[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/reo_3323.jpg]]
[[caption-width-right:350:OH GOD, why couldn't it have been an alligator?!]]
''Resident Evil Outbreak'', along with its sequel ''Outbreak File #2'', are online entries in the ''Franchise/ResidentEvil'' series exclusively for the {{PlayStation 2}}.

Both games take place during the Raccoon City viral outbreak covered in ''VideoGame/ResidentEvil2'' and ''[[VideoGame/ResidentEvil3Nemesis 3]]'' centering on how an octet of normal citizens -- [[CowboyCop Kevin Ryman]], [[CoolOldGuy Mark Wilkins]], [[BlackAndNerdy Jim Chapman]], [[TheStoic David King]], [[CombatMedic George Hamilton]], [[TheHeart Cindy Lennox]], [[IntrepidReporter Alyssa Ashcroft]], and [[AsianAndNerdy Yoko Suzuki]] -- react to the disaster, along with their efforts to escape the city safely.

They really don't have a singular overarching story, per se, and instead are presented as a series of short scenarios which pit a group of characters in a location and task them with following its story to the conclusion and subsequent escape. These games' place in the canon is often the subject of dispute, due to the fact that they need to accommodate all eight characters, as well as contradictions present in these titles compared to the primary series.

Notable in that Creator/{{Capcom}} made a conscious decision not to implement voice chat capability, to try and keep the game "in character" (they didn't want a man's voice coming out of Yoko, for example) and also to ramp up the tension. It's arguable whether they succeeded in this venture or not, and a rather moot point anyway now that it's restricted to offline play only, which itself is restricted to single player with AI-controlled partners.

The first ''Outbreak'' sold very well, mostly due to popularity of the ''Resident Evil'' brand. By the time ''File #2'' came out, word had gotten out about the game's many bizarre design decisions, in addition to ''VideoGame/ResidentEvil4'' stealing most of the game's spotlight. Despite being a large improvement in both stage designs and controls, including the addition of auto-aim and strafing, ''File #2'' sold very poorly and seems to have ended the series.

In June 2011, the ''Outbreak'' brand was revived as a [[WebGames social network-based game]] known as ''Outbreak Survive''. In it, players cooperate to solve puzzles and share items. It is also an AllegedlyFreeGame, free to play, but items can be purchased with real-life funds.

Recently fans have reversed engineered the game and have created fan servers for Japanese versions of both ''Outbreak'' and ''File# 2''. See here for more information http://www.obsrv.org/viewtopic.php?f=10&t=545

See also ''VideoGame/Left4Dead''.
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!!These games provide examples of:
* AbandonedHospital: Twice.
* ActionSurvivor: The eight Raccoon City citizens.
* AndThenJohnWasAZombie: In the BadEnding, the player character can turn into a zombie while escaping by helicopter in the first ''Outbreak''. Said characters also show up as zombies in certain scenarios in both installments.
* AndYourRewardIsClothes: Handled differently from the mainline titles. The player has to collect various articles of clothing before they get the chance use a character's alternate outfit.
* AntiFrustrationFeatures: Some levels will offer alternate options to completing them, should you fail initially. Failed to escape onto the subway car? You'll have to detour towards the maintenance system. Did the bridge snap before you can cross it? A new quest has been unlocked so you can finish that instead! Did not get to the helicopter on time? Looks like you will have to fight the final boss after all.
* ArbitraryHeadcountLimit: Four players online, one player and two AI partners offline.
* ArtificialStupidity: The partner [=AIs=] in the original seem to have a brain. For example, they will help you push objects if they see you struggling and they will often go to find key items for you in the last two scenarios. Unfortunately, the AIs in ''File #2'' are [[TooDumbToLive dumber than Swiss cheese]]. They will refuse to help you push heavy objects. They often stand next to zombies and challenge them to a staring contest while said zombies try to feast on whatever nutrition there is in those tiny brains. In the last scenario, [[spoiler:they think nothing of walking onto claymore mines or ''standing in an open area getting repeatedly sniped'']].
* AscendedExtra: "Desperate Times", a chapter in ''File #2'', revolves around Marvin Branagh, the wounded police officer from ''VideoGame/ResidentEvil2'' who was supposed to be Leon's superior officer.
* AttackOfThe50FootWhatever: Titan, the Elephant Zombie. However, it can be locked in a trap.
* AwesomeButImpractical: The rocket launcher required your target to be either shock still or at a slow pace. You had one shot.
** The remote detonator. You have to be in arms length, and hold the button for about five seconds before it will actually blow up Mr. X. That is assuming he didn't just walk away from its range.
* AxCrazy: The Axeman.
* BadassNormal: Every human character. Not as extreme as the characters from the main games, but they were all badass enough to survive Raccoon City. Special mention goes to the blonde cop Raymond, an NPC who doesn't survive but dies yelling for you to "Burn these bastards!".
** In a way, you have to give the Axe man some props. He's (almost) as normal as the survivors, has only a fire axe, and will take on the players, no matter how well armed they are. The only time he finally relents is when you defeat him at the end of the level.
* BagOfHolding:
** Yoko's backpack.
** Yoko herself, too. When she dies, her corpse still has her extra item slots. One common cheat for beating "Desperate Times" on the hardest setting is to deliberately kill Yoko in the RPD courtyard, then use her body as an ammo dump. It's not absolutely necessary, but it makes things a ''lot'' easier for all but the most skilled players.
* {{Bizarrchitecture}}: For some reason, J's Bar has its storeroom and loading dock on the third floor, and has no freight elevator to get those massive wine casks to the bar area.
** There's a canal in the bottom floor of the Raccoon City Hospital.
* BonusStage: ''File #2'' has the three unlockable ''Elimination'' scenarios, with different areas conjoined together, with only one objective. [[KillEmAll Kill everything that moves]] [[TimedMission before the time expires.]]
** BossRush: In addition, you can also unlock three ''Showdown'' scenarios. One lets you fight all the bosses from ''Outbreak'' (not counting the hordes of zombies). Two pits you against all the bosses from ''File #2''. The third has ''all the games bosses!''
*** BonusBoss: Beating ''all'' those bosses has you take on two Mr. Xs, ''plus'' a red, more powerful and faster Mr. X.
* BookEnds: The first scenario of ''Outbreak'' started with the player having to lend a shoulder to a fellow survivor (if Mark was present) from beginning to the 1/4 part of the scenario. Half way in, the player comes across the front of a relatively safe Apple Inn, and will be transported to main street. ''End of the Road'' concludes with the player having a chance (depending on the location, or if you are playing single player as it is pre-determined by character) of starting at the front of the Apple Inn, OR at Main Street. How does the game end? With you escorting another fellow survivor.
* BottomlessMagazines: An unlockable extra mode.
* BreakableWeapons
* BreakingTheFourthWall: If you hide from a zombie in a locker before it sees you, it will stumble around and leave. If you open up the minimap while it is still there, however, it will "hear" it and attack.
* BribingYourWayToVictory: Late in the game's life cycle, players who had purchased backwards compatible {{PlayStation 3}}[=s=] were able to play online with [=PS2=] users. Because the [=PS3=] loaded rooms much faster, the [=PS3=] users shattered all the [=PS2=] users time and score records.
* BrokenBridge: Literally. If you dawdle too long before crossing the rope bridge in "Flashback", it will crumble. This opens up a separate sidequest, however, which you could only play online. [[LostForever Oops.]] Thankfully, for the North American version, the sidequest ''is'' available offline.
* BrotherChuck: Part of the reason the ''Outbreak'' games are canonically disputed is that the characters have never been seen again (not that undisputedly canon characters haven't also dropped out of the plot). Not even Yoko, who got the most character development and has ties to Umbrella, and uses it to testify (with obviously damaging results) against Umbrella in the aftermath, helping its downfall. Reportedly, the only way Capcom [[LoopholeAbuse was able to sidestep their Nintendo exclusivity contract]] was to make the non-Nintendo games non-canon.
** Subverted in ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', where in the scenario [[spoiler:Death's Door, Ada Wong kills the T-0400TP-4, in which is the Tyrant encountered in End of the Line scenario.]]
* TheCameo: Nicholai, TheMole from ''VideoGame/ResidentEvil3Nemesis'' appears in the last mission of the original ''Outbreak'', stealing blood from Thanatos and killing its creator.
* CameraScrew: In ''Outbreak'', there is one camera angle that gives almost every player fits. The first floor of the apartment building next to J's Bar is a low angle shot that ruins your perspective. Naturally there are three zombies and a hard time limit to get through it. Many players can navigate it by rote, but that only works if you're the first one through.
* CampUnsafeIsntSafeAnymore / CaptainObvious: The level "The Hive" opens in Raccoon City Hospital. There are zombies bashing on the front doors, the doctors are gone, the halls are filled with bloodstains and corpses. The first thing the last surviving doctor says is "This hospital is not as safe as it may look or sound."
* ChekhovsGun: That Daylight Vaccine is very useful for curing you of the T-virus. It is also your means to instantly kill the final boss (or at least deal a large amount of damage to it), should you use it with the injection gun.
** The bomb that was implanted inside Mr. X in ''End of the Road''. If you haven't activated it yet, and have to face Nyx, you have the opportunity to deal a great deal of damage on him.
* ColdSniper: In "End of the Road," an Umbrella sniper brags about killing 100 zombies and shoots Linda and the player (who are clearly human) for no good reason.
* CollectionSidequest: One that relies on the difficulty setting, your chosen character, and a completely random variable, and is needed for a 100% completion.
* ContinuitySnarl: With ''[=RE2=]'' and ''[=RE3=]'', generally regarding the condition of the Raccoon Police Department.
** Raccoon City is also destroyed substantially earlier in both ''Outbreak'' games than it is in the ending of ''[=RE3=]''.
* ControllableHelplessness: If you're knocked down, you are denied access to any weapons until you were pulled back to your feet by another character, or you use a health item. However, you can crawl around on the ground to try and evade danger.
** ''File #2'' allows you to collect items while you are down, which means you can get back up if a first aid spray happens to be laying around.
* CoOpMultiplayer
* CriticalExistenceFailure: If your connection were to drop during an online game, you'd keep playing, but all of the other players' characters would suddenly, simultaneously drop dead. Likewise, if you quit out of a game, the game treated it as though you'd suddenly died.
* CutAndPasteEnvironments: Areas from these games were recycled for use in ''The Umbrella Chronicles''.
* DamageDiscrimination: On by default, although some servers allowed player-killing.
* DeadlyGas: At random intervals in the "Desperate Times" scenario, gas will be pumped into the room that speeds up your infection rate until you leave or use an anti-gas canister. [[TechnicolorScience It's even a sickly yellow color.]]
* DepartmentOfRedundancyDepartment: ''Outbreak'' contains a scenario called "Outbreak" that details the first stages of a viral outbreak.
* DistressCall: Poses quite a few problems.
* DoNotRunWithAGun: You can still walk slowly while aiming/firing in ''File #2''. Not so with ''File #1'', obviously.
* DuctTapeForEverything: David can create some unique weapons using the duct tape in his tool belt along with the right implements.
* DyingMomentOfAwesome: Raymond (the blonde cop) does ''not'' go quietly. After being knocked down by a zombie, which begins eating him, he gives the player a lighter and alerts them to a nearby gasoline tanker, yelling for them to unleash the gas and burn up the zombies ''and himself''!
-->'''Raymond''': That's a fuel tank! Leak the gas and use it to [[KillItWithFire kill these bastards]]! Do it now!
* EmergencyWeapon: Ran out of ammo? Your melee weapons broke off? Left all those knives behind? Time to start tackling and stomping!
* EscapeFromTheCrazyPlace: The no-amnesia variety.
* EscortMission: Starting off the ''Outbreak'' scenario with anyone playing as Mark has Bob, who cannot move properly without help. Thankfully, this is optional, as the player could simply leave him to his fate. [[spoiler: It was either that, or escort him to earn points, but ending with him either shooting himself, or becoming a zombie.]]
** Zigzagged in ''End of the Road''. About 1/4th into the scenario has Mr. X escorting '''you!''' This doesn't last long. By 3/4th into the scenario, you end up escorting Linda. That too is optional, unless you want the good ending.
* EverythingFades: No more pools of blood to inform you that a creature is completely dead; now it just vanishes.
* ExplosiveLeash: Carter tries to use one on a Tyrant in "End of the Road" and the player can later collect the remote to skip a fight with it.
* FaceMonsterTurn:
** Online, if the virus gauge reaches 100%, the player becomes a zombie and can attack his or her former teammates.
** If the Leech Man kills a character, he or she will be resurrected a while later as another Leech Man that can't be killed in the same way the regular Leech Man needs to be.
* FinalBoss: In ''Outbreak'', we have Thanatos, an upgraded Tyrant, who is the last enemy the characters have to defeat to escape the city.
** In ''File #2'', if the players failed to escape the city via transport helicopter, they will be forced to face ''Nyx'', who makes it's introduction by effortlessly ''slaughtering the [=UBCS=] mercenaries'', making Thanatos look like a ''wimp!'' Once you do go to finally face him, he is then seen ''devouring a mutated Mr. X!''
* ForegoneConclusion: Raccoon City's getting [[VideoGame/ResidentEvil3Nemesis nuked]]. Hope the characters got out of range!
* GaidenGame: The ''Outbreak'' series has kind of a shaky relationship with canon. It was originally stated to be a side story with no bearing on the main plot, but aside from a few minor issues, there was no reason why it couldn't have been set in the main continuity. A couple of scenarios and locations from the ''Outbreak'' games appeared as what were essentially Easter eggs in a couple of scenarios in ''The Umbrella Chronicles'', and Ada's bonus chapter is essentially a very quick retelling of "End of the Road" from ''File #2''. Fast forward to the modern day, and the "Daylight" vaccine from the first ''Outbreak'' apparently figures into the plot of the ''Resident Evil 6'' manga.
* GameBreakingBug: A player-controlled Alyssa using her ad-libs can cause ''File #1'' to lock up.
* GameMod: By using a [=GameShark=], the player can unlock some extra character skins that were [[DummiedOut likely meant for]] ''[[DummiedOut File #3]]'', including some of [[EnsembleDarkhorse HUNK]].
* GuideDangIt:
** Just try to find the invisible special items which are necessary for unlocking costumes and special features without a guide.
** Try knowing what to do and how long you've got to play if you strive for 100% completion. Some of these criteria include ''killing yourself in specific ways''.
* HarderThanHard: Nightmare mode. It doubles the points you gain for completing a scenario, but enemies do double damage and healing items have only 3/4 the potency.
* HeKnowsAboutTimedHits: "Training Ground" in ''File #2''.
* HoldTheLine: "Desperate Times".
* ICantReachIt: The entire first half of the level "Outbreak" requires players to escape to the roof, jump between buildings, and come down the the building next door into the street in front. Even if you kill all the zombies coming into the bar, the game does not let you walk right out the front door to reach the same spot.
* ImplacableMan: The games ''love'' using this one. Roughly half the levels have some monstrous bullet-sponge stalking you the entire time. Special points to the FinalBoss, Thanatos, who never actually dies until the nuclear missile falls. The characters can only incapacitate him temporarily.
* ImportantHaircut: Yoko starts ''Outbreak''[='=]s events by trimming her hair, as a sign of putting her past behind her. Also because ''Outbreak'' occurs canonically a few days after her old boss, William Birkin, [[VideoGame/ResidentEvil2 was machine-gunned by HUNK and friends to cover things up]]. Changing your appearance is a pretty good idea in that situation.
* ImprovisedWeapon: Push brooms, bent pipes, crutches, nail guns... Lots of choices!
* IntrepidReporter: Kurt, whose files are read and story uncovered in "Flashback".
* InventoryManagementPuzzle: Oh so very much, especially offline. Yoko often alleviates this problem. In fact, some players have one player deliberately die as Yoko, so they can use the corpse as a storage device.
* ItsTheOnlyWayToBeSure: Both games end with the missile bombardment of Raccoon City.
* JokeCharacter:
** The Mr. and Mrs. series of secret characters. They're ''colored stick figures''.
** Both games had playable characters that you normally found dead, injured, or worse, such as Monica or the dead Daylight developer in the Raccoon University basement. They're often spawned with the gaping injury that caused their death or moderately infected, in dangerous condition, and have a high infection rate.
* JustInTime: Averted. If you manage to outrun a countdown by a significant margin (not that hard to do on some of the ''File #1'' levels), then you just have to stand around until it's done.
* LethalJokeItem: Jim's coin. Each flip which comes up heads gives him a stackable (to 3) 15% critical hit chance. If he has the time to flip three heads in a row (many levels have safe rooms where you could), he becomes an absolute {{badass}}.
* LetsSplitUpGang: Necessary at times to solve some minor puzzles or go foraging for items and ammo; otherwise, [[NeverSplitTheParty never splitting the party]] is recommended.
** Offline, you can tell AI that tend to follow you around (for example, Yoko) to split up. Some (like David) automatically go off on their own.
** Typically, on scenarios with multiple pathways, each of your AI companions will automatically take a path each, meaning you'll be separated from one of your companions for a good portion of that scenario.
* LoadsAndLoadsOfLoading: Installing to the [=PS2=]'s hard drive ([[BribingYourWayToVictory sold separately]]) can help alleviate them. Sadly, the game doesn't detect the [=PS3=]'s drive.
* LockAndKeyPuzzle: Present and accounted for.
* LostForever: The online functionality, now that Capcom has shut ''all'' of their servers down. When questioned about the prospect of a [[PlayStation3 PS2 Classics]] release, they confirmed that online play would remain disabled.
* [[LuckBasedMission Luck Based Event]]: In the "Outbreak" scenario, certain events have a 1/16 chance of triggering such as seeing a wine bottle fall and break. In ''File #2'', there is also a chance of you hearing an unseen person's scream in "Wild Things". Playing as Jim increases your chances of experiencing both, which are added to your Event List.
* MadeOfIron: Unless certain enemies initiate an instant kill move, or an environmental hazard does them in, the only times the characters actually die is when the virus gauge fills up completely!
** With that said, it is completely possible to ''not die during the Thantos fight!'' Unless he does an instant kill move on you.
** Simple wooden doors and weak looking locks may be easy to take out. But in practice, and especially in higher difficulties, they can take a ludicrous amount of damage before they finally snap open.
* MadLibsDialogue: The canned "contextual" ad-libs made by pressing the Square button. One might argue that these were part of the reason for said spinoff's lack of success. WordOfGod at the time was this was ''deliberate'' in order to ratchet up tension between the players.
* MenuTimeLockout: Averted when you're checking your inventory or map (Start); played straight when you are in the system/options menu (Select).
* MissionPackSequel: ''File #2'' could be considered a TropeCodifier.
* MolotovCocktail: Just combine an alcohol bottle with a newspaper, then that with a lighter.
* MultipleEndings: A damned lot of them for the endgame scenarios. Especially ''Decisions, Decisions'' which has...
** A bad ending: [[spoiler: Your character becomes a zombie and attacks the firemen in the helicopter]]
** A normal ending: If you use the Daylight vaccine, [[spoiler: the character escapes, but has no real sense of conclusion.]]
** A good ending: If you use the Daylight vaccine AND keep another handy, [[spoiler: the character escapes with a more upbeat ending (depending on the character), and with the cure in their hands.]]
** A special ending: If you have two specific characters together, and both of them are uncured, triggers a unique ending where you see how [[GoOutWithASmile they will spend their last moments before]] [[spoiler: getting caught in a nuclear explosion.]]
** Regular scenarios, like ''Outbreak'', ''Underbelly'', ''Flashback'', etc, offer alternate endings as well.
* MusclesAreMeaningless: Mostly averted. Body type has an impact on gameplay, with athletic cop Kevin being the fastest runner, or [[TheBigGuy Mark]] having more powerful melee abilities. Yoko on the other hand has the smallest build, and as a result the least health, slowest run and most recoil from guns.
* NintendoHard: The original ''[=RE=]'' games attracted a small but notable culture of hardcore players who specialized in beating the games as quickly as possible, or with as much of a handicap as they could give themselves. The ''Outbreak'' games are specifically designed to cater to that audience. While just about anyone with a pulse could probably beat a scenario on Very Easy, the Very Hard modes more than live up to their name. Beating "Wild Things" on Very Hard mode is quite the feather in an ''[=RE=]'' fan's cap.
* NoCelebritiesWereHarmed: Every playable character in the central cast of ''Outbreak'' is seemingly deliberately designed to look like a celebrity. For example, Kevin Ryman looks a lot like TomCruise, Mark Wilkins is pretty much Ving Rhames, and David King resembles Dylan [=McDermott=]. Even Yoko is a dead ringer for the Japanese actress [[http://eiga.wikia.com/wiki/Erika_Oda Erika Oda]]. In two cases, Jim and Cindy, they have alternate outfits that accentuate this: Jim gets a basketball outfit that makes him look even ''more'' like Dennis Rodman, and Cindy has a leather catsuit that's seemingly patterned after the one Uma Thurman wears in ''The Avengers''.
** The only cop to survive setting up the demolition charges at the climax of the first scenario looks astonishingly like [[{{Seinfeld}} Wayne]] [[Film/JurassicPark Knight]].
* NostalgiaLevel:
** "Below Freezing Point" is set in the underground Umbrella lab from ''[=RE2=]''
** "Desperate Times" in ''File #2'' takes place in the Raccoon police station.
** "End of the Road" in ''File #2'' ends, yet again, in the area outside Apple Inn. This time though, you find out just what's behind that mysterious door off to your right. [[spoiler:It's a shortcut to the bridge where you blew up the zombies in "Outbreak"]].
** "The Hive" features the hospital from ''[=RE3=]'' and the sewers from ''[=RE2=]''.
* NotAZombie: "What a weird customer."
* OldSaveBonus: Characters and costumes purchased in one game can be exported into the other in ''File #2''[='=]s menu.
** Believe it or not, it also works the other way around! Unlocking any new costumes in ''File #2'' can be transferred into ''Outbreak''.
* OneHitKill: Using Daylight with the injector gun in ''Decisions, Decisions''. You will get treated with a special cut scene for using this. It can be subverted in very hard, though it still does a great deal of damage.
** The remote detonator for Mr. X, which is actually a subversion. If used early on, he'll still mutate and come back to you.
* OneManArmy: "Lone Wolf" mode, which removes the AI partners. Have fun having to do all the puzzles yourself. For ''File #1'', this is actually needed to complete the European map puzzle in "Hellfire."
* OneSteveLimit: In ''File #1'' the game would only allow one of each character type in the game, meaning you can't play as a [[GasMaskMooks USS member]] if someone was using a fireman, both of which use Kevin's voice, animations, and loadout. This restriction was lifted for ''#2''.
* OpenSaysMe: With enough firepower or persistence, most doors can be forced open. These are the same doors that zombies can force themselves through, though.
* OutrunTheFireball: The Nyx ending of "End of the Road".
* PixelHunt: The SP items.
* PlotCouponThatDoesSomething: "Daylight", the cure for the T-Virus, not only permanently cures you of any infection but can also be used to one-shot the TrueFinalBoss of ''File #1''. For that matter, what endings you get depend upon if you took the pill or not, and if you saved any pills of Daylight to be used to reproduce it to cure others.
* PoorCommunicationKills: The series didn't include voice communication, only a small number of prerecorded lines. Unless the players knew what to do in the level, this could very easily get someone killed. The developers believed it would heighten tension.
* PuppeteerParasite: The leeches in "The Hive" take over the body of Hursh and forcibly puppeteer him to get around the hospital.
* RaisingTheSteaks: "Wild Things". Zombie jackals are a common enemy, you must cross a pool with an angry zombie alligator in it, and depending on what you did to the mutant elephant chasing you, you either fight that, or a zombie lion - after you kill the zombie lion's wife.
* ReviveKillsZombie: A near-perfect example. The medicinal pills George makes can be launched at enemies in ''File #2'' to kill them. Shooting Thanatos with the Daylight cure is the easiest way to beat him in "Decisions, Decisions".
* SayMyName: Character names are mapped to the right analog stick for a quick means of getting someone's attention.
* ScaryBlackMan: Thanatos, a hulking African-American Tyrant in a speedo.
* SchmuckBait: Hitting the second floor elevator button in "The Hive" dumped you into the Doctor's Office, an extremely cramped room with two zombies and no useful items. It was very easy to get yourself severely wounded before you could get back into the elevator and if Leech Man joined the fray...
* SchrodingersPlayerCharacter: Obviously, given that you have eight choices. In certain stages, not playing as a chosen character will have them as an NPC who cannot be interacted with, and will later show up dead or zombified. Later games never even made it clear if ''any'' variation happened.
* SecretCharacter: Every NPC you encounter can be unlocked and controlled. But...
** SendInTheClones: Functionally, they mimic the eight primary characters, even being described in-game with terms like "KEVIN Type".
* ShootTheShaggyDog: ''Not'' of the entire series, but only happens with certain conditions. For example, if no one is Yoko during "The Hive", she never gets to find out why Monica (an Umbrella scientist and Yoko's co-worker) recognizes and hates her, on account of being a zombie. "Decisions, Decisions" may end in this if you fail to take or replicate enough Daylight to get out.
* SkippableBoss: Not exactly a boss fight, but the zombie horde in ''Outbreak'' can be skipped by returning to the police van after triggering the cutscene. You will get a much shorter, less than optimistic ending.
** Technically, the boss and the Axe Man in ''Flashback'' can be skipped if you stayed away from the bridge by the time it snaps, though it takes a long time to trigger, and you could be at the boss fight by the time this triggers.
** ''Nyx'' in ''End of the Road'' can be skipped if you make it to the transport helicopter on time.
* SinisterSubway: "Underbelly".
* TheSixStats: Two of them -- Dexterity and {{Constitution}} -- are represented in-game, with each character running at different speeds and taking different amounts of damage. Furthermore, the "resist disease" function of Constitution is its own stat; each character's virus gauge climbs at a different rate.
* SocializationBonus: Some of the sidequests and special endings required you to be online because of the triggered events (see BrokenBridge). Also, online allowed players to tackle the highest difficulty levels with 4 characters instead of three. The finale of "Desperate Times" is almost impossible on the hardest setting with some characters, because you physically cannot bring enough ammo into the finale without having Yoko to use as a bag of holding, and some [=PCs=] don't start with her on the team.
* SoundtrackDissonance: The opening FMV to ''File #1'', featuring footage of [=HUNK=]'s unit being attacked by William Birkin, paired up with [[http://www.youtube.com/watch?v=Sb_buz-Gags some of the most beautiful music you'll hear in the franchise]].
* SpecialAttack: Each character has one exclusive defensive move, some passive skills and personal items. More to the trope, Ryman and Alyssa can re-aim their shots for much more damage and a usual OneHitKill.
* SpitefulAI:
** The computer-controlled partners like to hog firearms and ammo, will ''never'' take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, [[LostForever given the alternative.]] Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David).
** Another thing that should be brought up is based on which characters are grouped together. For instance, David and Kevin don't get along, while Yoko and David do.
* StandardStatusEffects: The usual ''Resident Evil'' poisoning that requires blue herbs to cure, but characters can also bleed out which slows them down along with diminishing their health until fixed with a hemostat or Cindy's bandage.
* StatusBuff: Herbs or pills to replenish your health, and pills to slow down the virus gauge.
* TheStinger: After the credits of ''Outbreak'', you get to see a scene of an Umbrella research outpost, having been positioned in the middle of the nuclear devastated Raccoon City.
** Again in ''File #2'' if you go for the bad ending.
* StoryBranching: The game had several scenarios where the plotlines would branch and you could take a different path of escape.
* TakeYourTime: The ''Outbreak'' scenario has one scene where a fuel truck is lit on fire and ready to explode. You can stand next to it for as long as you'd like (at least until the virus meter kicks in), but the trunk never explodes unless everyone jumps into the sewer waters.
* TeamSpirit[=/=]ThePowerOfFriendship: You can hoist downed partners to safety, and cooperation in general is key. Naturally, this was made interesting by the aforementioned lack of voice chat.
* TimedMission: The virus gauge is effectively a time limit, as it's impossible to cure your infection until you use some Daylight at the end of "Decisions, Decisions".
* TokenMinority: Mark and Jim are the token blacks; Cindy, Alyssa and Yoko are the token females, and [[TwoferTokenMinority Yoko is also the token Asian]]. At least one theory speculates that David is Native American, but it's unconfirmed.
* TurnedAgainstTheirMasters: Briefly discussed between Linda and Carter in ''End of the Road''. Carter came prepared. In the event of Mr. X turning against them, Carter has a remote detonator to a bomb that was implanted inside its body. [[spoiler: Mr. X ''does'' turn on them, and kills Carter before he could grab onto the remote.]]
* UnlockableContent: Usually unlocked by completing scenarios or finding hidden items.
** DoubleUnlock: Of course, players then get the privilege of shelling out their hard-earned points.
* UnusableEnemyEquipment:
** The [=UBCS=] team in "Decisions, Decisions" is massacred literally right in front of you, but you can't pick up their guns.
** Averted at the finale of "End of the Road" when another team is killed, but this time you can take the guns.
* VideoGameCrueltyPotential: Zombies normally ignore Bob entirely during "Outbreak", but if the player stands behind him when they attack, he'll get struck instead, and it doesn't take him long to die given his condition. He can also, with some careful positioning, be hauled out the window by the zombies up the first flight of stairs from the bar.
* WithThisHerring: Justified most of the time, as none of the citizens were expecting to get attacked, and Kevin and Mark both start with their standard-issue firearms.
* WorkplaceAcquiredAbilities[=/=]YouHaveResearchedBreathing: Some of the survivors have skills which logically follow from their clothing or training. For example, combat boot-wearing Kevin can boot zombies. Others have skills that are just plain obvious, like Cindy's amazing ability to duck. Or Yoko thinking to wear a backpack.
* [[YouAllMeetInAnInn You All Meet in J's Bar]]: "Outbreak". With the wonky canon, this could also happen in an actual inn, an infested zoo, a safehouse, etc.
* ZombieApocalypse:
* ZombieInfectee:
** All of the characters. The virus was represented by a gauge in the corner that constantly ticked up and went faster if you were wounded.
** Mark's friend Bob from the first scenario was an NPC example. He needed to be carried to the roof and defended the whole time. If you got there on low difficulties he would commit suicide, but on the highest he would turn and attack you.
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