->''For years you've watched the greatest Franchise/StarWars battles.''\\
''What if...''\\
''You could actually live them?''
-->--[[http://www.youtube.com/watch?v=9a_R6uzN2AE Trailer tagline]] for the first game.

A series of {{Video Game}}s set in the ''Franchise/StarWars'' universe, developed by Pandemic Studios. The series is heavily inspired by ''VideoGame/{{Battlefield}}''; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often '''huge''', sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more {{NPC}}s. In addition, players can hop into various ''StarWars'' vehicles ranging from tiny hover-bikes to aircraft to HumongousMecha.

In the sequel, predictably entitled ''Star Wars Battlefront II,'' players can also play as [[MagicKnight Jedi, Sith]], and various other "Hero" units from the movies. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

The game also had a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers ([[FandomNod named after a fan organization that specializes in Stormtrooper armor and other uniforms]]) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In spite of the sequel's status as the best-selling ''Star Wars'' game up until ''VideoGame/StarWarsTheForceUnleashed'' was made, a true successor to the sequel was never made by [=LucasArts=]. Instead, several spin-offs that comprise the ''Assault'' sub-series were created for portable devices. The first title, ''Renegade Squadron'', introduced customizable soldiers and dealt with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire up until the Battle Of Endor. ''Mobile Squadron'' was also made, existing as an excuse to release a ''Star Wars'' game on the mobile phone. ''Battlefront III'' eventually had leaked footage and was in the early stages of development, but with the collapse of Free Radical Designs (the company producing the game), ''Battlefront III'' was [[DevelopmentHell left unfinished without a developer]]. Content that was planned to be featured in ''Battlefront III'' was eventually restructured into ''Battlefront: Elite Squadron'', which would feature the ability to go from land battles to space battles in the same mission. It would also tell the story of a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance.

There was a game that [=LucasArts=] ''was'' planning to release to serve as a preview for what the next installment would be capable of called ''Star Wars: First Assault'', although the game would play differently from previous titles in the series. [[YankTheDogsChain This was subsequently cancelled when Disney bought the company and stopped LucasArts from producing content not related to the new films, giving the licence to EA]].

For tropes specific to 2015 reboot, see ''VideoGame/StarWarsBattlefront2015''.

[[folder:''Tropes common to the series:'']]
* AlternateContinuity:
** The battles themselves have no impact on ''Star Wars'' canon as a whole. The campaigns may be a different story, except that ending for ''II'' implied that Empire was victorious over the Rebellion after invading Hoth (unless the soldier telling the story was simply TemptingFate).
** After the battle, the 501st had been given an indefinite paid leave of absence for their service, which is presumably their current status, given that in the Expanded Universe, as soon as the second Death Star blew, they immediately reactivated their commissions and banded back together to come back with a vengeance.
* ArtificialStupidity: Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.
* AttackItsWeakPoint: Hitting vehicles in their "critical hit location" (it changes between vehicles) will cause additional damage.
* AuthorityEqualsAsskicking: Certain classes, several of which are a commander in some fashion, get a fancy gun, such as a Sonic Emitter pistol or a chain gun. Another example is the Emperor himself.
* [[BaseOnWheels Base On Legs]]: The AT-TE and AT-AT walkers are mobile spawn points. In the first, the walkers count as command posts for the purposes of automatic unit attrition and "capture all command posts to win", meaning the enemy had to not only capture all the fixed command posts but destroy the walkers in order to win. And the walkers respawn.
** The Space Battles include shuttles that can be landed in the enemy command ship and serve as footholds for Marines.
* BeamSpam: The battlefields can get very sparkly very quickly. Chainguns and Repeating Blasters use this as a [[MoreDakka legitimate tactical advantage]]; the chaingun especially creates a blitz of purple beams that are very visible.
* {{BFG}}: Several varieties.
* BigBadassBattleSequence: Geonosis, Hoth, Endor... Heck, ''any'' map can be host to one of these.
* BloodlessCarnage: True to the source material in that way.
* BoomHeadshot: Instant kills for sniper units, obviously. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.
* BoringButPractical: ''Battlefront'' tends to be a lot more forgiving about dealing with [[BossInMookClothing AT-ATs]] than most other ''Star Wars'' games. Instead of the harpoon-and-tow-cable trick, you can take them down with land mines, grenades (from the ground, [[InsertGrenadeHere unlike the movies]]), or sustained [=rocket/turret=] fire (especially in the second game where [[AttackItsWeakPoint hitting them in the neck will do more damage]]).
* ColorCodedForYourConvenience: Your team is blue or green (depending on which game you're playing) while the enemy is red on the maps.
* CripplingOverspecialization: Droidekas are prohibitively slow. You can move faster without your shield or your ability to fire your weapons though.
* DeflectorShields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games.
* DifficultButAwesome: Droidekas. If you can master switching between [[FragileSpeedster wheel mode]] and [[MightyGlacier combat mode]], then [[DemonicSpiders they're as deadly as they are in the movies.]] However, being caught in the wrong mode makes you an easy target, and the AI's proficiency at handling this is... mixed, to say the least.
* DoomTroops: The [[VideoGame/DarkForcesSaga Dark Troopers]] (giant cyborg SuperSoldiers with {{Jump Jetpack}}s and {{Lightning Gun}}s/[[ShotgunsAreJustBetter Blaster Cannons]], depending on wether it's 1 or 2) and the 501st, Palpatine's personal legion.
* EnergyWeapon: And lots of them!
* FacelessGoons: Droids, clone troopers, and most Imperials.
* FiveTokenBand: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and AmbiguouslyBrown technician). Their elite units are nonhumans (wookiee and bothan). Becomes [[GenderBender extremely]] [[RaceLift odd]] with the 2nd game's ability to change class at a command post.
* FrickinLaserBeams: Green, blue, and red.
* GlassCannon: The snipers on all four sides are powerful, but have very low health.
** The Republic and Empire have the Jet and Dark Troopers, respectively, which combine this with LightningBruiser.
** The Scout Fighters in the second game are this, being very fast and very effective at taking out enemy fighters, but are ''very'' fragile.
* KineticWeaponsAreJustBetter: It's much easier to kill people with a rocket launcher than it is to hit them with blaster shots.
* HumongousMecha: Of various shapes and sizes.
* HyperspaceArsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears.
* IdiosyncraticCoverArt
* LeadTheTarget: Invoked with the fact that around 90% of the weapons fire energy projectiles. Unless you are using a Sniper Rifle, this is required over long distances.
* LegionOfDoom: The CIS and the Imperials.
* LightningGun: The arc/bolt casters.
* MacrossMissileMassacre: The Hailfire droid tanks.
* MadeOfExplodium: Everything, even what appear to be totally solid objects like doors.
* MagicBullets
* MagicTool: The fusion cutter, which can be used to build/repair literally anything that can be destroyed, and also hijack vehicles in the second game.
* TheMedic: Pilots and engineers can dispense bacta to heal the wounded.
* MightyGlacier: The CIS Droideka is extremely slow when deployed, but can bring its twin blaster cannons to bear.
* NoOSHACompliance: The Death Star and both Bespin maps. Seriously, wouldn't a couple handrails at least be nice when dozens of personnel are scampering only a couple feet away from falling into the ''sky''?
* OneHitKill: Headshots, as stated above, but it's also possible to land on top of enemy units with air and space-based vehicles. This is the easiest, if not the ''only'' way, to kill Jedi in the first game. An easier OneHitKill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
* OneManArmy: You can easily become this.
* SeanConneryIsAboutToShootYou: {{Subverted}}: Both games' box art depict troopers marching menacingly towards the viewer, but in both cases, their weapons are firing somewhere off to the side.
* TheSiege: Hoth.
* SpiderTank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armor when it gets into range.
* SpiritualSuccessor: Pandemic's ''Literature/LordOfTheRings: Conquest'', which is essentially ''Battlefront'' but [[InvertedTrope not]] [[RecycledInSpace in space]], but in the TropeCodifier for HeroicFantasy.
* StickyBomb: Concussion grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding. Thermal detonators do the same thing in II.
* StuffBlowingUp
* SuicidalOverconfidence: A single stormtrooper attacking six Wookiees, a guy with no grenades left and a pistol attacking a tank, a scout ship going up against the most heavily armed capital starship in the game...
** It should be noted that while it doesn't happen often, success in these situations does happen from time to time.
* TankGoodness: Every faction gets at least ''one'' tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armor battles.
* TheDevTeamThinksOfEverything: Mixed with FridgeBrilliance. When playing as the Empire or Republic, if you get a killing spree, your team has things to say about it. Rebels and Droids didn't seem to say anything. But the reason for the rebellion is they don't share comm links, you have to be right next to them to hear their remarks, and for the droids, they're expected to be able to do that.
* ThirdPersonShooter: Can also be set to [[FirstPersonShooter first person]].
* UnfriendlyFire: Possible, though the tutorial videos are ''very'' indicative of this, including one demonstration of the orbital bombardment ability for snipers where a bunch of stormtroopers get blown away by a bombardment ''from their own team.''
* UrbanWarfare: The Cloud City and Theed maps. Chokepoints, hiding places, and sniper balconies galore.
* YouAllLookFamiliar: there are five types of rebels in the original, and six in the sequel.
** Generic Jedi characters in ''Battlefront II''[='=]s campaign are like this, too.
* YouAreNumberSix: Only the Rebels get actual names; the clones, droids and Imperials are stuck with designation numbers.

[[folder:''Tropes specific to the first game:'']]
* ActionGirl[=/=]TheSquadette: The Rebel sniper is female.
* ApocalypseHow[=/=]EarthShatteringKaboom: Class X in the first game's Galactic Conquest mode, courtesy of the Death Star. Can happen repeatedly until the playing field is nearly barren.
* HighAltitudeBattle: The first map on Bespin, starting off on the gas platforms seen in the background on approach to Cloud City in TheEmpireStrikesBack.
* RammingAlwaysWorks: The heroes are immune to every weapon, but running them over with a vehicle([[AwesomeButImpractical or landing a starfighter on top of them]]) does the job.
* RingOut: In addition to ramming, the only way to kill heroes is by blowing them off the various high surfaces in the game, most notably the Bespin Platforms map.
* TheSiege: Rhen Var's harbor map.

[[folder:''Tropes specific to the sequel:'']]
* AchillesHeel: Capital ships in space battles can be crippled by targeting vital systems, both through internal sabotage and simply using bombs. This has no effect on gameplay, though, and merely serves to add a large amount of points to your tally.
** ForMassiveDamage: Every land-based vehicle now has a weak point that can be hit with a rocket to deal extra damage. It's usually a fairly obvious or noticeable part of the vehicle. For instance, the Republic/Empire hovertank's weak point is the circle in the back.
* ActionGirl: Aayla Secura, who absolutely rips through enemies with [[DualWielding two lightsabers]]. Princess Leia to a lesser degree as well. Not to mention a particularly effective Rebel sniper.
* AppliedPhlebotinum: The [[PowerCrystal energy crystal]] the player must receive early in II's campaign, which turns out to be a key component of the Death Star's superlaser.
* AwesomeButImpractical: The award sniper rifle is short-ranged, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper can ''skewer'' enemies, and the chaingun rips a droideka to shreds in seconds!
** The Marine in Space battles. While it carries the weapons of the Assault and Heavy classes, making him much better in a direct firefight than the Pilot, his rocket launch can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that there's almost no point in using one.
* BadassArmy: The 501st Legion, or "Vader's fist" as it's nicknamed.
* BadassNormal: Leia, Han, Chewbacca, Boba, and Jango. These heroes use various ranged weapons instead of lightsabers, playing differently than the Jedi and Sith heroes.
* [[BaseOnWheels Base In Space]]: Landing craft in space battles.
* BatmanCanBreatheInSpace: Averted. Going outside in Polis Massa will drain your health, unless you're in a tank or are a droid. Walking out of your capital ship in a space battle has the same effect as jumping into one of the numerous bottomless pits, although it is possible through a glitch to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.
* BattleAura: Shows up whenever the player gets a CosmeticAward that doesn't have a new weapon as its reward.
* BeatingADeadPlayer: Some Rebel soldiers under A.I. control will run up to a dead enemy/player's body, draw their pistols, and [[DoubleTap repeatedly shoot it]] for good measure that they're dead.
---> '''Rebel Soldier:''' "Don't get up!" or "Rebel Scum ''This''!" or "STAY DEAD!!"
* BetterToDieThanBeKilled: During space battles, when in a dogfight with an enemy dropship, if a capital ship is nearby, the AI will sometimes attempt a kamikaze course rather than give the enemy the points for destroying the dropship.
* BigBadassBattleSequence: In many ways, the entire point of the game. In the PC version, there's an "XL" gamemode, which is like Conquest except with even more people on the field at once. It's only available on maps based on the biggest battles of the series.
* BittersweetEnding: Noticeably averted in that the last mission in the single-player campaign is the Battle of Hoth, which the Empire wins triumphantly and with the narrator believing that the Rebellion had been completely crushed. The Battle of Endor, the end to the movie series, isn't mentioned at all. Presumably, the story of the game is either being told before Endor or the [=501st=] just wasn't at Endor (despite being almost literally everywhere else in the movies).
** Played straight thanks to some FridgeHorror: you never play the Endor mission because [[DoomedByCanon the narrator died before he could record an audio log about it.]]
** This requires some Expanded Universe knowledge. The 501st didn't participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the [=BF2=] 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire of the Hand. The newly reformed 501st allowed non-humans and females to join in, and the new 501st survived until at least 138 ABY.
* BlackCloak: Most of the Imperial[=/=]CIS heroes.
* BoringButPractical:
** The Garrison bonus. All it does is add another 50% to your remaining units when your current stock gets too low. But since depleting the enemy's troops is ''how you win'' most of the time, the extra troops act as a faction-wide HeartContainer, often forcing your opponent to go through the much more arduous task to capturing every single command post... [[ZergRush which your extra troops will be pouring out of]] as spawn points become more limited.
** The Supply bonus is also helpful in space battles, as it not only increases the stock of secondary weapons on your ships, but it also means that saboteurs can cause more damage to the inside of the enemy's flagship before backing up to a gonk droid to restock. This can mean the difference between taking out ''just'' their shields, and taking out shields ''and'' life support or engines within minutes of each other.
* CosmeticAward: Medals in ''II'', up until you get four of any specific medal, which then grants you a bonus depending on what the medal is. Getting the medal 64 times on one profile gives you the bonus in question permanently for singleplayer games.
* CriticalEncumbranceFailure: Characters that can use the Force to increase their jumping or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.
* CurbStompBattle: From a story perspective, the 501st utterly eviscerate the Rebels on Yavin and Hoth.
* DemotedToExtra: Count Dooku is ''the'' Separatist hero of the first game, able to appear in any battle as one of the four available heroes. In the second game, he only appears in one standard battlefield: Geonosis. This puts him on the same tier of representation as Ki-Adi-Mundi and Anakin Skywalker; or it would, except those two actually have appearances in the main campaign. Dooku's situation is yet more humiliating in light of the "dead" Separatist heroes appearing more: Jango Fett (three missions) and Darth Maul (seven or eight missions).
* DownerEnding: The Empires victory in Galactic Conquest. Han is still frozen, Vader Force Chokes Leia to death, all life on Endor is massacred, and Luke kneels before The Emperor.
** Also, the CIS ending. Sidious leads the assault on the Jedi Temple with an army of [[MechaMooks Battle Droids]], Darth Maul and Jango Fett (somehow back from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on [[DeathWorld Mustafar]].
* DullSurprise: The movies are actually [[LampshadeHanging lampshaded]] in this regard. Anakin Skywalker has a line "That was exhilarating," with absolutely no emotion whatsoever, a nod to Hayden Christenson's performance in the Prequels.
* EvilBrit: In true Star Wars tradition. In fact, one Imperial (the announcer) is labeled in the credits as "Smarmy British Palpatine Ally".
* GameBreakingBug:
** CTF on Mos Eisley has one where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
** The UsefulNotes/{{Steam}} version has a nasty, ''very'' common one that causes a crash to desktop when a map is being loaded. This bug is infamous mainly due to the fact that the only currently known way to prevent it is to ''play the game with a plugged in mic''.
** If you have the award pistol unlocked permanently and you play as Han then switch to his fusion cutter, you can't switch back to his special blaster. There's no workaround around it unless you steal a vehicle, kill yourself or let the timer run out.
** Sometimes, the Dagobah map will cut to black screen after the battle is over, but not crash. If this happens, the only choice is to reinstall the game or live with the Empire and Republic Galactic Conquest campaigns being {{Unwinnable}}.
* GameMod: Several, two of the most famous being the ''Battlefront Conversion Pack'', which adds content from the original game, as well as new maps and hero units from ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/TheForceUnleashed'', and ''Dark Times II: Rising Son'', which adds even more maps, ''tons'' of new units, and a standalone Galactic Conquest campaign starring Luke Skywalker.
* GameplayAndStorySegregation: The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can complete these objectives ''as'' Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know that what he was stealing would be used for.
* GatlingGood: The Clone Commander carries a chaingun blaster, which has a [[BottomlessMagazines Bottomless Magazine]], but instead uses heat buildup to limit firing. It later makes a cameo in [[WesternAnimation/StarWarsTheCloneWars the Clone Wars cartoon]].
* GrandTheftPrototype: Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up either destroyed or hijacked while you're wreaking havoc.
** Also useful on the ground maps against enemy tanks if you're playing as an engineer. Stealing a tank with your hydrospanner not only keeps it from firing on your troops, but also keeps it from respawning since you never "destroyed" it in the first place.
* HappyEnding: The Republic Campaign in Galactic Conquest mode in II shows Mace Windu killing Palpatine, Obi-Wan killing Grievous, and Anakin becoming a Jedi Master.
** The ending for the Rebel Campaign is basically the canon ending, unsurprisingly.
* ImpossiblyCoolWeapon: [[{{Laserblade}} Lightsabers]].
* ItsUpToYou: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron, ect).
* MacGuffin: The Death Star plans.
* MoreDakka: The commando pistol is basically a regular blaster pistol with its max fire rate quintupled. Clone Commanders also get shoulder-mounted miniguns.
* NeverSayDie: Averted for normal soldiers, with the game downright saying "*killer's name* killed *victim's name*. Played straight for the Jedi/Sith, however. If they are downed by an enemy, the game will say "*killer's name* defeated *character's name*", with them slumping to the floor on one knee. Even if the Jedi/Sith gets into a scenario where the game would say "*victim's name* died", i.e falling down a pit, [[TooDumbToLive getting eaten by the Rancor]], the game will bluntly state "[[HesJustHiding *character's name* has fled]]" - which is technically justified, as the characters themselves respawn.
* NoCampaignForTheWicked: Inverted; this is the first ''Star Wars'' game since ''VideoGame/TIEFighter'' to offer ''only'' an Imperial campaign - and this time, you're not too busy dealing with traitors to actually fight the Rebellion.
* PreExplosionGlow: In space battles, certain parts of capital ships will begin glowing and making weird noises before finally [[StuffBlowingUp blowing up.]]
* PunchClockVillain: While whether or not the entirety of the 501 qualifies, the narrator at the very least does, as he clearly has misgivings about Order 66, but has no choice but to follow Sidious' orders.
* RockBeatsLaser: Oddly enough, in single-player Hunt mode, the primitive native side always seems to absolutely [[CurbStompBattle cream]] the army they're up against, be it Geonosians vs. Clone Snipers, Gungans vs Super Battle Droids, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs ''the entire friggin' Rebel Army.''
** In multiplayer, though, with the AI turned off or kept to a minimum; the more well-equipped, military side almost always beats the natives.
* ShellShockedVeteran: The narrator for campaign mode.
* ShoutOut: The CIS announcer, a Battle Droid, occasionally will refer to the enemy as [[KnightsOfTheOldRepublic "meatbags"]].
** The tutorial for space combat tells you to "[[VideoGame/StarFox use bombers wisely]]"
** While playing as Han Solo on a map other than Mos Eisley Assault, your Imperial opponents will occasionally exclaim "It's Han Solo! [[TheDogShotFirst And he's shooting first]]! That's not fair!"
** When playing as Darth Maul, your opponents may sometimes say "Darth Maul? What's he gonna do, [[MontyPythonAndTheHolyGrail bleed all over us]]?"
** When playing as Jango Fett, the clones may say, "It's Jango Fett! [[AttackOfTheClones And he's brought his head!]]
* SniperPistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.
* SuspiciouslySpecificDenial: "Officially, there never was a clone rebellion on Kamino."
* TemptingFate: The Imperial announcer at the end of one level announcing that he's sure Darth Vader will be pleased with the mission's results.
* TheDevTeamThinksOfEverything: In Dagobah, Luke's crashed X-Wing can be found in the middle of the map. Yet if you play this map in the Clone Wars era, it's replaced by a crashed Republic Gunship. On the other hand, a Republic Gunship that crashed in the single-player campaign on the Felucia mission can be found. It's there regardless of the era you play.
* TrapDoor: The trap door in front of Jabba the Hutt's throne is faithfully reproduced in the "Jabba's Lair" map and [[TooDumbToLive stepping on it]] it will dump you into the Rancor pit. Which, if you're careful enough, also contains a handy short cut to the lower levels.
** It's worth noting though, that the rancor doesn't actually move, and won't kill you unless you walk up to it like a moron. It's perfectly possible to leave just by walking around the darned thing.
* UltimateShowdownOfUltimateDestiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. It's taken UpToEleven in the mods.
** A lesser example in the Single-Player campaign is two missions where the 501st as Imperial Stormtroopers take on CIS Battledroids on Mustafar and Clonetroopers on Kamino.
* UnexplainedRecovery: Darth Maul and Jango Fett in the CIS ending.
** [[spoiler: Subverted for Maul if one looks at the plot of WesternAnimation/StarWarsTheCloneWars. Jango... Not so much. It's best to just assume that Mace never killed him.]]
* UnwinnableByMistake: There's a bug in the Tantive IV mission on Windows 7, where Princess Leia doesn't spawn, making the mission and by extension the campaign impossible.
* VillainProtagonist: Story mode, at least after the Utapau mission, a little over two-fifths into the campaign.
* WhatMeasureIsAMook: Subverted with the campaign. The destruction of the [[KillSat Death Star]] is described in the campaign. The people who replaced the 501st are described as [[WhatASenselessWasteOfHumanLife "poor souls"]] and the premise of the last three or four missions is to [[RoaringRampageOfRevenge wipe out]] ''every single Rebel who had the slightest bit of involvement in it''. There's even something approaching a CrowningMomentOfHeartwarming when you win the battle on Yavin 4 and [[spoiler:destroy the Rebel leaders]] when the officer commanding you says, "Well done. The spirits of our fallen brothers will sleep soundly tonight."
** There's another CrowningMomentOfAwesome when the narrator describes the victory on Hoth.
* WoobieDestroyerOfWorlds: The 501st legion. Even though they're the Emperor's elite troops, somehow, you can't help feeling sorry for the narrator (who's quite obviously a ShellShockedVeteran), even when you're gunning down Rebels on Yavin 4.
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