[[caption-width-right:230:[[AWizardDidIt What happened to his carrot nose?]]]]

->''"More than 200 levels!\\
Loads of enemies!\\
More than 70 quests!\\
More than 350 items to collect!\\
A [[BlindIdiotTranslation lof]] incredible secrets!"''
-->-- '''Disclaimer from the [[http://www.hfest.net website]]'''

Remember the time arcades were actually existent and all of the machines ended making you use up all of your allowance as you played those hardcore games they had to offer?

''The Caverns of Hammerfest'' is a Flash game made by the French game developers of Motion-Twin in February 2006, and is the masterpiece homage to the good old platformers that made you yell Big No-s at the loss of your character's last life. Particularly inspired by gems like ''VideoGame/BubbleBobble'' and ''VideoGame/SnowBros'', the [[NintendoHard insane difficulty]] it has to offer is notable (while also being very fair), but its real charm are the countless collectible items and the nice graphics you come across in your quest.

In it, you're a snowman named Igor brought to life when a sorcerer steals your carrot nose, who also happened to kidnap and enslave all the sentient fruits of the orchards of Hammerfest [[ForTheEvulz for no apparent reason]]. Now, Igor must venture to his subterranean hideout and go [[HarderThanHard through 100+ levels without dying]] ([[DifficultySpike did we mention there are]] [[CheckPointStarvation no save points?]]) in order to recover his honor and free his fruity friends from the clutches of Tuber the evil sorcerer.

With the ability to throw bombs that freeze your enemies, to progress you have to clear the levels out of the bewitched fruits by sending them to the [[BottomlessPit bottom of the level]] with them. It's not as easy as it sounds, unfortunately, as you'll see in latter levels. To help you on your way, though, there are the aforementioned 300+ items, most of which have twisted effects of all sorts that go from dandelions that make you flutter to trophies that summon a three-eyed-god to make your enemies dizzy. [[SerialEscalation And these are among the weakest.]]

The game can be found [[http://www.hfest.net here]]. There is a downside, though: you can only play once per day (you can buy more games if you're impatient). This marketing strategy may seem like a problem at the start, when your runs don't go past level 10 and they managed to get you addicted already, but once you're skilled enough and your plays start to, literally, take more than 1 hour, it won't bother you much anymore.

Note that [[NonindicativeName there aren't even many hammers in the game]], as it is rather named after [[http://en.wikipedia.org/wiki/Hammerfest Hammerfest]], one of the coldest and nothernmost cities of the world.

!!This game provides examples of:

%%* AnIcePerson:
%%** Igor.
%%** Sandy.
* AmbiguousGender: Not gender per se, actually, but there have been a lot of discussion whether the red fruits are apples or tomatoes. Even the dev team acknowledges it. Though if one thinks closely, he might remember that enemies are all fruits, while all vegetables (in the usual sense, not the botanical one) are items. Also, there is actually a tomato item.
* AndYourRewardIsClothes: The hardest quests often lead to disguises.
%%* BadassAdorable: Igor.
%%* BadassLongRobe: Tuber.
* BeneathTheEarth: Save for stage one, all of the stages are there. You go deeper, and deeper, and deeper...
* BigEater: And Igor [[BlackHoleBelly somehow doesn't gain a pound from all those candies]]. Played straight with the Ghost Candy item.
* BlindIdiotTranslation: As pointed out in this [[http://www.hfest.net/forum.html/thread/4727 thread]].
* BreathWeapon: The ring items, which allow you each to breath fire, freezing balls and... arrows.
* BrutalBonusLevel: P.D. 54; Also an example of PlanetHeck.
* CheckPointStarvation: You must go through 100+ levels without dying to beat the game, or else you'll have to start over from level zero. Good luck.
* CirclingBirdies: Whenever you manage to stun a fruit, be it through items or a slow ice block, it gets circling stars in its head.
* CollisionDamage: If you touch a fruit or one of the SpikesOfDoom, [[OneHitPointWonder you're done]].
* CoopMultiplayer: With the equally cute [[PaletteSwap sandman]] [[PunnyName Sandy]].
* DeadlyDodging: When there are strawberries in the levels, or swarms of watermelons, or [[DifficultySpike both]].
* DeathThrows: This is how you die if you don't fall from a plateforme.
* DefeatMeansFriendship: That's how bombing the posessed fruits works, right? ''[[FridgeHorror Right?]]''
* DegradedBoss: All of the 'bosses', the exception being the final one, are more like introductions to new fruits.
* DifficultySpike: Once you get to the 90s. Alternatively, the parallel dimensions, compared to the levels they are found at.
* DirectionallySolidPlatforms: On it, you dont fall; under it, jump and you're upon!
* DistressedDamsel: Wanda [[spoiler:(the apple weeping at level 103.)]] Not explicitly stated in the game, but, according to WordOfGod, she's indeed that apple. She's also the one who made Igor.
%%* DownerEnding: [[spoiler:Poor lemon.]]
* DropTheHammer: An item.
* EarnYourHappyEnding: After going through all that madness, you finally get that carrot back at the end!
* ElaborateUndergroundBase: It is Tuber's hideout.
* EveryTenThousandPoints: You get extra lives past 100,000 and 500,000 points. After these marks, they only appear again [[DifficultySpike every one million points]].
* EverythingsBetterWithSpinning: The animation for death and when you're thrown away by shockwaves.
* EvilLaugh: In level 2, coming all the way from Tuber's lungs in 101.
* ExcusePlot: I want my carrot nose back, dammit!
* FetchQuest: All of the quests.
* FightingAShadow: The bat at level 100? [[spoiler:He's Tuber.]]
* FlipScreenScrolling: The levels are simply segments of the huge pit that is the game, and Igor will be killed if he tries to move downward without having cleared the fruits of the area to prevent him from simply falling down until he reaches the bottom.
* FlunkyBoss: [[spoiler:Tuber.]]
* FriendlyFireproof: Averted, in that your bombs also stun your partner in [[CoopMultiplayer 2P Mode]].
* GoombaStomp: It is an ability that can be achieved for one stage if you get a Koopa shell item.
* GottaCatchThemAll: The items, which are considered by most what really makes the game addicting. However, nobody still unlocked all of them.
* GuideDangIt: Okay, if you want big scores, you '''must''' check walkthroughs about the orders in which you must kill the fruits in order to get the big crystal. It's nigh impossible to figure them out by yourself, mainly when there more than one of the same fruit.
** There's [[http://www.cadomax.com/astuceshammerfest.php Cadomax]], which is in French, and [[http://www.zaxarinka.com/hammerfest.html Zaxarinka]]. The latter being made by the best player of the English version himself.
* HarderThanHard: Hell in Nightmare Mode. And it's required for a virtual HundredPercentCompletion.
* HarmlessFreezing: Turning the fruits into cubes of ice only makes them [[TurnsRed angrier]].
* {{Hell}}: P.D. 54.
* HeWhoFightsMonsters: [[spoiler:Igor, as implied once you kill Tuber and get his cloak.]]
* HundredPercentCompletion: No one ever accomplished such feat as of yet. But, item unblocking aside, a few hardcore players have beaten Hell in Nightmare Mode and got the Red Bomb, the holy grail of Hammerfestians.
* IdleAnimation: Igor blows a bubble out of a bubblegum after a while or pulls a silly dance.
* [[InstantIceJustAddCold Instant Ice, Just Add Snowball Bombs]]
* InvincibleMinorMinion: The fireball that comes after the second [[StalkedByTheBell Hurry!]] to pursue Igor, [[ShoutOut in the style of Baron von Blubba from Bubble Bobble]].
* JokeItem: The chocolate mousse, which not only looks like poop (it ''is'' poop in the French version) and is only worth 1 point, it's also a coefficient 5 item. It means it's one of the rarest items in the game, which have only a 0.14% chance of appearing in every level.
* KillItWithFire: When under the effects of the Ring of Fire item.
* KillItWithIce: How the gameplay works.
* LockedDoor: Some doors will only open after you got the right key through a SideQuest. [[NewGamePlus One opens only after you completed the game]].
%%* McGuffin: Igor's carrot.
* MookMaker: [[spoiler:Tuber.]]
* NewGamePlus: Okay, aside from the fact that every time you play it it's a new game and you're ever slightly more experienced, it's how quests work. Also, once you beat the final boss, you get the even harder Nightmare Mode.
%%* NiceHat: Disguises.
* NintendoHard: It takes often more than one whole month to hone enough your skills only to be able to get to the final boss and beat it. We say 'only' because you don't know how merciless Hell can be. It took 5 months to some tropers to beat the game.
* NostalgiaLevel: P.D. 16 (VideoGame/SuperMarioBros), P.D. 43 (VideoGame/BubbleBobble), P.D. 51 (VideoGame/RickDangerous) and P.D. 62 (VideoGame/SonicTheHedgehog).
* OneHitPointWonder: Igor cannot take any damage or he'll die. Luckily, he has good ol' fashioned VideoGameLives.
* PathOfMostResistance: This is the point of the Parallel Dimensions, which often (but not always) have rewards or are [[ShortcutsMakeLongDelays shortcuts]].
* PermanentlyMissableContent: If you don't pick up the items on a level before going to the next, they're lost. Same thing happens when you pick up certain items, like the pearls. These items can make things specially frustrating if it's a coefficient 4 and upwards item that you just lost.
* PoisonMushroom: A bunch of items are there just to make things harder.
* PortalNetwork: Hidden portals lead to bonus stages. There are also visible ones for quick displacments inside a stage.
* PowerUpLetdown: Out of many, the biker helmet and the dandelion.
* OneBulletAtATime: Before you complete certain quests, this is how the bombs work.
* RandomlyDrops: The items. Die-hard fans established [[SeriousBusiness detailed stats]] of the odds each item may or may not fall at each stage.
* RestartAtLevelOne: Game Over means that you'll automatically begin the next session at level one (Hammerfest village), regardless how far you've gone in the game.
* ScarfOfAsskicking: Igor sports one which changes of colour [[ColorCodedForYourConvenience according to the type of bomb he can currently drop]].
* SchizoTech: While the game supposedly takes place in 404BC it doesn't stop from there being modern-day objects as items (and even robots) and teleporters.
* ScoringPoints: Played straight this time. Scoring big not only nets you lives, there's a 5 level ranking based on the top players by score.
* SecretLevel: The Parallel Dimensions.
* SelectiveGravity: Subverted. Everything falls (with an exception being those [[AirborneMook watermelons]]).
%%* SelfDestructMechanism: Bombinos.
%%* SequentialBoss: [[spoiler:Tuber.]]
%%* ShapeShifterShowdown: [[spoiler:Tuber.]]
* ShoutOut:
** ''VideoGame/BubbleBobble'': The TropeCodifier gets a Parallel Dimension, in level 43, with levels [[NostalgiaLevel being straight from it]]. Also, like the first game often had levels with the tiles making a drawing or words, Hammerfest has a few levels with tile-art too.
*** Special notice to the Baron von Blubba/Monsta at level 93. Worth mentioning that the level is full of watermelons, which behave exactly like the Monstas from the original Bubble Bobble.
*** The bubbles that wrap Igor, the umbrella items that make you skip levels and the big crystals that fall when you kill the fruits in a certain order.
** ''VideoGame/SnowBros'': The protagonist's a snowman. That's all, interestingly enough.
** [[Anime/HareGuu Hare Nochi Guu]]: Pokutes, Mandas, Chourou's chesthair and a doll of Guu are items. One quest is based on [[FetchQuest collecting them]].
** ''Franchise/SuperMarioBros'': Collect all of the four mushrooms and you get Mario's signature quest. Also, P.D. 16, the Secret Coins and the Koopa shell item.
** ''Franchise/SonicTheHedgehog'': P.D. 62.
** ''Manga/OnePiece'': Chopper and Luffy's hats are items.
** ''VideoGame/HalfLife'': The Gordon's Key item is a crowbar identical to that of the first game.
** RickDangerous: P.D. 51, which not only is styled on the game's first level's evironment, it also has the Ankhel Jewel as a reward at the end. And the Rigor Dangerous key, needed to get into said P.D.
** ''Manga/DoctorSlump'': In the French version, the poop item is called Arale's delicacy (literal translation). Arale, from the show, is known to have a fascination with feces.
** [[Film/ShortCircuit Johnny 5]], ''Anime/UFORoboGrendizer'', ''Anime/Ulysses31'', ''Franchise/StarWars'', ''Franchise/{{Robocop}}'' and ''Franchise/{{Transformers}}'': All get items on the robots-based family items.
* {{Snowlems}}: Igor is one.
* SocializationBonus: Some items can only be acquired in [[CoopMultiplayer 2P Mode]].
* SongsInTheKeyOfPanic: The sped up music that plays after the first Hurry!, [[ShoutOut just like in Bubble Bobble]].
* SpikesOfDoom: Made of wood.
* TurnsRed:
** For all of the fruits after they unfreeze. In Nightmare Mode, they already start like this.
** The Hurry! warnings.
* WarpZone: Primary way to get to the [[SecretLevel Parallel Dimensions]].
* XMeetsY: ''VideoGame/BubbleBobble'' meets ''VideoGame/SnowBros'' meets ''VideoGame/{{Bomberman}}''.
...[[UnrelatedEffects Ka-Bonk!]]