Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].

''Wizards and Warriors'' is essentially a platformer with dungeon-crawler elements and mild RPG elements. Players had to roam through large levels looking for enough gems to pay their way to a boss fight, and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).

Would go on to spawn two NES sequels and one for the GameBoy. Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.
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!!The series provides examples of:
* BeatingADeadPlayer
* BoomerangComeback: The Dagger and Ax in the first game.
** The third game's second tier of the Knight class had a massive throwing axe that returned.
* BubblyClouds: An eagle will take you there in the second game.
* {{Cap}}: If playing the first game for score, the highest number the counter reaches is 999,999.
* ContemptibleCover: The boxart of the second game features... uh... Fabio. No kidding.
* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he wears armor in the games.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.
* DamselInDistress: One at the end of each level. They're even labeled as such.
** The third game had three of them, each holding a crystal that was required to access the dungeon level back entrance to the king's tower. The fourth was in possession of a three-headed dragon.
* DeathIsASlapOnTheWrist: While the sequels averted this, the original game was very forgiving regarding death. You come back to life on the exact spot at which you died, unless it was a boss fight, in which case you restart the boss fight. "Game Over" and continuing is treated as nothing more than just coming back to life again, and could be done infinitely.
** Although your score is reset to 0.
* DepartmentOfRedundancyDepartment: Feather Of Feather Fall, anyone?
* DepthPerplexion: floating tree stumps in the forest of the first game.
* DirectionallySolidPlatforms: Sometimes.
* DiscOneNuke: The Boot of Force are the most powerful weapon in the first game. The developers were betting on your inadvertently trading them in later on, though.
* ElementalEmbodiment: In ''W&W 2'', the bosses you fought were embodiments of the four classical elements (Wind, Water, Fire and Earth). In order to defeat them, you had to find a particular spell for which to enchant your sword.
* ExactlyWhatItSaysOnTheTin: The Dagger of Throwing, the Shield of Protection, the Boots of Lava Walk... Hell, just about every item.
* EvilSorcerer: Malkil.
* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]
* FakeDifficulty: The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).
* FetchQuest: The four animal guardians in ''Ironsword'' '''really''' want their golden objects back.
** Although in two of the cases said guardians appear to be [[JustifiedTrope too large]] to [[FridgeLogic leave the room they occupy]].
* FighterMageThief: The third game requires you to join all three guilds to proceed, complete with appropriate outfits.
* GaidenGame: ''Wizards & Warriors Chapter X: The Fortress of Fear'' for the Game Boy.
* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing. Kuros jumps into it and ends up in the future.
* GiantSpider: One of the bosses.
* [[GiveMeYourInventoryItem Give Me Your Gems]]: The knight guarding the door to the boss in each level can only be placated by handing over the indicated amount of money. [[InvincibleMinorMook No, you can't kill him, no matter how much you may want to]].
** Coincidentally, this only appeases the guard, since the gems aren't actually subtracted from the player's total.
* GuideDangIt: The cloud level of the second game requires you to bounce on the clouds to reach the upper reaches of the stage. There's no indication of how to do this in the game or manual.
* HyperactiveMetabolism: Food heals in this game.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened warrior]].
* InexplicableTreasureChests
* InverseLawOfUtilityAndLethality: Pushing the B button makes Kuros swing his sword with pathetically short range. His best attack strategy? ''Jumping.'' He keeps his sword extended during the leap, and any enemies that contact it are damaged.
* InvisibilityCloak: One of the more infamous examples. You see, the Cloak makes YOU invisible. That is, your sprite becomes nigh impossible to see. [[PowerupLetdown The enemies, however, still manage to know exactly where you are...]] ([[TheNoseKnows Maybe they're able to find him by his scent...]])
** Actually inverted, the item is called the Cloak of Darkness. The cloak doesn't actually make you invisible, just [[PaletteSwap changes your palette to be completely black]]. You can see yourself fine if there's a background object behind you. Its actual gameplay effect is that it caps the damage you take from non-boss attacks to 1 unit of damage. Still not too useful since [[PowerupLetdown most monsters only hit for 1 damage anyway]].
* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover art. [[WesternAnimation/VideoPower And on TV]].
* {{Metroidvania}}: The third game.
* NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).
** The third game had the [[InfinityPlusOneSword Silversword]], a BFS that shoots some sort of magical bolts.
* NamesToRunAwayFromReallyFast: Malkil.
* NintendoHard: The first isn't particularly, due to infinite continues. The sequels, respectively, give you two continues, and NO continues.
* NonstandardGameOver: Accepting Malkil's offer at the end of Wizards and Warriors 3 treats you to a small cutscene of Kuros chained to the floor in front of Malkil's throne, wearing nothing but his knightly skivvies, as Malkil laughs. While that scene is the standard game over, the non-standard part of that is when you actually accept Malkil's offer. You walk over to the other end of the throne room, when Malkil blasts you with some sort of spell and says "Ha ha! The fool."
* PowerupLetdown: In the first game, some items will replace other items. This may result in replacing the Boots of Force (which let you kick open treasure chests without a key) with the Boots of Lava Walk or vice versa. However, a major letdown is the Wand of Wonder, which freezes enemies in place... for less than one full second.
** Even the Boots of Lava Walk are a let down, especially compared to the boots they replace. Lava boots: let Kuros ride the fire column but only in the lava stages, and provide less actual defense against standing on the lava than the manual (and item name) advertise. Boots of Force: lets Kuros open any chest you don't have the corresponding colored key for, and can kill enemies that your other weapons can't. And there's just something cool about killing giant spiders, bats, skulls, skeletons, and rock monsters, by your KnightInShiningArmor essentially using a karate kick (it works on bosses, too.)
** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities.
* SequelTheOriginalTitle: ''Ironsword''.
* ShoutOut: One of the Damsels you save in the first game is called [[Literature/TheLordOfTheRings Galadriel]]
** One of the heads of the Thieves Guild is called The Cat and one tavern is named ''The Series/RedDwarf''.
** One of the tavern owners is named [[CoronationStreet Newton N Ridley]].
* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, is anyone's guess.
* UselessUsefulStealth: See above about the Cloak of Invisibility.
* AWinnerIsYou: [[http://www.youtube.com/watch?v=qpaNHdYmcJs The second game's ending]].
** Of course, the third game {{Retcon}}s this.
* YourPrincessIsInAnotherCastle: We've got plenty of damsels for you to rescue, though.
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