* ''Franchise/{{Pokemon}}'':
** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added. It was constantly bashed both by long time fans and fans who came back into the franchise with ''VideoGame/PokemonDiamondAndPearl''. Within the last two or three years the games have been constantly praised, even garnering a hardcore fanbase, while ''Diamond and Pearl'' is now considered the lowest point of the franchise. When the remakes for 3DS were announced, reception was almost universally positive.
** ''VideoGame/PokemonSnap'': Released for the Nintendo 64, ''Pokémon Snap'' saw limited popularity at its release for two reasons: it was short, and it wasn't like ''VideoGame/PokemonRedAndBlue''. Fast forward about ten years later and suddenly people now ''want'' for a ''Pokémon Snap 2'' to be licensed, especially since five generations and over five hundred Pokémon have come out since then. With the Wii U's release, demand couldn't be greater from people believing the controller would suit the game well.
* When ''VideoGame/UmJammerLammy'' was initially released, it got lots of praise from critics, but with the general public, it didn't gather as much attention as its predecessor, ''Videogame/PaRappaTheRapper'', did. This was mostly due to [[http://www.youtube.com/watch?v=QfxZQebVqzU bad American advertising]] [[WhatWereTheySellingAgain that had nothing to do with the game]], and because people were instead expecting the ''[=PaRappa=] 2'' that was promised at the end of the first game. Years later, when ''[=PaRappa 2=]'' finally did came out, and Lammy played a supporting role in it, the game received a huge increase in popularity and interest, and it's now considered one of the best games of the first UsefulNotes/PlayStation. A lot of people agree that it's even better than the two [=PaRappa=] games.
* ''VideoGame/BanjoKazooieNutsAndBolts'' was exactly the kind of crazy, technically inventive game that {{Rare}}'s fans had clamored for. However, the angry backlash against its change of style and low sales led to Microsoft cancelling sequels to ''Conker'' and ''Killer Instinct'' to restructuring Rare to focus solely on creating mini-game compilations for {{Kinect}}. Today the game is gaining a following for its excellent creation tools and standing apart in an era of grey-brown FPS games; and is now regarded as the last "traditional" Rare game from the company prior to its restructuring at the end of the decade. It's generally regarded that if the game did not try to sell itself on the ''Banjo-Kazooie'' branding, the game would have been far better received and perhaps Rare's traditional development wouldn't have been shut down.
* TechnologyMarchesOn causes this in general with PC games. Oftentimes, a game will be released but will have extremely high system requirements only achievable through current top-of-the-line equipment. As years pass on, the technology once considered expensive and power-hungry becomes the norm in low-end machines, and soon enough the game that was once complained about for being too resource heavy becomes looked back on as a fantastic game. ''VideoGame/{{Crysis}}'' is a good example.
* ''VideoGame/{{Vanquish}}'' had awful retail sales, because it was heavily ScrewedByTheNetwork: The game magically popped up on store shelves without any announcement or advertising, and it quickly fell under the radar. Then, in 2013, the game was released on UsefulNotes/PlayStationNetwork's Games on Demand (and as a free download for [=PlayStation=] Plus subscribers), and it has been far more successful on there.
* ''Franchise/{{Kirby}}'':
** ''VideoGame/KirbysDreamLand3'' was one due to coming after the ToughActToFollow ''VideoGame/KirbySuperStar'', and undoing many of the new mechanics from that game, such as multi-attack abilities, minigames, and a more elaborate BossRush. Instead, the slow-paced gameplay and Animal Friends from ''VideoGame/KirbysDreamLand2'' made a comeback. This was because the games were made by different development teams (for one thing, ''Dream Land 2'', ''Dream Land 3'', and ''The Crystal Shards'' were directed by Shinichi Shimomura instead of series creator Creator/MasahiroSakurai). It also was overshadowed by the release of the Nintendo 64, and the "coloring book" art style. Now, it's seen as much of a classic as that game, especially due to it improving the Kirby series' MinimalistCast with Gooey and the Animal Friends, and being surprisingly DarkerAndEdgier to most games in the series.
** Similarly, ''VideoGame/Kirby64TheCrystalShards'' was disliked for many of the same reasons. Now, it's enjoyed for giving Kirby an ImpliedLoveInterest, and, once again, being SurpriseCreepy. However, the Kirby series switched back to Super Star-style after that due to the initial poor reception of these two games. Many fans are eager to see another game like them.
** ''Kirby Air Ride'' met a lukewarm reception [[OvershadowedByAwesome due to being sandwiched between]] ''VideoGame/FZero GX'' and ''[[VideoGame/MarioKart Mario Kart: Double Dash!!]]'' Nowadays, it is considered a CultClassic and one of the highlights of the [=GameCube=] library, particularly for the City Trial mode. In fact, the Smash Run mode in ''VideoGame/SuperSmashBros'' for 3DS was directly stated by Sakurai to be a SpiritualSuccessor to said mode. It was also the game to introduce Sakurai's signature achievement grid system, enhancing its replay value.
* ''VideoGame/{{Killer7}}''. Sales were very poor, advertising was nonexistent, and critical opinion was quite mixed. But over the years, due to positive word-of-mouth from the very few that had played it, and Creator/Suda51's further works becoming more well-known, the game has experienced a huge surge in popularity, and now it's one of the most sought-after games on the [=GameCube=].
* When ''VideoGame/SuperSmashBros Brawl'' was released in 2008, the consensus was almost overwhelmingly negative towards the Subspace Emissary mode, especially the cutscenes. When it was announced in 2013 that ''Smash Bros 4'' will not have cutscenes, suddenly fans of the Subspace Emissary mode started crawling out of the woodwork. In 2008, you would ''not'' find people defending it.
* ''Doom 64'', a UsefulNotes/{{Nintendo 64}} update to the VideoGame/{{Doom}} series, had the unfortunate luck of being released when first person shooters were moving away from the classic "shoot everything that moves while flipping the occasional switch" style of gameplay in favor of the more sophisticated play mechanics seen in games like ''VideoGame/{{Turok}}'' and the soon-to-be-released ''VideoGame/{{GoldenEye|1997}}''. On top of this was the change of name from ''The Absolution'', leading people to believe it was another straight-up port of the original at a time where [[PortingDisaster sub-par ports of the game]] were [[PortOverdosed reaching the level of an epidemic]]. Thus, the game was written off as "derivative" and "behind the times" by most (a matter not helped by the fact that you still couldn't jump, crouch, or look up and down). Fortunately, thanks in no small part to a 2002-released ''Doom 2'' total conversion mod called ''Doom 64: Absolution'' (which was later superseded by ''Doom 64 Ex''), the game has gained a second wind and is now seen as one of the best games in the whole franchise (including user-made [=WADs=]).
* The NES and Sega Master System are starting to get more popular in the UK. Earlier in their lifespan, they were dropped in favor of microcomputers (like the Commodore 64 and Sinclair ZX Spectrum) because many of them thought they had primitive graphics compared to microcomputers. As the Internet started to become more and more available, many people in the UK realised that the assumption that their microcomputers had better graphics was wrong and now the NES and Sega Master System are more popular.
* The ''VideoGame/{{Blinx}}'' series was heavily disliked by both gamers and critics back when it was first released due to the slippery controls (which were mostly fixed in the second game), the first game being too hard, and the second one being too easy. Nowadays however, the games are looked back more fondly upon by gamers, and are somewhat of a CultClassic.
* ''VideoGame/FalloutNewVegas'' initially received mixed reviews, thanks to Bethesda rushing the game to release in an unfinished state. Reviews criticized the game for its numerous bugs and for [[MissionPackSequel using the same engine]] as ''VideoGame/{{Fallout 3}}''. To this day, ''New Vegas'' is now heavily praised for its open-ended choices, its GreyAndGrayMorality, and its excellent writing. Many RPG fans consider it one of the best modern role playing game of the last ten years.
* Almost every release of their ''Franchise/TheElderScrolls'' games has a TheyChangedItNowItSucks vibe from some part of its fanbase. ''Morrowind'' had its fair share of criticism from ''Daggerfall'' players, ''Oblivion'' from ''Morrowind'' players, and so forth. However, after the game is no longer the "current" game of the series, those players eventually turn into fans.
* The western releases of the ''VideoGame/KingsField'' series garnered mediocre sales and a decent, but not great critical reception in great part due to their unimpressive graphics and high difficulty level. The release of ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' by the same developer (with the director of both games citing ''King's Field'' as a key inspiration) has led to a notable resurgence of interest in the series.
* The original ''VideoGame/{{Quake}}''. While the game was almost unanimously praised for its then-amazing polygonal graphics upon release[[note]]It ''was'' the first mainstream first person shooter to use true 3D graphics[[/note]], a lot of reviewers complained about its gameplay being redundant and too similar to Dooms 1 and 2. For the next year or so, Quake was the poster child for a game getting a massive amount of prerelease hype but failing to live up to it. This started to change when [=QuakeWorld=] was launched in late-1996. [=QuakeWorld=] was revolutionary in that, thanks to John Carmack's programming wizardry, players with dial-up modems could play the game's deathmatch mode online without worrying too much about lag or server problems. A month later, [=GLQuake=] was released, making Quake one of the first games to use hardware accelerated graphics. Throughout 1997, numerous multiplayer mods were released, including CTF and the now-seminal Team Fortress. Today, thanks to its excellent post-release support, ''Quake'' is regarded as one of the most innovative and influential first person shooters ever made, which is particularly ironic when you realize that the main complaint critics had when the game was released was its ''lack'' of innovation. It helps that it's the only classic FPS with a Lovecraftian motif on the market.
* ''VideoGame/TombRaiderAngelOfDarkness'' was blasted by fans and critics alike for adding RPG elements (determines whether or not Lara can move certain objects or can jump great lengths), having a secondary playable male protagonist, and massive amounts of glitches. Over time, fans of the franchise began to warm up to the game and appreciated the darker storyline, the characters, and the dialogue system that lets you decide on how to respond to certain characters.
* Two examples from the ''VideoGame/CommandAndConquer'' series.
** To this day, ''VideoGame/CommandAndConquerGenerals'' keeps getting played by people worldwide, partly because of its gameplay, which differs a lot from other ''VideoGame/CommandAndConquer'' titles. Said gameplay and the connections to the WarOnTerror originally got the game a lot of strong negative criticism. The fact that it now has many popular {{Game Mod}}s helps a lot. In addition, the game got a much more favorable look in TheNewTens because of how ''frighteningly'' accurate its prediction of [[UsefulNotes/{{Syria}} warfare]] [[ChinaTakesOverTheWorld a decade later]] would be. It is plain unsettling how similar the GLA is to the Islamic State, down to predicting devastating terror attacks in Western Europe and how large swathes of the Middle East, Africa, and Central Asia would fall to them.
** ''VideoGame/CommandAndConquerRenegade'' was initially frowned upon for the massive GenreShift from RealTimeStrategy to FirstPersonShooter, a somewhat weak campaign with [[ArtificialStupidity bad AI]] and [[ObviousBeta more than a few glitches]], and an imbalanced multiplayer that generally devolved into tug-of-war with tanks. Nowadays it's often looked upon with nostalgia as one of the best games in the series; that it has a number of popular game mods emulating other games in the series helps the same as with ''Generals'' above.
* ''VisualNovel/ApolloJusticeAceAttorney'' followed similar game mechanics to the previous Ace Attorney games (cross examinations in the courtroom, investigations in various areas, etc.), but it starred Apollo Justice as the main character while Phoenix Wright, the main character from the last three games, was punted off as a hobo that had his license to practice law revoked due to forged evidence. People and critics alike panned the game just because Apollo and the rest of the cast replaced Phoenix Wright and his crew. However, years later, people gave the game another chance and have seen just how deep the background of Apollo and his sidekick Trucy go, and Apollo makes a comeback as a playable character in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. In fact, the initial announcement for the game lacking Apollo led to a number of complaints from fans who wanted him in the game.
* ''VideoGame/TheGuardianLegend'' for the NES. Although it did get nominated for a few awards in Nintendo Power, most other professional reviews of the game at the time of its release were negative, with ''Magazine/ElectronicGamingMonthly'' in particular calling it "only average at best", and the highest rating it ever got was ''almost'' an 8 out of 10. Fast forward to the 21st century and you find it on a lot of lists of best NES games, with IGN calling it "one of the most influential games in the history of the gaming industry" in 2009 and Gamasutra calling it "one of the best games ever released." Most of the credit for this rests with the game's complicated, 32-character long {{Password Save}}s which were a huge downside at the time, but not so much anymore since most NES gaming these days is done with computer-based emulator programs, where save states remove the need to worry about those obnoxious passwords.
* ''VideoGame/FreeSpace2'' was at the time of its release the very definition of an AcclaimedFlop to the point where it (more or less) [[GenreKiller killed the space sim genre]]. 15 years later, it's frequently seen on "Best Space Combat Sims" lists, with many people considering it to be (at least for now) the [[SoCoolItsAwesome pinnacle of the genre in terms of graphics, gameplay and story]] and has one of the most devoted fan bases and modding communities in all of gaming, with its greatly (fan-)updated engine "[=FreeSpace Open=]" being the engine of choice for anyone who wants to make a fan made space sim.
* ''VideoGame/{{Snatcher}}'' was back in its day unheard of due to in no small part being released on the flopped add-on, the Sega CD with a limited release on the platform, but because [[Creator/HideoKojima the developer of that game]] would later work on franchises such as VideoGame/MetalGearSolid. People who wanted more of his antics looked up that the game existed and was made by him, which made people want to seek out the game, and found out that it was awesome and ahead of its time. Nowadays, it is remembered as one of the very best games on the Sega CD.
* [[AcclaimedFlop Despite positive reviews in magazines]], ''[[VideoGame/GargoylesQuest Demon's Crest]]'' didn't sell very well, and even generated ''negative'' sales at one point. It was unclear why, though some speculate it was either the demonic overtones offending parents or the short length. It didn't help that playing it like a linear platformer meant missing out on over half the content as well as the other endings. Nowadays, it's universally regarded as one of the Super Nintendo's finest games.
* Creator/SatoruIwata probably wins an award for the quickest turnaround. People's reaction to Nintendo's showing at E3 2015 was... less than positive, and for years people had been calling for his replacement and declaring every setback as Nintendo's death knell, particularly since the Wii was released and became popular among casual players, but not 'hard core' gamers. After his death, the tone concerning Iwata and Nintendo did a total 180, people learning or realizing how much Iwata had given the industry and that there were [[VideoGame/BalloonFight many]] [[VideoGame/EarthBound beloved]] [[VideoGame/PokemonStadium games]] that simply would not exist (or would, but in an [[VideoGame/SuperSmashBrosMelee inferior]] [[VideoGame/PokemonGoldandSilver state]]) if it weren't either for his programming genius or managerial oversight. His successor doing even ''more'' of the stuff Iwata was criticized for probably helped. An article like [[http://www.engadget.com/2015/07/17/nintendo-wii-u-love/ this]], written 6 days after his death, wouldn't have been written beforehand.
* ''Videogame/BatmanArkhamOrigins'' is a downplayed example. After its release, opinions on the game were...varied to say the least. The majority considered it SoOkayItsAverage while there was one vocal minority who thought it was a great game and another vocal minority saying it was horrible due it being [[BTeamSequel developed by Warner Bros. Games Montreal instead of Rocksteady Studios]], [[ObviousBeta full of glitches on some ports]][[note]]Though most of the really bad ones were patched[[/note]], [[ItsTheSameNowItSucks being nearly identical]] to its [[Videogame/BatmanArkhamCity predecessor]], for being a prequel instead of a sequel, and [[ContinuitySnarl containing some small but noticeable continuity errors]], leading many fans [[FanonDiscontinuity to say it wasn't canon to the previous titles]] and the weakest game in the series. Many felt that its only redeeming qualities were that it had better and more realistic boss battles and a well-written narrative. Once ''Arkham City's'' true sequel, ''Videogame/BatmanArkhamKnight'', was released two years later, many fans were either disappointed or dissatisfied with the game due to a combination of the insane hype it generated, overuse of the Batmobile, an oddly written story, a broken PC port, overpriced and underdeveloped DLC, inferior boss battles, and dumbed-down challenges. While it still has its of detractors, ''Origins'' is generally looked at more favorably now than it was when it launched, with some considering it to be better than ''Arkham Knight'' in comparison.
* ''VideoGame/TotalAnnihilation'': While it was given extremely positive reviews and tons of accolades upon its 1997 release for its then-gorgeous graphics and superb gameplay, it had the misfortune of coming out at the same time as ''VideoGame/{{Starcraft}}'' and had very poor sales. Nowadays it's not only considered one of the best (if not ''the'' best) RTS games ever made, but also one of the most underrated games of all time. It helps that its developers went on to make two popular spiritual successors ''VideoGame/SupremeCommander'' and ''VideoGame/PlanetaryAnnihilation'' (and even other developers with games such as ''VideoGame/AshesOfTheSingularity''), which helped the original game shoot up in popularity over the years.
* ''VideoGame/SilentHill2'' is a rather interesting case of this. When the game first came out, it was quite popular and given very positive reviews, but it was often compared and contrasted to the first game. Fast forward to the present where "artsy" games like ''VideoGame/SpecOpsTheLine'', ''VideoGame/TheStanleyParable'', and ''VideoGame/ShadowOfTheColossus'' have become well regarded, and people quickly began to see the incredibly complex and metaphorical story of the game. Today, not only is it universally considered the best ''Silent Hill'' game and one of the best horror games ever made, but also one of the best games ever made ''period'' and a paragon of the "Games are Art" philosophy. It also helps that [[WebAnimation/ZeroPunctuation a certain popular caustic reviewer]] holds it up as one of the very few games he likes and constantly puts it on a pedestal.
* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten, and ended up [[CreatorKiller (temporarily) killing Cavia Studios]]. Nowadays it is well known as an amazing game and is considered to be Creator/TaroYoko's best game. It's also well-regarded for its [[CrowningMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade. A [[VideoGame/NierAutomata sequel]] by the original team was announced out of nowhere at E3 2015, almost certainly thanks to this trope.
** The original ''VideoGame/{{Drakengard}}'' as well, to a lesser extent. It didn't sell hugely well and was only given average-to-good reviews on it original 2003 release. However, it has gained more recognition over the years thanks to its [[CrapsackWorld sheer]] [[EvilVersusEvil bleakness]] and [[MindScrew what-the-fuck storyline]]. This trope was eventually why Taro Yoko decided to release ''VideoGame/Drakengard3'' for the original game's 10th anniversary.
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]: Shadow of Chernobyl'' sold well enough on its release that two sequels were made, but only received rather average reviews for its [[ObviousBeta staggering amounts of bugs from nearly a decade in development hell]] and [[NintendoHard extremely high difficulty]]. Nowadays, the game and its sequels are highly lauded for their grim depressing atmosphere and for being more "realistic" takes on post-apocalyptic video games. They also have an extremely vibrant modding community thanks to the unique X-Ray Engine, which has given the series significant popularity over the years.
* ''VideoGame/PlanescapeTorment'' may be the most dramatic example of this trope in all of gaming. Though given overwhelmingly positive reviews on release, it sold terribly as it was [[AudienceAlienatingPremise basically impossible to market]], and it came out at the tail end of the Infinity Engine RPG craze. Today it's revered as a SacredCow of RPGs and held as one of the most well-written video game stories ever created. Its popularity has come to the point that when the developers showed off two different Kickstarter spiritual successors, both were fully funded within ''hours''. The modernized port of the game (which can run on modern computers) is also still consistently the highest-selling title on Good Old Games.
* ''VideoGame/FarCry2'' is a rather unique case. It sold well enough on its own and was given positive reviews, but it was overshadowed by the massive success of ''VideoGame/FarCry3'' which was often called "''Far Cry 2'' with all the problems fixed" by critics and gamers alike. However, as the ''Far Cry'' games have become more formulaic and repeated since then, the second game has gained a rather passionate fanbase thanks to its atmosphere and unique African setting, along with its minimalism.
* Inverted with ''VideoGame/GrandTheftAutoIV''. When it was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
* Upon release, ''VideoGame/Halo4'' was often derided on a technical level, with focus being especially given to its multiplayer. The shift to a more casual style of play, along with quick cancellation of the clumsily handled ''Spartan Ops'' made it one of the least popular games in the series. As time went on however, many people began to recognise its campaign as among the best in the series thanks to its surprising amount of emotional depth given to previously stoic characters, as well as the fun and varied missions themselves. Especially after ''VideoGame/Halo5Guardians'' suffered a major case of HypeBacklash over its campaign, many began to look far more fondly over its predecessor.
* ''VideoGame/RollercoasterTycoon 3'' was [[ThirdIs3D the first in the series to use fully 3D graphics]], and on top of the usual teething problems any established franchise has when trying to break through the PolygonCeiling it had some serious performance issues, struggling to work on anything but the latest and greatest hardware. Fans of the previous two games, which were noted for being extremely low-footprint and running happily on just about any PC in existence, were a bit annoyed about this. But a few years down the line, when games that once needed top of the line hardware can now be played on any old beige box from Wal-Mart or PC World, it underwent something of a critical reappraisal and is now seen as flawed but still pretty decent.
* This has slowly happened to ''{{VideoGame/Knack}}.'' When the game came out as a launch title for the UsefulNotes/Playstation4, it was quickly dismissed by gaming critics as a boring, bare bones, action-adventure game with a gimmicky character to show off the systems use of many particle effects. However, years later, the game has slowly grown a cult following to the point that many demand Knack as a free Playstation Plus game. And fans have discovered that playing the game on hard mode takes away the boredom and makes the game a lot more intense and exciting to the point that fans are calling it "Knack Souls". As a result, there was an announcement of Knack 2 being made at the 2016 PlayStation Experience event.