[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/star_fox_64_6970.jpg]]

->''"DoABarrelRoll!"''
-->-- '''Peppy Hare'''

''Star Fox 64'', known in Australia and Europe as ''Lylat Wars'', was the most successful game in the ''VideoGame/StarFox'' franchise, published on the UsefulNotes/{{Nintendo 64}} in 1997. It serves as a [[ContinuityReboot reboot]] of the 1993 ''{{VideoGame/Star Fox|1}}'' on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. ''Star Fox 64'' recycled and expanded upon many elements in the setting and gameplay.

The story begins with Andross, a [[MadScientist brilliant but immoral scientist]] whose extreme experiments gravely threatened Corneria, the fourth planet of the Lylat system. He was reprimanded and exiled by General Pepper of the Corneria Defense Force to the frontier planet [[IDontLikeTheSoundOfThatPlace Venom]]. Five years later, Pepper notices strange activity coming from the supposedly barren world. The Star Fox team, consisting of James [=McCloud=], Peppy Hare, and Pigma Dengar are [[PrivateMilitaryContractors hired]] to investigate. Upon arrival, [[FaceHeelTurn Pigma betrayed the team]] and James is lost in the scuffle. Peppy barely escaped and informed James' son [[TheHero Fox McCloud]] about his father's fate.

At this point, the plot is StrictlyFormula: in the few years since Andross's exile, he has amassed an impressive imperial force, declared war and invaded most of the Lylat system. With Andross's army advancing on the capital of Corneria, General Pepper has little option but to contact the new Star Fox team headed by Fox [=McCloud=]. Along with [[AcePilot Falco Lombardi]], [[ParentalSubstitute Peppy Hare]], [[GadgeteerGenius Slippy Toad]] [[MyFriendsAndZoidberg and ROB/NUS64]], your skill will determine if Fox [=McCloud=]'s name goes down in Lylat history as a champion of the people or a space rogue scoundrel.

[[Characters/StarFox Characters]] from the ''Star Fox'' universe also feature in the ''VideoGame/SuperSmashBros'' series, which actually expanded significantly on their personalities in ''Super Smash Bros. Brawl''.

''Star Fox 64 3D'' is a VideoGameRemake of ''Star Fox 64'' for the UsefulNotes/Nintendo3DS co-developed by Nintendo EAD and Creator/QGames, which previously developed ''VideoGame/StarFoxCommand''. Also received a college theater adaptation titled ''Theatre/BarrelRollsAndBrokenDreams''.

----
!! ''Star Fox 64'' provides examples of:

* TwoDSpace: Sector Z is pretexted entirely on the Great Fox's inability to fly around a debris field or turn 90 degrees to the right.
* ActuallyADoombot: Taking the easy route to defeat Andross. Instead of going OneWingedAngel...
* AllThereInTheManual: Several bits of information are only found in the Nintendo Player's Guide. Before the bosses' names gained BossSubtitles in the remake, the guide gave their names. The same guide also had an interview with Creator/ShigeruMiyamoto himself regarding the series.
* AmazingTechnicolorBattlefield: Bolse is extremely colorful in the original version until the force field generators making the light that reflects off the satellite's surface are destroyed. However, this element was removed in ''Star Fox 64 3D''; the surface of the satellite appears silver/gray constantly in it.
* AmusingInjuries / ElectronicEyes: When you face Star Wolf on Venom, they (re)appear with new ships and somewhat altered looks; Leon gets a scouter over his right eye, Pigma's eyes turn purple, Andrew gets a visor that looks like an electronic pet's, and Wolf... gets band-aids. Of course, this happens regardless of whether or not you faced them on Fortuna/Fichina earlier in the game.
* ArchEnemy: Star Wolf to Star Fox. The opposing teams' members always go after specific Star Fox members, and they are always fought at least once regardless of the path the player takes.
* ArtifactTitle: The remake's title still contains "64" even though the Nintendo 3DS is a [[BinaryBitsAndBytes 32-bit]] system.
* ArtificialBrilliance: The dogfights with Star Wolf are quite brutal affairs, especially the final one on Venom (the hard way), where they are very clever and are easily the hardest fight in the game. The enemies will follow you around, but won't always fall for the simple tricks that work on easier enemies, and if you let one of your allies get shot down, you get double teamed in a very, very unpleasant way.
* AsteroidThicket: Meteo.
* AttackAttackRetreatRetreat: During the boss battle on Macbeth.
--> '''Train driver''': Step on the gas!\\
''(train goes on a collision course with a fuel depot)''\\
'''Train driver''': NO! Hit the breaks!!! I can't STOP IT!
* AttackItsWeakPoint: Most boss battles amount to this. Peppy Hare tells Fox what those weak points are, while Slippy gives the health bar and data analysis.
* BackupFromOtherworld: [[spoiler:James' rescue in the true ending]] may or may not be this.
* BattleshipRaid: Multiple.
** Katina, where you battle a ''Film/IndependenceDay''-esque mothership and try to stop it from blowing up a Cornerian base.
** Macbeth, where you attack a heavily defended train and try to crash it into a fuel bunker, but it will explode no matter what.
** Bolse, where you attack a massive defense satellite protecting Venom.
** Inverted with Sector Z, where you have to defend the [[HomeBase Great Fox]] from Andross' forces.
** Sector Y and Area 6, where you tear through the Venomian fleet. The latter is even more intense, as the enemy is literally throwing everything they have at you to keep you away from Venom.
* BigBad: Andross.
* BigDamnFireExit: After you defeat the TrueFinalBoss, you must fly through the maze you entered to reach him in reverse order. You must constantly boost throughout this or you will be consumed by the fire chasing you, and you must follow the Arwing ahead of you because any path other than the one it takes will blow up and cause a dead end.
* BigNo: Either Peppy, Falco, or Slippy shout this when Fox is taken down in the English version (in the Japanese version, it was [[SayMyName Scream My Name]] instead).
* BigWhat: Do well enough, and this will be General Pepper's reaction to the team's bill for their services.
* BlindIdiotTranslation: Fichina was mistranslated as Fortuna in the original English translation, causing confusion as to why a lush jungle planet's name is now used for one covered in ice. Later games corrected this, with ''Assault'' containing both Fortuna and Fichina and ''VideoGame/StarFoxCommand'' making the correction more obvious by having the Lylat system laid out similarly to how it was in ''64''. ''Star Fox 64 3D'' and ''VideoGame/StarFoxZero'' translate Fichina's name correctly, too.
* BoringReturnJourney: After Andross is defeated, Fox and co. evidently just set a course for Corneria and fly there slowly.
* BossCorridor:
** The final path to Andross once you get past the one of the two Venom stages is this. On the easy Bolse path, it's a linear hall with plenty of powerups, a few [[DoorOfDoom Doors of Doom]], and unfortunately, several electric streams (you can destroy the pylons they're coming from). Reaching this part of the game from Area 6, however, presents you with a choice of paths, each with a different line of powerups (keeping right all the way will get you nothing, however).
** The last stretch of Titania rolls the Landmaster through a canyon while enemies are lobbing rocks at you. Four guns await at the end of the canyon, followed by two falling pillars with gold rings, then the boss, Boras, who's keeping Slippy captive.
** The end of both Corneria paths goes through a valley. Also present in Aquas, with electric jellyfish, exploding starfish, and falling rocks. Only a few enemies remain between this canyon and the boss, Baccoon.
* BossOnlyLevel: If you take the hard route to Venom, you will face Star Wolf as soon as you arrive in front of Andross's lair. If you can conquer them, Fox goes on to the alternate BossCorridor before the Andross fights.
* BossSubtitles: ''64 3D'' adds these to each boss. Mechbeth's appears right when it appears, which is actually before the last few track switches, so its subtitle is seen even if the train it's tied to is crashed by Fox.
** Averted with Spyborg. Interestingly, [[MythologyGag the Meteo Crusher has the same subtitle as the Rock Crusher from the original]], although the Attack Carrier's original subtitle, Advance Scout Mothership, was changed to Interplanetary Warship.
* BrainMonster: The FinalBoss, Andross, is a ([[RoboticReveal possibly robotic?]]) giant monkey head with [[FloatingLimbs unattached hands]] that attacks the player's Arwing SpaceFighter with {{telekinesis}}. After [[TurnsRed taking a certain amount of damage]], the surface layer of the...thing [[MadeOfExplodium explodes]] to reveal an equally giant brain with attached eyeballs. [[BigLippedAlligatorMoment No in-game explanation is given]] for how his brain got so large or why it can operate without a body.
* CanonImmigrant: The planet Papetoon, which was previously only seen as a rocky frontier world in the [[ComicStrip/StarFox comic]] and the ''[[AlternateContinuity Star Fox Mission File Printout]]'', is mentioned in the backstory as Fox's home and is depicted as the green planet Peppy is flying back towards in the opening to tell him what happened to his father. The planet is only mentioned by name in the Japanese version (leading some fans to assume it was Corneria), but it is brought up again in one of the endings of ''VideoGame/StarFoxCommand''.
* CasualDangerDialogue: If you face Star Wolf on Venom and Falco or Slippy are in trouble, they'll start talking about how impressed they are by the Wolfen II. Their help arrows point out the extreme danger they're in.
* CatastrophicCountdown:
** During the Fichina mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. Delay for too long, and Star Wolf will taunt you as the Sparks explode and they flee victoriously.
** In the Katina mission, Saucerer approaches the base and sends out the enemy craft through four hatches. If the four hatches are destroyed or if you drag it out for a bit, the core will appear. Delay for too long, and Saucerer will destroy the base.
* CaveBehindTheFalls: If Falco is helped on Corneria and the player passes through all the stone arches, then Falco finds one that leads to Corneria's main boss.
* CombatTentacles: The Gorgon has three, which must be destroyed to reveal the core.
* ComplainingAboutRescuesTheyDontLike: Falco makes ungrateful and sarcastic remarks since he doesn't like having to be saved from the occasional enemy pursuer.
--> '''Falco:''' Gee, I've been saved by Fox! How swell!
* ContinuingIsPainful: If you die, your laser reverts to the single laser and your bomb stock is reset to three. This can lead to UnstableEquilibrium if you end up having to restart without a powered-up laser or a large reserve of bombs on a stage where having them is important, e.g. some of the later stages in Expert Mode.
* ContinuityReboot: The Arwings are created by and property of Star Fox this time. They also have a mobile base.
* CoolShades: Twice. Fox wears them as a [[AndYourRewardIsClothes reward]] for playing in [[DynamicDifficulty Expert Mode]], resulting in him looking an awful lot like his father James (at least as he appeared in the flashback in the game's opening sequence), and [[spoiler:the ghost ([[MindScrew or whatever]]) of James [=McCloud=] himself wears them while helping you escape Andross's lair.]]
* CreditsRunningSequence: The TeamShot running sequence starts after the Starfox team returns and gets invited to join the regular army. Near the end of said sequence shows the Great Fox carrier in the background take off, with a cut to the Great Fox being escorted by the four fighters.
* CreepyMonotone: Spyborg.
* CriticalAnnoyance: If you're low on health, you will hear constant beeping, and you will hear loud and increasingly shrill beeps if you take damage. This is most apparent on Solar, as you are constantly taking the heat badly.
* DisneyDeath: In the DownerEnding for Katina, Bill is apparently killed along with the rest of the Cornerian army. The next mission, he shows up to provide backup, to Fox's surprise.
* DownerEnding: Some levels can end this way if you don't meet the objective. For example, Fortuna may end with the Star Fox team losing against [[QuirkyMinibossSquad Star Wolf]] and failing to diffuse the bomb, destroying the base, Katina may end with Saucerer wiping out the military base and the Cornerian army and Sector Z can end with the ''Great Fox'' getting damaged by a Copperhead missile. Failing Sector Z leads straight to the above-mentioned downer ending for the game itself, as successfully fending off the Copperhead missiles takes the player to Area 6 while failing leads to Bolse. It's even possible to get [[TraumaCongaLine all three of these endings]] in one playthrough if you take the warp route from Sector X to Z after failing Katina.
* TheEndOrIsIt: If you take the "easy" route (i.e. going to Venom from Bolse instead of Area 6) and kill the Andross-bot at the end of the game, the ''Great Fox'' flies off into the cloudy sunset... [[spoiler:which promptly morphs into Andross's cackling face]]. In the remake, this doesn't happen right then. Instead, after the credits specific to that version are shown after the game shows the original version's credits, [[spoiler:Andross, now animated in 3D, is in the background of the screen that shows one's final score.]]
* EnemyChatter: Area 6 starts with one of Andross's commanders, Caiman, reporting that there are "no problems," only for him to be proven wrong when the Star Fox team shoots down one of his ships. Within the level itself, you hear the enemy commanders organize the defenses you're in the middle of breaking through. As you get further along in the level, decimating their forces, [[MookHorrorShow they become increasingly desperate and horrified.]] After breaching the last line, the commander brings out the final defense, which is much tougher than the rest.
* EpicFlail: When he's nearly destroyed, the boss of Zoness, the Sarumarine, its pilot will try to use a gigantic ball and chain in his last effort to destroy you. On Expert mode, it's essentially a OneHitKill. The submarine also uses the morning star as soon as he surfaces for the first time, and if he dives down to retrieve a piece of his ship, he'll send the ball out (you can destroy the periscope to hinder his attacks; he'll fire regardless, but start shooting blind).
* EnterEponymous: The title of the Corneria level is "Enter Star Fox". Similarly, the title of the Fichina level is "Enter Star Wolf".
* EvilIsVisceral: Andross is reduced to a giant brain in his final stage.
* ExactlyWhatItSaysOnTheTin: The Bolse Defense Outpost. Along with Area 6, it defends Venom's airspace, and it apparently is an outpost for Venom troops as enemy fighters do come from within the satellite in retaliation to the destruction of the satellite's shield.
* FakeDifficulty: Expert mode turns your wings into [[MadeOfPlasticine brittle flaps of plastic]]. If you bump into ''any'' solid object, your wings are gone. Not only will the Arwing drift uncontrollably, but your laser is reverted to the weak single green laser.
* FreezeFrameBonus: If you look closely in the background after beating Andross on the hard path, you'll see a shooting star before it fades to the end credits. It can be believed that the star was [[spoiler:James [=McCloud=].]]
* FrickinLaserBeams: All over the place, befitting the sci-fi setting, but a special mention goes to the Gorgon superweapon, which is armed with a huge laser that can pierce the crust of a planet.
* GameBreakingBug: After beating Star Wolf on the hard path at Venom, if you're in just the right position and facing just the right angle after defeating them, [[http://www.youtube.com/watch?v=vnr54D1z7MI you'll circle around the entrance indefinitely]] since your ship doesn't have a tight enough turning radius to reach it.
* GodzillaThreshold: Implied with the crew of Area 6 and Gorgon, the stage's boss. They seem really reluctant to launch it at you.
-->'''General:''' ''"Dang! DEPLOY IT NOW!"''
* GoneHorriblyWrong: The boss of Sector X is Spyborg, a robot superweapon created by Andross' forces that {{turned against the|irMasters}}m and trashed the place looking for its creator (a'la the V'ger from ''Film/StarTrekTheMotionPicture''). When the Star Fox team arrives, the base is already in ruins after Spyborg's rampage.
* GoshDangItToHeck: "Dang!" and "Shoot!" are quite common interjections here.
* GreenHillZone: Corneria.
* GrimyWater: The entire surface of Zoness, which is completely covered with water like the nearby planet of Aquas, only with even worse pollution.
* GuestStarPartyMember: Bill and Katt help out the Star Fox team on Katina and Zoness, respectively. Once the levels are completed, they show up to help in the next level and their ship flies along with the Arwings during the end credits. Note that you can only get one of them on a single playthrough, as to reach Zoness, you must go to Aquas instead of Katina for the third level.
* HairTriggerTemper: The pilot of the Shogun at the end of Sector Y, who spends most of the battle yelling at the team when he's shot at.
* HoistByHisOwnPetard: The well-deserved fate of the boss of Macbeth -- he spends the whole level staying ahead of you with his annoying armed train, taunting you all the while, and concludes it with his secret flying weapon, chained right to the main engine. Fortunately, if you happen to trigger all 8 junction switches and the final switch, you can skip fighting the boss altogether and sit back and relax as the train goes [[TooFastToStop speeding out of control into a fuel bunker]], dragging the cocky engineer to his explosive doom.
** Alternatively, if you manage to kill the butterfly-esque Mechbeth, it will come crashing down and land on the main engine, killing the conductor.
* HumongousMecha: Used in significant numbers by the enemy in Sector Y. The bosses of the area all have shields, with the commander docking into the ship to heal up.
* ImprobableAge: Fox, Falco and Slippy are all expert Arwing pilots and they're not even in their twenties yet.
* {{Incoming}}: This game loves this line.
--> '''Slippy''': Incoming! \\
'''Peppy''': Incoming! \\
'''Falco''': Here they come! \\
'''Slippy''': Incoming enemy missile! \\
'''Caiman''': The last line has been breached!
* InvisibleWall: Leaving the battlefield during all-range mode sections causes the Arwing to turn around automatically.
* ISurrenderSuckers:
** The pilot of the Meteo Crusher feigns surrender when almost all of his health is gone, then turns his ship around and resumes his attacks in a final stand (you only have to destroy two more targets to make him lose for real). If Falco's there, he sees through the ruse.
** Spyborg appears to lose all of its health when it reaches halfway. [[HopeSpot It collapses, Slippy celebrates,]] then it revives and ([[TimedMission if you're too slow]]) slaps Slippy's ship away.
* ItsPersonal: Fox takes the mission partly to avenge the death of his father at Andross's hand. When the team finally reaches Venom, Fox orders his teammates to stay out of it while he faces Andross personally.
* JustForPun: "Only I have the brains to rule Lylat!" [[spoiler:At this point, all of Andross that's left is his brain and eyes.]]
** [[spoiler:After his eyes are destroyed, he may have the BRAINS to rule Lylat, but he lacks... the VISION.]]
* KeepTheReward: Subverted. Star Fox takes the reward, but denies the offer to formally join the Cornerian army.
* KillSat: The Bolse defense station and Gorgon. The former is an enormous base station armed with enough weapons to thwart an attack by an enemy fleet. The latter is a very powerful automated weapon with mechanical tentacles, missiles, drone fighters, and a superlaser strong enough to punch a hole in a planet.
* KillSteal:
** Occasionally, your wingmen will go after enemies. You can take out their targets for them, but doing so causes them to [[UnwantedAssistance complain about it]]. The opposite also applies: your wingmen can shoot down enemies you were after. Unfortunately, you do not take credit for whatever they kill. On Sector Z, your wingmen will fire away at the missiles, causing you to miss out on points if you fail to get in the killing shot.
* LargeHam: ''Peppy''. Almost everything he says, he [[https://www.youtube.com/watch?v=xHPQVgdSNxk screams]].
* LeeroyJenkins: Slippy in Sector X, if you take too long to kill the boss after destroying its head.
-->'''Slippy:''' Let ''me'' handle this!\\
'''Peppy:''' Slippy, get back here!\\
''(the boss smacks Slippy's Arwing away)''\\
'''Slippy:''' [[SayMyName Fox!!!!]]\\
'''Fox:''' Slippy!!!
* {{Leitmotif}}: The Star Fox and Star Wolf teams both have their own, as do Bill and Katt during their appearances. The teams' are significantly longer than the ones for individual characters. The music for Titania and Macbeth might as well be one for the Landmaster -- it only plays on those planets with both being the only Landmaster levels.
* LethalLavaLand: Solar, [[ContinuitySnarl which is either a molten planet or a ''freaking star'']], depending on the source. Either way, nothing was expected to be able to survive the heat, but the bioweapon there, Vulcain, apparently didn't get the memo, and [[ArtisticLicenseBiology neither did the birds that serve as enemy fighters.]]
** Nintendo Power claims it is a star, albeit not hot enough to sustain life (potentially making the Lylat System a binary star system, which is quite common in our own Milky Way galaxy). The old Nintendo of America website, and the [[CanonDiscontinuity questionably canon]] ''VideoGame/StarFoxCommand'' claim that Solar is a planet. Incidentally, the unproduced ''Videogame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.
* LifeMeter: Justified for the bosses; Slippy analyzes the enemy's shields. If he is absent, either due to being shot down or Fox being alone to fight Andross, the boss meter will not show up.
* LighterAndSofter: Compared to ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2'', ''Star Fox 64'' has a much lighter tone. In the previous games, downed wingmates are KilledOffForReal, and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot on his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, especially before boss battles. By contrast, in ''Star Fox 64'', wingmen who are shot down are ''temporarily'' taken out of action (thanks to the Great Fox making an easy retread), and [[JokerImmunity Star Wolf pilots don't die, no matter what happens to them]]. The series became DarkerAndEdgier again with ''VideoGame/StarFoxAssault''.
* TheLoad: In most missions, at least one of your wingmen will beg for help while being chased by some enemy and offer little to no help. That is not to say they are completely useless baits, but most of the time they are not very helpful. Peppy provides some advice that is redundant for experienced players, Slippy spends more time screeching than providing shield analysis and Falco's main purpose is to help you unlock Sector Y (and otherwise insult you and drop the eventual BackhandedCompliment).
* LongSongShortScene
** Venom, despite being the location of two levels, only has its level music actually play on the path from Bolse. When going there from Area 6, a fight with Star Wolf happens as soon as Star Fox reaches the surface (during which the former's own music plays), after which Fox heads for Andross. In contrast, on both paths, the music that plays during Fox's solo portions in which he heads for and confronts Andross [[spoiler:or at least a robotic decoy that looks like him]] is the same.
** There are two songs used with Andross (not counting the brain battle). One is used in both fights against Andross, but there is a special one used when the Andross-bot appears. Evidently, if you fought the real Andross this song is not used.
** The first two boss themes have sped-up versions that play at the climax of a few battles that use them. These versions aren't used for every battle that uses the normal version, and aren't in the sound test (which only has the regular versions). The first boss theme itself may also count depending on which levels are visited, since most of its uses are on the easy (blue) path (Corneria's hard (red) path boss uses the second one) aside from Sarumarine using it on Zoness on the hard path.
** Bolse's theme doesn't really get played for very long, since the boss theme overrides it as soon as the force field generators are destroyed.
* LuckBasedMission: Getting a gold medal in Sector Z can be this, since your wingmates also attack the Copperhead missiles. If one of them gets the final shot on the missile then you don't get any hits added onto your tally, even if you did 99% of the damage yourself.
* ManiacMonkeys: Andross and his nephew Andrew, as well as several of the former's troops.
* MarketBasedTitle: Like the SNES game, it was re-titled in Europe to avoid conflicts with a German company named [=StarVox=], this time to ''Lylat Wars'' (which got accepted as the [[TitleDrop name of the event]] as of ''VideoGame/StarFoxZero'').
* MeaningfulEcho: "Never give up. Trust your instincts."
* MeaningfulName: Area 6 is the sixth area visited if a path with Bolse isn't taken instead.
* MindScrew: After beating the TrueFinalBoss, [[spoiler:James appears and helps Fox escape the base as it collapses. Or is Fox hallucinating? Or is it James's ghost?]]
* MirrorBoss: Star Wolf.
* MookHorrorShow: The EnemyChatter in Area 6 shows them getting increasingly desperate.
-->'''Caiman:''' The last line has been breached!\\
'''General:''' These guys are crazy!
** In the end, they decide to send their ''planet-busting'' mothership after Fox personally. This would be "ThereIsNoKillLikeOverkill" except Fox [[{{Badass}} destroys it anyway]].
* MouthFlaps: In the Japanese version, the character's mouths only spoke what was in their dialogue boxes, so the characters' voices often spoke far longer than their given dialogue, leading to greatly mismatched mouth flaps. The English version actually fixed this (mouth flaps matched both voices ''and'' dialogue). In addition, the audio used for English was far clearer and less grainy than the Japanese version.
* MultiplayerOnlyItem: Bazookas, if you do well enough in Singleplayer to earn them for Multiplayer.
* MusicalisInterruptus: If Star Wolf is fought on Bolse, which occurs if they weren't previously fought on Fichina (or if you did fight them and didn't manage to defeat them all - in which case only the ones you didn't take out show up), they appear after the satellite's force field generators are destroyed and their theme interrupts the boss music that starts up when the satellite's core is exposed and plays for the rest of the mission.
* MythologyGag: The Attack Carrier is back from the [[VideoGame/StarFox1 original Star Fox]] as the alternate boss of Corneria.
** In ''64 3D'', the Meteo Crusher's BossSubtitles, Asteroid Destroyer, was previously used by the Rock Crusher, its counterpart from the original. Averted with the Attack Carrier, though, which got new subtitles.
* NoNameGiven: Except for Caiman (and arguably Granga), most of Andross's troops aren't given a name.
** Specifically, Granga is considered the pilot by the Nintendo Power writers but the name of his mech in Japanese strategy guides and ''64 3D''
* NoOneGetsLeftBehind: The reason why Fox takes a detour to Titania after the Sector X boss knocks Slippy there (that is, if you take too long to destroy him). Although, due to the game allowing the choice of the alternate route if the player obtains a "Mission Accomplished" rather than a "Mission Complete" on a level, Slippy will end up stranded on Titania anyway for no clear reason.
* OpeningMonologue: ''64 3D'' does this in the style of the iconic opening crawl text in [[Franchise/StarWars Star Wars]].
* {{Pirate}}: The pilot of the Sarumarine talks like one (down to a "Ar ha ha ha har!" laugh when he uses a weapon) and is piloting a captured Cornerian ship, with the Boss Subtitle in the remake pointing out that the Sarumarine was illegally obtained.
* PopularSayingBut: The tagline "OutOfTheFryingPan..." is given to Solar, since [[StealthPun the level is an oven]].
* PrecursorHeroes: The original Star Fox team: James, Peppy, and possibly even Pigma.
* PreMortemOneLiner: After defeating the Meteo Crusher in the Meteo mission.
-->'''Meteo Crusher:''' I can't believe I lost to this scum!!
-->'''Fox:''' Sorry to jet, but I'm in a hurry!
* PsychoStrings: Present in remake's version of the third boss theme (which is simply labeled "Boss Battle 3" in that version's sound test). This particular track is used for fights against a [[WolfPackBoss large swarm of enemies]]. Usually there's also an [[TimedBoss urgent need to win]], such as when Saucerer threatens to destroy the base on Katina or Copperhead missiles are headed for the ''Great Fox'' in Sector Z, though that isn't always the case, as with Bolse's core and the accompanying enemies (provided Star Wolf doesn't end up appearing; see above).
* PsychoForHire: Leon and Pigma's intros. Both times during the Bolse level.
* PunnyName
** Mechbeth is a mechanical weapon fought on Macbeth.
** Pigma Dengar's last name is an anglicized version of a sentence particle in the Kansai dialect of Japanese, which Pigma himself speaks with in the Japanese version (Dengar would be pronounced similarly to said sentence particle when spoken with a non-rhotic English accent). Creator/ShigeruMiyamoto, who worked on the game and pointed out the reason for the name in the Nintendo Power Player's Guide's interview with him, happens to be from Kansai himself and probably chose the name as sort of a dialectal in-joke.
** Sarumarine's was LostInTranslation as the guide didn't explain its name as with Pigma's last name, but is a combination of ''saru'' (''monkey'' in Japanese; referring to the primate piloting it) and ''submarine''.
* ReptilesAreAbhorrent: The members of Andross's army that aren't primates are reptiles.
* RibcageRidge: In the Titania level.
* RidingIntoTheSunset: In the end credits, The Great Fox and the Arwings are shown flying into the sunset.
* SameLanguageDub: ''64 3D'' has one for both the Japanese and English versions, as the ones for the original would sound too grainy on the new system. The Japanese version has a brand new cast, while the English version has most of the original cast reprising their N64 roles.
* SceneryGorn / SceneryPorn: Zoness in ''64 3D''. Sure, the water's extremely polluted, but ''damn'', did they make it look ''pretty''!
** The backgrounds of most of the space levels in ''64 3D'' certainly qualify given that the 3DS's graphical power eclipses that of the N64. Meteo in particular is so filled with nebulae and [[SpaceClouds dust clouds]] that you have to wonder if the Cornerians have poor night vision.
** Solar's background in ''64 3D'' is just plain trippy, as well as being brightly colored.
* TheScream: You have to take out the missiles in Area 6 before they can hit you, or Slippy will [[ScreamsLikeALittleGirl scream like a girl]]. If Fox dies when he goes solo to face Andross, he will also scream.
* ShiftingSandLand: Titania.
* ShoutOut:
** Katina is basically ''Film/IndependenceDay'', down to the mothership's main weapon and weakspot and Bill Grey, who first appears in this level (and only appears in Solar or Sector X if the team went to Katina), being named after General William Grey. A more subtle reference was made on Bolse, where Slippy is chasing one of the Bolse fighters while the force field is still up, and Slippy tells him that he has the enemy now, and then says "Those ships have shields, too!". The official strategy guide, when describing the Saucerer, mentions that Andross likely stole the design from an alien race that lives far from the Lylat system.
** Sector Y has Star Fox defend the armada against a squad of [[Anime/MobileSuitGundam Gundam]]...including a [[CharClone red Shogun that is 3x faster than the ordinary models]]. The homage goes as deep as the sound effect used for their weapons!
** Theatre/{{Macbeth}} and [[Theatre/AMidsummerNightsDream Titania's]] names are references to characters from Creator/WilliamShakespeare's works.
*** The Player's Guide (as mentioned under AllThereInTheManual) states that Andross cleared away Birnam Wood to build his weapons factory on Macbeth, further supporting the reference to the Shakespearean play.
** After beating the TrueFinalBoss, [[Film/ReturnOfTheJedi Fox escapes in his ship]] from the [[CollapsingLair exploding base]]. Along the help from the SpiritAdvisor (maybe.)
** When you enter [[AsteroidThicket Meteo]], the way the Great Fox enters the asteroid field, blasting asteroids out of its way, is very similar to ''Film/TheEmpireStrikesBack''. It's the same level where Peppy exclaims [[Film/ReturnOfTheJedi it's a trap]], too.
** Spyborg is searching for [[Film/StarTrekTheMotionPicture "The Creator"]].
*** Also, after Spyborg reveals that its still going to function, it waves its index finger and shakes its head in a manner similar to that of the T-1000 when Sarah Connor runs out of ammo before she could deliver the coup de grace on it in ''Film/Terminator2JudgmentDay''
* SigilSpam: Giant posters of General Pepper are everywhere, leading some to conclude that he's [[AlternativeCharacterInterpretation a Big Brother-esque military dictator]]. It's also shown on Andross's soldiers and bases, although in their case, the part of them being a Big Brother-esque military dictatorship is all but confirmed.
* SkippableBoss: The Mechbeth weapon tied to the supply train on Macbeth, which goes down if the train it's tied to does.
* SlippySlideyIceWorld: Fichina.
* SmugSnake: The Meteo Crusher boss's lines are tinted with arrogance, and in the end, he yells that he "can't believe (he) lost to this scum!"
* SpaceFriction: The Arwings handle exactly the same in space as they do in atmosphere. At least the maneuvering flaps on their wings are locked in zero-gravity.
* SphereOfDestruction: The ''64'' version depicts most boss explosions as this.
* SpiderTank: Some of these appear on Titania.
* SpinToDeflectStuff: "Do a barrel roll!".
* SpiritAdvisor: [[spoiler:James [=McCloud=] appears to Fox to guide him out of Andross's CollapsingLair.]]
--> "Never give up. Trust your instincts."
* SplashDamageAbuse: The best way to rack up Hits is not by shooting enemies directly but rather by using the area effect of charge shots.
* TheStinger: After the credits and ranking in at the end of the game, there is a [[OnlyInItForTheMoney cut to an invoice for services rendered]] - and General Pepper's reaction to the bill, 64 credits for each point in your score. If you have about 900 to 1,200 kills, he will remark that it's expensive but WorthIt, but if you have over 1,200 points, he will give a BigWhat.
* SuddenlyVoiced: This was one of the first N64 games to have voice acting and the first to be ''fully'' voiced, with the exception of the tutor in Training Mode, who wasn't voiced in the original version. He finally got a voice actor in ''Star Fox 64 3D''. Turns out that he sounds like the manly-yet-sensitive offspring of Music/BarryWhite and [[VideoGame/StarCraftII Tychus Findlay]].
* SuperTitle64Advance: Especially in ''64 3D'', since it has the ''64'' from the original and the ''3D'' commonly found in the titles of Nintendo3DS games. That and, as mentioned above, the remake's system is actually 32-bit.
* SycophanticServant: Granga is ''really'' dedicated to Andross. As is Andrew Oikonny, though this is justified as he's Andross's nephew.
* TacticalSuicideBoss: The Shogun's greatest strength is that it's small and manuverable, and therefore difficult to hit. Every so often, it flies over to the nearby ship and shoots at you while more or less standing in one place.
** Sarumarine can only be damaged by bombs (at least until the final stretch of the battle), which are a somewhat limited resource throughout most of the game. So of course he constantly hands out bombs for you to hit him with.
** The Attack Carrier. "Aim for the open spot!"
* TakingYouWithMe: Andross at the end of the red path, word for word.
-->'''Andross:''' If I go down, I'm taking you with me!
* TemptingFate: Caiman reports a lack of problems in the vicinity in the intro for Area 6, only for Star Fox to shoot down one of his ships upon entry.
* ThatMakesMeFeelAngry: The boss of Sector Y, who is already easily angered, has a tendency to say, "You're making me mad!" in the 3DS version.
* ThisIsSomethingHesGotToDoHimself: Before the fight against Andross, Fox breaks off from the others to settle things himself.
* TrueCompanions: Fox's teammates are also definitely his friends.
* UnderTheSea: Aquas.
* UnflinchingWalk: Macbeth's ending if you kill the boss correctly. The [[CoolTank Landmaster]] calmly strolls away from what's left of the fuel bunker as it explodes.
* UnwantedAssistance: Your wingmen will complain if you shoot down enemies they're after. Falco in particular is pretty bad with this, as he does the same ''[[UngratefulBastard if you rescue him from an enemy attacking him]]''.
* VideoGameCrueltyPotential:
** You can shoot down your own allies and force them to retire in the original version, but the remake's easy mode limits the amount of damage they can receive from friendly fire, thus making it impossible for anyone other than an enemy to actually shoot them down. However, this is quite easy to do to Bill's troops on Katina in either version (though this doesn't apply to Bill himself in the easy mode), and Bill doesn't hesitate to let Fox know if he shoots down an ally.
---> '''Bill:''' "[[WhatTheHellPlayer Fox, that's one of ours!]]"
** In both versions, you forfeit your opportunity for a medal if any of your wingmen are shot down (either by you or the enemy), so [[VideoGameCrueltyPunishment don't go thinking this is an easy way to boost your score, either]].
** {{Kill Steal}}ing from your wingmen, as doing so elicits [[UnwantedAssistance complaints]] from them.
* VillainousBreakdown: Most bosses upon their defeat.
* VoiceOfTheLegion: Andross. It's more pronounced in ''3D''.
* WarmupBoss: Regardless of which path you take, the end of Corneria has an easy boss at the end. Granga can be taken down in a few seconds if you're good enough. At the other route, the Attack Carrier, which is a CallBack to the [[VideoGame/StarFox1 first game]], can easily be shot down in no time.
* WeveGotCompany: {{Invoked}} by Falco after the energy field disappears on Bolse.
* WhoAreYou
-->'''Attack Carrier Pilot:''' ''Who are you guys?''\\
'''Fox:''' We're Star Fox!
* YouOweMe:
** The alternate ending in Katina if you don't kill any {{Red Shirt}}s.
** Katt to Falco at the end of Sector Z, if you succeed.
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