->''For years you've watched the greatest Franchise/StarWars battles.''\\
''What if...''\\
''You could actually live them?''
-->--[[http://www.youtube.com/watch?v=9a_R6uzN2AE Trailer tagline]] for the first game.

A series of {{Video Game}}s set in the ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often '''huge''', sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more {{NPC}}s. In addition, players can hop into various ''StarWars'' vehicles ranging from tiny hover-bikes to aircraft to HumongousMecha.

In the sequel, predictably entitled ''Star Wars Battlefront II,'' players can also play as [[MagicKnight Jedi, Sith]], and various other "Hero" units from the movies. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

The game also had a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

For the sequel, see ''VideoGame/StarWarsBattlefrontII''. For the 2015 reboot and its sequel, see ''VideoGame/StarWarsBattlefront2015'' and ''VideoGame/StarWarsBattlefrontII2017''.


[[folder:''Tropes common to the series:'']]
* AlternateContinuity:
** The battles themselves have no impact on ''Star Wars'' canon as a whole. The campaigns may be a different story, except that ending for ''II'' implied that Empire was victorious over the Rebellion after invading Hoth (unless the soldier telling the story was simply TemptingFate).
** After the battle, the 501st had been given an indefinite paid leave of absence for their service, which is presumably their current status, given that in the Expanded Universe, as soon as the second Death Star blew, they immediately reactivated their commissions and banded back together to come back with a vengeance.
* ArtificialStupidity: Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.
* AttackItsWeakPoint: Hitting vehicles in their "critical hit location" (it changes between vehicles) will cause additional damage.
* AuthorityEqualsAsskicking: Certain classes, several of which are a commander in some fashion, get a fancy gun, such as a Sonic Emitter pistol or a chain gun. Another example is the Emperor himself.
* [[BaseOnWheels Base On Legs]]: The AT-TE and AT-AT walkers are mobile spawn points. In the first, the walkers count as command posts for the purposes of automatic unit attrition and "capture all command posts to win", meaning the enemy had to not only capture all the fixed command posts but destroy the walkers in order to win. And the walkers respawn.
** The Space Battles include shuttles that can be landed in the enemy command ship and serve as footholds for Marines.
* BeamSpam: The battlefields can get very sparkly very quickly. Chainguns and Repeating Blasters use this as a [[MoreDakka legitimate tactical advantage]]; the chaingun especially creates a blitz of purple beams that are very visible.
* {{BFG}}: Several varieties.
* BigBadassBattleSequence: Geonosis, Hoth, Endor... Heck, ''any'' map can be host to one of these.
* BloodlessCarnage: True to the source material in that way.
* BoomHeadshot: Instant kills for sniper units, obviously. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.
* BoringButPractical: ''Battlefront'' tends to be a lot more forgiving about dealing with [[BossInMookClothing AT-ATs]] than most other ''Star Wars'' games. Instead of the harpoon-and-tow-cable trick, you can take them down with land mines, grenades (from the ground, [[InsertGrenadeHere unlike the movies]]), or sustained [=rocket/turret=] fire (especially in the second game where [[AttackItsWeakPoint hitting them in the neck will do more damage]]).
* ColorCodedForYourConvenience: Your team is blue or green (depending on which game you're playing) while the enemy is red on the maps.
* CripplingOverspecialization: Droidekas are prohibitively slow. You can move faster without your shield or your ability to fire your weapons though.
* DeflectorShields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games.
* DifficultButAwesome: Droidekas. If you can master switching between [[FragileSpeedster wheel mode]] and [[MightyGlacier combat mode]], then [[DemonicSpiders they're as deadly as they are in the movies.]] However, being caught in the wrong mode makes you an easy target, and the AI's proficiency at handling this is... mixed, to say the least.
* DoomTroops: The [[VideoGame/DarkForcesSaga Dark Troopers]] (giant cyborg SuperSoldiers with {{Jump Jetpack}}s and {{Lightning Gun}}s/[[ShotgunsAreJustBetter Blaster Cannons]], depending on wether it's 1 or 2) and the 501st, Palpatine's personal legion.
* EnergyWeapon: And lots of them!
* FacelessGoons: Droids, clone troopers, and most Imperials.
* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and AmbiguouslyBrown technician). Their elite units are nonhumans (wookiee and bothan). Becomes [[GenderBender extremely]] [[RaceLift odd]] with the 2nd game's ability to change class at a command post.
* FrickinLaserBeams: Green, blue, and red.
* GlassCannon: The snipers on all four sides are powerful, but have very low health.
** The Republic and Empire have the Jet and Dark Troopers, respectively, which combine this with LightningBruiser.
** The Scout Fighters in the second game are this, being very fast and very effective at taking out enemy fighters, but are ''very'' fragile.
* KineticWeaponsAreJustBetter: It's much easier to kill people with a rocket launcher than it is to hit them with blaster shots.
* HumongousMecha: Of various shapes and sizes.
* HyperspaceArsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears.
* IdiosyncraticCoverArt
* LeadTheTarget: Invoked with the fact that around 90% of the weapons fire energy projectiles. Unless you are using a Sniper Rifle, this is required over long distances.
* LegionOfDoom: The CIS and the Imperials.
* LightningGun: The arc/bolt casters.
* MacrossMissileMassacre: The Hailfire droid tanks. Not so much in the first game (they could only fire five missiles before having to reload), but in the second, it can unload dozens of missiles at a time.
* MadeOfExplodium: Everything, even what appear to be totally solid objects like doors.
* MagicBullets
* MagicTool: The fusion cutter, which can be used to build/repair literally anything that can be destroyed, and also hijack vehicles in the second game.
* TheMedic: Pilots and engineers can dispense bacta to heal the wounded.
* MightyGlacier: The CIS Droideka is extremely slow when deployed, but can bring its twin blaster cannons to bear.
* NoOSHACompliance: The Death Star and both Bespin maps. Seriously, wouldn't a couple handrails at least be nice when dozens of personnel are scampering only a couple feet away from falling into the ''sky''?
* OneHitKill: Headshots, as stated above, but it's also possible to land on top of enemy units with air and space-based vehicles. This is the easiest, if not the ''only'' way, to kill Jedi in the first game. An easier OneHitKill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
* OneManArmy: You can easily become this.
* SeanConneryIsAboutToShootYou: {{Subverted}}: Both games' box art depict troopers marching menacingly towards the viewer, but in both cases, their weapons are firing somewhere off to the side.
* TheSiege: Hoth.
* SpiderTank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armor when it gets into range.
* SpiritualSuccessor: Pandemic's ''Literature/LordOfTheRings: Conquest'', which is essentially ''Battlefront'' but [[InvertedTrope not]] [[RecycledInSpace in space]], but in the TropeCodifier for HeroicFantasy.
* StickyBomb: Concussion grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding. Thermal detonators do the same thing in II.
* StuffBlowingUp
* SuicidalOverconfidence: A single stormtrooper attacking six Wookiees, a guy with no grenades left and a pistol attacking a tank, a scout ship going up against the most heavily armed capital starship in the game...
** It should be noted that while it doesn't happen often, success in these situations does happen from time to time.
* TankGoodness: Every faction gets at least ''one'' tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armor battles.
* TheDevTeamThinksOfEverything: Mixed with FridgeBrilliance. When playing as the Empire or Republic, if you get a killing spree, your team has things to say about it. Rebels and Droids didn't seem to say anything. But the reason for the rebellion is they don't share comm links, you have to be right next to them to hear their remarks, and for the droids, they're expected to be able to do that.
* ThirdPersonShooter: Can also be set to [[FirstPersonShooter first person]].
* UnfriendlyFire: Possible, though the tutorial videos are ''very'' indicative of this, including one demonstration of the orbital bombardment ability for snipers where a bunch of stormtroopers get blown away by a bombardment ''from their own team.''
* UrbanWarfare: The Cloud City and Theed maps. Chokepoints, hiding places, and sniper balconies galore.
* YouAllLookFamiliar: there are five types of rebels in the original, and six in the sequel.
** Generic Jedi characters in ''Battlefront II''[='=]s campaign are like this, too.
* YouAreNumberSix: Only the Rebels get actual names; the clones, droids and Imperials are stuck with designation numbers.

[[folder:''Tropes specific to the first game:'']]
* ActionGirl[=/=]TheSquadette: The Rebel sniper is female.
* ApocalypseHow[=/=]EarthShatteringKaboom: Class X in the first game's Galactic Conquest mode, courtesy of the Death Star. Can happen repeatedly until the playing field is nearly barren.
* ArtificialBrilliance: Surprisingly enough, the AI is actually rather decent at tying up [=AT-ATs=] with the Snowspeeder. While their aim with the harpoon gun can be a bit spotty, a human player in a snowspeeder can rack up a decent number of walker kills by landing hits with the harpoon gun and letting the AI take care of the rest (and switching over to the pilot seat for strafing runs against ground troops). Unfortunately, the snowspeeder AI TookALevelInDumbass in the second game.
* HighAltitudeBattle: The first map on Bespin, starting off on the gas platforms seen in the background on approach to Cloud City in FTheEmpireStrikesBack.
* NeverTrustATrailer: On the Instant Action menu, if you look at the preview for Kamino, the video shall show a Jedi starfighter being accessible on the map, when there isn't one.
* NoPlotNoProblem: Neither campaign in the first game has a real plot to speak of, even though many of the levels are based directly off of scenes in the movies.
* RammingAlwaysWorks: The heroes are immune to every weapon, but running them over with a vehicle([[AwesomeButImpractical or landing a starfighter on top of them]]) does the job.
* RingOut: In addition to ramming, the only way to kill heroes is by blowing them off the various high surfaces in the game, most notably the Bespin Platforms map.
* TheSiege: Rhen Var's harbor map.
->[[TheStinger "A trope page is under hostile control!"]]