%%READ REASONS IN EDIT about tearjerker and character pages and indexing. The characters and tearjerker pages need to be indexed.

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Shining_Force_1278.jpg]]

''Shining Force'' is the first title in a series of turn-based strategy role-playing games, and is part of a [[TheMultiverse larger franchise]] known simply as the ''Franchise/ShiningSeries'', and is considered [[FollowTheLeader Sega's answer]] to ''Franchise/FireEmblem'' by many.[[note]]Though the game's creator also allegedly said that the game wasn't based off of ''Fire Emblem'', which he claimed was so bad "not even he wanted to play it".[[/note]]

''Shining Force'' begins in the kingdom of Guardiana, where the main character, Max, is put in charge of the titular Shining Force and charged with stopping an invasion from the rival Runefaust army. The army is controlled by Darksol, a mysterious cloaked man with aspirations to revive the monstrous Dark Dragon and use it to TakeOverTheWorld. It's a prequel to the first-person Genesis RPG ''Videogame/ShiningInTheDarkness'', which featured Darksol's son Dark Sol (or, in Japan, Mephisto).

The game had a remake published in 2004 which featured enhanced graphics and sound and an extended story the involves new subplots and characters as well as tweaks to the mechanics to provide more balanced gameplay.

Its sequel, ''VideoGame/ShiningForceII'', was released in 1993 in Japan and 1994 elsewhere, but the story of the first ''Shining Force'' game is continued in the ''VideoGame/ShiningForceGaidenGames'' for the Sega GameGear.
----
!!The ''ShiningForce'' games provide examples of:

* AerithAndBob: Every now and then a character will have a mundane name (Max, Sarah, Nick).
* AfterTheEnd[=/=]MagicFromTechnology
** The [[SonicTheComic British comic adaptation]] only, which had Granseal as an island in the distant future of our world, after a nuclear war led to mutations which produced analogues to the usual fantasy races.
** In the Legacy of Great Intention, there are several examples of ancient technology in the form of robots.
** And its remake expanded upon that, by explaining how magic comes from a satellite orbiting the planet. A satellite that the main character can use to fire a ''freaking laser'' over an enemy.
* AllSwordsAreTheSame: Giving a character a different weapon swaps the weapon you see in their battle sprite, but otherwise, the animations are exactly the same. The only exception is the Chaos Breaker, which has fancy fire effects.
* AnnoyingArrows: Archers can easily be replaced by mages (who do 'GlassCannon' better) or birdmen (who do 'FragileSpeedster' better).
** Also, Lyle the Strike Knight in SFI, even though you get him nearly halfway through the game. Centaur movement range on flat ground, 2-3 square archer range, high damage, and decent defense. You have to grind him up some so he has buffed stats before you promote him to Assault Knight, but when you do it is ''glorious.'' He ties with wolf warrior Zylo in terms of damage output with the added bonus of long range sniping ability.
** Sonette from ''Final Conflict'' is another aversion, having very high attack coupled with decent enough defense and HP to tank in a pinch. Her range is only rivaled by the mages, so her only real flaw is her inability to fight in melee battles.
* AntiGrinding: The experience you get from killing enemies varies depending on your level. Power up high enough and it's hard to find anything that'll give more than 1 EXP. Subverted in ''Shining Force'', in which any healing done gets 10 experience points without fail. You have won the moment you can use it 10 times per fight.
* ArbitraryHeadcountLimit: You can only have 12 characters in each battle (this is counting your mandatory leader character). This can sometimes lead to having to make painful decisions over who gets bumped from the team when a strong new character comes along.
* ArmorAndMagicDontMix: Mages might be the best at defeating heavily armored enemies, but beware because of their low physical defense. Downplayed with [[MagicKnight Arthur]] in the original game. He gets spells, having lived in a city of mages, but they're not great.
* AutomaticCrossbows: When archers are promoted to bowmasters, they swap their bows for giant crossbows that can fire barrages of arrows or explosive shells.
* AwesomeButImpractical: [[{{Curse}} Cursed weapons]]. Despite sporting a far higher attack than even [[PenultimateWeapon mithril weapons]], they carry negative drawbacks that make them undesirable. These include ebbing away at the wielder's hit points, {{nerf}}ing the wielder's strongest stats (Defense for Warriors, Movement for Knights; etc.), and even paralyzing them during an attack. Worse yet, they cannot be removed without the aid of a costly purification from a priest or a high-level detox spell.
** Certain characters, such as Adam and Hanzou, who appear later in the game. They need a little LevelGrinding to make them effective party members, whereas you're probably using Zylo, Pelle, Musashi and others who you've had plenty of time to build up.
* {{Badass}}: ''Plenty'' of examples. If you didn't read the AnnoyingArrows example with Lyle (SFI), then let this statement be an example: Once you put Zylo onto your team, chances are you will ''[[LightningBruiser never]]'' remove him.
* BadassGrandpa: Gort. When Guardiana is attacked, he defends the local bar and, as such, it is the only building in the town that remains undamaged. He was considered one of Rune's greatest warriors in his prime and in gameplay, he's fairly useful.
* BareFistedMonk: Gong from ''SF I'', whose combination of HealingHands and decent combat capability means he usually levels much quicker than the standard SquishyWizard-type {{White Magician Girl}}s. He's also the first optional character to join the team in the series.
* BattleCouple: The birdman Amon and her husband Balbaroy, from the first game.
* BladeOnAStick: Two versions appear for knights/paladins; spears and lances. Spears are thrown weapons, sacrificing damage for range. Lances are shorter range, but do more damage. Some players tend to give knights [[ChoiceOfTwoWeapons both]], switching between them depending on how close they can get their knights to the enemy.
* BrainwashedAndCrazy: The Muddle spell can do this to your fighters. Though it says your characters are "confused" or "in a daze", the spell basically lets the AI hijack your characters and make them waste their MP or go after whoever they can kill.
* ButThouMust: This is used to force the player to forgive bosses after they're defeated, no matter how much of a DirtyCoward they are, or how much your newest recruit ''really'' wanted them dead before they were DemotedToExtra.
* CantDropTheHero: It never lets you. And when the hero dies, it's a game over. But because of this, it leads to the hero typically being many times stronger than the other characters. See OneManParty below.
* CatFolk: Dantom, a tiger-person boss.
* ChainLightning: The Bolt/Spark spell has a wider AreaOfEffect than Blaze or Freeze, and is one of the most useful spells because of this.
* CircusOfFear: Rindo in ''Shining Force''. One of the boys from the town gets lost inside a circus, and so Max and the gang have to defeat an army of {{Monster Clown}}s to rescue him.
* ClassChangeLevelReset: Once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed.
* ColourCodedForYourConvenience: Subtle but clever in the first game: the mage Anri specializes in the [[AnIcePerson Freeze]] line of spells, Alef specializes in the [[ShockAndAwe Bolt]] spells, while Tao has all of the [[PlayingWithFire Blaze]] spells. Anri wears a blue robe, Alef wears a yellow robe, and Tao wears a red robe when she gets promoted (she starts out wearing a purple robe).
* CombatMedic:
** The [[BareFistedMonk Master-Monk]] class. Depending on the game and character, they're either JackOfAllStats or a GlassCannon. Also Khris from the first game, who despite being a straight WhiteMagicianGirl on paper, outdamages the actual CombatMedic Gong at higher levels.
** Many healers can actually do a lot of damage when equipped with the proper staff (most of them can critically hurt particular enemies - i.e, the Voodoo Charm from the first game can one-shot undead enemies), and since a mage's attack spells often do fixed amounts of damage, it's better to let them attack as well until their spells reach level three or higher.
** Maebelle from EXA also counts.
* ComicBookAdaptation: In ''SonicTheComic'', see above.
* TheComputerIsACheatingBastard: Yes, it's a turn-based game, but the turns seem to be given at random, and it's not uncommon for an ememy to get two turns to kill your character in peril before that character gets one turn to move away or heal themselves. And in boss battles, the boss can get as many as three turns before you even get one, just enough to kill a character who before was at full health.
** Semi-random, the Speed stat plays a big factor. That doesn't mean the bosses don't have ungodly high Speed stats, though.
** The AI totally knows when it's going to be able to attack twice against one of your characters though, and will prey on whoever it can kill in one turn.
** Ever noticed how often the enemies are left with just 1 HP, thereby allowing them to get in one last attack before they die? Yeah.
** Most of the above was averted in the GBA remake (you can see the order of turns now, and AI cannot "read" double attacks anymore), which, considering relative simplicity of the game and predictability of AI squads in the first place, makes it [[ItsEasySoItSucks way too easier compared to the original]].
* CrutchCharacter: Zukia in the remake. Narsha is a little too unprepared for what the game throws at her, and Zukia meanwhile is able to solo the entire maps. However, he manages to remain quite useful if the player chooses to use him.
* DarkIsNotEvil: Usually not the case; "Dark" or "Evil" items are generally [[DangerousForbiddenTechnique cursed and damage their user]] in exchange for their awesome power, but when part of a YinYangBomb, the Sword of Darkness in I are not evil (the words "dark" and "evil" are practically interchangeable most of the time, perhaps due to translation issues).
* DecapitatedArmy: If the Force's leader dies, you automatically lose the battle no matter what, and have to start over.
** This applies to some enemies as well. Sometimes, a boss or powerful new enemy will be in charge. Defeating them will kill lead to an instant victory.
* DiscOneFinalBoss: [[spoiler: Kane, in the first game.]]
* DownerEnding: {{Subverted|Trope}}, the ending of the first Force game, where [[spoiler:Max is sunk under the water with the Chaos Breaker while a majority of the remaining of the force is [[TeleportersAndTransporters Egressed]] out scot-free,]] it is rather convincing until [[spoiler:you watch the cut scene after the credits, showing Max and Adam and alive and well]].
* EnhancedRemake: ''Resurrection of the Dark Dragon'' introduces three playable characters, Narsha, Zukia, and Mawlock, adds a couple battles with them, fixes balance issues (although several of the added stuff, including Supernova as well as the three new playable characters can be game breakers if used right) and expands the story, even adding a few new twists to it.
* EscapeBattleTechnique: The series has the "Egress" skill, usually only given to the main character. Since you (usually) cannot replay battles after finishing them, using Egress is one of the keys to LevelGrinding.
* EverythingsBetterWithSamurai: Musashi, a secret character from the first game and ''Shining Force CD'', inexplicably renamed Rush in the latter's US version.
* {{Expy}}: Fenrir in Shining Blade is essentially an expy of [[Series/TokusouSentaiDekaranger Doggie Kruiser]].
* FireIceLightning: Or rather, Blaze, Freeze and Bolt/Spark.
* FlunkyBoss: Pretty much every boss in the games is this.
* {{Flynning}}: Max does this once promoted in the original game.
* FramingDevice: Simone in the first game speaks directly to Max. It's implied that he talks to her in his dreams.
* FrickinLaserBeams
* GameMod: For starters there's [[http://www.youtube.com/watch?v=WGVf6Hdni7g Shining Force 2 CD-I]], a fan-made YoutubePoop-themed mod where the characters are replaced by characters from VideoGame/TheLegendOfZeldaCDIGames and VideoGame/HotelMario.
* GeoEffects: Terrain plays a role in giving a defense bonus, as well as a movement pentalty.
* GlassCannon: Mages/Wizards, archers, and occasionally certain centaurs.
* GuideDangIt: Recruiting the more obscure characters can get silly sometimes, but the first game takes the crown: the ninja Hanzo is hiding in one of the game's towns disguised as a bush, and will join if you inspect his leafy disguise. In the US version, there's [[spoiler:a piece of paper on the bush to make it stand out]]. In the Japanese edition, he looks like ''every other bush in the game'', none of which have anything to gain by examining them.
** The remake of ''Legacy of Darkness'' added a bunch of character cards hidden around the overworld. Some of them are fairly intuitive, and some of them are... not. Many are found by checking seemingly innocent objects scattered around the overworld (special mention goes to one card being behind the nameplate of a single church in one of hte towns) while others are obtained by speaking to various NPCs wandering around the game world (including random people who have little to no relation to that character and a ''pig'' wandering around in the corner of Pao on your second visit). And you're not even done when you find and memorize them all, since every boss (and some recurring enemies, but only specific ones) also has a card, requiring the boss or enemy to be finished by a specific character.
* HalfHumanHybrid: Every single Knight-class character in the first two games is a centaur. There are also {{Wolf M|an}}en, birdmen (in eagle, stork and owl varieties), half-giants, dragonmen and... whatever the heck Grantack is. Guntz seems to be half ''armadillo''. In PowerArmor. Just because.
* HeadlessHorseman: In the first game, Dullahans are headless ''centaur'' knights that you start to encounter from the march to Dragonia onwards.
* HeelFaceTurn: [[spoiler:Kane]] in the original ''Shining Force''.
* HeroicMime: Max in Legacy of Great Intention. Though he does say a couple lines after the final boss battle. In the remake, he's "upgraded" to LaserGuidedAmnesia. Max does actually lose his voice in the remake at a certain point, regaining it at the very end when he first spoke in the original. [[GameplayAndStoryIntegration This prevents him from casting Egress.]]
* HeroMustSurvive: Central to every game. You are given a hero character who acts as the leader of the force. If they die, you lose and are sent back to the last priest.
* [[HiddenElfVillage Hidden Dwarf Village]]
* {{Hobbits}}: Halflings are a common race, typified by Lowe (human/dwarf) and Gong (human/giant) from the first game.
* InstantAwesomeJustAddNinja: Hanzo in the first game.
* InterspeciesRomance: It's implied Mae has a thing for Max in the first game. Mae is a centaur. This is averted in the remake with the new character Narsha being his love interest, even stealing some of Mae's lines from the original.
* ItsUpToYou:The battle is lost the instant Max (or Bowie in the sequel) gets knocked out, even if there's one minor opponent left.
* JokeCharacter: Jogurt in the first game, the penguins in the third. Jogurt can only inflict ScratchDamage, and if by some twist of fate he happens to kill someone, he receives an item that can have any other player character turn into him. He can't even level up.
* KillItWithFire: Zombies are resistant to physical attacks, but weak against Blaze spells.
* KillSat: In the remake of the first game, this powers a line of spells exclusive to Max.
* LetsSplitUpGang:
** The Shining Force gets separated for a while in ''The Sword of Haija'' and you must work through a few battles with only six characters.
** It also works as a way to keep slower characters at the same level as your faster ones in the RPG's. Enemies will usually be in two or more clusters at different ends of the battlefield. So by splitting your team up, everyone gets equal experience.
* LionsAndTigersAndHumansOhMy
* LoadsAndLoadsOfCharacters: Usually about thirty per game, some of whom are {{Optional Party Member}}s, and can be LostForever if you're not prudent. You're also left with a choice of who to use since you can only have 12 characters at a time attending a battle.
* LoadsAndLoadsOfRaces: Pretty much everything from OurMonstersAreDifferent.
* LostForever: A few characters, and often items you miss. The Game Gear version has an interesting subversion for items, where you can simply buy items you miss from the shop under deals. They cost a lot, which would be annoying, except the game soon ends up as MoneyForNothing.
* LostTechnology: All over the place.
* LukeIAmYourFather:
** In the first game, [[spoiler:Max is the brother of Kane, one of Runefaust's top generals]]. Similarly in the Game Gear version, [[spoiler: Hiemdiel, TheMole, is your brother.]]
** [[spoiler: Kane is also the father of the hero in Final Conflict, who later becomes the father of Bowie.]]
* MagicKnight: Arthur in the first game is a knight who picked up magical skills from living among wizards. Domingo qualifies in a more esoteric fashion, being a powerful monster with magical abilities.
* MagikarpPower:
** Bleu, the baby dragon in the first game; Arthur, a Centaur also from the first game; and Slade, the rat thief from the second. Arguably, Domingo in the first game as well - a low level mage that turns into a StoneWall at higher levels, despite being otherwise portrayed as the typical SquishyWizard.
** Narsha in the remake zig-zags this. She gets a few maps specifically so that she, Zukia, and Mawlock will be able to catch up with the rest of the party and when they do join, have a lot of extra time to catch up if they wound up underleveled. However, Narsha requires some babying in order for her to survive the first map, as it's ''very'' easy for her to become overwhelmed.
* TheManBehindTheMan: [[spoiler: Almost every boss you will ever fight in the first game is actually innocent and under the control of Darksol. [[ButThouMust You aren't allowed to hold grudges against any of them]] no matter how angry you are after they've destroyed most of your force and you've had so much trouble defeating them.]]
* MirrorMatch: In Book 3 of ''Shining Force CD''.
* {{Mithril}}:
** Amusingly enough, Mithril is the name of the currency in Feather, which you get from every single enemy you kill. However, since it seems to take the form of blue crystals, it's probably not the same thing.
** In ''Shining Force EXA'', Mithril is used to power up your weapons and armor.
* MyCountryRightOrWrong: This is the only reason General Eliot fights you in the first game. In the second, Lemon is this way when he obeys an obviously BrainwashedAndCrazy king who commands him and his army to slaughter the citizens of a city that was their ally.
* MysticalWhiteHair: The princess gone ice mage Anri from the original.
* NameOfCain: Kane in the first game.
* NeverSayDie: When a character dies, they're "exhausted." Interesting how exhaustion requires the soul to be returned to the body when seeing the priest.
* NPCRoadblock: Various paths are blocked off by {{NPC}}s until you complete certain missions. It can also happen randomly when an NPC wanders through a doorway, blocking your path until they change direction.
* OneHitKill: Try not to let a final boss use De-soul, by far the cheapest magic attack possible as it can suddenly kill anyone even at full health, including the leader of the force.
** The Doom Blade that [[{{Ninja}} Hanzou]] carries has a chance of inflicting this.
* OneManParty: The flipside to AntiGrinding -- your heaviest hitters are going to hit the level plateau really quickly, and your support characters... aren't. Healers are an exception, as they gain a fair chunk of XP when they heal someone, though this is still a slower process than with your offensively-based characters. As a result of this, most players tend to ditch Khris once the ArbitraryHeadcountLimit is reached. Also, back-row characters can be leveled up by farming injured enemies.
* OneSteveLimit: Averted. The name "Max" applies both to the protagonist of ''Shining Force'' and the protagonist of ''Shining Force Neo''; the name "Arthur" can be either a centaur knight in ''[=SF=]'' or a human knight in ''Shining the Holy Ark''; and so on.
* OurCentaursAreDifferent: For the most part, they tend to be knights.
* OurDwarvesAreAllTheSame: Though beards are apparently optional; in the first game, Gort has one but Luke/Lug does not.
* OurWerewolvesAreDifferent:
** If by "different", you mean "Zylo will kill practically everything he comes across".
** In the second game, Gerhalt the werewolf starts out looking like just a hairy man, but after he gets a promotion he starts looking more like a wolf.
* PoweredArmor: Guntz's suit of steam armor and Kokichi's flying machine, both from ''SFI''.
* RedemptionEqualsDeath: [[spoiler:also Kane]] in the original, though the latter is partially a HeroicSacrifice.
* RedHeadedHero: Max in the first game.
* RespawningEnemies: Played straight, if you escape or lose a battle; all the progress made up until that point is reset, and all the enemies are respawned. In a few key battles, the hero's Egress spell can be a means for power-levelling.
* SugarAndIcePersonality: Cyrille.
* SchizoTech: Swords, axes and arrows coexisting in a world with lasers and robots.
* ShedArmorGainSpeed: In ''Resurrection of the Dark Dragon'', promoting Zuika to the Terminator class gives him a chitinous armor. When his health drops below 30%, the armor breaks, dramatically increasing his movement speed and replacing his normal attack with a FlashStep strike that has increased range and deals double damage.
* ShiningGoodness
* ShootTheMedicFirst:
** A good policy for both sides, however, this is taken to an extreme by the enemies in the first game. Starting from the beginning, they will aim directly for your magician Tao, and once she dies (which will be often), they will aim for all your other magicians and healers.
** The healers and magicians have lower defense and are often easier to kill, and the AI loves preying on anyone it can kill quickly and in one turn. It goes for the other Shining Force games as well. They usually won't exclusively go after Master Monks in the second game because they can take hits and defend themselves.
* ShoutOut: Kiwi's promotion lets him fly over water and breathe fire. In short, he becomes {{Gamera}}.
* TheSomethingForce
* SpellMyNameWithAnS:
** Luke/Lug, Kyantol/Cantaur...
** Kane in ''Shining Force''. Or, wait, Cain[[spoiler:, according to the battle screen when you fight him]].
* SpiritualSuccessor: ''VideoGame/GoldenSun''.
* SpitefulAI: Even when death seems imminent, the enemies seem to at least die happy when they know they used their last move to kill one of your weaker characters rather than focusing on the main character (who might have survived the hit) like they had been.
* SquishyWizard: It can depend on the character and how leveled up they are, but it's generally not a good idea to put your wizards or healers on the frontlines. If they run out of MP they might as well be a StoneWall since their physical attacks rarely do much (again, depending on the character). A notable exception is the hidden character Domingo in the first game, who has a ridiculously high Defense stat despite being otherwise entirely an offensive spellcaster. Indeed, due to the enemy tendency to attack him over other targets, he winds up being a very effective tank for the later half of the game. No, really.
* StandardEvilEmpireHierarchy: In the first game.
** TheEmperor: Ramladu
** The Right Hand: Kane
** The General: Elliot
** The Guard: Balbazak
** The Oddball: Mishaela
** TheManBehindTheMan: Darksol
* SteamPunk: Several steam-powered technologies appear ingame. Notably, Guntz wears steam PoweredArmor and Kokichi rides a flying steam-powered engine.
* StoneWall: Domingo's status as this bears repeating. He eventually gets one of the best HP and defense in the game. ''And'' the best evasion. So ''if'' a character can hit him, they generally only do ScratchDamage, and he has enough HP to weather it all. He's also one of the highest priority targets to the computer, above most healers and other magicians, and below Max, TheHero. This means that if you put Domingo and almost any other character on either side of an opponent, they'll always go for him, allowing the other to hit them repeatedly from behind.
* StorybookOpening: In Resurrection of the Dark Dragon, the remake of ''Shining Force'', Simone reads about the story of the Shining Force with somebody unknown while she waits for her grandfather to return.
* TheStrategist: Nova in ''SFI''
* SwordOfPlotAdvancement: The Chaos Breaker is required to complete ''I'', as it functions as a key to the VeryDefinitelyFinalDungeon in the first game and the only weapon that can harm Zeon in the second.
* ATasteOfPower:
** In ''Shining Force CD'' the Force actually starts out with some pretty good equipment and should have little trouble in their first battle. However their ship is wrecked and all their weapons are lost, and during the next battle itself they have to search the wreckage for whatever pointy sticks they can find instead.
** ''Neo'' also has your father joining your party for a short time, during which he throws out extremely powerful attacks and kicks all kinds of ass on your fairly low-level enemies. [[spoiler: Sadly, [[MentorOccupationalHazard he's not around for long]] after that...]]
* TeamPet: In the first game, there's an extremely large number. Save for one (Bleu, who is plot-mandatory), all of these characters are [[LostForever easy to miss]].
* TooAwesomeToUse: Shower of Cure can become this, as well as level 4 magic attacks (you want to save your MP so you can keep attacking of course).
* TookALevelInBadass: Most characters will once promoted. The most triumphant example is [[spoiler: Bleu who goes from a cowardly hiding dragon to the most overpowered character in the game after Zylo]].
* UnexpectedGameplayChange: ''Shining Force I'' was an UnexpectedGameplayChange, as the first game in the series was a dungeon crawling RPG called ''Shining In The Darkness''. This genre was revisited with ''Shining the Holy Ark''.
* UpdatedRerelease: ''Shining Force: Resurrection of the Dark Dragon'' on the Game Boy Advance, as well as ''Shining Force CD'', which was a remake of the two Game Gear {{Gaiden Game}}s.
* UselessUsefulSpell: Status-infliction spells in the earlier titles, due to their unreliable accuracy.
** Averted in the remake; though. Status-infliction spells aren't very useful...but as for Narsha's status ''buffs''? They easily veer into GameBreaker territory.
** Desoul is perhaps the most traditional example. Essentially, the equivalent of ''Franchise/FinalFantasy'''s Death spell, it almost never works. That is unless [[TheComputerIsACheatingBastard an enemy uses it on you]]. Generally speaking, unless you're using Blaze, Freeze, Bolt, Heal, Detox or Boost, most other magic falls into this category.
* TheVicar: The promoted class of healers in most games.
* WeBuyAnything: a [[JustifiedTrope justified]] example:
-->'''Shopkeeper:''' Thanks, I don't sell this type of item, but I know someone who does.
* WeCanNotGoOnWithoutYou: Losing Max at any point forces you to restart from the last save point. This is quite odd, in that it's the case in every battle, even when he has ''no apparent importance whatsoever''. BecauseDestinySaysSo indeed. Can be justified by fact that Max always acts as the leader of the Force, and without him there is [[DecapitatedArmy nobody who can give proper commands to the Force]].
* WhiteMagicianGirl: Most of the games have at least one of these, a female healer who usually (unless promoted to master monk) has no real offensive power besides maybe a Blast spell.
* YinYangBomb: The Chaos Breaker, an [[InfinityPlusOneSword Infinity+1]] SwordOfPlotAdvancement. Also the Dragon Rings in ''Tears''.
----