[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/Ty_the_Tasmanian_Tiger_edit.jpg]]
[[caption-width-right:280:[[VideoGame/MegaMan Proto Man]] wants his scarf back.]]

''TY The Tasmanian Tiger'' is an Aussie-made video game series about Australia and its many wondrous (and often dangerous) things, utilizing {{Funny Animal}}s.

The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous [[BigBad Boss Cass]] from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those [[FreudianExcuse mammals who usurped the dinosaurs' place]]. In a ''[[ContrivedCoincidence complete]]'' [[ContrivedCoincidence coincidence]], recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars.

''TY The Tasmanian Tiger 2: Bush Rescue'' began with a full-scale assault and jailbreak, which of course [[YouCantThwartStageOne went off with barely a hitch]]. Freed, Boss Cass began his plans to conquer Southern Rivers through more traditional means... military force. TY, his brother Sly, [[OfficialCouple ostensible girlfriend Shazza]], and friends form the rather unfortunately named Bush Rescue group. TY then goes around Southern Rivers solving everyone's problems and fighting a few [[BossBattle boss battles]] and {{Mooks}} until he puts an end to Boss Cass's plans.

''TY The Tasmanian Tiger 3: Night of the Quinkan'' has TY going to rescue the mysterious Bunyips from the [[TheHeartless Quinkan]], and in the process of returning home, get stuck in limbo for six months. When he does finally return, Southern Rivers is devastated, the Quinkan have the few survivors bottled up in a small, run-down town, and Boss Cass has allied with them and is the puppet ruler of the land. Though Cass isn't too happy about being on a leash, he's unable to actively oppose his masters, and helps TY -- as long as it's convenient and furthers his own plots -- in getting rid of their [[EvilOverlord evil overlords]].

In honor of commemorating TY's 10 years of existence, Krome Studios created a TY iOS app called ''TY the Tasmanian Tiger: Boomerang Blast'', a sort of [[FirstPersonShooter First Person]] [[ArcadeGame Arcade Shooter]] with multiple [[WeaponofChoice boomerangs]]... [[EmergencyWeapon including a stick]] of all things.

''[[RecycledTitle TY the Tasmanian Tiger]]'' is the fourth game of the main series. It involves, once again, Boss Cass being villainous, and TY being heroic. In contrast to it's predecessors, which were all 3D platformers, it is a 2D platformer on Windows 8.
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!!Tropes used:
* AbsurdlySpaciousSewer: It does fit under the town proper, but the tunnels themselves are incredibly wide for what they do, even if you see smaller pipes emptying into the sewer. Oh, and it's full of ''crocodiles''.
* ActionGirl[=/=]FauxActionGirl: Shazza accompanies you on a few missions in Ty 2 and 3, complete with a blaster in hand. (Then there's her occasional sidejob of being a DamselInDistress....)
* AdamSmithHatesYourGuts: Why is your ''brother'' charging you 75,000 opals for twin boomerangs?!
* AdvancingWallOfDoom: The Giant Stone Beetle of Rhinocarnook. ExactlyWhatItSaysOnTheTin, coupled with GrindBoots. While moving [[IndyEscape toward the camera]].
* AfterTheEnd: TY 3.
* AllYourBaseAreBelongToUs: Before the events of the fourth game, [[spoiler: not only did Boss Cass steal Bush Rescue HQ, he also flooded both Old ''and'' New Burramudgee, making it Lake Burramudgee. For what reason? To charge for air conditioning.]]
* AmuletOfConcentratedAwesome: The Bunyip Gauntlet in TY 3.
* ApatheticCitizens: Oh, yes, Boss Cass [[strike: has planned]] is planning to conquer us. Again. Ho hum. Though that does come back to bite them in the arse.
* ArrowCam: The camera follows the Doomerang as you control it.
* ArtificialStupidity: Enemies will almost always run straight towards you, ''even if you are firing directly at them''.
* AustralianAccent: ''[[LandDownUnder Duh]]''.
* AwesomeButImpractical: In TY 2 and 3, the Doomerang. Sure, it's remote-controlled, but you never need to snipe the mooks anyway. The Kaboomerang in TY 2 also counts; it generates a large explosion in front of you, but requires that TY throw both boomerangs at once leaving him nearly defenseless, and there is a significant delay before they detonate. In TY 1, however, it's the best choice simply for how much damage it does.
* BadBoss: Boss Cass, ''oh so very much''. Physically abusing a {{Mook}} for suggesting an alteration to your plan, [[GladIThoughtOfIt then going on to use his idea anyway?]]
* {{Backtracking}}: If you're a 100% completionist kind of person, anyways.
* BarefootCartoonAnimal: Ty.
* {{Bizarrchitecture}}: In TY 2, Julius' lab is a normal mashup of house and observatory... built to twice the scale (including doors and windows!) of all the ''other'' buildings. Also, [[http://en.wikipedia.org/wiki/Australia%27s_big_things parodies and references to Australia's Big Things abound.]]
* BoomerangComeback: The opening cinematic in TY 1, it actually knocked Boss Cass out of his HumongousMecha. Pity about his remote, really...
* CardboardObstacle: Technically they're concrete, but it fences you off from getting the uber-rangs from Sly's shop until about halfway through the second game.
* CheckPoint: If you die, you simply pop out at the nearest... er, dunny. In the first game your exit out of the Aussie outhouse was preceded by a [[DoesThisRemindYouOfAnything relieved sigh]].
* CheekyMouth: Ty, and pretty much every other tasmanian tiger, has one. The only exception is when Ty uses his bite attack.
** The 4th picture in the Picture Gallery on Ty 1 has him head on.
* ChekhovsBoomerang: Perhaps an [[IncrediblyLamePun inexcusable use as a trope title given TY's weapon]], but in TY 1,[[spoiler: your father's Doomerang, seen in the opening cinematic and used in the final battle.]]
** Hang on, Ty only uses that thing once, so wouldn't that make it a regular ChekhovsGun, rather than a ChekhovsBoomerang?
* TheChosenOne: TY in the first and third game. Less so in the second, where he's saving the day because he can, not because a higher power is saying he ought.
* ClassicCheatCode: The Konami Code in the GBA version of TY 2.
* CloudcuckooLander: Gooboo Steve. [[spoiler:He's less crazy than he seems. Unfortunately...]]
* CollectionSidequest: Bilbies and Cogs and Gooboo Steve encounters and Frill Spies...
* {{Combos}}: From the second game on. In the second game, they seemingly served no purpose, other than to record how many enemies you took down in quick succession. In the third, since you participated in hand-to-hand combat, the concept made considerably more sense.
* TheComputerIsACheatingBastard: Only in the racing segments. While there's no RubberBandAI, the karts are barely slowed by taking hits, whereas ''you'' will be spun into facing the wrong way while everyone passes you by.
* ConjoinedEyes
* ConvectionSchmonvection: You wander around in volcanoes a little too often; guess what, the lava only hurts by contact damage!
* CosmicKeystone: TY 1's five Talismans.
* CrateExpectations: Wooden boxes that shatter and release Opals are pretty much ''everywhere'' in all three games. Some are [[ExplodingBarrel explosive]], and some are also invisible.
* CutsceneBoss: In the first game, Ty's first fight against Sly is fun, frenetic and ends with an ominous promise of a rematch. Said rematch? A CurbStompBattle in a cutscene.
* DarkerAndEdgier: TY 3. Where to begin? The player character goes missing for six months (and presumed possibly dead), and in that time the Outback has been invaded, your hometown completely destroyed, the [[LaResistance survivors]] relocated, and the entirety of Southern Rivers conquered and devastated by the Quinkan.
* DeathIsASlapOnTheWrist: Did your Crabmersible just get destroyed? No worries, mate -- you simply respawn on the spot with it fully repaired. A similar case applies with the Gunyip, although Gunyip missions do limit you to three lives before failing the mission.
* DeathCourse: Some areas [[strike: seem to]] delight in this.
* DefeatMeansFriendship: Sly and Fluffy.
* DismantledMacGuffin: The Shadowrang of the third game is found in six pieces: Three for the Shadowrang itself, then the three Shadow Stones that set in it.
* DittoFighter: Sly in TY 1, CY in TY 2, [[spoiler:the Quinking]] in TY 3.
* DistressedDamsel: Shazza, in two of the three games. In the first one she was only in danger for a quick fight, in the third she was captured for ''half the game'' (though she did ''almost'' get herself out of trouble in the meantime).
* DualWielding: Ty receives his second boomerang in the one of the first levels in TY 1. From there on he has at least two, sometimes more.
* EasterEgg
** Shazza's old, rickety Jeep from Ty 1 has cameos in TY 2 and TY 3 as an old hunk of scrap metal.
** The trusty Bush Rescue Fourbie from Ty 2 can be found in TY 3 ... [[spoiler: scavenged of all useful parts and left out to rust]] by a decrepit building near one of the racetracks. It even has the Bush Rescue symbol still visible on its doors.
** Bull, the giant boar who was the first boss in the first Ty, can also be seen in a field in Ty 3.
* AnEconomyIsYou: Crosses over with AdamSmithHatesYourGuts with some of the asking prices.
* {{Egopolis}}: The aptly named Cassopolis of the second and third game and the resort island Cassablanca in the fourth.
* EleventhHourSuperpower: The Doomerang in TY 1, the Shadow Bunyip in TY 2, and the Shadowrang in TY 3.
* EliteMooks: The Uber Frills of TY 2 and 3. They're impossible to kill with a basic boomerang, though the upgraded rangs [[GameBreaker and Sly's Deadlyrangs]] cut right through them.
* EscortMission
** You have to escort Dennis home in the first game, and then through TheLostWorld in the second. He also shows up in the third, but at least by then he's carrying a ''bazooka'' to defend himself with.
** One Gunyip mission in Ty 3 involves escorting one of Cass's giant robot bugs through enemy terrain by clearing obstacles from its path. Thankfully, the bug doesn't come under attack very often, and even when it does, it has a ''ton'' of HP to take hits with.
* EverythingFades: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to your defeated enemies, who vanish in a puff of smoke.
* EverythingsBetterWithDinosaurs: Starting in the second game.
* [[EverythingsBetterWithPrincesses Everything's Better With Princesses]]: TY 2 has the character Princess Orchid, who was merely mentioned in the first game, make an appearance. She sends you through [[DeathCourse the Temple of Carnook]].
* EverythingsBetterWithSpinning: When the Lasharang hits an enemy, it spins them around for a few seconds (whether it inflicted actual damage or not). The Lash Chassis in the third game does the same.
* EvilIsHammy: '''What'''? How ''dare'' you imply that '''Boss Cass''' is the ''least'' bit hammy, you '''''moronic nincompoop'''''!
* EvilLaugh: Boss Cass likes this, yes he does.
* EvilTwin: In the first game, it was more Evil Big Brother. The next time around, it was a robot copy. First Sly, then a mechanical replica meant to [[TrainingFromHell help you improve your abilities]]. Even with five against one, [[OneSidedBattle they're still pretty pathetic]]...
* ExplodingBarrels: Technically boxes, but they still go out with a bang. A ''big'' bang.
* Expy: Naomi, Shazza's sister, shares a name with a character from an earlier game produced by series creator Steve Stamatiadis, ''Flight of the Amazon Queen''. She also shares very partial design and personality traits.
* FakePlatform: Often indistinguishable from the real ones, other times they'll smoke and spark when you're not standing on them.
* FantasticRacism: More like Fantastic Speciesism, and related to the below ReptilesAreAbhorrent, you only see ''two frill lizards'' that are good. Shouldn't there be more lurking around somewhere?
** The end of TY 3 averts this a ''little'', as you see a young frill on the same playground as the mammals. For a fraction of a second.
* FireIceLightning: Your boomerangs come in, yep, fire, ice, and electricity, as did the Thunder Eggs and opals you collected in the first game. Interestingly enough, concept art for the opals showed one of the ''earth'' element, which might have matched up with the exploding Kaboomerang...
* FlamboyantGay: Dennis the cheapskate, I mean ''green tree frog''. It's not stated, but he seems a safe bet. The same goes for his nephew...
** Hinted at further when you retrieve a Thunder Egg in the third game. So far, they've all been color coded: red for fire, blue for ice, green for... electricity, and several gold ones were used as medals. The ones Dennis tasks you with finding? ''Pink''.
* FloatingPlatforms: {{Handwaved}} with them consisting mostly of a large fan encased in a rectangular safety grille. Power supply and fuel isn't addressed. Oh, and some are (mostly) invisible.
* FollowTheLeader: The games are often criticized for being blatant ripoffs of the ''JakAndDaxter'' and, later, the ''RatchetAndClank'' games. The first game less so.
* FollowTheMoney: Again with the opals!
* FrictionlessIce: Averted; the ice in the first game isn't ''completely'' frictionless, just mostly. This, however, does not help when trying to acquire the items located on a large pond of ''thin'' ice, which will shatter and break at the slightest pressure.
* FreelookButton: It's called the "Ty's View" button; you can use it to look around and throw Boomerangs in any direction. The first game's Zoomerang (followed by the Infrarang/X-Rang in the second game, and Zoom stones in the third) provides zoom functionality while in this mode, and the Infrarang (and Ultra stones) reveals invisible blocks.
* FurryConfusion: TY 1, in the HubLevel: "Aww, look at the cute little wallabies hopping around!" A single level later (the very first one!), you're whacking their sapient kangaroo cousins out cold. Let's not get into the lizards crawling about the place...
** Not to mention Dennis, an anthropomorphic green tree frog, gets startled by a non-sapient frog in a later level.
* GameplayAllyImmortality: Sure, your brother and your love interest are in MiniMecha, but yours is far superior -- so why ''isn't'' that {{BFG}} killing them?
* GenreSavvy: TY and Sly might have become this in the third game.
-->'''Sly''': So... a nuclear powered kart, huh?
-->'''TY''': Yup!
-->'''Sly''' (After a short pause): Shouldn't we be freaked out by that?
-->'''TY''' (Frowning and scratching his ear): I think so. ''(Pauses.)'' Wanna just go?\\
'''Sly''': Yyyyyyyyyep.
* GoForTheEye: Buster, the (non)nanobot works this way... by targeting the controller revealed when he "roars".
* GrindBoots: TY doesn't need no boots to go grinding on tree vines, ropes or even electrified cables.
* GuideDangIt: Getting HundredPercentCompletion sometimes requires this.
* GunsAreWorthless: When Julius is working with ''plutonium''?!
* HauntedCastle: Parodied. Aside from one {{Mook}} disguised as a BedsheetGhost and getting them riled up, they're perfectly content to wander around harmlessly.
* HeelFaceTurn: An amazingly rapid one from TY's elder brother Sly, after encountering his brother twice, and getting the stuffing knocked out of him both times. The second time consisted entirely of a ''[[CutscenePowerToTheMax cutscene]]''. Fluffy takes much longer and gets character development too.
* HeroicSacrifice: [[spoiler: Fluffy, in an attempt to save Ty, Shazza and Sly in the ending of TY 3]].
** [[spoiler: It's possible that Karlos will try to somehow revive her (or clone her), as he retrieves what remains of her tail, if you get 100% completion.]]
* HollywoodScience: The boomerangs, the portals, the "energy from [[strike: geodes]] 'Thunder Eggs'", the [[MiniMecha bunyips]], any of the inventions...
* HighAltitudeBattle: Any mission involving the "Gunyip", a cross between a jet and a ship from R-Type.
* HighlyVisibleNinja: Boss Cass's ninja geckoes will stand around until they see you... then backflip around, climb trees and bungee down, and throw shuriken at you.
* HijackedByGanon: Guess who let the Quinkan into Southern Rivers. Go on. Guess. (To be fair, he's actually not the FinalBoss.)
* HundredPercentCompletion: It can take ''years'' to completely finish the first game, as where the sequels have maps to help locate some of the collectibles, the first one does not.
* HumongousMecha: You get to fight several throughout the series. Unlike the others, in the first game you fought one on foot.
* HubLevel: Rainbow Cliffs in the first, Burramudgee Bush Rescue in the second, New Burramudgee and Cassopolis in the third.
* IdleAnimation: One involves TY spinning both boomerangs with his fingers... and one flying off into the bush. He pulls a replacement out of the front of his shorts. Others involve fanning himself with his rangs, which can have... clipping issues, and biting at insects.
* IncrediblyLamePun: Aside from the [[ChekhovsBoomerang Chekhov's Boomerang]] example, the Zoomerang, Kaboomerang, X-rang and Doomerang all qualify. Also, [[OverlyLongGag Lenny the lyrebird, Mount Boom]]...
* InsistentTerminology: "TY" is always spelled in all capitals in offical material. The reason is unknown. Possibly a combination of XtremeKoolLetterz and attempted RuleOfCool.
* InspirationNod: There are quite a few nods to one of series creator Steve Stamatiadis' previous works, ''Flight of the Amazon Queen.'' It's mostly little things, like hair and clothing designs, or names, however Karlos' plan in the third game shares more than a few things in common thematically with a similar scene early on in ''FotAQ''.
* InterspeciesRomance: TY the tazzy tiger and Shazza the dingo. Possibly [[ShipTease Fluffy and TY]]... until TY 3's ending.
* InvisibleBlock: They are actually ''slightly'' visible if you look closely at them. Equipping the X-Rang makes them much more visible.
* InvulnerableCivilians: You can have the most dangerous weapons in the game, and you still can't hurt the townspeople.
* KillerRobot: The CY robots in the training grounds, who ''are'' programmed to make you feel a world of hurt. Alas, they're not very good at that either.
* LandDownUnder: Accents, slang, sweeping generalizations abound. Originally left at the top because, well, it practically defines the game.
* LargeHam: Boss Cass, yet again. When informed that [[HollywoodScience the latest evil device copies]] the [[YouFailBiologyForever warm-bloodedness of mammals and puts it in his frill minions]], [[YouFailLogicForever leaving the mammal "cold-blooded" and shivering]], his response is "That's not a side-effect, that's a feature! It'll make a great bullet-point on the side of the box!"
* LastLousyPoint: Getting all the picture frame collectables can ''drive you insane''. By the third game you can acquire an item to show them on the map, but figuring out ''how'' to reach some of them is the other half of the frustration.
* LawOfOneHundred: Thankfully avoided, unless you count HundredPercentCompletion.
** Actually there's one instance; in the first game if you collect 100 opals, you get a [[ChargeAttack powered-up bite]].
* LavaIsBoilingKoolAid: The Extreme Thermo Bunyip mechs (in the second and third games) are completely immune to lava, and can in fact go swimming in it as easily as Ty swims through water.
* LethalLavaLand: [[IncrediblyLamePun Mount Boom]].
* LoadingScreen: TY 1. The later games hid the loading during area transitions, though they still crop up when transitioning to a race or Gunyip area.
* LostForever: In TY 3, some levels (mostly boss levels) are inaccessable after you leave them for the last plot-related reason. GuideDangIt!
* LostWorld: The Never Never in TY 2.
* LoadsAndLoadsOfCharacters: Click [[http://www.nightofthequinkan.com/default.html here]], click [[{{Pun}} EnTYclopedia]], then click Characters. Honestly, too many to keep track of...
* MadScientist: Julius' uncle Karlos, who despite being mammalian helps Boss Cass. We're never given a credible reason why [[FreudianExcuse except for young Julius being a far brighter scientist at a much younger age]].
* MeaningfulName: There's a good reason Lenny's level is called "Lyre, Lyre, Pants On Fire".
* MeaninglessLives: At least in TY 1, it's near-impossible to run out. Not so much in the sequels, where you effectively have unlimited lives.
* MechaMooks: The robots faced in the [[MiniMecha bunyips]]. More of an obstacle and annoyance than a credible threat, and that's even when you're using the bunyip designed to [[SuperPoweredRobotMeterMaids put out fires]].
* MercyInvincibility: Lasts juuuuuust long enough for you to pummel whatever dared hurt you.
* MiniMecha / PoweredArmor: The Bunyips from the sequel.
* MoneyForNothing: Opals became the de facto currency starting in the second game, littering the streets and every area you come across. Oh, and they respawn when you leave and return later.
* MoreDakka: The "Multirang" is a set of boomerangs allowing you to throw as many as you can hit the button fast enough to do it, and the "Megarang" will home in on crates and enemies before returning -- [[OneHitPolyKill repeatedly]].
* MultiMookMelee: They're pushovers.
* NeverTrustATrailer: The hidden ending clip to TY 1 shows CY being ominously activated, leading to the logical conclusion it'd play a large part in the next game. It didn't.
* NightOfTheLivingMooks: The imaginatively named [[ExactlyWhatItSaysOnTheTin Zombie Frills]] of TY 3.
* NoExportForYou: While the first two games were released worldwide, the third game never made it to Europe.
* NoOSHACompliance: Boss Cass' fortresses tend to have an overabundance of lava, suspended platforms over it with no railings, flamethrowers aimed at said platforms, air strikes, swarms of {{Killer Robot}}s standing around, legions of {{mook}}s, SpikesOfDoom...
* NoIndoorVoice: A major part of [[LargeHam Boss Cass's personality]]. And the games are better for it.
* NonMammalMammaries: Fluffy, and the female Frills seen wandering about Cassopolis in the third game.
* NumberedSequels
* OneWingedAngel: [[spoiler: The Quinking. Though he looks more like a lava-based knockoff of Godzilla than a mutant aberration...]]
* PassThroughTheRings: The racing segments of TY 1. Also, the dive from the tower later in the same game.
* PersonalSpaceInvader: On foot, leeches and ticks cling to your face until you shake them off. On your [[MiniMecha Bunyip]], the {{Mooks}} will latch onto your mech's head. Also, the Drop Bears in TY 3, who'll, well... drop onto you and start playing drums with your skull.
* [[ThePiratesWhoDontDoAnything The Pirates Who Don't Do Anything]]: Pretty much everyone except TY, though your [[UnfortunateNames Bush Rescue]] teammembers will lend an occasional hand in the second and third games. Exceptionally glaring when the ''head of police'' comments there's a spy in town... who'll never be caught if you '''personally''' don't get rid of him. Also, there's '''yet another''' in the town ''alone''. Don't even get started at the number spread throughout the world map and [[GameLevel levels]].
* PlayerGuidedMissile: The Doomerang, complete with MissileCam.
* PlotHole: In the first game, your adoptive bilby family was caged, and you had to rescue them for, yep, HundredPercentCompletion. The same went for the Golden Cogs, where collecting fifteen netted you a more powerful boomerang set. The second and third game has bilbies and Platinum Cogs lying around the world map, with no reason given to collect them, aside from a slight boost to your wallet.
* ThePowerOfFriendship: Exactly what brings Fluffy over to TY's side, [[spoiler: and the cause of her death, sacrificing herself to save him from Boss Cass, her employer]].
* PrecisionGuidedBoomerang: Ty's boomerangs ''always'' come back to him when thrown (Kaboomerang notwithstanding). No matter what they hit, how far, etc. The Megarang also features the ability to home in on enemies and crates, even multiple ones in a row. Finally, the Doomerang can be directly controlled whenever the player uses it.
* PresidentEvil: Boss Cass in the second and third games, with his own independent city of Cassopolis. Works until FridgeLogic sets in and you realize he's pretty much already declared war on you, so why ''haven't'' you sent in the army yet?
** Unfortunately, they ''have'' been sent in. [[TheOnlyOneAllowedToDefeatYou The problem is, they suck.]]
* TheProfessor: The amusingly and aptly named Julius [[MacGuffin McGuffin]].
* ProjectedMan: How Julius appears in the training grounds, and a few other places. One was a very short walk away from where he's always standing...
* PuzzleBoss: A lot of them turn into this. The puzzles tend to be fairly simple, though. Like "shoot the buttons", "AttackItsWeakPoint ForMassiveDamage", etc...
* RacingMiniGame: ''TY 2'' has a surprisingly fleshed-out one as a kind of mini-mode, even available from the game's title screen.
* RecycledTitle: The fourth game.
* ReallySevenHundredYearsOld: Gooboo Steve. [[spoiler:Although it's really over one ''million''.]]
* ReptilesAreAbhorrent: The main {{Mooks}} are frilled lizards. In the second game, however, a frilled lizard is the cook for Bush Rescue, and responds to Ty's surprise at seeing him with "Not all lizards are bad, you know!" Aside from running the tutorial in the second game, they're useless. Subverted in TY 3, though, where they run a very helpful shop.
* RingMenu: In the first game, the player switches boomerangs by pressing shoulder buttons, but in the second and third, they do so by holding Triangle to open up a Rang selection menu and pointing the analog stick to the desired weapon.
* SaveThePrincess: Shazza in TY 1 and TY 3. Much, much worse in the third game.
* ScarfOfAssKicking: TY gets one in the third game; since it has the same pattern as his shorts from the previous one, there's a decent chance it was actually made from them. [[CaptainObvious Or just made from the same type of fabric]].
* SecretLevel: In TY 1, just containing collectables.
* SeldomSeenSpecies: Oh yes. In the case of the title character and family, they're currently thought to be ''extinct''.
* SesquipedalianLoquaciousness: Any of the [[MadScientist mads]]. No, [[MysteryScienceTheater3000 not THOSE Mads...]]
* ShownTheirWork: The koalas have two thumbs on each hand. That's only the ''start''... An {{Expy}} of Ned Kelly is even a miniboss fight in the first game.
** ''Bush Rescue'' features ''Muttaburrasaurus'', a dinosaur native to Australia.
* ShoutOut: The CY robot wandering around Burramudgee will sometimes say "[[Series/BattlestarGalacticaReimagined By your command.]]"
* SocketedEquipment: Ty's boomerangs are customizable in the third game: There are only seven rang 'chassis', but they have a number of compartments in which you equip collected Bunyip Stones to provide abilities. Only the Lash chassis and Doom Chassis have any special abilities of their own.
* SpiderTank: The Crabmersible. Okay, it's actually a crab-tank, but it can mow down enemies with its giant claws, homing missiles, or by simply trampling over them with its six legs.
* TakeThat: [[http://www.youtube.com/watch?v=oyP16Qg3UP4/ this commerical]] has Ty beating up Sonic, Crash, and Spyro. [[BrokenBase Sonic]] [[FanDumb fans]] were NOT amused.
* TechnoBabble: Julius, Karlos, anyone who deals with anything vaguely referrable to as [[HollywoodScience "Science"]].
* TechnoWizard: Julius, who can make ''anything''. And apparently, often has.
* TempleOfDoom: The Temples of Carnook and Rhinocarnook. You get [[strike: money]] opals for surviving it! [[SchmuckBait When did going inside become a good idea]]?
* TemporaryPlatform: Both types of ice boomerangs do this, by either freezing water or chilling lava-based platforms (but not lava itself). Other floating platforms will shrink and grow in and out of existence, either on a timer or shortly after you step on them.
* TimedMission: TY 2 has a few, usually involving something dangerous and explosive that you have to deliver from point A to point B. Though one of them was ... a spark plug? The plutonium rods and high explosives we can understand, but an ordinary spark plug?
* TookALevelInBadass: Of all people, ''Dennis''. He went from being scared of walking home alone in the dark in TY 1 to gleefully running around blasting Quinkan with a rocket launcher in TY 3 (though he still freaks out at the sight of a simple rolling-spiked-log obstacle).
* [[TotallyRadical Totally Ripper]]: Nearly 90% of TY's dialogue consists of Australian slang. Including slang that even some ''Australians'' haven't heard, at that!
* UnbreakableWeapons: This applies to every one of your boomerangs. Including the ones that ''explode violently''.
* UnderwaterBossBattle: TY 3 has one, but it's not terribly difficult considering that your AirMeter doubles as your underwater health, and there are plenty of bubble streams nearby to refill it with.
* UnexpectedGameplayChange: OK, so it's SLIGHTLY expected this time around -- TY 2 and 3 feature Cart Racing courses littered across the world map. However, they're also open right from the menu, so you at least know they're there. TY 3 adds in a HighAltitudeBattle (or eight).
* UnfortunateNames: Bush Rescue. ''Bush. [[TwoWordsObviousTrope Rescue.]]''
* VictoryPose: Involves balancing the item on the flat of a boomerang. [[FridgeLogic How does he do that with a geode? Or a]] ''[[FridgeLogic turning gear]]''?
* VisibleInvisibility: Look ''very'' closely and you might be able to spot the invisible boxes and platforms with your bare eyes. The Infrarang makes them completely visible when using the FreelookButton, and the X-rang makes them completely visible.
* VoiceWithAnInternetConnection: TY 2 and 3 have this [[MissionControl as a way to relay mission objectives]].
* WackyRacing: The Kart Racing minigames in TY 2 and TY 3. Epecially in TY 3, where one race won't let you use, or even pick up, powerups!
* WalletOfHolding: The opals. [[OverlyLongGag This is]] ''[[OverlyLongGag what]]'' [[OverlyLongGag number again]]?
* WeaksauceWeakness: If you can knock any frill or Quinkan, Uber or otherwise, into water, it's instant death. This also goes for lava, which is mighty strange for the Uber Frills that can breathe ice at you or the molten-rock based Quinkan.
* WhatHappenedToTheMouse: Quite a few [=NPCs=] of Burramudgee are MIA after the Quinkan invasion. While some have simply moved elsewhere others, such as Sheila's sister or the town doctor, are nowhere to be found.
* WhatTheHellPlayer: It gets downright comedic in the third game, where whacking your FriendToAllLivingThings ally Ranger Ken with an exploding rang fills the shaking screen with smoke and fire... and his response is "That one ''hurt''!" You might as well [[VideoGameCrueltyPotential run around every game, smacking your allies repeatedly]]. Oh, and [[AloofBigBrother Sly]]'s reaction to being blown up? "Good one, bro!"
* WretchedHive: [[{{Egopolis}} Cassopolis]] in TY 2 and 3.
* YouALLLookFamiliar: Just follow any wandering citizen of Burramudgee around in TY 2. There's only a few characters, but at least their appearance isn't recycled. Except for the enemies, the koala workers, the dinosaurs... There are sometimes bugs that cause clones of the characters to walk around. Most noticably, this happens with Sheila.
* [[YouCantThwartStageOne You Can't Thwart Stage One]]: Every. Single. Game. At least the evil plan varies in each one...
* YouHaveToBurnTheWeb: Often to continue onward, or to get to a collectible for Hundred Percent Completion. Oddly, they're not sticky; even if you jump on one, you slide right off.
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